Jyazu(KOFXI): Unterschied zwischen den Versionen

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(18 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 12: Zeile 12:
== Colors ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI jyazu S.jpg]]
|square=[[Datei:KOFXI jyazu S.png]]
|cross=[[Datei:KOFXI jyazu X.jpg]]
|cross=[[Datei:KOFXI jyazu X.png]]
|triangle=[[Datei:KOFXI jyazu T.jpg]]
|triangle=[[Datei:KOFXI jyazu T.png]]
|circle=[[Datei:KOFXI jyazu C.jpg]]
|circle=[[Datei:KOFXI jyazu C.png]]
|R1+square=[[Datei:KOFXI jyazu R1S.jpg]]
|R1+square=[[Datei:KOFXI jyazu R1S.png]]
|R1+cross=[[Datei:KOFXI jyazu R1X.jpg]]
|R1+cross=[[Datei:KOFXI jyazu R1X.png]]
|R1+triangle=[[Datei:KOFXI jyazu R1T.jpg]]
|R1+triangle=[[Datei:KOFXI jyazu R1T.png]]
|R1+circle=[[Datei:KOFXI jyazu R1C.jpg]]
|R1+circle=[[Datei:KOFXI jyazu R1C.png]]
|L1+square=[[Datei:KOFXI jyazu L1S.jpg]]
|L1+square=[[Datei:KOFXI jyazu L1S.png]]
|L1+cross=[[Datei:KOFXI jyazu L1X.jpg]]
|L1+cross=[[Datei:KOFXI jyazu L1X.png]]
|L1+triangle=[[Datei:KOFXI jyazu L1T.jpg]]
|L1+triangle=[[Datei:KOFXI jyazu L1T.png]]
|L1+circle=[[Datei:KOFXI jyazu L1C.jpg]]
|L1+circle=[[Datei:KOFXI jyazu L1C.png]]
}}
}}


Zeile 50: Zeile 50:
| 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> ||
| 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> ||
|-
|-
| 6C ||9 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||
| GC ||6 || 8 || KD ||<span style="color: red;">-18</span> ||
|-
| 6C ||9 || 5 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||
|-
| Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2A ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
| 2A ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
Zeile 84: Zeile 88:
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery.
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery.
|-
|-
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
|-
|-
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit.  The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
|-
|-
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits).
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. 58F total duration. *=point blank (3 hits).
|-
|-
| 623B || 8 || ? || / || / ||45° angle.
| 623B || 8 || ? || / || / ||45° angle. 58F total duration.
|-
|-
| 623C || 9 || ? || / || / ||80° angle.
| 623C || 9 || ? || / || / ||80° angle. 54F total duration.
|-
|-
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214D, but travels shorter.
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|-
|-
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214B, but travels further.
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.  
|-
|-
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank.
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||57F total duration. *=point blank.
|-
|-
| 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. Airborne F1-52. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
| 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
|-
|-
| 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> ||Travels slightly faster than 214A. Airborne F1-58. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
| 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> ||Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
|-
|-
| 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
| 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
|-
|-
| j.4C || 7 || n* || <span style="color: blue;">+5~+8</span>|| <span style="color: blue;">+4~+7</span> ||Close to wall only. *=active until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after).
| j.4C || 7 || n* || <span style="color: blue;">+5~+8</span>|| <span style="color: blue;">+4~+7</span> ||Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump.
|-
|-
| 632146P || 16 || 48 ||<span style="color: blue;">+8*</span>|| <span style="color: red;">-20*</span> ||F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
| 632146P || 16 || 48 ||<span style="color: blue;">+8*</span>|| <span style="color: red;">-20*</span> ||F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
Zeile 112: Zeile 116:
| 632146K || 12 || 63 || KD|| <span style="color: red;">-45*</span> ||F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank.
| 632146K || 12 || 63 || KD|| <span style="color: red;">-45*</span> ||F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank.
|-
|-
| 632146E || 11 || 3*23 || KD|| <span style="color: red;">-11*</span> ||F1 invul. *=if 3rd pillar is guarded.
| 632146E || 11 || 3*23 || KD|| <span style="color: red;">-11*</span> ||F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).
|-
|-
|}
|}
Zeile 153: Zeile 157:
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_5B(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_5B(f).png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
Zeile 203: Zeile 207:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-?
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 213: Zeile 217:
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 270: Zeile 282:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Chain Combos
|+ Chain Combos
! style="width:100px;background-color:#D9D9D9;" | Chain
! style="background-color:#D9D9D9;" | Chain
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''A>B>C>D'''
| style="background-color:#F9F9F9;" |'''A>B>C>D'''
Zeile 372: Zeile 384:
| style="background-color:#F9F9F9;" |Counter. 24F recovery.
| style="background-color:#F9F9F9;" |Counter. 24F recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''28A'''
| style="background-color:#F9F9F9;" |'''2,8A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28A.png]]
| style="background-color:#F9F9F9;" |24/40*
| style="background-color:#F9F9F9;" |24/40*
Zeile 378: Zeile 390:
| style="background-color:#F9F9F9;" |+9/+11*
| style="background-color:#F9F9F9;" |+9/+11*
| style="background-color:#F9F9F9;" |+8/+10*
| style="background-color:#F9F9F9;" |+8/+10*
| style="background-color:#F9F9F9;" |Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
| style="background-color:#F9F9F9;" |Hard knockdown on air hit. 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
|-
|-
| style="background-color:#F9F9F9;" |'''28C'''
| style="background-color:#F9F9F9;" |'''2,8C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28C.png]]
| style="background-color:#F9F9F9;" |24/38*
| style="background-color:#F9F9F9;" |24/38*
Zeile 386: Zeile 398:
| style="background-color:#F9F9F9;" |+7/+9*
| style="background-color:#F9F9F9;" |+7/+9*
| style="background-color:#F9F9F9;" |+6/+8*
| style="background-color:#F9F9F9;" |+6/+8*
| style="background-color:#F9F9F9;" |Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
| style="background-color:#F9F9F9;" |Hard knockdown on air hit. 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 394: Zeile 406:
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |Straight angle. *=point blank (3 hits).
| style="background-color:#F9F9F9;" |Straight angle. 58F total duration. *=point blank (3 hits).
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
Zeile 402: Zeile 414:
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |45° angle.
| style="background-color:#F9F9F9;" |45° angle. 58F total duration.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
Zeile 410: Zeile 422:
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |80° angle.
| style="background-color:#F9F9F9;" |80° angle. 54F total duration.
|-
|-
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |'''63214B'''
Zeile 418: Zeile 430:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214D, but travels shorter.
| style="background-color:#F9F9F9;" |Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
Zeile 426: Zeile 438:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214B, but travels further.
| style="background-color:#F9F9F9;" |Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 434: Zeile 446:
| style="background-color:#F9F9F9;" |-15*
| style="background-color:#F9F9F9;" |-15*
| style="background-color:#F9F9F9;" |-16*
| style="background-color:#F9F9F9;" |-16*
| style="background-color:#F9F9F9;" |*=point blank.
| style="background-color:#F9F9F9;" |57F total duration. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |'''214A'''
Zeile 442: Zeile 454:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-39/-47*
| style="background-color:#F9F9F9;" |-39/-47*
| style="background-color:#F9F9F9;" |Travels slightly slower than 214C. Airborne F1-52. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
| style="background-color:#F9F9F9;" |Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
Zeile 450: Zeile 462:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-43/-51*
| style="background-color:#F9F9F9;" |-43/-51*
| style="background-color:#F9F9F9;" |Travels slightly faster than 214A. Airborne F1-58. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
| style="background-color:#F9F9F9;" |Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
|-
|-
| style="background-color:#F9F9F9;" |'''421K'''
| style="background-color:#F9F9F9;" |'''421K'''
Zeile 466: Zeile 478:
| style="background-color:#F9F9F9;" |+5~+8
| style="background-color:#F9F9F9;" |+5~+8
| style="background-color:#F9F9F9;" |+4~+7
| style="background-color:#F9F9F9;" |+4~+7
| style="background-color:#F9F9F9;" |Close to wall only. *=active until landing. 13F landing recovery. Recovers crouching (jumping takes 1F more than attacking after).
| style="background-color:#F9F9F9;" |Close to wall only. *=active until landing. 13F landing recovery. In counter hit state until landing. Recovers crouching (jumping takes 1F more than attacking after). Earliest possible timing = F8 of jump.
|-
|-
| style="background-color:#F9F9F9;" |'''632146P'''
| style="background-color:#F9F9F9;" |'''632146P'''
Zeile 485: Zeile 497:
|-
|-
| style="background-color:#F9F9F9;" |'''632146E'''
| style="background-color:#F9F9F9;" |'''632146E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_632146E_1.png]][[bild:kofxi_jyazu_632146E_2.png]][[bild:kofxi_jyazu_632146E_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_632146E_stance.png|200px]][[bild:kofxi_jyazu_632146E_1.png|200px]][[bild:kofxi_jyazu_632146E_2.png|200px]][[bild:kofxi_jyazu_632146E_3.png|200px]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |3*23
| style="background-color:#F9F9F9;" |3*23
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-11*
| style="background-color:#F9F9F9;" |-11*
| style="background-color:#F9F9F9;" |F1 invul. *=if 3rd pillar is guarded.
| style="background-color:#F9F9F9;" |F1 invul.  F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).
|-
|-
|}
|}
Zeile 496: Zeile 508:
== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
*Has no collision on back ukemi (can run through)
*Has no collision on back ukemi (can run through)
*All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)
*All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!)
*Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles.


== Combos ==
== Combos ==
Zeile 505: Zeile 518:
*Corner combo into 63214K, link 632146P, link 632146P, link 214P, [https://www.youtube.com/watch?v=ajS0MExvEn0&feature=youtu.be&t=3301 Source: imokkuma]
*Corner combo into 63214K, link 632146P, link 632146P, link 214P, [https://www.youtube.com/watch?v=ajS0MExvEn0&feature=youtu.be&t=3301 Source: imokkuma]


{{KOFXI_Navi}}
*Corner combo with Typhoon, machine gun & upkick by [https://youtu.be/eH2tbVAjcQ0?t=4999 Ryoji]
 
{{KOFXI Navi}}

Aktuelle Version vom 6. Juli 2025, 14:05 Uhr

Jazu
邪頭
KOFXI jyazu full.png
Tiers & Ranking
Tier: B+
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.08
Stun Modifier: 1.30
Crouch height (Tier): C

Colors

KOFXI jyazu S.png KOFXI jyazu X.png KOFXI jyazu T.png KOFXI jyazu C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI jyazu R1S.png KOFXI jyazu R1X.png KOFXI jyazu R1T.png KOFXI jyazu R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI jyazu L1S.png KOFXI jyazu L1X.png KOFXI jyazu L1T.png KOFXI jyazu L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 4 +3 +2
5A(f) 7 4 +3 +2
5B(c) 5 7 +2 +1
5B(f) 7 7 +2 +1
5C(c) 7 6 +5 +4
5C(f) 11 6 -1 -2
5D(c) 8 3+3 -4 -5
5D(f) 10 3+3 -8 -9
5E 6 8 KD +0
GC 6 8 KD -18
6C 9 5 -1 -2
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 6 4 +1 +0
2B 8 5 -8 -9
2C 7 5 +0 -1
2D 12 9 KD -6/+2* *=from max range.
3C 7 4+6 +0 -1 No special cancel (use for Shift Combos)
small A 9 13 Same as j.A & same hitbox as j.C
j.A 9 13 Same as smalljump A & same hitbox as j.C
small B 8 19 Same as j.B
j.B 8 19 Same as smalljump B
small C 13 14 Same as j.C & same hitbox as j.A
j.C 13 14 Same as smalljump C & same hitbox as j.A
small D 11 9 Slower than j.D, but same hitbox
j.D 8 9 Faster than smalljump D, but same hitbox
small E 14 8 Shorter active time than j.E, but same hitbox
j.E 14 10 Longer active time than smalljump E, but same hitbox
236A 7 16 KD / Counter. 24F recovery.
2,8A 24/40* 27 +9/+11* +8/+10* Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
2,8C 24/38* 24 +7/+9* +6/+8* Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
623A 11 ? -4* -5* Straight angle. 58F total duration. *=point blank (3 hits).
623B 8 ? / / 45° angle. 58F total duration.
623C 9 ? / / 80° angle. 54F total duration.
63214B 19 32 KD -8* Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
63214D 19 58 KD -8* Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
236C 11 ? -15* -16* 57F total duration. *=point blank.
214A 7 32 KD -39/-47* Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
214C 7 32 KD -43/-51* Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
421K 7 3 KD -19 Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
j.4C 7 n* +5~+8 +4~+7 Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump.
632146P 16 48 +8* -20* F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
632146K 12 63 KD -45* F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank.
632146E 11 3*23 KD -11* F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi jyazu 5A(c).png 5 4 +3 +2
5A(f) Kofxi jyazu 5A(f).png 7 4 +3 +2
5B(c) Kofxi jyazu 5B(c).png 5 7 +2 +1
5B(f) Kofxi jyazu 5B(f).png 7 7 +2 +1
5C(c) Kofxi jyazu 5C(c).png 7 6 +5 +4
5C(f) Kofxi jyazu 5C(f).png 11 6 -1 -2
5D(c) Kofxi jyazu 5D(c) 1.pngKofxi jyazu 5D(c) 2.png 8 3+3 -4 -5
5D(f) Kofxi jyazu 5D(f) 1.pngKofxi jyazu 5D(f) 2.png 10 3+3 -8 -9
5E Kofxi jyazu 5E.png 6 8 KD +0
GC Kofxi jyazu GC.png 6 8 KD -18
6C Kofxi jyazu 6C.png 9 5 -1 -2
Saving Shift Kofxi jyazu saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Couching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi jyazu 2A.png 6 4 +1 +0
2B Kofxi jyazu 2B.png 8 5 -8 -9
2C Kofxi jyazu 2C.png 7 5 +0 -1
2D Kofxi jyazu 2D.png 12 9 KD -6/+2* *=max range
3C Kofxi jyazu 3C 1.pngKofxi jyazu 3C 2.png 7 4+6 +0 -1
Chain Combos
Chain Note
A>B>C>D This & all following chains can be varied between crouch & stand at any point. Note: all normals in chain combos are the same as their regular versions.
(A>B) or (>C) or (>D),>6C Special cancel.
(A>B) or (>C) or (>D),>3C No Special Cancel. Best used for shift combos.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi jazu smalljump A.png 9 13 Same as j.A & same hitbox as j.C
jump A Kofxi jazu jump A.png 9 13 Same as smalljump A & same hitbox as j.C
smalljump B Kofxi jazu smalljump B.png 8 19 Same as j.B
jump B Kofxi jazu jump B.png 8 19 Same as smalljump B
smalljump C Kofxi jazu smalljump C.png 13 14 Same as j.C & same hitbox as j.A
jump C Kofxi jazu jump C.png 13 14 Same as smalljump C & same hitbox as j.A
smalljump D Kofxi jazu smalljump D.png 11 9 Slower than j.D, but same hitbox
jump D Kofxi jazu jump D.png 8 9 Faster than smalljump D, but same hitbox
smalljump E Kofxi jazu smalljump E.png 14 8 Shorter active time than j.E, but same hitbox
jump E Kofxi jazu jump E.png 14 10 Longer active time than smalljump E, but same hitbox
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi jyazu 236A.png 7 16 KD / Counter. 24F recovery.
2,8A Kofxi jyazu 28A.png 24/40* 27 +9/+11* +8/+10* Hard knockdown on air hit. 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
2,8C Kofxi jyazu 28C.png 24/38* 24 +7/+9* +6/+8* Hard knockdown on air hit. 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
623A Kofxi jyazu 623A.png 11 ? -4* -5* Straight angle. 58F total duration. *=point blank (3 hits).
623B Kofxi jyazu 623B.png 8 ? / / 45° angle. 58F total duration.
623C Kofxi jyazu 623C.png 9 ? / / 80° angle. 54F total duration.
63214B Kofxi jyazu 63214B.pngKofxi jyazu 63214K 2.png 19 32 KD -8* Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
63214D Kofxi jyazu 63214B.pngKofxi jyazu 63214K 2.png 19 58 KD -8* Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
236C Kofxi jyazu 236C.png 11 ? -15* -16* 57F total duration. *=point blank.
214A Kofxi jyazu 214P 1.pngKofxi jyazu 214P 2.png 7 32 KD -39/-47* Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
214C Kofxi jyazu 214P 1.pngKofxi jyazu 214P 2.png 7 32 KD -43/-51* Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
421K Kofxi jyazu 421K 1.pngKofxi jyazu 421K 2.png 7 3 KD -19 Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
j.4C Kofxi jyazu jump 4C 1.pngKofxi jyazu jump 4C 2.png 7 n* +5~+8 +4~+7 Close to wall only. *=active until landing. 13F landing recovery. In counter hit state until landing. Recovers crouching (jumping takes 1F more than attacking after). Earliest possible timing = F8 of jump.
632146P Kofxi jyazu 632146P 1.pngKofxi jyazu 632146P 2.pngKofxi jyazu 632146P 3.pngKofxi jyazu 632146P 4.png 16 48 +8* -20* F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
632146K Kofxi jyazu 632146K 1.pngKofxi jyazu 632146K 2.pngKofxi jyazu 632146K 3.png 12 63 KD -45* F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank.
632146E Kofxi jyazu 632146E stance.pngKofxi jyazu 632146E 1.pngKofxi jyazu 632146E 2.pngKofxi jyazu 632146E 3.png 11 3*23 KD -11* F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).

Special Attributes & Bugs

  • Has no collision on back ukemi (can run through)
  • All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!)
  • Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles.

Combos

  • Corner combo into 63214K, link 632146P, link 632146P, link 214P, Source: imokkuma
  • Corner combo with Typhoon, machine gun & upkick by Ryoji

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