Hayate(KOFXI): Unterschied zwischen den Versionen
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(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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| j.E|| 10 || 8|| /|| / ||Same hitbox as smalljump E. | | j.E|| 10 || 8|| /|| / ||Same hitbox as smalljump E. | ||
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| | | j.4C|| 16 || 6|| /|| / ||7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump. | ||
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| 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank. | | 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank. | ||
Zeile 102: | Zeile 100: | ||
| Catch(ground)|| / || 22|| /|| / ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard. | | Catch(ground)|| / || 22|| /|| / ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard. | ||
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| j.236P|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps | | j.236P|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump. | ||
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| Catch(air)|| / || n*|| /|| / ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. | | Catch(air)|| / || n*|| /|| / ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. | ||
Zeile 114: | Zeile 112: | ||
| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | | 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | ||
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| j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump | | j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible. | ||
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| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | | 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | ||
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| j.214K|| 13 || n*|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>* ||Not an overhead | | j.214K|| 13 || n*|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>* ||Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump. | ||
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| 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). | | 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). | ||
Zeile 394: | Zeile 392: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E. | | style="background-color:#F9F9F9;" |Same hitbox as smalljump E. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.4C''' | | style="background-color:#F9F9F9;" |'''j.4C''' | ||
Zeile 405: | Zeile 397: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump. | ||
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|} | |} | ||
Zeile 496: | Zeile 488: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-7/-5* | | style="background-color:#F9F9F9;" |-7/-5* | ||
| style="background-color:#F9F9F9;" |Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump | | style="background-color:#F9F9F9;" |Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K''' | | style="background-color:#F9F9F9;" |'''214K''' | ||
Zeile 512: | Zeile 504: | ||
| style="background-color:#F9F9F9;" |-3* | | style="background-color:#F9F9F9;" |-3* | ||
| style="background-color:#F9F9F9;" |-4* | | style="background-color:#F9F9F9;" |-4* | ||
| style="background-color:#F9F9F9;" |Not an overhead | | style="background-color:#F9F9F9;" |Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236A''' | | style="background-color:#F9F9F9;" |'''236236A''' | ||
Zeile 574: | Zeile 566: | ||
== Combos == | == Combos == | ||
=== General Combos === | |||
* Combo from U-Rasia at [https://youtu.be/mrCMECsB8K8?t=19047 G-Stage 20221216] | |||
* Footage of Hayate's pseudo-infinite [https://twitter.com/1COhJDL51q61191/status/1771762457977016522 here] | |||
===Vanessa & Hayate=== | ===Vanessa & Hayate=== | ||
Infinite combo with Vanessa / Hayate, [https://twitter.com/BZRS15/status/1476829738119630849 clip] by BZR<br> | Infinite combo with Vanessa / Hayate, [https://twitter.com/BZRS15/status/1476829738119630849 clip] by BZR<br> | ||
==Videos== | ==Videos== |
Aktuelle Version vom 6. Juli 2025, 14:02 Uhr
Sho Hayate ショー・疾風 | |
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Tiers & Ranking | |
Tier: | E |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.10 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | A |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Combos
General Combos
- Combo from U-Rasia at G-Stage 20221216
- Footage of Hayate's pseudo-infinite here
Vanessa & Hayate
Infinite combo with Vanessa / Hayate, clip by BZR
Videos
Hayate Matchvideo archive maintained by Chip
clip from 駄軍たっちー
hayate combo @ kohatsu
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber