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K (→Matchups) |
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| >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span>* ||Will reload if done 6 times even if there are 7 rounds in the gun. Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included. | | >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span>* ||Will reload if done 6 times even if there are 7 rounds in the gun. Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. *=each additional shot after the first. *2=with reloading included. | ||
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| j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||F1-35 in counterhit-state. 10F landing recovery. | | j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||Can only be done from normal and super jumps. Travels shorter than j.214C. F1-35 in counterhit-state. 10F landing recovery. Earliest possible timing = F9 of jump. | ||
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| j.214C||6 || 28 || KD || <span style="color: red;">-</span> ||F1-46 in counterhit-state. 16F landing recovery. | | j.214C||6 || 28 || KD || <span style="color: red;">-</span> ||Can only be done from normal and super jumps. Travels further than j.214A. F1-46 in counterhit-state. 16F landing recovery. Earliest possible timing = F9 of jump. | ||
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| 2141236P||4 || 5 || KD || <span style="color: red;">-35</span> ||F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled. | | 2141236P||4 || 5 || KD || <span style="color: red;">-35</span> ||F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled. | ||
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| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-</span> | | style="background-color:#F9F9F9;" |<span style="color: red;">-</span> | ||
| style="background-color:#F9F9F9;" |F1-35 in counterhit-state. 10F landing recovery. | | style="background-color:#F9F9F9;" |Can only be done from normal and super jumps. Travels shorter than j.214C. F1-35 in counterhit-state. 10F landing recovery. Earliest possible timing = F9 of jump. | ||
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| style="background-color:#F9F9F9;" |'''j.214C''' | | style="background-color:#F9F9F9;" |'''j.214C''' | ||
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| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-</span> | | style="background-color:#F9F9F9;" |<span style="color: red;">-</span> | ||
| style="background-color:#F9F9F9;" |F1-46 in counterhit-state. 16F landing recovery. | | style="background-color:#F9F9F9;" |Can only be done from normal and super jumps. Travels further than j.214A. F1-46 in counterhit-state. 16F landing recovery. Earliest possible timing = F9 of jump. | ||
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| style="background-color:#F9F9F9;" |'''2141236P''' | | style="background-color:#F9F9F9;" |'''2141236P''' |
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