Jyazu(KOFXI): Unterschied zwischen den Versionen
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| j.E || 14 ||10 || || ||Longer active time than smalljump E, but same hitbox | | j.E || 14 ||10 || || ||Longer active time than smalljump E, but same hitbox | ||
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| 236A || || | | 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | ||
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| 2,8A/C ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | | 2,8A/C ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||
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| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | |||
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| 623B || 8 || ? || / || / ||45° angle. | |||
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| 623C || 9 || ? || / || / ||80° angle. | |||
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| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214D, but travels shorter. | |||
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| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214B, but travels further. | |||
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| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank. | |||
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| 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. Airborne F1-52. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | |||
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| 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> ||Travels slightly faster than 214A. Airborne F1-58. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | |||
|- | |||
| 421K || 7 || 3 || KD|| <span style="color: red;">-43/-51*</span> ||Airborne & CH-state F1-33. F34-46 (13F) recovery. | |||
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|} | |} |
Version vom 12. November 2020, 20:50 Uhr
Jazu 邪頭 | |
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Tiers & Ranking | |
Tier: | B+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.08 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)
Combos
- Combo into Whirlwind, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo intoWhirlwind, link Machine Gun, link Ice Spike: Source: Lunatic Ryoji
- Corner combo into Whirlwind, link Super, link Super, link Blanka Ball, Source: imokkuma
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber