Iori Yagami(KOFXI): Unterschied zwischen den Versionen
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! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Note | ||
|- | |- | ||
| 5A(c) || 6 || 4|| +4|| +3 || | | 5A(c) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | ||
|- | |- | ||
| 5A(f)|| 8 || 3|| +8 || +7 || | | 5A(f)|| 8 || 3|| <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || | ||
|- | |- | ||
| 5B(c)|| 7 || 3|| +5|| +4 ||Low Hit | | 5B(c)|| 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Low Hit | ||
|- | |- | ||
| 5B(f)|| 8 || 4|| +3|| +2|| | | 5B(f)|| 8 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 5C(c)|| 4 || 2+5|| +1|| +0|| | | 5C(c)|| 4 || 2+5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| | ||
|- | |- | ||
| 5C(f)|| 9 || 3|| -1|| -2|| | | 5C(f)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| | ||
|- | |- | ||
| 5D(c)|| 7 || 6|| +6|| +5|| | | 5D(c)|| 7 || 6|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| | ||
|- | |- | ||
| 5D(f)|| 12 || 4+4|| -6|| -7|| | | 5D(f)|| 12 || 4+4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| | ||
|- | |- | ||
| 5E|| 13 || 5|| KD|| -8|| | | 5E|| 13 || 5|| KD|| <span style="color: red;">-8</span>|| | ||
|- | |- | ||
| 6A|| 7 || 2|| +5|| +4||Cancels into 2363214C, 236236C & LDM (not into the A-Versions!). | | 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||Cancels into 2363214C, 236236C & LDM (not into the A-Versions!). | ||
|- | |- | ||
| 6AA|| 11 || 6|| +3|| +2|| | | 6AA|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 6B|| 20 || 2+2|| +0|| -1|| | | 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | ||
|- | |- | ||
| 2A|| 5 || 4|| +3|| +2|| | | 2A|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 2B|| 7 || 3+2|| +4|| +3||Links into 5C()c on back hit despite the frame data | | 2B|| 7 || 3+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||Links into 5C()c on back hit despite the frame data | ||
|- | |- | ||
| 2C|| 10 || 2+5|| -1|| -2|| | | 2C|| 10 || 2+5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| | ||
|- | |- | ||
| 2D|| 7 ||6 || KD|| -16|| | | 2D|| 7 ||6 || KD|| <span style="color: red;">-16</span>|| | ||
|- | |- | ||
| j.A|| 5|| 9|| /|| /||All j.A the same | | j.A|| 5|| 9|| /|| /||All j.A the same | ||
Zeile 80: | Zeile 80: | ||
| j.4B || 5|| 3|| /|| /|| | | j.4B || 5|| 3|| /|| /|| | ||
|- | |- | ||
| 623A|| 7|| 2+1+9|| KD|| -20||No invul at all | | 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>||No invul at all | ||
|- | |- | ||
| 623C|| 7|| 2+2+14|| KD|| -36||F1-8 upper body invul | | 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>||F1-8 upper body invul | ||
|- | |- | ||
| 236A|| 11|| || -7*|| -8*||=Point blank. | | 236A|| 11|| || <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>*||=Point blank. | ||
|- | |- | ||
| 236C|| 10|| || -11*|| -12*||=Point blank. | | 236C|| 10|| || <span style="color: red;">-11</span>*|| <span style="color: red;">-12</span>*||=Point blank. | ||
|- | |- | ||
| 214A|| 8|| 3|| -7|| -8|| | | 214A|| 8|| 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| | ||
|- | |- | ||
| 214Ax2|| 7|| 3|| KD|| -10||Launches. | | 214Ax2|| 7|| 3|| KD|| <span style="color: red;">-10</span>||Launches. | ||
|- | |- | ||
| 214Ax3|| 14|| 3|| KD|| -12||Overhead. Hard Knockdown. | | 214Ax3|| 14|| 3|| KD|| <span style="color: red;">-12</span>||Overhead. Hard Knockdown. | ||
|- | |- | ||
| 214C|| 10|| 3|| -9|| -10|| | | 214C|| 10|| 3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>|| | ||
|- | |- | ||
| 214Cx2|| 10|| 3|| KD|| -11||Launches. | | 214Cx2|| 10|| 3|| KD|| <span style="color: red;">-11</span>||Launches. | ||
|- | |- | ||
| 214Cx3|| 17|| 7|| KD|| -18||Overhead. Hard Knockdown. | | 214Cx3|| 17|| 7|| KD|| <span style="color: red;">-18</span>||Overhead. Hard Knockdown. | ||
|- | |- | ||
| 632146P|| 8|| 4|| +10|| /||Command Throw. | | 632146P|| 8|| 4|| <span style="color: blue;">+10</span>|| /||Command Throw. | ||
|- | |- | ||
| 63214K|| 1+13|| ?|| KD|| -15||F7-29 invul on legs. *=13F startup once close, minium = 14F. | | 63214K|| 1+13|| ?|| KD|| <span style="color: red;">-15</span>||F7-29 invul on legs. *=13F startup once close, minium = 14F. | ||
|- | |- | ||
| 2363214A|| 11|| 16|| KD|| -23||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time). | | 2363214A|| 11|| 16|| KD|| <span style="color: red;">-23</span>||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time). | ||
|- | |- | ||
| 2363214C|| 11|| 16|| KD|| -23||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time). | | 2363214C|| 11|| 16|| KD|| <span style="color: red;">-23</span>||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time). | ||
|- | |- | ||
| 2363214E || 21 || 3 || KD|| <span style="color: red;">-23</span>||Overhead. No invulnerability. Freeze on F21. Hits during freeze, on F48 (can only be blocked before freeze). | |||
|} | |} | ||
Version vom 1. Februar 2021, 00:49 Uhr
Iori Yagami 八神 庵 | |
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Tiers & Ranking | |
Tier: | C to B- |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner.
- Iori's 6A cancels into C-Version Supers & LDM, but not into A-Version supers. This is likely a bug due to the presence of 6AA.
Combos
- 632146P > 5C(f) > 2363214A: Punishes saving shift attempts. Source: Miekazu.
Videos
Playlist with Okinawa Kaz @ playland Carnival, best Iori
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber