Athena Asamiya(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |[[bild:kofxi_athena_jump_214B.png]][[bild:kofxi_athena_jump_214B.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_athena_jump_214B.png]][[bild:kofxi_athena_jump_214B.gif]] | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |n | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3* | ||
| style="background-color:#F9F9F9;" |Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. | | style="background-color:#F9F9F9;" |Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. *= from lowest possible height. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.214D''' | | style="background-color:#F9F9F9;" |'''j.214D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_athena_jump_214D_1.png]][[bild:kofxi_athena_jump_214D_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_athena_jump_214D_1.png]][[bild:kofxi_athena_jump_214D_2.png]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |n*2+8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" |Alternates between 2F active, 2F inactive until landing. Steeper angle than j.214B. Blocks opponent's safety shift on hit (Bug). | | style="background-color:#F9F9F9;" |Alternates between 2F active, 2F inactive until landing. Steeper angle than j.214B. Blocks opponent's safety shift on hit (Bug). Super Cancel on all hits. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236P''' | | style="background-color:#F9F9F9;" |'''41236P''' |
Version vom 5. September 2021, 09:49 Uhr
Athena Asamiya 麻宮 アテナ | |
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Tiers & Ranking | |
Tier: | C |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.03 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Athena's j.214K blocks the opponent's safety shift on hit.
Videos
Kentucky playing Athena vs Good Day 21 players (several matches)
Toshiyan vs arthur P ft6
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