Robert Garcia(KOFXI): Unterschied zwischen den Versionen

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|L1+circle=[[Datei:KOFXI robert L1C.jpg]]
|L1+circle=[[Datei:KOFXI robert L1C.jpg]]
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==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +62 </span> || / ||Hard knockdown. Turns the opponent around (can corner crossup after).
|-
| 5A(c) ||6||4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||
|-
| 5A(f) ||6||4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
| 5B(c)||8||4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Low hit. SC.
|-
| 5B(f)||9 ||3||<span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||
|-
| 5C(c)||9 ||4||<span style="color: blue;">+0</span> ||<span style="color: red;">-1</span> ||
|-
| 5C(f)||11 ||4||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||
|-
| 5D(c)||7/15 ||8+3||<span style="color: blue;">+4</span> || <span style="color: red;">-5*</span> ||First hit has SC. *=2nd hit whiffs on block.
|-
| 5D(f)||10 ||4||<span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||
|-
| 5E||19||4||KD||<span style="color: red;">-5</span> ||SC. Kara-cancel from 2nd active frame (F20). Cannot be cancelled into 214K (bug?). Must be blocked on F17 already or it will hit anyway (bug?)
|-
| 6A||19||4||<span style="color: blue;">+5</span> ||<span style="color: blue;">+4</span>||Overhead. F1-22 counter hit state (until end of active time). Airborne on F7. 8F landing recovery.
|-
| 6A(can)||15||5||<span style="color: blue;">+1</span> ||<span style="color: blue;">+0</span> ||SC. No overhead. F1-19 counter hit state (until end of active time). Airborne on F7. 8F landing recovery.
|-
| 4A||14||3||KD||<span style="color: red;">-1</span>||Launcher. Allows juggles.
|-
| 4A(can)||15||3||KD||<span style="color: red;">-1</span>||Launcher. Allows juggles.
|-
| 6B||16||3||<span style="color: red;">-9</span>||<span style="color: red;">-10</span>||
|-
| 6B(can)||16||3||<span style="color: blue;">+0</span>||<span style="color: red;">-1</span>||SC
|-
| 4B||11||3||<span style="color: red;">-1</span>||<span style="color: red;">-2</span>||"4" needs to be held for 2F for 4B to come out (4+B on the same frame triggers 5B).
|-
| 4B(can)||11||4||<span style="color: red;">-1</span>||<span style="color: red;">-2</span>||
|-
| 4[B]||/||28||/||/||"4" needs to be held for 2F for 4B to come out (4+B on the same frame triggers 5B). Needs to be held for 7F for the feint to activate. Counter hit state F1-6. F7-28 recovery.
|-
| GC||7 ||4||KD ||<span style="color: red;">-14</span> ||F1-2 invul. F3-6 head only hurtbox. F7-10 lower body invul. F11-42 recovery.
|-
| Saving Shift||0 || n*||/ ||/||Active until landing. 9F/10F recovery (hit/whiff).
|-
| Backdash|| / || 21 || / || / ||F4-17 invul on feet (3F startup). F18-21 recovery. 178px distance.
|-
| 2A||5 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
|-
| 2B||5 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Deals 9 Stun.
|-
| 2C||7/9 || 2+4||<span style="color: red;">-7</span> || <span style="color: red;">-8</span>||
|-
| 2D||11 || 3||KD || <span style="color: red;">-2</span> ||SC. Knockdown.
|-
| j.A|| ? || ? ||? ||? ||
|-
| j.B|| ? || ? ||? ||? ||Can crossup.
|-
| j.C|| ? || ? ||? ||? ||
|-
| j.D|| ? || ? ||? ||? ||Can crossup.
|-
| j.E|| ? || ? ||? ||? ||
|-
|[4],6A||13||n||<span style="color: red;">-17</span>* ||<span style="color: red;">-10</span>* ||40F charge time. *=point blank.
|-
|[4],6A||13||n||<span style="color: red;">-17</span>* ||<span style="color: red;">-10</span>* ||40F charge time. Flies faster than [4],6A. *=point blank.
|-
|[4],6B||12||n||<span style="color: blue;">+0</span>* ||<span style="color: blue;">+7</span>* ||40F charge time. Low hit. *=point blank.
|-
|[4],6D||12||n||<span style="color: red;">-2</span>* ||<span style="color: blue;">+5</span>* ||40F charge time. Low hit. *=point blank.
|-
|[2],8B||4,3,2||n||KD||<span style="color: red;">-24</span> ||30F charge time. F1 invul on legs. Airborne from F2. F1-17 counter hit state (until maximum height is reached). 17F landing recovery.
|-
|[2],8D||11||4,3,2||KD||<span style="color: red;">-27</span> ||30F charge time. F1-12 invul. F13-25 counter hit state (until maximum height is reached). 12F landing recovery.
|-
|464K||18||6||KD||<span style="color: red;">-17</span>||Hard knockdown. Extra hits trigger only on hit. SC. QS on last hit.
|-
|214B(1)||19||4||KD||<span style="color: blue;">+2</span>||Rekka starter. Airborne from F13. 11F landing recovery. "4" needs to be held for 2F for 214B to come out (4+B on the same frame triggers 5B).
|-
|214D(1)||26||4||KD||<span style="color: blue;">+2</span>||Rekka starter. Airborne from F9. 18F landing recovery. "4" needs to be held for 2F for 214D to come out (4+D on the same frame triggers 5D).
|-
|>j.214K(2)||6/25*||4||KD||<span style="color: red;">-6</span>||Fastest cancel from F2 of 214K active time. 5F landing recovery. *=kara cancel from 214B.
|-
|>j.214K(3)||11/36*||3||KD||<span style="color: red;">-4</span>||Fastest cancel from F2 of 214K(2) active time. 5F landing recovery. *=kara cancel from 214B(1)>214B(2).
|-
|>j.214K(4)||8/44*||4||KD||/||Fastest cancel from F2 of 214K(3) active time. 5F landing recovery. *=kara cancel from 214B(1)>214B(2)>214B(3). Allows juggles (can land and use eg. 5A or [2],8B)
|-
|>>j.236K||7||2||KD||<span style="color: red;">-12</span>*||Can be used after any (j.)214K. 5F landing recovery. *=if used from the first 214B.
|-
|641236A||18||N||KD||<span style="color: red;">-15</span>*||F1-3 invul. F4-20 counter hit state. F21-63 recovery. *=point blank.
|-
|641236[A]||94/6*||N||KD||<span style="color: red;">-15</span>*||F1-3 invul. In counter hit state during charge. *1= max charge / from button release. *2=point blank. Charge version deals same damage as normal version.
|-
|2363214A||12||18||KD||<span style="color: red;">-19</span>||DC. F1-5 invul. F12-29 invul on legs. F6-29 counter hit state. F30-68 recovery.
|-
|2363214C||15||29||KD||<span style="color: red;">-19</span>||DC. F1-6 invul. F15-43 invul on legs. F7-43 counter hit state. F44-83 recovery.
|-
|236236E||2||4+1+1<br>4+1+1<br>4+3+2||KD||<span style="color: red;">-34</span>||DC. F1-5 invul. F6-51 counter hit state. F6-12& 15-28 invul on feet. F35-75 airborne. 15F landing recovery.
|-
|}


==Special Attributes & Bugs==
==Special Attributes & Bugs==
*Robert has 8F invulnerability while walking forward (bug): [https://twitter.com/ATG213/status/1045409306684911616 gif]
*5E is unblockable when done meaty. Bug.
*Robert's 2B causes 10 points of Stun, 5x more than normal: [https://twitter.com/rock_zack_ap1/status/1256805064770904065 Source: Rock-san]
*j.E is unblockable when done meaty. Bug.
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
*Forward walk: has 8F invulnerability (bug): [https://twitter.com/ATG213/status/1045409306684911616 gif]
 
*2B: causes 10 points of Stun, 5x more than normal: [https://twitter.com/rock_zack_ap1/status/1256805064770904065 Source: Rock-san]
*Front Ukemi: F1-4 regular front ukemi hurtbox, F5-13 tall hurtbox, F14-22 invulnerable, F23 recovery
*Guard Cancel: hurtbox on head from F2 (the rest of the body is invul); upper body has a hurtbox during active time
*Front Roll: 3F more invul than normal: invul F1-26, 6F recovery. Goes further than normal (189px instead of 160px).
*Like all other console exclusive characters, Robert's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
*Front Ukemi: F1-4 regular front ukemi hurtbox, F5-13 tall hurtbox (160px instead of 128px), F14-22 invulnerable, F23 recovery
[[bild:kofxi_robert_front_ukemi.gif]]
[[bild:kofxi_robert_front_ukemi.gif]]



Aktuelle Version vom 1. August 2026, 12:18 Uhr

Robert Garcia
ロバート・ガルシア
KOFXI robert full.png
Tiers & Ranking
Tier: ???
Ratio Cost: N/A
Properties
Damage Modifier: ???
Stun Modifier: ???
Crouch height (Tier): ???

Colors

KOFXI robert S.jpg KOFXI robert X.jpg KOFXI robert T.jpg KOFXI robert C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI robert R1S.jpg KOFXI robert R1X.jpg KOFXI robert R1T.jpg KOFXI robert R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI robert L1S.jpg KOFXI robert L1X.jpg KOFXI robert L1T.jpg KOFXI robert L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
Throw 1 1 +62 / Hard knockdown. Turns the opponent around (can corner crossup after).
5A(c) 6 4 +0 -1
5A(f) 6 4 +2 +1
5B(c) 8 4 +1 +0 Low hit. SC.
5B(f) 9 3 -3 -4
5C(c) 9 4 +0 -1
5C(f) 11 4 -1 -2
5D(c) 7/15 8+3 +4 -5* First hit has SC. *=2nd hit whiffs on block.
5D(f) 10 4 -4 -5
5E 19 4 KD -5 SC. Kara-cancel from 2nd active frame (F20). Cannot be cancelled into 214K (bug?). Must be blocked on F17 already or it will hit anyway (bug?)
6A 19 4 +5 +4 Overhead. F1-22 counter hit state (until end of active time). Airborne on F7. 8F landing recovery.
6A(can) 15 5 +1 +0 SC. No overhead. F1-19 counter hit state (until end of active time). Airborne on F7. 8F landing recovery.
4A 14 3 KD -1 Launcher. Allows juggles.
4A(can) 15 3 KD -1 Launcher. Allows juggles.
6B 16 3 -9 -10
6B(can) 16 3 +0 -1 SC
4B 11 3 -1 -2 "4" needs to be held for 2F for 4B to come out (4+B on the same frame triggers 5B).
4B(can) 11 4 -1 -2
4[B] / 28 / / "4" needs to be held for 2F for 4B to come out (4+B on the same frame triggers 5B). Needs to be held for 7F for the feint to activate. Counter hit state F1-6. F7-28 recovery.
GC 7 4 KD -14 F1-2 invul. F3-6 head only hurtbox. F7-10 lower body invul. F11-42 recovery.
Saving Shift 0 n* / / Active until landing. 9F/10F recovery (hit/whiff).
Backdash / 21 / / F4-17 invul on feet (3F startup). F18-21 recovery. 178px distance.
2A 5 4 +1 +0
2B 5 4 +1 +0 Deals 9 Stun.
2C 7/9 2+4 -7 -8
2D 11 3 KD -2 SC. Knockdown.
j.A ? ? ? ?
j.B ? ? ? ? Can crossup.
j.C ? ? ? ?
j.D ? ? ? ? Can crossup.
j.E ? ? ? ?
[4],6A 13 n -17* -10* 40F charge time. *=point blank.
[4],6A 13 n -17* -10* 40F charge time. Flies faster than [4],6A. *=point blank.
[4],6B 12 n +0* +7* 40F charge time. Low hit. *=point blank.
[4],6D 12 n -2* +5* 40F charge time. Low hit. *=point blank.
[2],8B 4,3,2 n KD -24 30F charge time. F1 invul on legs. Airborne from F2. F1-17 counter hit state (until maximum height is reached). 17F landing recovery.
[2],8D 11 4,3,2 KD -27 30F charge time. F1-12 invul. F13-25 counter hit state (until maximum height is reached). 12F landing recovery.
464K 18 6 KD -17 Hard knockdown. Extra hits trigger only on hit. SC. QS on last hit.
214B(1) 19 4 KD +2 Rekka starter. Airborne from F13. 11F landing recovery. "4" needs to be held for 2F for 214B to come out (4+B on the same frame triggers 5B).
214D(1) 26 4 KD +2 Rekka starter. Airborne from F9. 18F landing recovery. "4" needs to be held for 2F for 214D to come out (4+D on the same frame triggers 5D).
>j.214K(2) 6/25* 4 KD -6 Fastest cancel from F2 of 214K active time. 5F landing recovery. *=kara cancel from 214B.
>j.214K(3) 11/36* 3 KD -4 Fastest cancel from F2 of 214K(2) active time. 5F landing recovery. *=kara cancel from 214B(1)>214B(2).
>j.214K(4) 8/44* 4 KD / Fastest cancel from F2 of 214K(3) active time. 5F landing recovery. *=kara cancel from 214B(1)>214B(2)>214B(3). Allows juggles (can land and use eg. 5A or [2],8B)
>>j.236K 7 2 KD -12* Can be used after any (j.)214K. 5F landing recovery. *=if used from the first 214B.
641236A 18 N KD -15* F1-3 invul. F4-20 counter hit state. F21-63 recovery. *=point blank.
641236[A] 94/6* N KD -15* F1-3 invul. In counter hit state during charge. *1= max charge / from button release. *2=point blank. Charge version deals same damage as normal version.
2363214A 12 18 KD -19 DC. F1-5 invul. F12-29 invul on legs. F6-29 counter hit state. F30-68 recovery.
2363214C 15 29 KD -19 DC. F1-6 invul. F15-43 invul on legs. F7-43 counter hit state. F44-83 recovery.
236236E 2 4+1+1
4+1+1
4+3+2
KD -34 DC. F1-5 invul. F6-51 counter hit state. F6-12& 15-28 invul on feet. F35-75 airborne. 15F landing recovery.

Special Attributes & Bugs

  • 5E is unblockable when done meaty. Bug.
  • j.E is unblockable when done meaty. Bug.
  • Forward walk: has 8F invulnerability (bug): gif
  • 2B: causes 10 points of Stun, 5x more than normal: Source: Rock-san
  • Guard Cancel: hurtbox on head from F2 (the rest of the body is invul); upper body has a hurtbox during active time
  • Front Roll: 3F more invul than normal: invul F1-26, 6F recovery. Goes further than normal (189px instead of 160px).
  • Like all other console exclusive characters, Robert's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
  • Front Ukemi: F1-4 regular front ukemi hurtbox, F5-13 tall hurtbox (160px instead of 128px), F14-22 invulnerable, F23 recovery

Kofxi robert front ukemi.gif

Navigation


Links

Robert guide in Japanese