Eiji(KOFXI): Unterschied zwischen den Versionen
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| portrait = [[Image:KOFXI eiji full.png]] | | portrait = [[Image:KOFXI eiji full.png]] | ||
|tier_rank = A+ | |tier_rank = A+ | ||
|ratio_rank = 5 | |ratio_rank = 5 Points | ||
|health = 110 | |health = 110 | ||
|stun_gauge = 103 | |stun_gauge = 103 | ||
Zeile 10: | Zeile 10: | ||
}} | }} | ||
== | == Colors == | ||
{| cellpadding="0" style="text-align: center;" | {| cellpadding="0" style="text-align: center;" | ||
|[[Datei:kofxi_eiji_S.png]] | |[[Datei:kofxi_eiji_S.png]] | ||
Zeile 58: | Zeile 58: | ||
== Frame Data == | == Frame Data == | ||
'''Note: advantage frames need to be revised, might be off ~1F.''' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Standing Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:60px;background-color:#FFd800;" | Hitbox | ! style="width:60px;background-color:#FFd800;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Dmg | ! style="width:60px;background-color:#FFd800;" | Dmg | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
Zeile 139: | Zeile 140: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Damage = in total | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(f)''' | | style="background-color:#F9F9F9;" |'''5D(f)''' | ||
Zeile 148: | Zeile 149: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |No hurtbox on feet | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E''' | | style="background-color:#F9F9F9;" |'''5E''' | ||
Zeile 161: | Zeile 162: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:60px;background-color:#FFd800;" | Hitbox | ! style="width:60px;background-color:#FFd800;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Dmg | ! style="width:60px;background-color:#FFd800;" | Dmg | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
Zeile 205: | Zeile 206: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |hits low. Same as 2B. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(2)''' | | style="background-color:#F9F9F9;" |'''2D(2)''' | ||
Zeile 214: | Zeile 215: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |hits low, knockdown. *=Hit 1+2 | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Jump Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:60px;background-color:#FFd800;" | Hitbox | ! style="width:60px;background-color:#FFd800;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Dmg | ! style="width:60px;background-color:#FFd800;" | Dmg | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump A''' | | style="background-color:#F9F9F9;" |'''smalljump A''' | ||
Zeile 246: | Zeile 247: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |best Jump-In, Crossup ok. Same hitbox as jump forward B | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up B''' | | style="background-color:#F9F9F9;" |'''jump up B''' | ||
Zeile 253: | Zeile 254: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Excellent air-to-air | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump forward B''' | | style="background-color:#F9F9F9;" |'''jump forward B''' | ||
Zeile 267: | Zeile 268: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Different Hitbox as jump forward / smalljump B | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump C''' | | style="background-color:#F9F9F9;" |'''smalljump C''' | ||
Zeile 274: | Zeile 275: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |1F | | style="background-color:#F9F9F9;" |1F faster than jump C. Same Hitbox as jump C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.C''' | | style="background-color:#F9F9F9;" |'''j.C''' | ||
Zeile 281: | Zeile 282: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |1F | | style="background-color:#F9F9F9;" |1F slower than smalljump C. Same Hitbox as smalljump C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump D''' | | style="background-color:#F9F9F9;" |'''smalljump D''' | ||
Zeile 288: | Zeile 289: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Slower than jump D, but same Hitbox. | ||
|- | |- | ||
Zeile 296: | Zeile 297: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Faster than smalljump D, but same Hitbox. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.E''' | | style="background-color:#F9F9F9;" |'''j.E''' | ||
Zeile 312: | Zeile 313: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 236P | | style="background-color:#F9F9F9;" | 236P | ||
Zeile 320: | Zeile 321: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Negates projectiles on all 15F of the active time. Wall Bounce on Counter Hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 214A | | style="background-color:#F9F9F9;" | 214A | ||
Zeile 327: | Zeile 328: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Negates Projectiles F12-22. Better Hurtbox as 214C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 214C | | style="background-color:#F9F9F9;" | 214C | ||
Zeile 334: | Zeile 335: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Negates projectiles F14-24. Worse hitbox as 214A, but moves forward on use. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 623A | | style="background-color:#F9F9F9;" | 623A | ||
Zeile 341: | Zeile 342: | ||
| style="background-color:#F9F9F9;" |24 | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Reflects Projectiles F17-40 | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 623C | | style="background-color:#F9F9F9;" | 623C | ||
Zeile 348: | Zeile 349: | ||
| style="background-color:#F9F9F9;" |36 | | style="background-color:#F9F9F9;" |36 | ||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Reflects Projectiles F16-51 (until end of active time) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 63214K | | style="background-color:#F9F9F9;" | 63214K | ||
Zeile 355: | Zeile 356: | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Negates projectiles on all 3F of active time. D-Version runns further. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 421B | | style="background-color:#F9F9F9;" | 421B | ||
Zeile 362: | Zeile 363: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hit pattern: a-b-a-b. Possible to combo after. Juggle on air hit possible. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 421D | | style="background-color:#F9F9F9;" | 421D | ||
Zeile 369: | Zeile 370: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hit pattern:a-a-b-a. Can crossup. Possible to combo after. Juggle on air hit possible. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 236B | | style="background-color:#F9F9F9;" | 236B | ||
Zeile 376: | Zeile 377: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-12 | | style="background-color:#F9F9F9;" |F1-12 invul above feet & Counterhit State. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 236D | | style="background-color:#F9F9F9;" | 236D | ||
Zeile 383: | Zeile 384: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-25 | | style="background-color:#F9F9F9;" |F1-25 invul on legs & Counterhit State. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 2363214A | | style="background-color:#F9F9F9;" | 2363214A | ||
Zeile 390: | Zeile 391: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Travels slower than C-Version. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 2363214C | | style="background-color:#F9F9F9;" | 2363214C | ||
Zeile 397: | Zeile 398: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Travels faster than A-Version. Projectile appears on 1st Active Frame slightly farther away than A-Version. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 2363214K | | style="background-color:#F9F9F9;" | 2363214K | ||
Zeile 404: | Zeile 405: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Invul on legs. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | 63214,63214E | | style="background-color:#F9F9F9;" | 63214,63214E | ||
Zeile 418: | Zeile 419: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Bigger Hitbox than regular version. | ||
|- | |- | ||
|} | |} | ||
==Combos== | ==Combos== | ||
*'''j.B (Crossup | *'''j.B (Crossup or high regular hit),\/,2A link 5C(C), 214P/236P/63214K/Super:''' Important Combo. | ||
*'''j.B,\/,2A/B,2A,214A:''' Combo | *'''j.B,\/,2A/B,2A,214A:''' Combo for Quick-Shifts out of pressure (smalljump j.B + 2A x N) | ||
*'''j.B (Crossup | *'''j.B (Crossup or regular hit),\/, D(2 Hits), 63214D or 2363214P/K or 63214,63214E:''' ''[0-2 Stocks]'' easy Hit Confirm. | ||
*'''2B,2B, link 2363214K:''' Hit Confirm | *'''2B,2B, link 2363214K:''' Hit Confirm from Low Hit. | ||
*'''236P (Counter Hit), 2363214A/C:''' ''[1 Stock]'' CH | *'''236P (Counter Hit), 2363214A/C:''' ''[1 Stock]'' CH into Super. | ||
*'''421K (air Hit) > j.E''' | *'''421K (air Hit) > j.E''' | ||
*'''Safety Shift | *'''Safety Shift to Eiji (Counter Hit) > 2363214P''' | ||
=== Team Combos === | === Team Combos === | ||
'''Eiji & Kdash''' | '''Eiji & Kdash''' | ||
*Combo | *Combo into 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B: combo from eiji super into K'-Leader Super | ||
== Strategy == | |||
===Blockstrings=== | |||
*2A,2A, 623A, walk forward 2A or j.B, repeat | |||
*2A,2D(1),623A, walk forward 2A or j.B, repeat | |||
*j.B (on block), land, immediate smalljump j.B (crossup against crouch), 2A link 5C > etc | |||
== | ===Okizeme=== | ||
*midscreen combo into 236A, dash, superjump j.B for left / right okizeme | |||
*midscreen combo into 236A, dash, cancel into 236B or 236D for left / right okizeme (source: kyuntakuya) | |||
*Corner Throw > E kara cancel 421D (corner | *Corner Throw > E kara cancel 421D (corner crossup) > 5A... | ||
*Corner Combo | *Corner Combo into 236A, then: | ||
** | **Roll, 2A>5C... (fake Crossup) | ||
** | **slightly walk forward, roll, 2A>5C.. (Crossup) [https://youtu.be/ajBapWJEkk8?t=56 Source: Gori] | ||
Zeile 470: | Zeile 468: | ||
==Matchups== | |||
===Vs Gato=== | |||
* | *During Gato's 236236A super freeze, buffer 236B to teleport through the super > punish. | ||
== Videos == | == Videos == | ||
[https://youtu.be/_eOPwjk01VU?t=707 Kyuntakuya vs u-rasia] | [https://youtu.be/_eOPwjk01VU?t=707 Kyuntakuya vs u-rasia & others]<br> | ||
[https://www.youtube.com/watch?v=b5SoMYoV0q8&feature=youtu.be&t=4117 Kyuntakuya | [https://www.youtube.com/watch?v=b5SoMYoV0q8&feature=youtu.be&t=4117 Kyuntakuya going crazy] | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Version vom 22. Mai 2020, 11:28 Uhr
Eiji Kisaragi 如月 影二 | |
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Tiers & Ranking | |
Tier: | A+ |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 110 |
Stun Modifier: | 103 |
Crouch height (Tier): | C |
Colors
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⃞ | X | △ | ⃝ | R1 +⃞ | R1 + X | R1 + △ | R1 + ⃝ |
A | B | C | D | E+A | E+B | E+C | E+D |
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L1 +⃞ | L1 + X | L1 + △ | L1 + ⃝ |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: advantage frames need to be revised, might be off ~1F.
Combos
- j.B (Crossup or high regular hit),\/,2A link 5C(C), 214P/236P/63214K/Super: Important Combo.
- j.B,\/,2A/B,2A,214A: Combo for Quick-Shifts out of pressure (smalljump j.B + 2A x N)
- j.B (Crossup or regular hit),\/, D(2 Hits), 63214D or 2363214P/K or 63214,63214E: [0-2 Stocks] easy Hit Confirm.
- 2B,2B, link 2363214K: Hit Confirm from Low Hit.
- 236P (Counter Hit), 2363214A/C: [1 Stock] CH into Super.
- 421K (air Hit) > j.E
- Safety Shift to Eiji (Counter Hit) > 2363214P
Team Combos
Eiji & Kdash
- Combo into 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B: combo from eiji super into K'-Leader Super
Strategy
Blockstrings
- 2A,2A, 623A, walk forward 2A or j.B, repeat
- 2A,2D(1),623A, walk forward 2A or j.B, repeat
- j.B (on block), land, immediate smalljump j.B (crossup against crouch), 2A link 5C > etc
Okizeme
- midscreen combo into 236A, dash, superjump j.B for left / right okizeme
- midscreen combo into 236A, dash, cancel into 236B or 236D for left / right okizeme (source: kyuntakuya)
- Corner Throw > E kara cancel 421D (corner crossup) > 5A...
- Corner Combo into 236A, then:
- Roll, 2A>5C... (fake Crossup)
- slightly walk forward, roll, 2A>5C.. (Crossup) Source: Gori
- Midscreen Throw > E kara cancel 421B/D? > crossup > 5A... Video
Matchups
Vs Gato
- During Gato's 236236A super freeze, buffer 236B to teleport through the super > punish.
Videos
Kyuntakuya vs u-rasia & others
Kyuntakuya going crazy
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber