Kasumi Todo(KOFXI): Unterschied zwischen den Versionen
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(Frame data update (automated)) |
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| (5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +24 </span>* || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||*=with ukemi. | ||
|- | |- | ||
| > | | 5A(c) || 5 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 4|| 5|| 6|| 7|| 5|| 6|| || || ||Hits crouching opponents. | ||
|- | |- | ||
| | | >5C || 8|| 3|| KD|| <span style="color: red;">-2</span>|| || || || || || || || || ||Chain Combo from 5A(c). No Conqueror's Guide row found for this chain move. | ||
|- | |- | ||
| | | 5A(f)|| 6 || 3|| <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> || 7|| 8|| 9|| 10|| 7|| 8|| || || || | ||
|- | |- | ||
| 5B( | | 5B(c)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 7|| 8|| 9|| 10|| 7|| 8|| || || || | ||
|- | |- | ||
| | | 5B(f)|| 13 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8|| 10|| 9|| 10|| 7|| 8|| || || || | ||
|- | |- | ||
| 5C( | | 5C(c)|| 6 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 12|| 15|| 14|| 15|| 11|| 12|| || || || | ||
|- | |- | ||
| | | 5C(f)|| 9 || 3|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 13|| 16|| 15|| 16|| 12|| 14|| || || || | ||
|- | |- | ||
| 5D( | | 5D(c)|| 11 || 5|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| 12|| 15|| 14|| 15|| 11|| 12|| || || || | ||
|- | |- | ||
| | | 5D(f)|| 12 || 5|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| 14|| 17|| 15|| 16|| 12|| 14|| || || || | ||
|- | |- | ||
| | | 5E|| 16 || 9|| KD|| <span style="color: red;">-6</span>|| 14|| 17|| 12|| 13|| 14|| 16|| || || || | ||
|- | |- | ||
| | | GC|| 7 || 6|| KD|| <span style="color: red;">-14</span>|| 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-12 invul. | ||
|- | |- | ||
| 6A | | 6A|| 19 || 5+7|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| 16|| 18|| 10|| 11|| 20|| 12|| || || ||Overhead. No cancel except QS. | ||
|- | |- | ||
| | | 6A(can)|| 15 || 5+7|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| 16|| 18|| 9|| 10|| 17|| 12|| || || ||Special Cancel on first hit. | ||
|- | |- | ||
| | | Saving Shift|| 0 || n*|| /|| /|| 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| | | Backdash|| / || 21 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-18 invul on feet. F19-21 recovery (3F, less than most other characters). 183px distance. | ||
|- | |- | ||
| | | 2A|| 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| | | 2B|| 5 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| | | 2C|| 10|| 8|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| 12|| 15|| 14|| 15|| 11|| 12|| || || || | ||
|- | |- | ||
| | | 2D|| 8|| 4|| KD|| <span style="color: blue;">+1</span>|| 13|| 16|| 14|| 15|| 11|| 12|| || || || | ||
|- | |- | ||
| small | | small A|| 7|| 6|| /|| /|| 6|| 7|| 8|| 9|| 6|| 8|| || || || | ||
|- | |- | ||
| | | jump A|| 7|| 6|| /|| /|| 7|| 8|| 9|| 10|| 7|| 8|| || || ||Invul during recovery (all directions, bug) | ||
|- | |- | ||
| | | small B|| 8|| 6|| /|| /|| 6|| 7|| 8|| 9|| 6|| 8|| || || || | ||
|- | |- | ||
| | | up j.B|| 8|| 6|| /|| /|| 7|| 8|| 9|| 10|| 7|| 8|| || || || | ||
|- | |- | ||
| | | j.B|| 7|| 6|| /|| /|| 7|| 8|| 9|| 10|| 7|| 8|| || || || | ||
|- | |- | ||
| | | small C|| 9|| 5|| /|| /|| 11|| 13|| 13|| 14|| 10|| 12|| || || ||same hitbox as up j.C | ||
|- | |- | ||
| | | up j.C|| 9|| 5|| /|| /|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||Same hitbox as small C | ||
|- | |- | ||
| | | j.C|| 9|| 5|| /|| /|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||Up & forward jump. | ||
|- | |- | ||
| j. | | j. back C|| 9|| 5|| /|| /|| 13|| 16|| 15|| 16|| 12|| 14|| || || ||Same hitbox as j.C; guide gives a different value for back-jump. | ||
|- | |- | ||
| small | | small D|| 9|| 6|| /|| /|| 11|| 13|| 13|| 14|| 10|| 12|| || || ||same hitbox as up j.D | ||
|- | |- | ||
| j. | | up j.D|| 9|| 6|| /|| /|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||Same hitbox as small D | ||
|- | |- | ||
| | | j.D|| 9|| 6|| /|| /|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||Up & forward jump. | ||
|- | |- | ||
| j. | | j. back D|| 9|| 6|| /|| /|| 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D; guide gives a different value for back-jump. | ||
|- | |- | ||
| | | small E|| 15|| 8|| /|| /|| 11|| 13|| 9|| 10|| 11|| 14|| || || ||All small & j.E same hitbox | ||
|- | |- | ||
| j. | | j.E|| 15|| 8|| /|| /|| 12|| 15|| 10|| 11|| 12|| 14|| || || ||All small & j.E same hitbox | ||
|- | |- | ||
| | | 236A|| 18|| 4+4|| KD|| <span style="color: blue;">+2</span>|| 15|| 18|| 16|| 16|| 16|| 4/10|| || || ||Lower hitbox than 236C. 46F total duration. | ||
|- | |- | ||
| | | j.236A|| 11|| 4+4|| KD|| ?|| 15|| 18|| 16|| 16|| 16|| 4/10|| || || ||Can be done from a backdash. Lower hitbox than j.236C. F1-24 in counter hit state. 8F Landing recovery. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
| | | 236C|| 25|| 4+4|| KD|| <span style="color: blue;">+2</span>|| 15|| 18|| 16|| 18|| 16|| 4/10|| || || ||Higher hitbox than 236A. 53F total duration. | ||
|- | |- | ||
| | | j.236C|| 11|| 4+4|| KD|| ?|| 15|| 18|| 16|| 18|| 16|| 4/10|| || || ||Can be done from a backdash. Higher hitbox than j.236A. F1-28 in counter hit state. 9F Landing recovery. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
| | | 214P|| 14|| 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 6|| 7|| 2|| 4|| 4|| 4/4|| || || ||Rekka Starter. | ||
|- | |- | ||
| | | 214Px2|| 9|| 3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| 6|| 7|| 2|| 4|| 4|| 4/4|| || || || | ||
|- | |- | ||
| | | 214Px3|| 13|| 3|| <span style="color: red;">-14</span>|| <span style="color: red;">-15</span>|| 6|| 7|| 2|| 4|| 4|| 4/4|| || || || | ||
|- | |- | ||
| | | 214Px4|| 10|| 4|| KD|| <span style="color: red;">-12</span>|| 8|| 10|| 2|| 4|| 4|| 4/4|| || || ||Knockdown. | ||
|- | |- | ||
| | | 214Px3>214K|| /|| /|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>*|| || || || || || || || || ||Feint. *=after 3rd 214P-hit. No Conqueror's Guide row found. | ||
|- | |- | ||
| | | 632146A|| 7|| 2|| KD|| /|| 15|| 15|| 0|| 0|| 0|| 0/32|| || || ||Command Throw. Launches, juggle state. QS OK on all hits. | ||
|- | |- | ||
| | | 632146C|| 7|| 2|| KD|| /|| 15|| 15|| 0|| 0|| 0|| 0/32|| || || ||Command Throw. No juggles. Super Cancel OK on 3rd hit. | ||
|- | |- | ||
| | | 41236B|| 1|| 16|| KD|| /|| 18|| 18|| 0|| 0|| 0|| 4/12|| || || ||High & Special counter. | ||
|- | |- | ||
| | | 41236D|| 1|| 16|| KD|| /|| 18|| 18|| 0|| 0|| 0|| 4/12|| || || ||Mid counter. | ||
|- | |- | ||
| | | 41236E|| 2|| 16|| KD|| /|| 18|| 18|| 0|| 0|| 0|| 4/12|| || || ||Low Counter. | ||
|- | |- | ||
| | | 214B|| 9|| 3|| <span style="color: red;">-3</span>|| /|| 10|| 12|| 0|| 0|| 0|| 8/16|| || || ||Anti-Air Hit. Can be crouched. Juggle anywhere. Counts as a hit (can connect on blocking opponents). | ||
|- | |- | ||
| 2363214E(DC)|| /|| 1|| KD|| /||Dream / Super Cancel Version. Works like a hit. | | 214D|| 15|| 3|| <span style="color: red;">-3</span>|| /|| 10|| 12|| 0|| 0|| 0|| 8/16|| || || ||Anti-Air Hit. Can be crouched. Juggle anywhere. Combos from hard attacks. Counts as a hit (can connect on blocking opponents). | ||
|- | |||
| 236236A|| 9||5*(4+2)|| KD|| <span style="color: red;">-31</span>*|| 33|| 35|| 0|| 0|| 0|| 0|| || || ||F1 invul. First "big" spike hitbox appears on F13. *=Point blank. | |||
|- | |||
| 236236C|| 13||5*(4+4)|| KD|| <span style="color: red;">-34</span>*|| 35|| 36|| 0|| 0|| 0|| 0|| || || ||F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank. | |||
|- | |||
| 632146,3214P|| 1|| 3|| KD|| /|| 34|| 34|| 0|| 0|| 0|| 0|| || || ||F1 invul. Hits on F28 (during freeze). Dream Cancel. | |||
|- | |||
| 2363214E|| 1|| 28|| KD|| /|| 60|| 60|| 0|| 0|| 0|| 0|| || || ||Counter. F1-3 invul. F4-27 no hurtbox on the feet. | |||
|- | |||
| 2363214E(DC)|| /|| 1|| KD|| /|| 46|| 46|| 0|| 0|| 0|| 0|| || || ||Dream / Super Cancel Version. Works like a hit. | |||
|- | |- | ||
|} | |} | ||
| Zeile 536: | Zeile 547: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Anti- | | style="background-color:#F9F9F9;" |Anti-Air Hit. Can be crouched. Juggle anywhere. Counts as a hit (can connect on blocking opponents). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
| Zeile 544: | Zeile 555: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Anti- | | style="background-color:#F9F9F9;" |Anti-Air Hit. Can be crouched. Juggle anywhere. Combos from hard attacks. Counts as a hit (can connect on blocking opponents). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236A''' | | style="background-color:#F9F9F9;" |'''236236A''' | ||
Aktuelle Version vom 7. August 2026, 22:47 Uhr
| Kasumi Todo 藤堂 香澄 | |
| |
| Tiers & Ranking | |
| Tier: | C- |
| Ratio Cost: | 2 Points |
| Properties | |
| Damage Modifier: | 1.05 |
| Stun Modifier: | 0.97 |
| Crouch height (Tier): | C |
Colors
|
|
|
|
| A | B | C | D |
|
|
|
|
| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
|
|
|
|
| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +24 * | / | 16 | 16 | 0 | 0 | 0 | 0 | *=with ukemi. | |||
| 5A(c) | 5 | 2 | +7 | +6 | 4 | 5 | 6 | 7 | 5 | 6 | Hits crouching opponents. | |||
| >5C | 8 | 3 | KD | -2 | Chain Combo from 5A(c). No Conqueror's Guide row found for this chain move. | |||||||||
| 5A(f) | 6 | 3 | +5 | +4 | 7 | 8 | 9 | 10 | 7 | 8 | ||||
| 5B(c) | 9 | 3 | -1 | -2 | 7 | 8 | 9 | 10 | 7 | 8 | ||||
| 5B(f) | 13 | 4 | +3 | +2 | 8 | 10 | 9 | 10 | 7 | 8 | ||||
| 5C(c) | 6 | 4 | +7 | +6 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5C(f) | 9 | 3 | +7 | +6 | 13 | 16 | 15 | 16 | 12 | 14 | ||||
| 5D(c) | 11 | 5 | +2 | +1 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5D(f) | 12 | 5 | -2 | -3 | 14 | 17 | 15 | 16 | 12 | 14 | ||||
| 5E | 16 | 9 | KD | -6 | 14 | 17 | 12 | 13 | 14 | 16 | ||||
| GC | 7 | 6 | KD | -14 | 5 | 5 | 0 | 0 | 0 | 0 | F1-12 invul. | |||
| 6A | 19 | 5+7 | -6 | -7 | 16 | 18 | 10 | 11 | 20 | 12 | Overhead. No cancel except QS. | |||
| 6A(can) | 15 | 5+7 | -6 | -7 | 16 | 18 | 9 | 10 | 17 | 12 | Special Cancel on first hit. | |||
| Saving Shift | 0 | n* | / | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 21 | / | / | / | / | / | / | / | / | F5-18 invul on feet. F19-21 recovery (3F, less than most other characters). 183px distance. | |||
| 2A | 6 | 3 | +3 | +2 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 2B | 5 | 4 | +2 | +1 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 2C | 10 | 8 | -7 | -8 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 2D | 8 | 4 | KD | +1 | 13 | 16 | 14 | 15 | 11 | 12 | ||||
| small A | 7 | 6 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | ||||
| jump A | 7 | 6 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | Invul during recovery (all directions, bug) | |||
| small B | 8 | 6 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | ||||
| up j.B | 8 | 6 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | ||||
| j.B | 7 | 6 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | ||||
| small C | 9 | 5 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | same hitbox as up j.C | |||
| up j.C | 9 | 5 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Same hitbox as small C | |||
| j.C | 9 | 5 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Up & forward jump. | |||
| j. back C | 9 | 5 | / | / | 13 | 16 | 15 | 16 | 12 | 14 | Same hitbox as j.C; guide gives a different value for back-jump. | |||
| small D | 9 | 6 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | same hitbox as up j.D | |||
| up j.D | 9 | 6 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Same hitbox as small D | |||
| j.D | 9 | 6 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Up & forward jump. | |||
| j. back D | 9 | 6 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.D; guide gives a different value for back-jump. | |||
| small E | 15 | 8 | / | / | 11 | 13 | 9 | 10 | 11 | 14 | All small & j.E same hitbox | |||
| j.E | 15 | 8 | / | / | 12 | 15 | 10 | 11 | 12 | 14 | All small & j.E same hitbox | |||
| 236A | 18 | 4+4 | KD | +2 | 15 | 18 | 16 | 16 | 16 | 4/10 | Lower hitbox than 236C. 46F total duration. | |||
| j.236A | 11 | 4+4 | KD | ? | 15 | 18 | 16 | 16 | 16 | 4/10 | Can be done from a backdash. Lower hitbox than j.236C. F1-24 in counter hit state. 8F Landing recovery. Earliest possible timing = F3/2 of small/regular jump. | |||
| 236C | 25 | 4+4 | KD | +2 | 15 | 18 | 16 | 18 | 16 | 4/10 | Higher hitbox than 236A. 53F total duration. | |||
| j.236C | 11 | 4+4 | KD | ? | 15 | 18 | 16 | 18 | 16 | 4/10 | Can be done from a backdash. Higher hitbox than j.236A. F1-28 in counter hit state. 9F Landing recovery. Earliest possible timing = F3/2 of small/regular jump. | |||
| 214P | 14 | 3 | +0 | -1 | 6 | 7 | 2 | 4 | 4 | 4/4 | Rekka Starter. | |||
| 214Px2 | 9 | 3 | -5 | -6 | 6 | 7 | 2 | 4 | 4 | 4/4 | ||||
| 214Px3 | 13 | 3 | -14 | -15 | 6 | 7 | 2 | 4 | 4 | 4/4 | ||||
| 214Px4 | 10 | 4 | KD | -12 | 8 | 10 | 2 | 4 | 4 | 4/4 | Knockdown. | |||
| 214Px3>214K | / | / | -3* | -4* | Feint. *=after 3rd 214P-hit. No Conqueror's Guide row found. | |||||||||
| 632146A | 7 | 2 | KD | / | 15 | 15 | 0 | 0 | 0 | 0/32 | Command Throw. Launches, juggle state. QS OK on all hits. | |||
| 632146C | 7 | 2 | KD | / | 15 | 15 | 0 | 0 | 0 | 0/32 | Command Throw. No juggles. Super Cancel OK on 3rd hit. | |||
| 41236B | 1 | 16 | KD | / | 18 | 18 | 0 | 0 | 0 | 4/12 | High & Special counter. | |||
| 41236D | 1 | 16 | KD | / | 18 | 18 | 0 | 0 | 0 | 4/12 | Mid counter. | |||
| 41236E | 2 | 16 | KD | / | 18 | 18 | 0 | 0 | 0 | 4/12 | Low Counter. | |||
| 214B | 9 | 3 | -3 | / | 10 | 12 | 0 | 0 | 0 | 8/16 | Anti-Air Hit. Can be crouched. Juggle anywhere. Counts as a hit (can connect on blocking opponents). | |||
| 214D | 15 | 3 | -3 | / | 10 | 12 | 0 | 0 | 0 | 8/16 | Anti-Air Hit. Can be crouched. Juggle anywhere. Combos from hard attacks. Counts as a hit (can connect on blocking opponents). | |||
| 236236A | 9 | 5*(4+2) | KD | -31* | 33 | 35 | 0 | 0 | 0 | 0 | F1 invul. First "big" spike hitbox appears on F13. *=Point blank. | |||
| 236236C | 13 | 5*(4+4) | KD | -34* | 35 | 36 | 0 | 0 | 0 | 0 | F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank. | |||
| 632146,3214P | 1 | 3 | KD | / | 34 | 34 | 0 | 0 | 0 | 0 | F1 invul. Hits on F28 (during freeze). Dream Cancel. | |||
| 2363214E | 1 | 28 | KD | / | 60 | 60 | 0 | 0 | 0 | 0 | Counter. F1-3 invul. F4-27 no hurtbox on the feet. | |||
| 2363214E(DC) | / | 1 | KD | / | 46 | 46 | 0 | 0 | 0 | 0 | Dream / Super Cancel Version. Works like a hit. |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
|
6 | 3 | +3 | +2 | |
| 2B |
|
5 | 4 | +2 | +1 | |
| 2C |
|
10 | 8 | -7 | -8 | |
| 2D |
|
8 | 4 | KD | +1 |
Special Attributes & Bugs
- Kasumi's rekkas deal 0 stun. This is likely an oversight. The opponent can actually start recovering stun gauge as the rekkas hit because of this.
- j.A: Completely invulnerable during Recovery (while falling), bug.
- Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
- Kasumi's back roll goes further than normal (176px instead of 160px)
- Kasumi cannot cancel the 5A>5C chain into her 236236P super. To connect the super, link it.
Combos
Basic Combos
- (j.D or 2A>)5A>5C(chain)>236C: useful because it is Kasumi's only combo off of a light attack.
- 214B: juggle anywhere followup, corner only.
- j.D,5C>6A(2),63214,63214P
- Midscreen j.D,5C>6A>632146A, hyperhop j.D, then:
- dash, crossunder or fake crossunder 5C (as okizeme)
- dash, 214B (juggle anywhere hit)
- Corner j.D,5C>6A>632146A, j.236C,\/,214B: Corner variation of the above combo. leave out 214B to keep the opponent in the corner.
- 2D > 214B: anti saving shift combo, (eg. as a punish)
Quick Shift Setups
- j.D,5C>6A,3x214P, QS
- j.D,5A>5C(chain), QS
- j.D,5C>6A,632146A, QS
Team Combos
Kasumi & K
- Midscreen Combo into 632146A QS K', j.A(whiff),\/,2A kara cancel 3D, link 236236A
- Midscreen Combo into 632146A QS K', j.A(whiff),\/, smalljump/hyperhop j.D, delay 2363214E
- Midscreen Combo into 5A-5C(chain), QS K', late j.E(whiff), 2C, delay 2363214E
- Corner Combo into 632146A QS K', j.D,\/, backdash, 236321E
Kasumi & Oswald
- Midscreen Combo into 632146A QS Oswald,5B(whiff), 3A>214A>236B>236E (ACE)
- Midscreen Combo into 5A-5C(chain), QS Oswald, 3A delay 214C>236B>236E (ACE)
- Corner Combo into 5A-5C(chain), QS Oswald, late j.E whiff,\/,3A>214B,delay 214A>236A, link LDM
Kasumi & Kula
- 632146A QS Kula, 2B(whiff)>214D (double hit), delay 214B... Source u-rasia
Videos & Links
u-rasia playing Kasumi @port24, 01/02
u-rasia playing Kasumi @port24, 02/02
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber

































































