Duck King(KOFXI): Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
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| portrait = [[Image:KOFXI duck full.png]] | | portrait = [[Image:KOFXI duck full.png]] | ||
|tier_rank = A+ | |tier_rank = A+ | ||
|ratio_rank = 5 | |ratio_rank = 5 Points | ||
|health = 108 | |health = 108 | ||
|stun_gauge = 98 | |stun_gauge = 98 | ||
Zeile 10: | Zeile 10: | ||
}} | }} | ||
== | == Colors == | ||
{| cellpadding="0" style="text-align: center;" | {| cellpadding="0" style="text-align: center;" | ||
|[[Datei:KOFXI duck S.jpg]] | |[[Datei:KOFXI duck S.jpg]] | ||
Zeile 63: | Zeile 63: | ||
==Frame Data== | ==Frame Data== | ||
'' | ''Note: all advantage/disadvantage numbers ist obsolete and likely 1 frame off. Needs to be rechecked.'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Standing Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
Zeile 104: | Zeile 104: | ||
| style="background-color:#F9F9F9;" |-23/+2 | | style="background-color:#F9F9F9;" |-23/+2 | ||
| style="background-color:#F9F9F9;" |S(air) | | style="background-color:#F9F9F9;" |S(air) | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Frame Data close/far | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(c)''' | | style="background-color:#F9F9F9;" |'''5C(c)''' | ||
Zeile 128: | Zeile 128: | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |2 Hits, | | style="background-color:#F9F9F9;" |2 Hits, both have special cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(f)''' | | style="background-color:#F9F9F9;" |'''5D(f)''' | ||
Zeile 136: | Zeile 136: | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Anti-Air. Invul on legs during startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E''' | | style="background-color:#F9F9F9;" |'''5E''' | ||
Zeile 152: | Zeile 152: | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |Overhead, Kara-Cancel into Super | | style="background-color:#F9F9F9;" |Overhead, Kara-Cancel into Super works | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
Zeile 180: | Zeile 180: | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |C | | style="background-color:#F9F9F9;" |C | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low hit. Less damage & stun than 2A | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C''' | | style="background-color:#F9F9F9;" |'''2C''' | ||
Zeile 196: | Zeile 196: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low hit. Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(2)''' | | style="background-color:#F9F9F9;" |'''2D(2)''' | ||
Zeile 212: | Zeile 212: | ||
| style="background-color:#F9F9F9;" |-11/+2* | | style="background-color:#F9F9F9;" |-11/+2* | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |Low Hit. Knockdown. Low Profile. Frame Data | | style="background-color:#F9F9F9;" |Low Hit. Knockdown. Low Profile. Frame Data close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''OTG 2C''' | | style="background-color:#F9F9F9;" |'''OTG 2C''' | ||
Zeile 220: | Zeile 220: | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+ | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Can only be used while opponent is in OTG state. Can crossup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''dashing 3C''' | | style="background-color:#F9F9F9;" |'''dashing 3C''' | ||
Zeile 228: | Zeile 228: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |27F Hit Invul ( | | style="background-color:#F9F9F9;" |27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | ||
|- | |- | ||
|} | |} | ||
Zeile 234: | Zeile 234: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Chain Combos | |+ Chain Combos | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(chain)''' | | style="background-color:#F9F9F9;" |'''5B(chain)''' | ||
Zeile 264: | Zeile 264: | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Launch ( | | style="background-color:#F9F9F9;" |Launch (no Juggle). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6C(chain)''' | | style="background-color:#F9F9F9;" |'''6C(chain)''' | ||
Zeile 288: | Zeile 288: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |*Low Profile Slide & Counterhit-State F1-12. | | style="background-color:#F9F9F9;" |*Low Profile Slide & Counterhit-State F1-12. No invul. ~6F Recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | | style="background-color:#F9F9F9;" |'''2D(1)>3C''' | ||
Zeile 296: | Zeile 296: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |27F | | style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Jump attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.A''' | | style="background-color:#F9F9F9;" |'''j.A''' | ||
Zeile 314: | Zeile 314: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Very fast. Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.B''' | | style="background-color:#F9F9F9;" |'''j.B''' | ||
Zeile 328: | Zeile 328: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |S(air) | | style="background-color:#F9F9F9;" |S(air) | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. Same Hitbox as jump back C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump back C''' | | style="background-color:#F9F9F9;" |'''jump back C''' | ||
Zeile 335: | Zeile 335: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump C | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up C''' | | style="background-color:#F9F9F9;" |'''jump up C''' | ||
Zeile 356: | Zeile 356: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Great Jump-In. Same Hitbox as jump back D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump back D''' | | style="background-color:#F9F9F9;" |'''jump back D''' | ||
Zeile 363: | Zeile 363: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up D''' | | style="background-color:#F9F9F9;" |'''jump up D''' | ||
Zeile 377: | Zeile 377: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Great Jump-In. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.E''' | | style="background-color:#F9F9F9;" |'''j.E''' | ||
Zeile 391: | Zeile 391: | ||
| style="background-color:#F9F9F9;" |14* | | style="background-color:#F9F9F9;" |14* | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*1=5F until Duck stops mid-air. *2=stops for 14F. 19F Counterhit-State. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.22>6''' | | style="background-color:#F9F9F9;" |'''j.22>6''' | ||
Zeile 398: | Zeile 398: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |changes fall direction. | ||
|- | |- | ||
|} | |} | ||
Zeile 404: | Zeile 404: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:100px;background-color:#D9D9D9;" | Input | ! style="width:100px;background-color:#D9D9D9;" | Input | ||
Zeile 411: | Zeile 411: | ||
! style="width:60px;background-color:#FFd800;" | Block | ! style="width:60px;background-color:#FFd800;" | Block | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Air Throw''' | | style="background-color:#F9F9F9;" |'''Air Throw''' | ||
Zeile 420: | Zeile 420: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |Hitbox | | style="background-color:#F9F9F9;" |Hitbox = 48x64 Pixel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (L)''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (L)''' | ||
Zeile 429: | Zeile 429: | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |-4* | | style="background-color:#F9F9F9;" |-4* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |bounces off. *1= active on 12F, but usually hits a few frames later since Duck remains static for a moment. *2= -5 if Duck attempts to attack after. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) (1P)''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H) (1P)''' | ||
Zeile 438: | Zeile 438: | ||
| style="background-color:#F9F9F9;" |-6 | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" |+1* | | style="background-color:#F9F9F9;" |+1* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Does not bounce off & stays close. 1P Seite -7 on block, if Duck attempts to attack after. *1= active on 12F, but usually hits a few frames later since Duck remains static for a moment. *2=+2 on Hit (1P), if opponent attempts to attack after. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) (2P)''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H) (2P)''' | ||
Zeile 447: | Zeile 447: | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | 2P- | | style="background-color:#F9F9F9;" |2P-Duck has more advantage than 1P Duck with this attack (Bug). Does not bounce off & stays close. *1= active on F12, but usually hits a few frames later since Duck remains static for a moment. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | ||
Zeile 465: | Zeile 465: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |narrow angle. *=active until landing. On whiff ~36F Recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)''' | | style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)''' | ||
Zeile 474: | Zeile 474: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Flat angle. *=active until landing. On whiff ~36F Recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Dive(L)''' | | style="background-color:#F9F9F9;" |'''Dancing Dive(L)''' | ||
Zeile 483: | Zeile 483: | ||
| style="background-color:#F9F9F9;" |-12*/-2* | | style="background-color:#F9F9F9;" |-12*/-2* | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Framedata = | | style="background-color:#F9F9F9;" |Framedata = close/far. Can be cancelled into j.22. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Dive(H)''' | | style="background-color:#F9F9F9;" |'''Dancing Dive(H)''' | ||
Zeile 492: | Zeile 492: | ||
| style="background-color:#F9F9F9;" |-11*/~+7* | | style="background-color:#F9F9F9;" |-11*/~+7* | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Framedata = | | style="background-color:#F9F9F9;" |Framedata = close/far. can be cancelled into j.22. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Storm(L)''' | | style="background-color:#F9F9F9;" |'''Break Storm(L)''' | ||
Zeile 501: | Zeile 501: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Hard Knockdown. Low Profile | | style="background-color:#F9F9F9;" |Hard Knockdown. Low Profile during Startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Storm(H)''' | | style="background-color:#F9F9F9;" |'''Break Storm(H)''' | ||
Zeile 510: | Zeile 510: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Low Profile | | style="background-color:#F9F9F9;" |Low Profile during Startup. Dream Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Beat Rush''' | | style="background-color:#F9F9F9;" |'''Beat Rush''' | ||
Zeile 519: | Zeile 519: | ||
| style="background-color:#F9F9F9;" |-24 | | style="background-color:#F9F9F9;" |-24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |No invul. Deadly Rave Starter. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Spiral''' | | style="background-color:#F9F9F9;" |'''Break Spiral''' | ||
Zeile 528: | Zeile 528: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-3 invul. Command Grab. Strict input, but can be put in as 1236(9/8/7),2. Unsafe on Hit in the corner vs front Ukemi > 1F Grab. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Duck Dance''' | | style="background-color:#F9F9F9;" |'''Duck Dance''' | ||
Zeile 537: | Zeile 537: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-6 invul. Activation. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Rolling Punish''' | | style="background-color:#F9F9F9;" |'''Rolling Punish''' | ||
Zeile 546: | Zeile 546: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Duck Dance Followup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Caliber''' | | style="background-color:#F9F9F9;" |'''Dancing Caliber''' | ||
Zeile 555: | Zeile 555: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |1F invul before freeze. Duck Dance Followup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Hurricane''' | | style="background-color:#F9F9F9;" |'''Break Hurricane''' | ||
Zeile 564: | Zeile 564: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Duck Dance Followup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''High Bound Spiral''' | | style="background-color:#F9F9F9;" |'''High Bound Spiral''' | ||
Zeile 573: | Zeile 573: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. | ||
|- | |- | ||
|} | |} | ||
Zeile 583: | Zeile 583: | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>214D''' | | style="background-color:#F9F9F9;" |'''2D(1)>214D''' | ||
Zeile 591: | Zeile 591: | ||
| style="background-color:#F9F9F9;" |+2/+3 | | style="background-color:#F9F9F9;" |+2/+3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |Frame Data | | style="background-color:#F9F9F9;" |Frame Data for Block = standing/crouching opponent | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B''' | | style="background-color:#F9F9F9;" |'''2A>5B''' | ||
Zeile 603: | Zeile 603: | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Launch ( | | style="background-color:#F9F9F9;" |Launch (no Knockdown, no followup possible) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B>6C''' | | style="background-color:#F9F9F9;" |'''2A>5B>6C''' | ||
Zeile 609: | Zeile 609: | ||
| style="background-color:#F9F9F9;" |-8/-2 | | style="background-color:#F9F9F9;" |-8/-2 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Special Cancel. Frame Data = Block / Hit. | | style="background-color:#F9F9F9;" |Special Cancel. Frame Data = Block/Hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>2B''' | | style="background-color:#F9F9F9;" |'''2B>2B''' | ||
Zeile 627: | Zeile 627: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Short slide with no invul (see above) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | | style="background-color:#F9F9F9;" |'''2D(1)>3C''' | ||
Zeile 633: | Zeile 633: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Long slide with invul (see above) | ||
|} | |} | ||
'''Frame Data | '''Frame Data for specific situations'''<br> | ||
''Achtung: Vorteil/Nachteil ist veraltet und vermutlich ca. 1F abweichend.'' | ''Achtung: Vorteil/Nachteil ist veraltet und vermutlich ca. 1F abweichend.'' | ||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C''' | | style="background-color:#F9F9F9;" |'''632146A/C''' | ||
Zeile 697: | Zeile 697: | ||
|} | |} | ||
== Combos == | == Combos == | ||
*(j.D,) 2A,2A-5B-6C, | *(j.D,) 2A,2A-5B-6C, then: | ||
**214B | **214B | ||
**Shift In Combo | **Shift In Combo | ||
**632146P etc. | **632146P etc. | ||
*Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, | *Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner. | ||
**Shift out | **Shift out on first Hit: the very high launch allows easy followups. | ||
*Corner | *Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty crossup, after which a 2A can be linked. | ||
''' Team Combos ''' | ''' Team Combos ''' | ||
''' | '''Universal''' | ||
* | *Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa. | ||
'''Oswald''' | '''Oswald''' | ||
*Duck Crossup j.D,2A,2A,2A,5A,5B,6C, QS | *Duck Crossup j.D,2A,2A,2A,5A,5B,6C, QS Oswald j.D,\/,5D(c),3A,214C(2 hits),236C,214B. Stuns all characters in Kyo tier and below. | ||
'''K''' | '''K''' | ||
Duck 3B > QS K' > | Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | ||
==Matchups== | ==Matchups== | ||
*''' | *'''Advantage:''' Maxima | ||
*''' | *'''Even:''' Kula (according to Kyuntakuya)<br> | ||
*''' | *'''Disadvantage: ''' Kim*1, Kula*1, K'*1, Griffon*2, Yuri*2, Clark*2, Ryo*2 | ||
<nowiki>*</nowiki>1: | <nowiki>*</nowiki>1: Source: Sawakoro, Serio & Nori, c~ 5:15<br> | ||
<nowiki>*</nowiki>2: | <nowiki>*</nowiki>2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins. | ||
=== Vs Kula === | |||
=== | According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."<br> | ||
Based on Kyuntakuya & [https://www.youtube.com/watch?v=kRmghAACEic tests done just for us by Sawakoro & Rock] there is evidence however that the matchup might very well be somewhat even. Particularly Duck's 2A is very useful to pressure Kula. | |||
=== | === Vs Gato === | ||
'''Okizeme''' | '''Okizeme''' | ||
:236236A | :Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction. | ||
: | :Timing smalljump attacks at the apex of the jump will make them go over 236236A. | ||
: | :dash 3C can also be used to bait 236236A. | ||
'''Incoming''' | '''Incoming''' | ||
:Corner Superjump up, j.214C | :Corner Superjump up, j.214C is a crossup. Duck's j.214C trades with Gato's 236236B in this situation, to the advantage of Duck. | ||
=== | === Vs Ralf === | ||
: | :Punishing Ralf's Upper: 3B or walk forward > 5A(f)>Beat Rush. After 3B you can eg. Quick Shift to K' > j.214B/D etc ([https://www.youtube.com/watch?v=rJOdVi8fmZg BZR uses this]) | ||
== Links & Videos == | == Links & Videos == | ||
[http://seesaawiki.jp/w/givingleaf1/d/%a5%c0%a5%c3%a5%af%a1%a6%a5%ad%a5%f3%a5%b0 | [http://seesaawiki.jp/w/givingleaf1/d/%a5%c0%a5%c3%a5%af%a1%a6%a5%ad%a5%f3%a5%b0 Japanese Duck King Wiki]<br> | ||
[https://youtu.be/idkQKnCUDM4?t=1203 wtf] | [https://youtu.be/idkQKnCUDM4?t=1203 wtf] | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Version vom 19. Mai 2020, 23:24 Uhr
Duck King ダック・キング | |
Tiers & Ranking | |
Tier: | A+ |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 108 |
Stun Modifier: | 98 |
Crouch height (Tier): | E |
Colors
⃞ | X | △ | ⃝ |
A | B | C | D |
R1 +⃞ | R1 + X | R1 + △ | R1 + ⃝ |
E+A | E+B | E+C | E+D |
L1 +⃞ | L1 + X | L1 + △ | L1 + ⃝ |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: all advantage/disadvantage numbers ist obsolete and likely 1 frame off. Needs to be rechecked.
Chain Combos
Achtung: Vorteil/Nachteil ist veraltet und vermutlich ca. 1F abweichend.
Move | Startup | Adv | Cancel | Note |
---|---|---|---|---|
2D(1)>214D | 8 | +2/+3 | - | Frame Data for Block = standing/crouching opponent |
2A>5B | 4 | +0 | - | - |
2A>5B>5C | 9 | +0 | Launch (no Knockdown, no followup possible) | |
2A>5B>6C | 10 | -8/-2 | S | Special Cancel. Frame Data = Block/Hit. |
2B>2B | 4 | -4 | - | - |
2B>2B>3D | 7 | -12 | S | Special Cancel. |
2A>3C | N/A | - | - | Short slide with no invul (see above) |
2D(1)>3C | N/A | - | - | Long slide with invul (see above) |
Frame Data for specific situations
Achtung: Vorteil/Nachteil ist veraltet und vermutlich ca. 1F abweichend.
Move | Startup | Adv | Note |
---|---|---|---|
632146A/C | 5 | -24 | |
632146A/C>A | N/A | -9 | - |
632146A/C>A>A | N/A | -9 | - |
632146A/C>A>A>B | N/A | -12 | - |
632146A/C>A>A>B>A | N/A | -11 | - |
632146A/C>A>A>B>A>C | N/A | -11 | - |
632146A/C>A>A>B>A>C>C | N/A | -11 | - |
632146A/C>A>A>B>A>C>C>D | N/A | -11 | - |
632146A/C>A>A>B>A>C>C>C | N/A | -11 | - |
632146A/C>A>A>B>A>C>C>D>C>623E | N/A | minus | - |
Combos
- (j.D,) 2A,2A-5B-6C, then:
- 214B
- Shift In Combo
- 632146P etc.
- Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner.
- Shift out on first Hit: the very high launch allows easy followups.
- Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty crossup, after which a 2A can be linked.
Team Combos Universal
- Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa.
Oswald
- Duck Crossup j.D,2A,2A,2A,5A,5B,6C, QS Oswald j.D,\/,5D(c),3A,214C(2 hits),236C,214B. Stuns all characters in Kyo tier and below.
K Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always.
Matchups
- Advantage: Maxima
- Even: Kula (according to Kyuntakuya)
- Disadvantage: Kim*1, Kula*1, K'*1, Griffon*2, Yuri*2, Clark*2, Ryo*2
*1: Source: Sawakoro, Serio & Nori, c~ 5:15
*2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins.
Vs Kula
According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."
Based on Kyuntakuya & tests done just for us by Sawakoro & Rock there is evidence however that the matchup might very well be somewhat even. Particularly Duck's 2A is very useful to pressure Kula.
Vs Gato
Okizeme
- Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction.
- Timing smalljump attacks at the apex of the jump will make them go over 236236A.
- dash 3C can also be used to bait 236236A.
Incoming
- Corner Superjump up, j.214C is a crossup. Duck's j.214C trades with Gato's 236236B in this situation, to the advantage of Duck.
Vs Ralf
- Punishing Ralf's Upper: 3B or walk forward > 5A(f)>Beat Rush. After 3B you can eg. Quick Shift to K' > j.214B/D etc (BZR uses this)
Links & Videos
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber