Blue Mary(KOFXI): Unterschied zwischen den Versionen
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Zeile 109: | Zeile 109: | ||
| >623K|| /|| /|| +43|| /||Followup to 623K. | | >623K|| /|| /|| +43|| /||Followup to 623K. | ||
|- | |- | ||
| 63214B|| 1|| 8|| +41|| /||Mid & High counter. 52F duration. | | 63214B|| 1|| 8|| +41|| /||Mid & High counter. Hard knockdown. 52F duration. | ||
|- | |- | ||
| 63214D|| 1|| 9|| ?|| /||Low counter. F1-2 no Hurtbox on arm. | | 63214D|| 1|| 9|| ?|| /||Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration. | ||
|- | |- | ||
| 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state. | | 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state. | ||
Zeile 421: | Zeile 421: | ||
| style="background-color:#F9F9F9;" |'''[4],6K>236K''' | | style="background-color:#F9F9F9;" |'''[4],6K>236K''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46K236K.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46K236K.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |+55* | | style="background-color:#F9F9F9;" |+55* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
Zeile 445: | Zeile 445: | ||
| style="background-color:#F9F9F9;" |'''623K>623K''' | | style="background-color:#F9F9F9;" |'''623K>623K''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_623K623K.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_mary_623K623K.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |+43* | | style="background-color:#F9F9F9;" |+43* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
Zeile 457: | Zeile 457: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. | | style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. 52F total duration. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214D''' | | style="background-color:#F9F9F9;" |'''63214D''' | ||
Zeile 463: | Zeile 463: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |1-9 | | style="background-color:#F9F9F9;" |1-9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |F1-2 no Hurtbox on arm. | | style="background-color:#F9F9F9;" |Low counter. F1-2 no Hurtbox on arm. 49F total duration. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214A''' | | style="background-color:#F9F9F9;" |'''214A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214A.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |66 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Stance with no special properties. | | style="background-color:#F9F9F9;" |Stance with no special properties. F1-65 in counterhit-state. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |41 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Stance with F1- | | style="background-color:#F9F9F9;" |Stance with F1-25 invul against attacks. F26-40 in counterhit-state. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>236P''' | | style="background-color:#F9F9F9;" |'''214P>236P''' | ||
Zeile 521: | Zeile 521: | ||
| style="background-color:#F9F9F9;" |+14* | | style="background-color:#F9F9F9;" |+14* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Invul on legs. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) *=Knockdown time tested vs Mary. | | style="background-color:#F9F9F9;" |Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) *=Knockdown time tested vs Mary. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214,63214E (cancel)''' | | style="background-color:#F9F9F9;" |'''63214,63214E (cancel)''' |
Version vom 24. September 2020, 22:03 Uhr
Blue Mary ブルー・マリー | |
Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.03 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | ?? |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 4 | 4 | +5 | +4 | |
5A(f) | 6 | 4 | +4 | +3 | |
5B(c) | 5 | 2 | +4 | +3 | Low Hit |
5B(f) | 5 | 3 | -2 | -3 | |
5C(c) | 5 | 3+2+2 | -5 | -6 | |
5C(f) | 16 | 2+9 | -8 | -9 | |
5D(c) | 13 | 3+5 | -2 | -3 | |
5D(f) | 14 | 3 | -7 | -8 | |
5E | 17 | 8 | KD | -7 | |
6A | 25 | 4 | -7 | -8 | Overhead |
6B | 18 | 3+3 | -5 | -6 | |
2A | 6 | 6 | +1 | +0 | |
2B | 6 | 5 | +1 | +0 | |
2C | 7 | 4 | -8 | -9 | |
2D | 14 | 9 | KD | -10 | |
small A | 4 | 8 | / | / | Same hitbox as jump A. |
j.A | 5 | 10 | / | / | Same hitbox as smalljump A. |
small up B | 6 | 4 | / | / | Same Hitbox as jump up B. |
small B | 5 | 8 | / | / | Same Hitbox as jump B. |
small up B | 6 | 4 | / | / | Same Hitbox as jump up B. |
up B | 7 | 6 | / | / | Same Hitbox as smalljump up B. |
j.B | 7 | 10 | / | / | Same Hitbox as smalljump B. |
small C | 9 | 10 | / | / | Same Hitbox as jump C. |
up C | 9 | 3 | / | / | |
j.C | 10 | 12 | / | / | Same Hitbox as smalljump C. |
small D | 13 | 2 | / | / | Same Hitbox as jump D. |
up D | 8 | 5 | / | / | |
j.D | 11 | 4 | / | / | Same Hitbox as smalljump D. |
small E | 7 | 4 | / | / | Same Hitbox as jump E. |
j.E | 10 | 4 | / | / | Same Hitbox as smalljump E. |
236A | 30 | 6 | +2 | +1 | Overhead. Airborne from F8. |
236C | 29 | 2+4 | -13 | -14 | NOT an Overhead. Airborne from F9. |
>236P | / | / | +51 | / | 236P Followup. Can only be used on hit.. |
[4],6B | 15 | 12 | -5* | -6* | *=point blank. |
[4],6D | 19 | 20 | -14* | -15* | *=point blank. |
>236K | / | / | +55 | / | Followup to [4],6K. |
623B | 7 | 4+16 | KD | -27 | F1-4 invul. |
623D | 11 | 3+22 | KD | -38 | No invul. |
>623K | / | / | +43 | / | Followup to 623K. |
63214B | 1 | 8 | +41 | / | Mid & High counter. Hard knockdown. 52F duration. |
63214D | 1 | 9 | ? | / | Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration. |
214A | / | 66 | / | / | Stance with no special properties. F1-65 in counterhit-state. |
214C | / | 41 | / | / | Stance with F1-25 invul against attacks. F26-40 in counterhit-state. |
>236P | 3 | 5 | +43 | / | Followup to 214A/C. Throw. F1-6 invul. |
2363214P | 11 | 20 | KD | -36 | F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. |
236236B | 2 | 22 | KD | -38 | F1 invul. F2-23 Counterhit-State. |
236236D | 5 | 20 | KD | -28 | F1-12 invul(until the first 8F of Active-Time). |
63214,63214E | 1 | 24 | +14 | / | Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. |
63214,63214E(can) | 1 | / | +14 | / | Dreamcancel Version. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 6 | 6 | +1 | +0 | Does not hit against Rolls (bug?) | |
2B | 6 | 5 | +1 | +0 | ||
2C | 7 | 4 | -8 | -9 | ||
2D | 14 | 9 | KD | -10 | Low profile from F1. |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back ukemi (can run through)
- Mary's 2A cannot hit rolls in their recovery (whiff)
- Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
- Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber