Momoko(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
(Frame data update (automated)) |
|||
| (18 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +28 </span> || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||Hard knockdown. | ||
|- | |- | ||
| 5A( | | 5A(c) || 5 || 3+3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 6|| 7|| 6|| 6|| 6|| 12|| || || ||Cannot be cancelled into command normals. | ||
|- | |- | ||
| | | 5A(f) || 6 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 6|| 7|| 8|| 9|| 7|| 8|| || || || | ||
|- | |- | ||
| 5B( | | 5B(c) || 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| | | 5B(f) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 7|| 8|| 9|| 10|| 7|| 6|| || || || | ||
|- | |- | ||
| 5C( | | 5C(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Chain combo starter. No Special Cancel, but has Super Cancel. | ||
|- | |- | ||
| | | 5C(f) || 15 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 16|| 18|| 14|| 15|| 12|| 12|| || || ||Airborne F9-20. F21-47 standing recovery (& 2nd hit). | ||
|- | |- | ||
| 5D( | | 5D(c) || 6 || 2|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || | ||
|- | |- | ||
| | | 5D(f) || 16 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> || 15|| 18|| 15|| 16|| 12|| 14|| || || ||Small hurtbox F7-25. F26-38 recovery. | ||
|- | |- | ||
| | | 5E || 14 || 3|| KD|| <span style="color: blue;">+2</span> || 15|| 18|| 12|| 13|| 13|| 16|| || || ||Invul on legs F5-22. F23-33 recovery. | ||
|- | |- | ||
| | | GC || 6 || 6|| KD|| <span style="color: red;">-14</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-11 invul. | ||
|- | |- | ||
| | | Saving || 0 || n*|| KD|| / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| | | Backdash|| / || 30 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-26 invul on feet. F27-30 recovery. 172px distance. | ||
|- | |- | ||
| | | 2A || 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || 5|| 6|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| | | 2B || 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 5|| 6|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| | | 2C || 7 || 3|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || Chain Combo starter. No Special Cancel, but has Super Cancel. | ||
|- | |- | ||
| | | 2D || 14 || 4|| KD|| <span style="color: red;">-9</span> || 14|| 17|| 15|| 16|| 12|| 14|| || || || | ||
|- | |- | ||
| | | 6A || 15 || 10|| KD|| <span style="color: red;">-14</span> || 12|| 15|| 11|| 13|| 10|| 10|| || || ||F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | ||
|- | |- | ||
| | | 6B || 22 || 5|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | ||
|- | |- | ||
| | | 3B || 17 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | ||
|- | |- | ||
| | | 6D || 25 || 3+5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | ||
|- | |- | ||
| | | 6D>D || 19 || 4+4|| KD|| <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | ||
|- | |- | ||
| | | 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | ||
|- | |- | ||
| | | Double Jump || / || /|| /|| / || /|| /|| /|| /|| /|| /|| || || ||Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | ||
|- | |- | ||
| small | | small A|| 5 || 12 || / || / || 6|| 7|| 7|| 8|| 6|| 8|| || || ||Same hitbox as j.A | ||
|- | |- | ||
| | | j.A|| 5 || 12 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Same hitbox as smalljump A | ||
|- | |- | ||
| | | small B|| 6 || 10 || / || / || 6|| 7|| 7|| 8|| 6|| 8|| || || ||Same hitbox as j.B | ||
|- | |- | ||
| | | up B|| 6 || 10 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Unique hitbox | ||
|- | |- | ||
| | | j.B|| 6 || 10 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Same hitbox as smalljump B | ||
|- | |- | ||
| | | small C|| 9 || 4 || / || / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.C | ||
|- | |- | ||
| | | up C|| 9 || 4 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Unique hitbox | ||
|- | |- | ||
| | | j.C|| 9 || 4 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Same hitbox as smalljump C | ||
|- | |- | ||
| | | small D|| 12 || 2 || / || / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D | ||
|- | |- | ||
| | | up D|| 10 || 2 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Unique hitbox | ||
|- | |- | ||
| j. | | j.D|| 10 || 2 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Same hitbox as smalljump D | ||
|- | |- | ||
| | | small E|| 14 || 4 || / || / || 13|| 16|| 11|| 12|| 10|| 14|| || || ||Same hitbox as j.E | ||
|- | |- | ||
| j. | | j.E|| 14 || 4 || / || / || 14|| 17|| 12|| 13|| 11|| 14|| || || ||Same hitbox as smalljump E | ||
|- | |- | ||
| | | j.2B|| 7 || 4 || / || / || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
| | | j.2D|| 7 || 4 || / || / || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
|Chain | |Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> || 6|| 7|| 4|| 5|| 8|| 4|| || || ||All hits can be chain cancelled. F1-6 low profile. | ||
|- | |- | ||
|Chain | |Chain 4P|| 22/37* || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | ||
|- | |- | ||
|Chain | |Chain 2K|| 22/28* || 3+3 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> || 12|| 13|| 6|| 8|| 8|| 6|| || || ||Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | ||
|- | |- | ||
|Chain | |Chain 8K|| 18/31* || 4+4 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | ||
|- | |- | ||
|Chain | |Chain 6P|| 21/27* || 3+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | ||
|- | |- | ||
|Chain | |Chain 236P|| 16 || 1+10 || KD || <span style="color: red;">-15</span> || 8|| 10|| 7|| 8|| 6|| 6|| || || ||F17-38 airborne. F39-52 recovery (14F). | ||
|- | |- | ||
|Chain | |Chain 236B|| 21 || 3+3+3 || KD || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 4|| || || ||F13-37 airborne. F38-54 recovery (17F). | ||
|- | |- | ||
| | |Chain 236D|| 21/25* || 4+4 || KD || <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | ||
|- | |- | ||
| | |Chain 214K|| 5 || 3 || KD || / || 20|| 22|| 16|| 17|| 14|| 8|| || || ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | ||
|- | |- | ||
| | |623B|| 10/23* || 4+4 || KD || <span style="color: red;">-10</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | ||
|- | |- | ||
| | |623D|| 18/31* || 4+4 || KD || <span style="color: red;">-10</span> || 10|| 11|| 12|| 13|| 10|| 10/4|| || || ||Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | ||
|- | |- | ||
| | |236B|| 17 || 3+3,3 || KD || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | ||
|- | |- | ||
| | |236D|| 17 || 3+3,3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | ||
|- | |- | ||
| | |214B|| 10* || 12 || <span style="color: red;">-7</span> || <span style="color: red;">-14</span>* || 16|| 17|| 12|| 13|| 16|| 6/8|| || || ||F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | ||
|- | |- | ||
| | |214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> || 19|| 20|| 15|| 16|| 20|| 6/10|| || || ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable. | ||
|- | |- | ||
| | |236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; same value repeated on all three rows. | ||
|- | |- | ||
| | |>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | ||
|- | |- | ||
| | |>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | ||
|- | |- | ||
|236236E|| 50 || ~4 || KD || / ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | |236236P|| 4 || 2 || KD || / || 20|| 20|| 0|| 0|| 0|| 0|| || || ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | ||
|- | |||
|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* || || || || || || || || || ||Chain Super starter. *=drastically more disadvantage on guard than on hit. | |||
|- | |||
|① || || || || || 29|| 30|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ①=A>C>E>B>A>C>E | |||
|- | |||
|② || || || || || 25|| 26|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ②=A>C>E>B>A>C>D | |||
|- | |||
|③ || || || || || 30|| 31|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ③=A>C>E>B>D>C>E | |||
|- | |||
|④ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ④=A>C>E>D>A>B>D | |||
|- | |||
|⑤ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑤=A>C>E>D>A>C>E | |||
|- | |||
|⑥ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑥=A>C>E>C>D>B>D | |||
|- | |||
|⑦ || || || || || 23|| 24|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑦=A>C>D>D>D>D | |||
|- | |||
|236236E|| 50 || ~4 || KD || / || 67|| 72|| 0|| 0|| 0|| 0|| || || ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | |||
|- | |- | ||
|} | |} | ||
| Zeile 359: | Zeile 378: | ||
! style="background-color:#FFd800;" | Note | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''Double Jump''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_doublejump.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_doublejump.png]] | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump A''' | | style="background-color:#F9F9F9;" |'''smalljump A''' | ||
| Zeile 447: | Zeile 466: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after. | | style="background-color:#F9F9F9;" |Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.2D''' | | style="background-color:#F9F9F9;" |'''j.2D''' | ||
| Zeile 453: | Zeile 472: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after. | | style="background-color:#F9F9F9;" |Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
|} | |} | ||
| Zeile 639: | Zeile 658: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | | style="background-color:#F9F9F9;" |F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236K''' | | style="background-color:#F9F9F9;" |'''236236K''' | ||
| Zeile 747: | Zeile 766: | ||
| style="background-color:#F9F9F9;" |-2/-2/-1* | | style="background-color:#F9F9F9;" |-2/-2/-1* | ||
| style="background-color:#F9F9F9;" |-3/-3/-2* | | style="background-color:#F9F9F9;" |-3/-3/-2* | ||
| style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all | | style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C>E<br>>A>C>E>D>A>C>E''' | | style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C>E<br>>A>C>E>D>A>C>E''' | ||
| Zeile 779: | Zeile 798: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Low hit. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery. | | style="background-color:#F9F9F9;" |Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''>A>C>E>C>D<br>>A>C>E>C>D>B''' | | style="background-color:#F9F9F9;" |'''>A>C>E>C>D<br>>A>C>E>C>D>B<br>>A>C>E>C>D>B>D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACECD_1.png]][[bild:kofxi_momoko_236236KACECD_2.png]][[bild:kofxi_momoko_236236KACECD_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACECD_1.png|100px]][[bild:kofxi_momoko_236236KACECD_2.png|100px]][[bild:kofxi_momoko_236236KACECD_3.png|100px]] | ||
| style="background-color:#F9F9F9;" |25/17* | | style="background-color:#F9F9F9;" |25/17/17* | ||
| style="background-color:#F9F9F9;" |3*3 | | style="background-color:#F9F9F9;" |3*3 | ||
| style="background-color:#F9F9F9;" |-3/-4 | | style="background-color:#F9F9F9;" |-3/-4/KD | ||
| style="background-color:#F9F9F9;" |-4/-5 | | style="background-color:#F9F9F9;" |-4/-5/-5 | ||
| style="background-color:#F9F9F9;" |All hits overhead. Does not cause pushback. F7-36/1-28* legs invul. F37-56/29-49* recovery. *=data for first/ | | style="background-color:#F9F9F9;" |All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>D<br>>A>C>D>D<br>>A>C>D>D>D<br>>A>C>D>D>D>D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACD.png|100px]] | |||
| style="background-color:#F9F9F9;" |16/17* | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits | |||
|- | |- | ||
|} | |} | ||
== Special attributes & Bugs == | == Special attributes & Bugs == | ||
*Momoko's backdash recovery cannot be cancelled into 6B. | |||
*2D is unblockable as a meaty (bug, tourney-banned). | *2D is unblockable as a meaty (bug, tourney-banned). | ||
===Trivia=== | |||
''Source: [https://twitter.com/kofxi_bot/status/1119638913008771072 kofxi_bot on twitter]' | |||
*Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)" | *Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)" | ||
*Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair. | *Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair. | ||
== Videos == | == Videos == | ||
[https://youtu.be/oYxsc0FDLHA?t=3871 akio playing momoko] @ sawakoro festival 2019<br> | [https://youtu.be/oYxsc0FDLHA?t=3871 akio playing momoko] @ sawakoro festival 2019<br> | ||
[https://www.youtube.com/watch?v=UOimQ2vnG8E | [https://www.youtube.com/watch?v=UOimQ2vnG8E Tacchi visiting port24]<br> | ||
[https://www.youtube.com/watch?v=-Y4LXA3yqRQ Tacchi visiting port24, 20221104] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} | ||
Aktuelle Version vom 28. August 2026, 13:43 Uhr
| Momoko 桃子 | |
| |
| Tiers & Ranking | |
| Tier: | E- |
| Ratio Cost: | 1 Point |
| Properties | |
| Damage Modifier: | 1.05 |
| Stun Modifier: | 0.97 |
| Crouch height (Tier): | G |
Colors
|
|
|
|
| A | B | C | D |
|
|
|
|
| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
|
|
|
|
| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +28 | / | 16 | 16 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 5 | 3+3 | +5 | +4 | 6 | 7 | 6 | 6 | 6 | 12 | Cannot be cancelled into command normals. | |||
| 5A(f) | 6 | 2 | +6 | +5 | 6 | 7 | 8 | 9 | 7 | 8 | ||||
| 5B(c) | 7 | 2 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5B(f) | 7 | 3 | +5 | +4 | 7 | 8 | 9 | 10 | 7 | 6 | ||||
| 5C(c) | 7 | 3 | +2 | +1 | 12 | 15 | 14 | 15 | 11 | 12 | Chain combo starter. No Special Cancel, but has Super Cancel. | |||
| 5C(f) | 15 | 3+3 | +1 | +0 | 16 | 18 | 14 | 15 | 12 | 12 | Airborne F9-20. F21-47 standing recovery (& 2nd hit). | |||
| 5D(c) | 6 | 2 | +9 | +8 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5D(f) | 16 | 3 | -1 | -2 | 15 | 18 | 15 | 16 | 12 | 14 | Small hurtbox F7-25. F26-38 recovery. | |||
| 5E | 14 | 3 | KD | +2 | 15 | 18 | 12 | 13 | 13 | 16 | Invul on legs F5-22. F23-33 recovery. | |||
| GC | 6 | 6 | KD | -14 | 5 | 5 | 0 | 0 | 0 | 0 | F1-11 invul. | |||
| Saving | 0 | n* | KD | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 30 | / | / | / | / | / | / | / | / | F5-26 invul on feet. F27-30 recovery. 172px distance. | |||
| 2A | 6 | 3 | +3 | +2 | 5 | 6 | 6 | 7 | 5 | 6 | ||||
| 2B | 5 | 2 | +6 | +5 | 5 | 6 | 6 | 7 | 5 | 6 | ||||
| 2C | 7 | 3 | +9 | +8 | 12 | 15 | 14 | 15 | 11 | 12 | Chain Combo starter. No Special Cancel, but has Super Cancel. | |||
| 2D | 14 | 4 | KD | -9 | 14 | 17 | 15 | 16 | 12 | 14 | ||||
| 6A | 15 | 10 | KD | -14 | 12 | 15 | 11 | 13 | 10 | 10 | F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | |||
| 6B | 22 | 5 | -13 | -14 | 10 | 12 | 8 | 9 | 7 | 4 | Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | |||
| 3B | 17 | 2 | +4 | +3 | 10 | 12 | 8 | 9 | 7 | 4 | Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | |||
| 6D | 25 | 3+5 | +4 | +3 | 13 | 16 | 11 | 12 | 10 | 10 | Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | |||
| 6D>D | 19 | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | |||
| 3D | 26 | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | |||
| Double Jump | / | / | / | / | / | / | / | / | / | / | Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | |||
| small A | 5 | 12 | / | / | 6 | 7 | 7 | 8 | 6 | 8 | Same hitbox as j.A | |||
| j.A | 5 | 12 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Same hitbox as smalljump A | |||
| small B | 6 | 10 | / | / | 6 | 7 | 7 | 8 | 6 | 8 | Same hitbox as j.B | |||
| up B | 6 | 10 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Unique hitbox | |||
| j.B | 6 | 10 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Same hitbox as smalljump B | |||
| small C | 9 | 4 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.C | |||
| up C | 9 | 4 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Unique hitbox | |||
| j.C | 9 | 4 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Same hitbox as smalljump C | |||
| small D | 12 | 2 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.D | |||
| up D | 10 | 2 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Unique hitbox | |||
| j.D | 10 | 2 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Same hitbox as smalljump D | |||
| small E | 14 | 4 | / | / | 13 | 16 | 11 | 12 | 10 | 14 | Same hitbox as j.E | |||
| j.E | 14 | 4 | / | / | 14 | 17 | 12 | 13 | 11 | 14 | Same hitbox as smalljump E | |||
| j.2B | 7 | 4 | / | / | 10 | 12 | 8 | 9 | 7 | 4 | Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
| j.2D | 7 | 4 | / | / | 10 | 12 | 8 | 9 | 7 | 4 | Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
| Chain 6K | 11 | 4*2 | -2 | -3 | 6 | 7 | 4 | 5 | 8 | 4 | All hits can be chain cancelled. F1-6 low profile. | |||
| Chain 4P | 22/37* | 3+3 | +3 | +2 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | |||
| Chain 2K | 22/28* | 3+3 | -12 | -13 | 12 | 13 | 6 | 8 | 8 | 6 | Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | |||
| Chain 8K | 18/31* | 4+4 | -9 | -10 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | |||
| Chain 6P | 21/27* | 3+4 | -5 | -6 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | |||
| Chain 236P | 16 | 1+10 | KD | -15 | 8 | 10 | 7 | 8 | 6 | 6 | F17-38 airborne. F39-52 recovery (14F). | |||
| Chain 236B | 21 | 3+3+3 | KD | +2 | 16 | 18 | 12 | 13 | 10 | 4 | F13-37 airborne. F38-54 recovery (17F). | |||
| Chain 236D | 21/25* | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | |||
| Chain 214K | 5 | 3 | KD | / | 20 | 22 | 16 | 17 | 14 | 8 | Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | |||
| 623B | 10/23* | 4+4 | KD | -10 | 16 | 18 | 12 | 13 | 10 | 10/4 | Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | |||
| 623D | 18/31* | 4+4 | KD | -10 | 10 | 11 | 12 | 13 | 10 | 10/4 | Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | |||
| 236B | 17 | 3+3,3 | KD | +2 | 16 | 18 | 12 | 13 | 10 | 10/4 | Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
| 236D | 17 | 3+3,3 | +3 | +2 | 16 | 18 | 12 | 13 | 10 | 10/4 | Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
| 214B | 10* | 12 | -7 | -14* | 16 | 17 | 12 | 13 | 16 | 6/8 | F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | |||
| 214D | 10/34* | 12+6 | KD | -6 | 19 | 20 | 15 | 16 | 20 | 6/10 | 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable. | |||
| 236P | 9* | 10 | -2 | -17* | 21 | 23 | 16 | 17 | 13 | 10/10 | Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; same value repeated on all three rows. | |||
| >236P | 7 | 10 | -2 | -17* | 21 | 23 | 16 | 17 | 13 | 10/10 | Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |||
| >236P>236P | 11 | 13 | KD | -26 | 21 | 23 | 16 | 17 | 13 | 10/10 | 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | |||
| 236236P | 4 | 2 | KD | / | 20 | 20 | 0 | 0 | 0 | 0 | F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | |||
| 236236K | 2 | 18 | -7 | -22* | Chain Super starter. *=drastically more disadvantage on guard than on hit. | |||||||||
| ① | 29 | 30 | 0 | 0 | 0 | 0 | 236236K Ender. ①=A>C>E>B>A>C>E | |||||||
| ② | 25 | 26 | 0 | 0 | 0 | 0 | 236236K Ender. ②=A>C>E>B>A>C>D | |||||||
| ③ | 30 | 31 | 0 | 0 | 0 | 0 | 236236K Ender. ③=A>C>E>B>D>C>E | |||||||
| ④ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ④=A>C>E>D>A>B>D | |||||||
| ⑤ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ⑤=A>C>E>D>A>C>E | |||||||
| ⑥ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ⑥=A>C>E>C>D>B>D | |||||||
| ⑦ | 23 | 24 | 0 | 0 | 0 | 0 | 236236K Ender. ⑦=A>C>D>D>D>D | |||||||
| 236236E | 50 | ~4 | KD | / | 67 | 72 | 0 | 0 | 0 | 0 | Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
|
6 | 3 | +3 | +2 | |
| 2B |
|
5 | 2 | +6 | +5 | |
| 2C |
|
7 | 3 | +9 | +8 | Chain Combo starter. No Special Cancel, but has Super Cancel. |
| 2D |
|
14 | 4 | KD | -9 |
Special attributes & Bugs
- Momoko's backdash recovery cannot be cancelled into 6B.
- 2D is unblockable as a meaty (bug, tourney-banned).
Trivia
Source: kofxi_bot on twitter'
- Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
- Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
Videos
akio playing momoko @ sawakoro festival 2019
Tacchi visiting port24
Tacchi visiting port24, 20221104
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber




















































































































