Hayate(KOFXI): Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
(Frame data update (automated))
(Frame data update (automated))
 
(2 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +46 </span> || / ||Hard knockdown.
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +46 </span> || / ||16||0||0||0||0||0|| || || ||Hard knockdown.
|-
|-
| 5A(c) || 8 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Can be chained into all C & D attacks, including command normals.
| 5A(c) || 8 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||7||9||7||8|| || || ||Can be chained into all C & D attacks, including command normals.
|-
|-
| 5A(f) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Can be chained into all C & D attacks, including command normals.
| 5A(f) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||5||7||9||11||9||8|| || || ||Can be chained into all C & D attacks, including command normals.
|-
|-
| 5B(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
| 5B(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||5||7||9||11||7||8|| || || ||
|-
|-
| 5B(f) || 8 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
| 5B(f) || 8 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||7||9||9||11||9||8|| || || ||
|-
|-
| 5C(c) || 8 || 10|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
| 5C(c) || 8 || 10|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||10||13||13||15||12||14|| || || ||
|-
|-
| 5C(f) || 8 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
| 5C(f) || 8 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||11||14||15||17||13||14|| || || ||
|-
|-
| 5D(c) || 9 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
| 5D(c) || 9 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||12||15||18||20||14||14|| || || ||
|-
|-
| 5D(f) || 14 || 4|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||
| 5D(f) || 14 || 4|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||13||17||19||21||15||14|| || || ||
|-
|-
| 5E || 10 || 10|| KD|| <span style="color: red;">-2</span> ||
| 5E || 10 || 10|| KD|| <span style="color: red;">-2</span> ||16||20||12||14||14||16|| || || ||
|-
|-
| 6C(c) || 13 || 8|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||Can be cancelled into (cancel version is the same).
| 6C(c) || 13 || 8|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||8||11||13||15||11||14|| || || ||Can be cancelled into (cancel version is the same).
|-
|-
| 6C(f) || 18 || 7|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||
| 6C(f) || 18 || 7|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||9||12||15||17||13||14|| || || ||
|-
|-
| 3C(c) || 14 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Can be cancelled into (cancel version is the same).
| 3C(c) || 14 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||8||11||13||15||11||14|| || || ||Can be cancelled into (cancel version is the same).
|-
|-
| 3C(c) || 15 || 8|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||
| 3C(c) || 15 || 8|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||8||11||13||15||11||14|| || || ||
|-
|-
| 4C || 25 || 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span> ||1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
| 4C || 25 || 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span> ||15||19||13||15||11||14|| || || ||1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
|-
|-
| GC || 8 || 8|| KD|| <span style="color: red;">-17</span> ||F1-15 invul.
| GC || 8 || 8|| KD|| <span style="color: red;">-17</span> ||5||5||0||0||0||0|| || || ||F1-15 invul.
|-
|-
| Saving || 0 || *|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving || 0 || *|| KD|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| Backdash|| / || 25 || / || / ||F5-20 invul on feet. F21-25 recovery. 192px distance.
| Backdash|| / || 25 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-25 recovery. 192px distance.
|-
|-
| 2A|| 7 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
| 2A|| 7 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||4||5||7||9||7||8|| || || ||
|-
|-
| 2B|| 6 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||Can be chained into all C & D attacks, excluding command normals.
| 2B|| 6 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||5||7||9||11||7||8|| || || ||Can be chained into all C & D attacks, excluding command normals.
|-
|-
| 2C|| 11 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be kara-cancelled.
| 2C|| 11 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||10||13||13||15||12||14|| || || ||Can be kara-cancelled.
|-
|-
| 2D|| 9 || 4|| KD|| <span style="color: red;">-20</span> ||Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
| 2D|| 9 || 4|| KD|| <span style="color: red;">-20</span> ||12||15||18||20||14||14|| || || ||Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. Guide gives a combined total for 2 hits.
|-
|-
| small A|| 7 || 4|| /|| / ||1F faster than j.A, but same hitbox.
| small A|| 7 || 4|| /|| / ||4||6||8||10||8||8|| || || ||1F faster than j.A, but same hitbox.
|-
|-
| j.A|| 8 || 4|| /|| / ||1F slower than smalljump A, but same hitbox.
| j.A|| 8 || 4|| /|| / ||5||7||9||11||9||8|| || || ||1F slower than smalljump A, but same hitbox.
|-
|-
| small B|| 7 || 8|| /|| / ||Same hitbox as j.B.
| small B|| 7 || 8|| /|| / ||4||6||8||10||6||8|| || || ||Same hitbox as j.B.
|-
|-
| j.B|| 7 || 8|| /|| / ||Same hitbox as smalljump B.
| j.B|| 7 || 8|| /|| / ||5||7||9||11||7||8|| || || ||Same hitbox as smalljump B.
|-
|-
| small C|| 8 || 8|| /|| / ||Same hitbox as j.C.
| small C|| 8 || 8|| /|| / ||9||13||14||16||12||14|| || || ||Same hitbox as j.C.
|-
|-
| j.C|| 8 || 8|| /|| / ||Same hitbox as smalljump C.
| j.C|| 8 || 8|| /|| / ||11||14||15||17||13||14|| || || ||Same hitbox as smalljump C.
|-
|-
| small D|| 9 || 8|| /|| / ||f1-20 ch state (longer than active time). Same hitbox as j.D.
| small D|| 9 || 8|| /|| / ||9||13||18||20||14||14|| || || ||f1-20 ch state (longer than active time). Same hitbox as j.D.
|-
|-
| j.D|| 9 || 8|| /|| / ||Same hitbox as smalljump D.
| j.D|| 9 || 8|| /|| / ||13||17||19||21||15||14|| || || ||Same hitbox as smalljump D.
|-
|-
| small E|| 10 || 8|| /|| / ||Same hitbox as j.E.
| small E|| 10 || 8|| /|| / ||13||17||9||11||9||16|| || || ||Same hitbox as j.E.
|-
|-
| j.E|| 10 || 8|| /|| / ||Same hitbox as smalljump E.
| j.E|| 10 || 8|| /|| / ||14||18||10||12||10||16|| || || ||Same hitbox as smalljump E.
|-
|-
| j.4C|| 16 || 6|| /|| / ||7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump.
| j.4C|| 16 || 6|| /|| / ||8||11||13||15||11||14|| || || ||7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump.
|-
|-
| 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
| 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||12||16||10||12||10||0/13|| || || ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
|-
|-
| 236C|| 11 || 36|| <span style="color: red;">-19</span>*|| <span style="color: red;">-20</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
| 236C|| 11 || 36|| <span style="color: red;">-19</span>*|| <span style="color: red;">-20</span>* ||13||18||11||13||11||0/13|| || || ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
|-
|-
| Catch(ground)|| / || 22|| /|| / ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
| Catch(ground)|| / || 22|| /|| / || || || || || || || || || ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
|-
|-
| j.236P|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump.
| j.236A|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||12||16||10||12||10||0/13|| || || ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump.
|-
|-
| Catch(air)|| / || n*|| /|| / ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
| j.236C|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||13||18||11||13||11||0/13|| || || ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump.
|-
|-
| 214C|| 13 || 30+3+10|| KD|| <span style="color: red;">-11</span> ||Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
| Catch(air)|| / || n*|| /|| / || || || || || || || || || ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
|-
|-
| >214C|| 5 || 4|| KD|| <span style="color: red;">-33</span> ||Airborne F1. 17F landing recovery.
| 214C|| 13 || 30+3+10|| KD|| <span style="color: red;">-11</span> ||13||15||9||11||6||5/12|| || || ||Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. Only hits 2-3 are cancelable.
|-
|-
| 623B|| 3 || 2+2+18|| KD|| <span style="color: red;">-30</span>* ||F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
| >214C|| 5 || 4|| KD|| <span style="color: red;">-33</span> ||11||15||5||7||4||5/4|| || || ||Airborne F1. 17F landing recovery.
|-
|-
| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
| 623B|| 3 || 2+2+18|| KD|| <span style="color: red;">-30</span>* ||16||19||9||11||6||5/12|| || || ||F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
|-
|-
| j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible.  
| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||19||22||12||14||12||5/16|| || || ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
|-
|-
| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
| j.2P|| 12 || n*|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-7</span>/<span style="color: red;">-5</span>*</span> ||18||20||14||16||10||5/16|| || || ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible.
|-
|-
| j.214K|| 13 || n*|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>* ||Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump.
| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||8||10||14||16||13||10/8|| || || ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
|-
|-
| 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
| j.214K|| 13 || n*|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>* ||10||13||6||8||6||10/8|| || || ||Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump.
|-
|-
| 236236C|| 58* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
| 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||25||40||0||0||1||0|| || || ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions.
|-
|-
| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
| 236236C|| 58* || 48|| KD|| <span style="color: red;">-7</span>* ||25||40||0||0||1||0|| || || ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions.
|-
|-
| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||40||52||0||0||1||0|| || || ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
|-
|-
| 2363214E(search)|| / || 43*|| /|| / ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||52||52||0||0||1||0|| || || ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. 16-hit LDM version.
|-
|-
| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
| 2363214E(search)|| / || 43*|| /|| / || || || || || || || || || ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). Search phase of the 10-hit LDM version (damage on the hit-connect row below).
|-
| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||53||53||0||0||1||0|| || || ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. 10-hit LDM version.
|-
|-
|}
|}

Aktuelle Version vom 1. September 2026, 10:39 Uhr

Sho Hayate
ショー・疾風
KOFXI hayate full.png
Tiers & Ranking
Tier: E
Ratio Cost: 1 Point
Properties
Damage Modifier: 1.10
Stun Modifier: 1.30
Crouch height (Tier): A

Colors

KOFXI hayate S.png KOFXI hayate X.png KOFXI hayate T.png KOFXI hayate C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI hayate R1S.png KOFXI hayate R1X.png KOFXI hayate R1T.png KOFXI hayate R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI hayate L1S.png KOFXI hayate L1X.png KOFXI hayate L1T.png KOFXI hayate L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.

Short List
Move S A Hit Grd Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw 1 1 +46 / 16 0 0 0 0 0 Hard knockdown.
5A(c) 8 4 +5 +4 4 5 7 9 7 8 Can be chained into all C & D attacks, including command normals.
5A(f) 6 4 +4 +3 5 7 9 11 9 8 Can be chained into all C & D attacks, including command normals.
5B(c) 7 4 +1 +0 5 7 9 11 7 8
5B(f) 8 4 +1 +0 7 9 9 11 9 8
5C(c) 8 10 +3 +2 10 13 13 15 12 14
5C(f) 8 6 +3 +2 11 14 15 17 13 14
5D(c) 9 4 +3 +2 12 15 18 20 14 14
5D(f) 14 4 -2 -3 13 17 19 21 15 14
5E 10 10 KD -2 16 20 12 14 14 16
6C(c) 13 8 -3 -4 8 11 13 15 11 14 Can be cancelled into (cancel version is the same).
6C(f) 18 7 +0 -1 9 12 15 17 13 14
3C(c) 14 6 +0 -1 8 11 13 15 11 14 Can be cancelled into (cancel version is the same).
3C(c) 15 8 +0 -1 8 11 13 15 11 14
4C 25 7 -4 -5 15 19 13 15 11 14 1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
GC 8 8 KD -17 5 5 0 0 0 0 F1-15 invul.
Saving 0 * KD / Active until landing. 9F/10F recovery (hit/whiff).
Backdash / 25 / / F5-20 invul on feet. F21-25 recovery. 192px distance.
2A 7 4 +4 +3 4 5 7 9 7 8
2B 6 6 +3 +2 5 7 9 11 7 8 Can be chained into all C & D attacks, excluding command normals.
2C 11 4 +7 +6 10 13 13 15 12 14 Can be kara-cancelled.
2D 9 4 KD -20 12 15 18 20 14 14 Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. Guide gives a combined total for 2 hits.
small A 7 4 / / 4 6 8 10 8 8 1F faster than j.A, but same hitbox.
j.A 8 4 / / 5 7 9 11 9 8 1F slower than smalljump A, but same hitbox.
small B 7 8 / / 4 6 8 10 6 8 Same hitbox as j.B.
j.B 7 8 / / 5 7 9 11 7 8 Same hitbox as smalljump B.
small C 8 8 / / 9 13 14 16 12 14 Same hitbox as j.C.
j.C 8 8 / / 11 14 15 17 13 14 Same hitbox as smalljump C.
small D 9 8 / / 9 13 18 20 14 14 f1-20 ch state (longer than active time). Same hitbox as j.D.
j.D 9 8 / / 13 17 19 21 15 14 Same hitbox as smalljump D.
small E 10 8 / / 13 17 9 11 9 16 Same hitbox as j.E.
j.E 10 8 / / 14 18 10 12 10 16 Same hitbox as smalljump E.
j.4C 16 6 / / 8 11 13 15 11 14 7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump.
236A 11 36 -7* -8* 12 16 10 12 10 0/13 Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
236C 11 36 -19* -20* 13 18 11 13 11 0/13 Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
Catch(ground) / 22 / / Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
j.236A 21 42 +7* +6* 12 16 10 12 10 0/13 Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump.
j.236C 21 42 +7* +6* 13 18 11 13 11 0/13 Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump.
Catch(air) / n* / / Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
214C 13 30+3+10 KD -11 13 15 9 11 6 5/12 Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. Only hits 2-3 are cancelable.
>214C 5 4 KD -33 11 15 5 7 4 5/4 Airborne F1. 17F landing recovery.
623B 3 2+2+18 KD -30* 16 19 9 11 6 5/12 F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
623D 3 2+3+21 KD -37 19 22 12 14 12 5/16 First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
j.2P 12 n* KD -7/-5* 18 20 14 16 10 5/16 Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible.
214K 10* 24 KD -27 8 10 14 16 13 10/8 *=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
j.214K 13 n* -3* -4* 10 13 6 8 6 10/8 Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump.
236236A 35* 48 KD -7* 25 40 0 0 1 0 Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions.
236236C 58* 48 KD -7* 25 40 0 0 1 0 Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions.
214214P 10* 24 KD -13* 40 52 0 0 1 0 F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
632146E 4 24 KD -24* 52 52 0 0 1 0 Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. 16-hit LDM version.
2363214E(search) / 43* / / F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). Search phase of the 10-hit LDM version (damage on the hit-connect row below).
2363214E(hit) 1/6* 6 KD -20 53 53 0 0 1 0 Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. 10-hit LDM version.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi hayate 5A(c).png 8 4 +5 +4 Can be chained into all C & D attacks, including command normals.
5A(f) Kofxi hayate 5A(f).png 6 4 +4 +3 Can be chained into all C & D attacks, including command normals.
5B(c) Kofxi hayate 5B(c).png 7 4 +1 +0
5B(f) Kofxi hayate 5B(f).png 8 4 +1 +0
5C(c) Kofxi hayate 5C(c).png 8 10 +3 +2
5C(f) Kofxi hayate 5C(f).png 8 6 +3 +2
5D(c) Kofxi hayate 5D(c).png 9 4 +3 +2
5D(f) Kofxi hayate 5D(f).png 14 4 -2 -3
5E Kofxi hayate 5E.png 10 10 KD -2
GC Kofxi hayate GC.png 8 8 KD -17
Saving Shift Kofxi hayate saving.png ? n* KD / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi hayate 2A.png 7 4 +4 +3
2B Kofxi hayate 2B.png 6 6 +3 +2 Can be chained into all C & D attacks, excluding command normals.
2C Kofxi hayate 2C.png 11 4 +7 +6 Can be kara-cancelled.
2D Kofxi hayate 2D.pngKofxi hayate 2D gif.gif 9 4 KD -20 Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
Command Normals
Attack Hitbox Startup Active Hit Guard Note
6C(c) Kofxi hayate 6C(c).png 13 8 -3 -4 Can be cancelled into (cancel version is the same).
6C(f) Kofxi hayate 6C(f).png 18 7 +0 -1
3C(c) Kofxi hayate 3C(c).png 14 6 +0 -1 Can be cancelled into (cancel version is the same).
3C(f) Kofxi hayate 3C(f).png 15 8 +0 -1
4C Kofxi hayate 4C 1.pngKofxi hayate 4C 2.png 25 7 -4 -5 1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
Jump Attacks
Move Hitbox Startup Active Note
Smalljump A Kofxi hayate smalljump A.png 7 4 1F faster than j.A, but same hitbox.
j.A Kofxi hayate jump A.png 8 4 1F slower than smalljump A, but same hitbox.
Smalljump B Kofxi hayate smalljump B.png 7 8 Same hitbox as j.B.
j.B Kofxi hayate jump B.png 7 8 Same hitbox as smalljump B.
Smalljump C Kofxi hayate smalljump C.png 8 8 Same hitbox as j.C.
j.C Kofxi hayate jump C.png 8 8 Same hitbox as smalljump C.
Smalljump D Kofxi hayate smalljump D.png 9 8 F1-20 ch state (longer than active time). Same hitbox as j.D.
j.D Kofxi hayate jump D.png 9 8 Same hitbox as smalljump D.
Smalljump E Kofxi hayate smalljump E.png 10 8 Same hitbox as j.E.
j.E Kofxi hayate jump E.png 10 8 Same hitbox as smalljump E.
j.4C Kofxi hayate jump 4C.png 16 6 7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi hayate 236A.png 11 36 -7* -8* Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
236C Kofxi hayate 236C.png 11 36 -19* -20* Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
236P Catch (ground) Kofxi hayate 236P catch ground.png / 22 / / Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
j.236P Kofxi hayate jump 236P.png 21 42 +7* +6* Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
236P Catch (air) Kofxi hayate 236P catch air.png / n* / / Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
214C Kofxi hayate 214C 1.pngKofxi hayate 214C 2.pngKofxi hayate 214C 3.png 13 30+3+10 KD -11 Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
>214C Kofxi hayate 214C214C.png 5 4 KD -33 Airborne F1. 17F landing recovery.
623B Kofxi hayate 623B 1.pngKofxi hayate 623B 2.pngKofxi hayate 623B 3.pngKofxi hayate 623B gif.gif 3 2+2+18 KD -30* F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
623D Kofxi hayate 623D 1.pngKofxi hayate 623D 2.pngKofxi hayate 623D 3.pngKofxi hayate 623D gif.gif 3 2+3+21 KD -37 First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
j.2P Kofxi hayate jump 2P 1.pngKofxi hayate jump 2P gif.gif 12 n* KD -7/-5* Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible.
214K Kofxi hayate 214K 1.pngKofxi hayate 214K 2.png 10* 24 KD -27 *=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
j.214K Kofxi hayate jump 214K.png 13 n* -3* -4* Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump.
236236A Kofxi hayate 236236A.png 35* 48 KD -7* Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
236236C Kofxi hayate 236236C.png 58* 48 KD -7* Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
214214P Kofxi hayate 214214P 1.pngKofxi hayate 214214P 2.png 10 24 KD -13* F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
632146E Kofxi hayate 632146E.png 4 24 KD -24* Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
2363214E(search) Kofxi hayate 2363214E search.png / 43* / / F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
2363214E>hit Kofxi hayate 2363214E hit.png 1/6* 6 KD -20 Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.

Special Attributes & Bugs

  • On PS2, 236236A is 1F faster (35F startup instead of 36F on arcade)
  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)
  • Hayate has no recovery when landing from a DOWN! and can act immediately.
  • Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
  • 2D is invulnerable on F37 only (1F during recovery):

Kofxi hayate 2D invul.png

Combos

General Combos

Vanessa & Hayate

Infinite combo with Vanessa / Hayate, clip by BZR

Videos

Hayate Matchvideo archive maintained by Chip
clip from 駄軍たっちー
hayate combo @ kohatsu

Navigation