King(KOFXI): Unterschied zwischen den Versionen
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K (→Frame Data) |
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| smalljump B|| [[bild:kofxi_king_smalljump_B.png]] || 8 || 12 ||smalljump & jump B same hitbox, but hurtbox on leg is way bigger downwards. | | smalljump B|| [[bild:kofxi_king_smalljump_B.png]] || 8 || 12 ||smalljump & jump B same hitbox, but hurtbox on leg is way bigger downwards. | ||
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| jump B|| [[bild: | | jump B|| [[bild:kofxi_king_jump_B.png]] || 8 || 12 ||jump & smalljump B same hitbox, but hurtbox on leg is way shorter downwards. | ||
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| smalljump C|| [[bild:kofxi_king_smalljump_C.png]] || 10 || 6 ||smalljump & jump C same body hurtbox position + size & same hitbox size. Smalljump C arm hurtbox is smaller & hitbox is placed further downwards (better). | | smalljump C|| [[bild:kofxi_king_smalljump_C.png]] || 10 || 6 ||smalljump & jump C same body hurtbox position + size & same hitbox size. Smalljump C arm hurtbox is smaller & hitbox is placed further downwards (better). | ||
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| j.C|| [[bild:kofxi_king_jump_C.png]] || 10 || 8 ||smalljump & jump C same body hurtbox position + size & same hitbox size. Jump C arm hurtbox is bigger & hitbox is placed further up (worse). | | j.C|| [[bild:kofxi_king_jump_C.png]] || 10 || 8 ||smalljump & jump C same body hurtbox position + size & same hitbox size. Jump C arm hurtbox is bigger & hitbox is placed further up (worse). | ||
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| smalljump D|| [[bild: | | smalljump D|| [[bild:kofxi_king_smalljump_D.png]] || 11 || 5 ||smalljump & jump D same hitbox size but smalljump D hitbox is placed further up & has a smaller vertical hurtbox on the leg | ||
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| j.D|| [[bild: | | j.D|| [[bild:kofxi_king_jump_D.png]] || 9 || 5 ||jump & smalljump D same hitbox size but jump D hitbox is placed further down & has a bigger vertical hurtbox on the leg | ||
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| smalljump E|| [[bild:kofxi_king_smalljump_E_1.png]][[bild:kofxi_king_smalljump_E_2.png]] || 13/16 || 3+3 ||2 hits. Smalljump & jump E are the same. | | smalljump E|| [[bild:kofxi_king_smalljump_E_1.png]][[bild:kofxi_king_smalljump_E_2.png]] || 13/16 || 3+3 ||2 hits. Smalljump & jump E are the same. |
Version vom 4. Februar 2021, 11:54 Uhr
King キング | |
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Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- King's Front Ukemi takes 26+1F instead of the regular 22+1F
- King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.
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