Hayate(KOFXI): Unterschied zwischen den Versionen
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==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) || 8 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 5A(f) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | |||
|- | |||
| 5B(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | |||
|- | |||
| 5B(f) || 8 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | |||
|- | |||
| 5C(c) || 8 || 10|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | |||
|- | |||
| 5C(f) || 8 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | |||
|- | |||
| 5D(c) || 9 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | |||
|- | |||
| 5D(f) || 14 || 4|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> || | |||
|- | |||
| 5E || 10 || 10|| KD|| <span style="color: red;">-2</span> || | |||
|- | |||
| 6C(c) || 13 || 8|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> || | |||
|- | |||
| 6C(can) || 13 || 8|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> || | |||
|- | |||
| GC || 8 || 8|| KD|| <span style="color: red;">-17</span> || | |||
|- | |||
| Saving || ? || *|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| 2A|| 7 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | |||
|- | |||
| 2B|| 6 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | |||
|- | |||
| 2C|| 11 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> || | |||
|- | |||
| 2D|| 9 || 4|| KD|| <span style="color: red;">-20</span> ||F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks | ||
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| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |n* | | style="background-color:#F9F9F9;" |n* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff). | | style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Crouching Attacks | |+ Crouching Attacks |
Version vom 19. Oktober 2021, 10:22 Uhr
Sho Hayate ショー・疾風 | |
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Tiers & Ranking | |
Tier: | E |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.10 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | A |
Farben
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Videos
Hayate Matchvideo archive maintained by Chip clip from 駄軍たっちー
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber