Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen
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Zeile 102: | Zeile 102: | ||
| 236K>236K || 9/20 || 9|| KD|| <span style="color: red;">-25</span> ||Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 11). | | 236K>236K || 9/20 || 9|| KD|| <span style="color: red;">-25</span> ||Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 11). | ||
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| | | 214B || 16 || 2*5|| KD|| <span style="color: red;">-5</span> ||All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times. | ||
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| | | 214D || 16 || 2*11|| KD|| <span style="color: red;">-14</span> ||First hits do NOT knock down (but have no pushback). Last hit knocks down / pushes back. Can be QSed. F1-5 invul. F80-100 low profile recovery. F101-113 recovery. *=2 frames active, 4 frames inactive alternatingly, 11 times. | ||
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| 214A || 12/32* || 7+7|| KD|| <span style="color: red;">-3</span> ||Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit. | | 214A || 12/32* || 7+7|| KD|| <span style="color: red;">-3</span> ||Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit. | ||
Zeile 426: | Zeile 426: | ||
| style="background-color:#F9F9F9;" |Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 9). | | style="background-color:#F9F9F9;" |Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 9). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214B_1.png]][[bild:kofxi_benimaru_63214B_2.png]][[bild:kofxi_benimaru_63214B_3.png]][[bild:kofxi_benimaru_63214B_gif.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214B_1.png]][[bild:kofxi_benimaru_63214B_2.png]][[bild:kofxi_benimaru_63214B_3.png]][[bild:kofxi_benimaru_63214B_gif.gif]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
Zeile 434: | Zeile 434: | ||
| style="background-color:#F9F9F9;" |All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times. | | style="background-color:#F9F9F9;" |All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214D_1.png]][[bild:kofxi_benimaru_63214D_2.png]][[bild:kofxi_benimaru_63214D_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214D_1.png]][[bild:kofxi_benimaru_63214D_2.png]][[bild:kofxi_benimaru_63214D_3.png]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 |
Version vom 27. Juli 2021, 11:58 Uhr
Benimaru Nikaido 二階堂 紅丸 | |
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Tiers & Ranking | |
Tier: | C+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.03 |
Stun Modifier: | 1.05 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- With Benimaru, throwing an opponent into the corner will turn them around, allowing jump and smalljump crossups.
- Has no collision on back ukemi (can run through)
- Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F
- 5A(f) has no hurtbox on the head F1-4.
- 5B(c) has no hurtbox on the body F3+4.
- Benimaru's head has a unusually thin hurtbox during the recovery (and some other parts) of several of his special moves:
- Benimaru's head is NOT in Counterhit-State during F8-20 of 214C.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber