Gai Tendo(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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Zeile 165: | Zeile 165: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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Zeile 173: | Zeile 173: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-8* | ||
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Upper body invul F1-10 & F29-31. Upper feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. | | style="background-color:#F9F9F9;" |Only available if 236236E is active. Upper body invul F1-10 & F29-31. Upper feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3D''' | | style="background-color:#F9F9F9;" |'''3D''' | ||
Zeile 181: | Zeile 181: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Low Profile F1-13. 21F recovery. | | style="background-color:#F9F9F9;" |Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery. | ||
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|} | |} | ||
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| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | | style="background-color:#F9F9F9;" |Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | ||
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Zeile 209: | Zeile 209: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" |Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. | | style="background-color:#F9F9F9;" |Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. | ||
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Zeile 217: | Zeile 217: | ||
| style="background-color:#F9F9F9;" |18 | | style="background-color:#F9F9F9;" |18 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6. | | style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6. | ||
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Zeile 237: | Zeile 237: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" |Overhead. Can be cancelled into Right Hook (6). | | style="background-color:#F9F9F9;" |Overhead. Can be cancelled into Right Hook (6). | ||
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Zeile 245: | Zeile 245: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6. | | style="background-color:#F9F9F9;" |Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6. | ||
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Version vom 25. Mai 2021, 23:48 Uhr
Gai Tendo 天童 凱 | |
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Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- The collision box Gai's 6D is rotated 90° during its active time.
- Sacred Treasures Team: Kyo | Iori | Shingo
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- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber