Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen
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(27 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 12: | Zeile 12: | ||
== Colors == | == Colors == | ||
{{KOF XI Colors | {{KOF XI Colors | ||
|square=[[Datei:KOFXI benimaru S. | |square=[[Datei:KOFXI benimaru S.png]] | ||
|cross=[[Datei:KOFXI benimaru X. | |cross=[[Datei:KOFXI benimaru X.png]] | ||
|triangle=[[Datei:KOFXI benimaru T. | |triangle=[[Datei:KOFXI benimaru T.png]] | ||
|circle=[[Datei:KOFXI benimaru C. | |circle=[[Datei:KOFXI benimaru C.png]] | ||
|R1+square=[[Datei:KOFXI benimaru R1S. | |R1+square=[[Datei:KOFXI benimaru R1S.png]] | ||
|R1+cross=[[Datei:KOFXI benimaru R1X. | |R1+cross=[[Datei:KOFXI benimaru R1X.png]] | ||
|R1+triangle=[[Datei:KOFXI benimaru R1T. | |R1+triangle=[[Datei:KOFXI benimaru R1T.png]] | ||
|R1+circle=[[Datei:KOFXI benimaru R1C. | |R1+circle=[[Datei:KOFXI benimaru R1C.png]] | ||
|L1+square=[[Datei:KOFXI benimaru L1S. | |L1+square=[[Datei:KOFXI benimaru L1S.png]] | ||
|L1+cross=[[Datei:KOFXI benimaru L1X. | |L1+cross=[[Datei:KOFXI benimaru L1X.png]] | ||
|L1+triangle=[[Datei:KOFXI benimaru L1T. | |L1+triangle=[[Datei:KOFXI benimaru L1T.png]] | ||
|L1+circle=[[Datei:KOFXI benimaru L1C. | |L1+circle=[[Datei:KOFXI benimaru L1C.png]] | ||
}} | }} | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) || 5 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | |||
|- | |||
| 5A(f) || 6 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||No hurtbox on head F1-4. | |||
|- | |||
| 5B(c) || 5 || 5|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||F3+4 no hurtbox on body (only raised leg & head). | |||
|- | |||
| 5B(f) || 8 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | |||
|- | |||
| 5C(c) || 6 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | |||
|- | |||
| 5C(f) || 12 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> || | |||
|- | |||
| 5D(c) || 5 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || | |||
|- | |||
| 5D(f) || 14 || 5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||F4-6 Invul on feet. F7-12 Invul on legs. F13-18 airborne & invul on feet. F19-21 airborne & invul on legs. F22-34 standing recovery. | |||
|- | |||
| 5E || 15 || 3|| KD|| <span style="color: red;">-1</span> ||Invul on feet F13-24. F25-36 standing recovery. | |||
|- | |||
| GC || 5 || 8|| KD|| <span style="color: red;">-18</span> || | |||
|- | |||
| 6B || 14 || 3|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Special cancel. F1-8 invul on feet. | |||
|- | |||
| Saving Shift || ? || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| 2A || 6 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 2B || 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | |||
|- | |||
| 2C || 8 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> || | |||
|- | |||
| 2D || 9 || 6|| KD|| <span style="color: red;">-8</span> || | |||
|- | |||
| small A || 7 || 11|| /|| / || | |||
|- | |||
| up A || 4 || 3+5|| /|| / ||Unique hitbox | |||
|- | |||
| j.A || 8 || 9|| /|| / || | |||
|- | |||
| small B || 5 || 6|| /|| / || | |||
|- | |||
| j.B || 5 || 6|| /|| / || | |||
|- | |||
| small C || 7 || 3+7|| /|| / || | |||
|- | |||
| up C || 7 || 3+7|| /|| / ||2nd hitbox is unique | |||
|- | |||
| j.C || 7 || 3+7|| /|| / || | |||
|- | |||
| small D || 10 || 5|| /|| / ||Different hitbox than jump D | |||
|- | |||
| up D || 7 || 5|| /|| / ||Unique hitbox | |||
|- | |||
| j.D || 10 || 5|| /|| / ||Different hitbox than smalljump D | |||
|- | |||
| small E || 15 || 5|| /|| / ||Same hitbox as j.E | |||
|- | |||
| j.E || 17 || 5|| /|| / ||Same hitbox as smalljump E | |||
|- | |||
| j.2D || 14 || 2*n|| /|| / ||2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Allows juggles on air hit (very difficult timing). | |||
|- | |||
| 236A || 13 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Super Cancel. Negates projectiles F13-17 (the whole active time). | |||
|- | |||
| 236C || 6 || 5|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Super Cancel. Negates projectiles F6-10 (the whole active time). F1-11 Counterhit-State. F12-31 Counterhit-State only on arm. F32-51 regular recovery. | |||
|- | |||
| j.236A || 8 || 5|| KD|| / ||Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery. | |||
|- | |||
| j.236C || 8 || 5|| KD|| / ||Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery. | |||
|- | |||
| 236K || 9 || 2|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> ||Starter. Super Cancel. B- and D Versions have identical frame data, but D-Version deals more damage (9 instead of 8). | |||
|- | |||
| 236K>236K || 9/20 || 9|| KD|| <span style="color: red;">-25</span> ||Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 11). | |||
|- | |||
| 214B || 16 || 2*5|| KD|| <span style="color: red;">-5</span> ||All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times. | |||
|- | |||
| 214D || 16 || 2*11|| KD|| <span style="color: red;">-14</span> ||First hits do NOT knock down (but have no pushback). Last hit knocks down / pushes back. Can be QSed. F1-5 invul. F80-100 low profile recovery. F101-113 recovery. *=2 frames active, 4 frames inactive alternatingly, 11 times. | |||
|- | |||
| 214A || 12/32* || 7+7|| KD|| <span style="color: red;">-3</span> ||Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit. | |||
|- | |||
| 214[A] || 8/133* ||1-119* || KD|| / ||Has an extra, unblockable hit during chargeup behind Beni that can be QSed. *1=the first attack unblockable attack / regular 214A start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214A. | |||
|- | |||
| 214C || 24/50* || 8+7|| KD|| <span style="color: red;">-11</span> ||Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (72px). F8-20 head NOT in counterhit-state. F21-64 above feet invul (80px). F65-88 recovery. *=first/second hit. | |||
|- | |||
| 214[C] || 11/146* ||1-119* || KD|| / ||F1-6 above feet invul (72px) Has an extra, unblockable hit during chargeup (behind Beni). *1=first attack / regular 214C start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214C. | |||
|- | |||
| 236236A || 9/18/26* || 3*5|| KD|| <span style="color: red;">-14</span> ||F1 invul. F2-45 in counterhit-state. F46-61 normal recovery. All 3 hits same hitbox (160*160px). *=first/second/third hit startup. Old jp. data says 12F startup. | |||
|- | |||
| 236236C || 5/14/22* || 3*5|| KD|| <span style="color: red;">-18</span> ||F1 invul. F2-41 in Counterhit-State. F42-61 normal recovery. All 3 hits same hitbox (160*160px). | |||
|- | |||
| 214214K || 12 || n|| KD|| <span style="color: red;">-32</span> || Projectile. F1+2 invul. F3-63 Counterhit-State (on guard or whiff). F64-78 regular/crouch recovery. Negates projectiles from F10 earlier than the hit). | |||
|- | |||
| 236236E || 9 || 33|| KD|| <span style="color: red;">-11</span> ||Juggle anywhere. Massive amount of unique, overlapping hitboxes. F1-10 invul. F11-31 upper body invul. F11-54 Counterhit-State. F55-74 normal recovery. | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks | ||
Zeile 99: | Zeile 196: | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Invul on feet | | style="background-color:#F9F9F9;" |F4-6 Invul on feet. F7-12 Invul on legs. F13-18 airborne & invul on feet. F19-21 airborne & invul on legs. F22-34 standing recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E''' | | style="background-color:#F9F9F9;" |'''5E''' | ||
Zeile 257: | Zeile 354: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |Same as j.E | | style="background-color:#F9F9F9;" |Same hitbox as j.E | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.E''' | | style="background-color:#F9F9F9;" |'''j.E''' | ||
Zeile 263: | Zeile 360: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |Same as smalljump E | | style="background-color:#F9F9F9;" |Same hitbox as smalljump E | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.2D''' | | style="background-color:#F9F9F9;" |'''j.2D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_jump_2D.png]][[bild:kofxi_benimaru_jump_2D_gif.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_jump_2D.png]][[bild:kofxi_benimaru_jump_2D_gif.gif]] | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2*n | ||
| style="background-color:#F9F9F9;" |2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. | | style="background-color:#F9F9F9;" |2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Allows juggles on air hit, see [https://twitter.com/dagun7676/status/1417489196764352516 here]. | ||
|- | |- | ||
|} | |} | ||
Zeile 298: | Zeile 395: | ||
| style="background-color:#F9F9F9;" |-13 | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" |Super Cancel. Negates projectiles F6-10 (the whole active time). F1-11 Counterhit-State. F12-31 Counterhit-State only on arm. F32-51 regular recovery. | | style="background-color:#F9F9F9;" |Super Cancel. Negates projectiles F6-10 (the whole active time). F1-11 Counterhit-State. F12-31 Counterhit-State only on arm. F32-51 regular recovery. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''j.236A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_jump_236A.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.236C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_jump_236C.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236K''' | | style="background-color:#F9F9F9;" |'''236K''' | ||
Zeile 305: | Zeile 418: | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |-8 | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" |Starter. Super Cancel. | | style="background-color:#F9F9F9;" |Starter. Super Cancel. B- and D Versions have identical frame data, but D-Version deals more damage (9 instead of 8). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''>236K''' | | style="background-color:#F9F9F9;" |'''>236K''' | ||
Zeile 313: | Zeile 426: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-25 | | style="background-color:#F9F9F9;" |-25 | ||
| style="background-color:#F9F9F9;" |Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. | | style="background-color:#F9F9F9;" |Followup to 236K. F4-15 airborne & invul on feet. F18-37 airborne. Super Cancel on first hit. 28F landing recovery. B- and D Versions have identical frame data, but D-Version deals more damage (13 instead of 9). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214B_1.png]][[bild:kofxi_benimaru_63214B_2.png]][[bild:kofxi_benimaru_63214B_3.png]][[bild:kofxi_benimaru_63214B_gif.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214B_1.png]][[bild:kofxi_benimaru_63214B_2.png]][[bild:kofxi_benimaru_63214B_3.png]][[bild:kofxi_benimaru_63214B_gif.gif]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2*5 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times. | | style="background-color:#F9F9F9;" |All hits knock down / pull in. Can be QSed. F1-7 invul. F43-60 low profile recovery. F61-72 recovery. *=2 frames active, 4 frames inactive alternatingly, 5 times. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214D_1.png]][[bild:kofxi_benimaru_63214D_2.png]][[bild:kofxi_benimaru_63214D_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_63214D_1.png]][[bild:kofxi_benimaru_63214D_2.png]][[bild:kofxi_benimaru_63214D_3.png]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2*11 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-14 | | style="background-color:#F9F9F9;" |-14 | ||
Zeile 338: | Zeile 451: | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit. | | style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''214[A]''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214A_hold.png]] | |||
| style="background-color:#F9F9F9;" |8/133* | |||
| style="background-color:#F9F9F9;" |1-119* | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Has an extra, unblockable hit during chargeup behind Beni that can be QSed. *1=the first attack unblockable attack / regular 214A start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214A. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
Zeile 346: | Zeile 467: | ||
| style="background-color:#F9F9F9;" |-11 | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (72px). F8-20 head NOT in counterhit-state. F21-64 above feet invul (80px). F65-88 recovery. *=first/second hit. | | style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (72px). F8-20 head NOT in counterhit-state. F21-64 above feet invul (80px). F65-88 recovery. *=first/second hit. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''214[C]''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214C_hold.png]] | |||
| style="background-color:#F9F9F9;" |11/146* | |||
| style="background-color:#F9F9F9;" |1-119* | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1-6 above feet invul (72px) Has an extra, unblockable hit during chargeup (behind Beni). *1=first attack / regular 214C start with max charge. *2=min-max hold. In counterhit-state during chargeup, then turns into 214C. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236A''' | | style="background-color:#F9F9F9;" |'''236236A''' | ||
Zeile 364: | Zeile 493: | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214214K''' | | style="background-color:#F9F9F9;" |'''214214K''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214214K_2.png]][[bild:kofxi_benimaru_214214K_3.png]][[bild:kofxi_benimaru_214214K_gif.gif]] | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |n | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-32 | ||
| style="background-color:#F9F9F9;" |F1+2 invul. | | style="background-color:#F9F9F9;" | Projectile. F1+2 invul. F3-63 Counterhit-State (on guard or whiff). F64-78 regular/crouch recovery. Negates projectiles from F10 earlier than the hit). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236E_1.png| | | style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_236236E_1.png|250px]][[bild:kofxi_benimaru_236236E_2.png|250px]][[bild:kofxi_benimaru_236236E_gif.gif]] | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |33 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" |Juggle anywhere. F1-10 invul. F11-31 | | style="background-color:#F9F9F9;" |Juggle anywhere. Massive amount of unique, overlapping hitboxes. F1-10 invul. F11-31 upper body invul. F11-54 Counterhit-State. F55-74 normal recovery. | ||
|- | |- | ||
|} | |} | ||
== Special Attributes & Bugs == | == Special Attributes & Bugs == | ||
*With Benimaru, throwing an opponent into the corner will turn them around, allowing jump and smalljump crossups. | |||
*Has no collision on back ukemi (can run through) | *Has no collision on back ukemi (can run through) | ||
*Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F | *Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F |
Aktuelle Version vom 8. September 2021, 23:22 Uhr
Benimaru Nikaido 二階堂 紅丸 | |
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Tiers & Ranking | |
Tier: | C+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.03 |
Stun Modifier: | 1.05 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
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L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- With Benimaru, throwing an opponent into the corner will turn them around, allowing jump and smalljump crossups.
- Has no collision on back ukemi (can run through)
- Benimaru's Front Ukemi takes 26+1F instead of the regular 22+1F
- 5A(f) has no hurtbox on the head F1-4.
- 5B(c) has no hurtbox on the body F3+4.
- Benimaru's head has a unusually thin hurtbox during the recovery (and some other parts) of several of his special moves:
- Benimaru's head is NOT in Counterhit-State during F8-20 of 214C.
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