Robert Garcia(KOFXI): Unterschied zwischen den Versionen
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| (17 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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|L1+circle=[[Datei:KOFXI robert L1C.jpg]] | |L1+circle=[[Datei:KOFXI robert L1C.jpg]] | ||
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==Frame Data== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +62 </span> || / ||Hard knockdown. Turns the opponent around (can corner crossup after). | |||
|- | |||
| 5A(c) ||6||4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> || | |||
|- | |||
| 5A(f) ||6||4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || | |||
|- | |||
| 5B(c)||8||4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Low hit. SC. | |||
|- | |||
| 5B(f)||9 ||3||<span style="color: red;">-3</span> || <span style="color: red;">-4</span> || | |||
|- | |||
| 5C(c)||9 ||4||<span style="color: blue;">+0</span> ||<span style="color: red;">-1</span> || | |||
|- | |||
| 5C(f)||11 ||4||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> || | |||
|- | |||
| 5D(c)||7/15 ||8+3||<span style="color: blue;">+4</span> || <span style="color: red;">-5*</span> ||First hit has SC. *=2nd hit whiffs on block. | |||
|- | |||
| 5D(f)||10 ||4||<span style="color: red;">-4</span> || <span style="color: red;">-5</span> || | |||
|- | |||
| 5E||19||4||KD||<span style="color: red;">-5</span> ||SC. Kara-cancel from 2nd active frame (F20). Cannot be cancelled into 214K (bug?). Must be blocked on F17 already or it will hit anyway (bug?) | |||
|- | |||
| 6A||19||4||<span style="color: blue;">+5</span> ||<span style="color: blue;">+4</span>||Overhead. F1-22 counter hit state (until end of active time). Airborne on F7. 8F landing recovery. | |||
|- | |||
| 6A(can)||15||5||<span style="color: blue;">+1</span> ||<span style="color: blue;">+0</span> ||SC. No overhead. F1-19 counter hit state (until end of active time). Airborne on F7. 8F landing recovery. | |||
|- | |||
| 4A||14||3||KD||<span style="color: red;">-1</span>||Launcher. Allows juggles. | |||
|- | |||
| 4A(can)||15||3||KD||<span style="color: red;">-1</span>||Launcher. Allows juggles. | |||
|- | |||
| 6B||16||3||<span style="color: red;">-9</span>||<span style="color: red;">-10</span>|| | |||
|- | |||
| 6B(can)||16||3||<span style="color: blue;">+0</span>||<span style="color: red;">-1</span>||SC | |||
|- | |||
| 4B||11||3||<span style="color: red;">-1</span>||<span style="color: red;">-2</span>||"4" needs to be held for 2F for 4B to come out (4+B on the same frame triggers 5B). | |||
|- | |||
| 4B(can)||11||4||<span style="color: red;">-1</span>||<span style="color: red;">-2</span>|| | |||
|- | |||
| 4[B]||/||28||/||/||"4" needs to be held for 2F for 4B to come out (4+B on the same frame triggers 5B). Needs to be held for 7F for the feint to activate. Counter hit state F1-6. F7-28 recovery. | |||
|- | |||
| GC||7 ||4||KD ||<span style="color: red;">-14</span> ||F1-2 invul. F3-6 head only hurtbox. F7-10 lower body invul. F11-42 recovery. | |||
|- | |||
| Saving Shift||0 || n*||/ ||/||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| Backdash|| / || 21 || / || / ||F4-17 invul on feet (3F startup). F18-21 recovery. 178px distance. | |||
|- | |||
| 2A||5 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || | |||
|- | |||
| 2B||5 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Deals 9 Stun. | |||
|- | |||
| 2C||7/9 || 2+4||<span style="color: red;">-7</span> || <span style="color: red;">-8</span>|| | |||
|- | |||
| 2D||11 || 3||KD || <span style="color: red;">-2</span> ||SC. Knockdown. | |||
|- | |||
| j.A|| ? || ? ||? ||? || | |||
|- | |||
| j.B|| ? || ? ||? ||? ||Can crossup. | |||
|- | |||
| j.C|| ? || ? ||? ||? || | |||
|- | |||
| j.D|| ? || ? ||? ||? ||Can crossup. | |||
|- | |||
| j.E|| ? || ? ||? ||? || | |||
|- | |||
|[4],6A||13||n||<span style="color: red;">-17</span>* ||<span style="color: red;">-10</span>* ||40F charge time. *=point blank. | |||
|- | |||
|[4],6A||13||n||<span style="color: red;">-17</span>* ||<span style="color: red;">-10</span>* ||40F charge time. Flies faster than [4],6A. *=point blank. | |||
|- | |||
|[4],6B||12||n||<span style="color: blue;">+0</span>* ||<span style="color: blue;">+7</span>* ||40F charge time. Low hit. *=point blank. | |||
|- | |||
|[4],6D||12||n||<span style="color: red;">-2</span>* ||<span style="color: blue;">+5</span>* ||40F charge time. Low hit. *=point blank. | |||
|- | |||
|[2],8B||4,3,2||n||KD||<span style="color: red;">-24</span> ||30F charge time. F1 invul on legs. Airborne from F2. F1-17 counter hit state (until maximum height is reached). 17F landing recovery. | |||
|- | |||
|[2],8D||11||4,3,2||KD||<span style="color: red;">-27</span> ||30F charge time. F1-12 invul. F13-25 counter hit state (until maximum height is reached). 12F landing recovery. | |||
|- | |||
|464K||18||6||KD||<span style="color: red;">-17</span>||Hard knockdown. Extra hits trigger only on hit. SC. QS on last hit. | |||
|- | |||
|214B(1)||19||4||KD||<span style="color: blue;">+2</span>||Rekka starter. Airborne from F13. 11F landing recovery. "4" needs to be held for 2F for 214B to come out (4+B on the same frame triggers 5B). | |||
|- | |||
|214D(1)||26||4||KD||<span style="color: blue;">+2</span>||Rekka starter. Airborne from F9. 18F landing recovery. "4" needs to be held for 2F for 214D to come out (4+D on the same frame triggers 5D). | |||
|- | |||
|>j.214K(2)||6/25*||4||KD||<span style="color: red;">-6</span>||Fastest cancel from F2 of 214K active time. 5F landing recovery. *=kara cancel from 214B. | |||
|- | |||
|>j.214K(3)||11/36*||3||KD||<span style="color: red;">-4</span>||Fastest cancel from F2 of 214K(2) active time. 5F landing recovery. *=kara cancel from 214B(1)>214B(2). | |||
|- | |||
|>j.214K(4)||8/44*||4||KD||/||Fastest cancel from F2 of 214K(3) active time. 5F landing recovery. *=kara cancel from 214B(1)>214B(2)>214B(3). Allows juggles (can land and use eg. 5A or [2],8B) | |||
|- | |||
|>>j.236K||7||2||KD||<span style="color: red;">-12</span>*||Can be used after any (j.)214K. 5F landing recovery. *=if used from the first 214B. | |||
|- | |||
|641236A||18||N||KD||<span style="color: red;">-15</span>*||F1-3 invul. F4-20 counter hit state. F21-63 recovery. *=point blank. | |||
|- | |||
|641236[A]||94/6*||N||KD||<span style="color: red;">-15</span>*||F1-3 invul. In counter hit state during charge. *1= max charge / from button release. *2=point blank. Charge version deals same damage as normal version. | |||
|- | |||
|2363214A||12||18||KD||<span style="color: red;">-19</span>||DC. F1-5 invul. F12-29 invul on legs. F6-29 counter hit state. F30-68 recovery. | |||
|- | |||
|2363214C||15||29||KD||<span style="color: red;">-19</span>||DC. F1-6 invul. F15-43 invul on legs. F7-43 counter hit state. F44-83 recovery. | |||
|- | |||
|236236E||2||4+1+1<br>4+1+1<br>4+3+2||KD||<span style="color: red;">-34</span>||DC. F1-5 invul. F6-51 counter hit state. F6-12& 15-28 invul on feet. F35-75 airborne. 15F landing recovery. | |||
|- | |||
|} | |||
==Special Attributes & Bugs== | ==Special Attributes & Bugs== | ||
| Zeile 33: | Zeile 139: | ||
*Guard Cancel: hurtbox on head from F2 (the rest of the body is invul); upper body has a hurtbox during active time | *Guard Cancel: hurtbox on head from F2 (the rest of the body is invul); upper body has a hurtbox during active time | ||
*Front Roll: 3F more invul than normal: invul F1-26, 6F recovery. Goes further than normal (189px instead of 160px). | *Front Roll: 3F more invul than normal: invul F1-26, 6F recovery. Goes further than normal (189px instead of 160px). | ||
*Like all other console exclusive characters, Robert's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5. | |||
*Front Ukemi: F1-4 regular front ukemi hurtbox, F5-13 tall hurtbox (160px instead of 128px), F14-22 invulnerable, F23 recovery | *Front Ukemi: F1-4 regular front ukemi hurtbox, F5-13 tall hurtbox (160px instead of 128px), F14-22 invulnerable, F23 recovery | ||
[[bild:kofxi_robert_front_ukemi.gif]] | [[bild:kofxi_robert_front_ukemi.gif]] | ||
Aktuelle Version vom 1. August 2026, 12:18 Uhr
| Robert Garcia ロバート・ガルシア | |
| |
| Tiers & Ranking | |
| Tier: | ??? |
| Ratio Cost: | N/A |
| Properties | |
| Damage Modifier: | ??? |
| Stun Modifier: | ??? |
| Crouch height (Tier): | ??? |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
| Move | S | A | Hit | Grd | Note |
|---|---|---|---|---|---|
| Throw | 1 | 1 | +62 | / | Hard knockdown. Turns the opponent around (can corner crossup after). |
| 5A(c) | 6 | 4 | +0 | -1 | |
| 5A(f) | 6 | 4 | +2 | +1 | |
| 5B(c) | 8 | 4 | +1 | +0 | Low hit. SC. |
| 5B(f) | 9 | 3 | -3 | -4 | |
| 5C(c) | 9 | 4 | +0 | -1 | |
| 5C(f) | 11 | 4 | -1 | -2 | |
| 5D(c) | 7/15 | 8+3 | +4 | -5* | First hit has SC. *=2nd hit whiffs on block. |
| 5D(f) | 10 | 4 | -4 | -5 | |
| 5E | 19 | 4 | KD | -5 | SC. Kara-cancel from 2nd active frame (F20). Cannot be cancelled into 214K (bug?). Must be blocked on F17 already or it will hit anyway (bug?) |
| 6A | 19 | 4 | +5 | +4 | Overhead. F1-22 counter hit state (until end of active time). Airborne on F7. 8F landing recovery. |
| 6A(can) | 15 | 5 | +1 | +0 | SC. No overhead. F1-19 counter hit state (until end of active time). Airborne on F7. 8F landing recovery. |
| 4A | 14 | 3 | KD | -1 | Launcher. Allows juggles. |
| 4A(can) | 15 | 3 | KD | -1 | Launcher. Allows juggles. |
| 6B | 16 | 3 | -9 | -10 | |
| 6B(can) | 16 | 3 | +0 | -1 | SC |
| 4B | 11 | 3 | -1 | -2 | "4" needs to be held for 2F for 4B to come out (4+B on the same frame triggers 5B). |
| 4B(can) | 11 | 4 | -1 | -2 | |
| 4[B] | / | 28 | / | / | "4" needs to be held for 2F for 4B to come out (4+B on the same frame triggers 5B). Needs to be held for 7F for the feint to activate. Counter hit state F1-6. F7-28 recovery. |
| GC | 7 | 4 | KD | -14 | F1-2 invul. F3-6 head only hurtbox. F7-10 lower body invul. F11-42 recovery. |
| Saving Shift | 0 | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
| Backdash | / | 21 | / | / | F4-17 invul on feet (3F startup). F18-21 recovery. 178px distance. |
| 2A | 5 | 4 | +1 | +0 | |
| 2B | 5 | 4 | +1 | +0 | Deals 9 Stun. |
| 2C | 7/9 | 2+4 | -7 | -8 | |
| 2D | 11 | 3 | KD | -2 | SC. Knockdown. |
| j.A | ? | ? | ? | ? | |
| j.B | ? | ? | ? | ? | Can crossup. |
| j.C | ? | ? | ? | ? | |
| j.D | ? | ? | ? | ? | Can crossup. |
| j.E | ? | ? | ? | ? | |
| [4],6A | 13 | n | -17* | -10* | 40F charge time. *=point blank. |
| [4],6A | 13 | n | -17* | -10* | 40F charge time. Flies faster than [4],6A. *=point blank. |
| [4],6B | 12 | n | +0* | +7* | 40F charge time. Low hit. *=point blank. |
| [4],6D | 12 | n | -2* | +5* | 40F charge time. Low hit. *=point blank. |
| [2],8B | 4,3,2 | n | KD | -24 | 30F charge time. F1 invul on legs. Airborne from F2. F1-17 counter hit state (until maximum height is reached). 17F landing recovery. |
| [2],8D | 11 | 4,3,2 | KD | -27 | 30F charge time. F1-12 invul. F13-25 counter hit state (until maximum height is reached). 12F landing recovery. |
| 464K | 18 | 6 | KD | -17 | Hard knockdown. Extra hits trigger only on hit. SC. QS on last hit. |
| 214B(1) | 19 | 4 | KD | +2 | Rekka starter. Airborne from F13. 11F landing recovery. "4" needs to be held for 2F for 214B to come out (4+B on the same frame triggers 5B). |
| 214D(1) | 26 | 4 | KD | +2 | Rekka starter. Airborne from F9. 18F landing recovery. "4" needs to be held for 2F for 214D to come out (4+D on the same frame triggers 5D). |
| >j.214K(2) | 6/25* | 4 | KD | -6 | Fastest cancel from F2 of 214K active time. 5F landing recovery. *=kara cancel from 214B. |
| >j.214K(3) | 11/36* | 3 | KD | -4 | Fastest cancel from F2 of 214K(2) active time. 5F landing recovery. *=kara cancel from 214B(1)>214B(2). |
| >j.214K(4) | 8/44* | 4 | KD | / | Fastest cancel from F2 of 214K(3) active time. 5F landing recovery. *=kara cancel from 214B(1)>214B(2)>214B(3). Allows juggles (can land and use eg. 5A or [2],8B) |
| >>j.236K | 7 | 2 | KD | -12* | Can be used after any (j.)214K. 5F landing recovery. *=if used from the first 214B. |
| 641236A | 18 | N | KD | -15* | F1-3 invul. F4-20 counter hit state. F21-63 recovery. *=point blank. |
| 641236[A] | 94/6* | N | KD | -15* | F1-3 invul. In counter hit state during charge. *1= max charge / from button release. *2=point blank. Charge version deals same damage as normal version. |
| 2363214A | 12 | 18 | KD | -19 | DC. F1-5 invul. F12-29 invul on legs. F6-29 counter hit state. F30-68 recovery. |
| 2363214C | 15 | 29 | KD | -19 | DC. F1-6 invul. F15-43 invul on legs. F7-43 counter hit state. F44-83 recovery. |
| 236236E | 2 | 4+1+1 4+1+1 4+3+2 |
KD | -34 | DC. F1-5 invul. F6-51 counter hit state. F6-12& 15-28 invul on feet. F35-75 airborne. 15F landing recovery. |
Special Attributes & Bugs
- 5E is unblockable when done meaty. Bug.
- j.E is unblockable when done meaty. Bug.
- Forward walk: has 8F invulnerability (bug): gif
- 2B: causes 10 points of Stun, 5x more than normal: Source: Rock-san
- Guard Cancel: hurtbox on head from F2 (the rest of the body is invul); upper body has a hurtbox during active time
- Front Roll: 3F more invul than normal: invul F1-26, 6F recovery. Goes further than normal (189px instead of 160px).
- Like all other console exclusive characters, Robert's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
- Front Ukemi: F1-4 regular front ukemi hurtbox, F5-13 tall hurtbox (160px instead of 128px), F14-22 invulnerable, F23 recovery
- Sacred Treasures Team: Kyo | Iori | Shingo
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- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber
- Arcade Bosses: Shion | Magaki
- Console Only: EX Kyo | Hotaru | Mai | Robert | Tung
- Console Only Bosses: Mr. Big | Geese













