Ralf(KOFXI): Unterschied zwischen den Versionen

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Zeile 26: Zeile 26:
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}}
==Frame Data==
==Frame Data==
''Note: thanks to Rock for the Short List Data!''
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Rec!! Hit!! Blk!! Note
! Move !! S!! A!! Rec!! Hit!! Blk!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| 5A(c) || 4 || 5|| 3 || +4|| +3||
| '''Throw''' || 1 || 1 || || <span style="color: blue;"> +26 </span>* || / ||16||0||0||0||0||0|| || || ||*=with ukemi.
|-
|-
| 5A(f)|| 4 || 5|| 3 || +4|| +3||
| 5A(c) || 4 || 5|| 3 ||<span style="color: blue;">+4</span>||<span style="color: blue;">+3</span>||6||8||7||9||7||8|| || || ||
|-
|-
| 5B(c)|| 4 || 5|| 3 || +4|| +3||
| 5A(f)|| 4 || 5|| 3 ||<span style="color: blue;">+4</span>||<span style="color: blue;">+3</span>||7||9||8||10||8||8|| || || ||
|-
|-
| 5B(f)|| 7 || 6|| 3 || +3|| +2||
| 5B(c)|| 4 || 1+4|| 3 ||<span style="color: blue;">+4</span>||<span style="color: blue;">+3</span>||7||9||8||10||8||8|| || || ||
|-
|-
| 5C(c)|| 5 ||4 ||15 || +0|| -1||
| 5B(f)|| 7 || 6|| 3 ||<span style="color: blue;">+3</span>||<span style="color: blue;">+2</span>||7||9||9||11||9||8|| || || ||
|-
|-
| 5C(f)|| 10 || 5|| 16|| -1|| -2||
| 5C(c)|| 5 ||4 ||15 ||<span style="color: blue;">+0</span>||<span style="color: red;">-1</span>||13||17||14||16||13||14|| || || ||
|-
|-
| 5D(c)|| 9 || 4|| 14|| +2|| +1||
| 5C(f)|| 10 || 5|| 16||<span style="color: red;">-1</span>||<span style="color: red;">-2</span>||14||18||15||17||12||14|| || || ||
|-
|-
| 5D(f)|| 13 || 7|| 11|| +2|| +1||
| 5D(c)|| 9 || 4|| 14||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||15||19||15||17||12||14|| || || ||Lower body invul F6-27
|-
|-
| 5E|| 16 || 5|| 13|| KD|| +1||
| 5D(f)|| 13 || 7|| 11|| <span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||16||20||17||19||14||14|| || || ||
|-
|-
| 2A|| 5 || 2|| 6|| +4|| +3||
| 5E|| 16 || 1+4|| 13|| KD||<span style="color: blue;">+1</span>||16||20||12||14||14||16|| || || ||
|-
|-
| 2B|| 5 || 5|| 6|| +1|| +0||
| GC|| 5 || 7|| ?|| KD||<span style="color: red;">-16</span>||5||5||0||0||0||0|| || || ||F1-11 invul.
|-
|-
| 2C|| 8 || 5|| 12|| +3|| +2||
| Saving Shift|| 0 || n*|| 9/10|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2D|| 8 || 4|| 13|| KD|| +2||
| Backdash|| / || 20 || / || / || / || || || || || || || || || ||F5-16 invul on feet. F17-20 recovery. 176px distance.
|-
| 2A|| 5 || 2|| 6||<span style="color: blue;">+4</span>||<span style="color: blue;">+3</span>||6||8||7||8||7||8|| || || ||
|-
| 2B|| 5 || 4||  6||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||6||8||7||8||7||8|| || || ||
|-
| 2C|| 8 || 5|| 12||<span style="color: blue;">+4</span>||<span style="color: blue;">+3</span>||13||17||14||16||13||14|| || || ||
|-
| 2D|| 8 || 4|| 13|| KD||<span style="color: blue;">+1</span>||15||19||15||17||12||14|| || || ||
|-
|small A|| 4 || 8|| ?|| /|| /||6||8||7||8||7||8|| || || ||Same hitbox as j.A
|-
|j.A|| 4 || 12|| ?|| /|| /||7||9||8||10||8||8|| || || ||Same hitbox as small A
|-
|up A|| 7 || 7|| ?|| /|| /||7||9||8||10||8||8|| || || ||
|-
|small B|| 8 || 8|| ?|| /|| /||6||8||7||8||7||8|| || || ||Same hitbox as j.B
|-
|j.B|| 8 || 3|| ?|| /|| /||7||9||8||10||8||8|| || || ||Same hitbox as small B
|-
|up B|| 6 || 8|| ?|| /|| /||7||9||8||10||8||8|| || || ||
|-
|small C|| 7 || 4|| ?|| /|| /||12||15||13||15||12||14|| || || ||Same hitbox as j.C
|-
|j.C|| 10 || 6|| ?|| /|| /||13||17||14||16||13||14|| || || ||Same hitbox as small C
|-
|up C|| 3 || 7|| ?|| /|| /||13||17||14||16||13||14|| || || ||
|-
|small D|| 12 || 4|| ?|| /|| /||14||18||14||16||11||14|| || || ||Same as j.D
|-
|j.D|| 12 || 4|| ?|| /|| /||15||19||15||17||12||14|| || || ||Same as small D
|-
|up D|| 10 || 10|| ?|| /|| /||15||19||15||17||12||14|| || || ||
|-
|small E|| 12 || 5|| ?|| /|| /||13||17||9||11||8||16|| || || ||Same hitbox as j.E
|-
|j.E|| 14 || 5|| ?|| /|| /||14||18||10||12||10||16|| || || ||Same hitbox as small E
|-
|A mash|| 11 || 2+4x3|| ?|| KD||<span style="color: red;">-28</span>||18||24||18||20||18||2/4|| || || ||F1-5 upper body invul.
|-
|C mash|| 10 || 1+4x2|| ?|| KD||<span style="color: red;">-20</span>||24||27||9||11||9||3/15|| || || ||F1-4 upper body invul.
|-
|[4],6A|| 7 || 4+5+3|| ?|| KD||<span style="color: red;">-19</span>||21||24||12||14||12||3/24|| || || ||F1-16 invul on feet. 40F charge time.
|-
|[4],6C|| 9 || 4+5+3+9|| ?|| KD||<span style="color: red;">-22</span>||26||29||16||18||16||3/32|| || || ||F1-19 invul on feet. 60F charge time.
|-
|[2],8A|| 9 || 4+4|| ?|| KD||<span style="color: red;">-25</span>||12||16||10||12||10||6/14|| || || ||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time.
|-
|[2],8C|| 11 || 15+9|| ?|| KD||<span style="color: red;">-25</span>||24||28||20||22||20||6/28|| || || ||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time.
|-
|j.236A|| 19 || X+3|| ?|| KD|| ?||24||28||20||22||20||6/28|| || || ||Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump.
|-
|j.236C|| 22 || X+3|| ?|| KD|| ?||24||28||20||22||20||6/28|| || || ||Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump.
|-
|63214B|| 28 || 14|| ?|| KD||<span style="color: red;">-24</span>*||20||26||16||18||14||3/14|| || || ||F7-23 invul. Hits low. *=Point blank.
|-
|63214D|| 22 || 4+21|| ?|| KD||<span style="color: red;">-13</span>*||26||30||32||34||28||4/28|| || || ||F9-20 invul. Overhead. Can OTG. *=Point blank.
|-
|623P|| 63 || 4|| ?|| KD|| N/A||28||35||7||7||12||6/14|| || || ||Unblockable.
|-
|623P(can)|| 8 || 4|| ?|| KD||<span style="color: red;">-9</span>||23||23||5||5||12||3/7|| || || ||Not unblockable.
|-
|41236B|| 1 || 1|| ?|| KD|| N/A||22||0||0||0||0||3/14|| || || ||F1-13 CH-state. Command grab.
|-
|41236D|| 12 || 1|| ?|| KD|| N/A||22||0||0||0||0||3/14|| || || ||F1-11 Guard Point. Command grab.
|-
|2363214A|| 12 || 19|| ?|| KD||<span style="color: red;">-19</span>||37||40||0||0||0||0|| || || ||F1-11 invul. F12-28 invul on feet.
|-
|2363214C|| 13 || 19|| ?|| KD||<span style="color: red;">-30</span>||37||40||0||0||0||0|| || || ||F1-12 invul. F13-29 invul on feet.
|-
|2141236K|| 13 || ?|| 15|| KD||<span style="color: red;">-43</span>||35||35||0||0||0||0|| || || ||F1-6 invul. F7-24 lower body invul. F25-39 recovery.
|-
|236236E|| 55 || 4|| ?|| KD|| N/A||65||120||0||0||0||0|| || || ||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
|-
|236236E(DC)|| 8 || 4|| ?|| KD||<span style="color: red;">-16</span>||45||46||0||0||0||0|| || || ||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|-
|-
|}
|}
Zeile 66: Zeile 140:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 73: Zeile 147:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5A(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5A(c).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 81: Zeile 155:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5A(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5A(f).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 89: Zeile 163:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5B(c)_1.png]][[bild:kofxi_ralf_5B(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5B(c)_1.png]][[bild:kofxi_ralf_5B(c)_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |1+4?
| style="background-color:#F9F9F9;" |1+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |Old data erroneously lists 5F.
| style="background-color:#F9F9F9;" |Old japanese data erroneously lists 5F startup.
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5B(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5B(f).png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 105: Zeile 179:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5C(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5C(c).png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 113: Zeile 187:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5C(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5C(f).png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(c).png]][[bild:kofxi_ralf_5D(c)_gif.gif]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Lower body invul F6-27
|-
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(f).png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |7?
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 137: Zeile 211:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5E_1.png]][[bild:kofxi_ralf_5E_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5E_1.png]][[bild:kofxi_ralf_5E_2.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |1+4?
| style="background-color:#F9F9F9;" |1+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_GC.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-16</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 150: Zeile 240:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 157: Zeile 247:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2A.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 165: Zeile 255:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2B.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 173: Zeile 263:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 181: Zeile 271:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2D.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 189: Zeile 279:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jumping Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
Zeile 229: Zeile 319:
| style="background-color:#F9F9F9;" |[[Bild:kofxi_ralf_jump_up_B.png]]
| style="background-color:#F9F9F9;" |[[Bild:kofxi_ralf_jump_up_B.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 254: Zeile 344:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as jump D
| style="background-color:#F9F9F9;" |Same as jump D
|-
|-
| style="background-color:#F9F9F9;" |'''j.D'''
| style="background-color:#F9F9F9;" |'''j.D'''
Zeile 260: Zeile 350:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as Smalljump D
| style="background-color:#F9F9F9;" |Same as Smalljump D
|-
|-
| style="background-color:#F9F9F9;" |'''jump up D'''
| style="background-color:#F9F9F9;" |'''jump up D'''
Zeile 272: Zeile 362:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |All j.E Same Hitbox
| style="background-color:#F9F9F9;" |Same hitbox as j.E
|-
|-
| style="background-color:#F9F9F9;" |'''j.E'''
| style="background-color:#F9F9F9;" |'''j.E'''
Zeile 278: Zeile 368:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |All j.E Same Hitbox
| style="background-color:#F9F9F9;" |Same hibox as smalljump E
|-
|-
|}
|}
Zeile 288: Zeile 378:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 295: Zeile 386:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |2+4x3
| style="background-color:#F9F9F9;" |2+4x3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-28</span>
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer.
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer.
|-
|-
Zeile 302: Zeile 394:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |1+4x2
| style="background-color:#F9F9F9;" |1+4x2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-20</span>
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
|-
|-
Zeile 309: Zeile 402:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+5+3
| style="background-color:#F9F9F9;" |4+5+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-16 invul on feet.
| style="background-color:#F9F9F9;" |<span style="color: red;">-19</span>
| style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6C'''
| style="background-color:#F9F9F9;" |'''[4],6C'''
Zeile 316: Zeile 410:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4+5+3+9
| style="background-color:#F9F9F9;" |4+5+3+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-19 invul on feet.
| style="background-color:#F9F9F9;" |<span style="color: red;">-22</span>
| style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[2],8A'''
| style="background-color:#F9F9F9;" |'''[2],8A'''
Zeile 323: Zeile 418:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-4 unverwundbar.  
| style="background-color:#F9F9F9;" |<span style="color: red;">-25</span>
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[2],8C'''
| style="background-color:#F9F9F9;" |'''[2],8C'''
Zeile 330: Zeile 426:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |15+9
| style="background-color:#F9F9F9;" |15+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-4 invul.
| style="background-color:#F9F9F9;" |<span style="color: red;">-25</span>
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236A'''
| style="background-color:#F9F9F9;" |'''j.236A'''
Zeile 337: Zeile 434:
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |OTG. Overhead. More narrow angle as j.236C. X = 0-5F (depending on height)
| style="background-color:#F9F9F9;" |OTG. Overhead. Juggle anywhere. Steeper angle as j.236C. X = 0-5F (depending on height). Earliest possible timing = F8/5 of small/regular jump.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236C'''
| style="background-color:#F9F9F9;" |'''j.236C'''
Zeile 344: Zeile 442:
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |OTG. Overhead. Flatter angle as j.236A. X = 0-5F (depending on height)
| style="background-color:#F9F9F9;" |OTG. Overhead. Juggle anywhere. Flatter angle as j.236A. X = 0-5F (depending on height). Earliest possible timing = F8/5 of small/regular jump.
|-
|-
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |'''63214B'''
Zeile 351: Zeile 450:
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low.
| style="background-color:#F9F9F9;" |<span style="color: red;">-24</span>*
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
Zeile 358: Zeile 458:
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |4+21
| style="background-color:#F9F9F9;" |4+21
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F9-20 invul.
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>*
| style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
|-
|-
| style="background-color:#F9F9F9;" |'''623P'''
| style="background-color:#F9F9F9;" |'''623P'''
Zeile 365: Zeile 466:
| style="background-color:#F9F9F9;" |63
| style="background-color:#F9F9F9;" |63
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Unblockable.
| style="background-color:#F9F9F9;" |Unblockable.
|-
|-
Zeile 372: Zeile 474:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-9</span>
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P.
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P.
|-
|-
Zeile 380: Zeile 483:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-13 Counterhit-State.
| style="background-color:#F9F9F9;" |F1-13 Counterhit-State.
|-
|-
Zeile 387: Zeile 491:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F2-11 Guard Point.
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-11 Guard Point.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214A'''
| style="background-color:#F9F9F9;" |'''2363214A'''
Zeile 394: Zeile 499:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-19</span>
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
|-
|-
Zeile 401: Zeile 507:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-30</span>
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
|-
|-
Zeile 408: Zeile 515:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |From F1 until hit invul on legs.
| style="background-color:#F9F9F9;" |<span style="color: red;">-43</span>
| style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
Zeile 415: Zeile 523:
| style="background-color:#F9F9F9;" |55
| style="background-color:#F9F9F9;" |55
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere.
| style="background-color:#F9F9F9;" |F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
|-
| style="background-color:#F9F9F9;" |'''236236E(DC)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_236236E(DC).png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-16</span>
| style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|-
|-
|}
|}
Zeile 425: Zeile 542:


== Combos ==
== Combos ==
*2C > hit confirm > 623P
*2C > hit confirm > 623P, OTG j.236P
 
*5C > 41236K or 623P, OTG j.236P
 
*5E (counter hit) > 623P, OTG j.236P
 
*Meaty 5D(c), hit confirm 41236K
 
*2B, link 41236K
 
*2363214P>5E kara [2],8A (OTG descale): from [https://youtu.be/LjyDP-adJCA?t=4574 Rock]


*5C > 41236K or 623P
*Corner 63214D, 2C>[2],8P: example by [https://youtu.be/URR3TwYnccM?t=20515 Nori]


*5E (counter hit) > 623P
*Corner 63214D, link [4],6P > cancel 3rd hit on whiff into LDM: as seen by Nori


===Shift Combos===
===Shift Combos===
*Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) [https://www.twitch.tv/videos/276188676 Quelle kohatsu, ~48m]
*Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) from [https://www.twitch.tv/videos/276188676 kohatsu, ~48m]
 


== Okizeme ==
== Okizeme ==
Zeile 443: Zeile 569:
=== Vs Clark ===
=== Vs Clark ===
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:<br>
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:<br>
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.<br>
''"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.<br>
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.<br>
''In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.<br>
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.<br>
''Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.<br>
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."<br>
''The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."
 
===Vs Kula===
Hard matchup.<br>
:Cancel 623P is punishable on block by Kula's 623C, so make sure to always hit confirm it.
:Using and hit confirming 2C appears to be key, just like using 5E & 5C(f) on max range.
:For reference, a very long set of Nori vs Sea Color can be found [https://www.youtube.com/watch?v=URR3TwYnccM here]


=== Vs Gato===
=== Vs Gato===
Very hard matchup.<br>
Hard matchup.<br>
Smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.
:A high smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.
 
=== Vs Silber===
As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at [https://youtu.be/ClYBo-ilBAg?t=1692 g-stage] by Rock.
 
=== vs Kim ===
5C(c) beats kim upkick super, as done by [https://youtu.be/V4cxWSTYVxI?t=1265 shishio], needs confirmation whether this needs an input before the freeze or during.
 
== Videos ==
[https://youtu.be/KO0CeXAKR5U?t=30901 Longer casual set between Nori & Yanjirou]<br>
[https://www.youtube.com/watch?v=UTxtg1ldhIo Shishoh playing Ralf vs Kyuntakuya]
 
{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 2. August 2026, 15:08 Uhr

Ralf Jones
ラルフ・ジョーンズ
KOFXI ralf full.png
Tiers & Ranking
Tier: A
Ratio Cost: 5 Points
Properties
Damage Modifier: 0.97
Stun Modifier: 0.98
Crouch height (Tier): C

Colors

KOFXI ralf S.png KOFXI ralf X.png KOFXI ralf T.png KOFXI ralf C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ralf R1S.png KOFXI ralf R1X.png KOFXI ralf R1T.png KOFXI ralf R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ralf L1S.png KOFXI ralf L1X.png KOFXI ralf L1T.png KOFXI ralf L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.

Short List
Move S A Rec Hit Blk Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw 1 1 +26 * / 16 0 0 0 0 0 *=with ukemi.
5A(c) 4 5 3 +4 +3 6 8 7 9 7 8
5A(f) 4 5 3 +4 +3 7 9 8 10 8 8
5B(c) 4 1+4 3 +4 +3 7 9 8 10 8 8
5B(f) 7 6 3 +3 +2 7 9 9 11 9 8
5C(c) 5 4 15 +0 -1 13 17 14 16 13 14
5C(f) 10 5 16 -1 -2 14 18 15 17 12 14
5D(c) 9 4 14 +2 +1 15 19 15 17 12 14 Lower body invul F6-27
5D(f) 13 7 11 +2 +1 16 20 17 19 14 14
5E 16 1+4 13 KD +1 16 20 12 14 14 16
GC 5 7 ? KD -16 5 5 0 0 0 0 F1-11 invul.
Saving Shift 0 n* 9/10 / / Active until landing. 9F/10F recovery (hit/whiff).
Backdash / 20 / / / F5-16 invul on feet. F17-20 recovery. 176px distance.
2A 5 2 6 +4 +3 6 8 7 8 7 8
2B 5 4 6 +2 +1 6 8 7 8 7 8
2C 8 5 12 +4 +3 13 17 14 16 13 14
2D 8 4 13 KD +1 15 19 15 17 12 14
small A 4 8 ? / / 6 8 7 8 7 8 Same hitbox as j.A
j.A 4 12 ? / / 7 9 8 10 8 8 Same hitbox as small A
up A 7 7 ? / / 7 9 8 10 8 8
small B 8 8 ? / / 6 8 7 8 7 8 Same hitbox as j.B
j.B 8 3 ? / / 7 9 8 10 8 8 Same hitbox as small B
up B 6 8 ? / / 7 9 8 10 8 8
small C 7 4 ? / / 12 15 13 15 12 14 Same hitbox as j.C
j.C 10 6 ? / / 13 17 14 16 13 14 Same hitbox as small C
up C 3 7 ? / / 13 17 14 16 13 14
small D 12 4 ? / / 14 18 14 16 11 14 Same as j.D
j.D 12 4 ? / / 15 19 15 17 12 14 Same as small D
up D 10 10 ? / / 15 19 15 17 12 14
small E 12 5 ? / / 13 17 9 11 8 16 Same hitbox as j.E
j.E 14 5 ? / / 14 18 10 12 10 16 Same hitbox as small E
A mash 11 2+4x3 ? KD -28 18 24 18 20 18 2/4 F1-5 upper body invul.
C mash 10 1+4x2 ? KD -20 24 27 9 11 9 3/15 F1-4 upper body invul.
[4],6A 7 4+5+3 ? KD -19 21 24 12 14 12 3/24 F1-16 invul on feet. 40F charge time.
[4],6C 9 4+5+3+9 ? KD -22 26 29 16 18 16 3/32 F1-19 invul on feet. 60F charge time.
[2],8A 9 4+4 ? KD -25 12 16 10 12 10 6/14 F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time.
[2],8C 11 15+9 ? KD -25 24 28 20 22 20 6/28 F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time.
j.236A 19 X+3 ? KD ? 24 28 20 22 20 6/28 Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump.
j.236C 22 X+3 ? KD ? 24 28 20 22 20 6/28 Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump.
63214B 28 14 ? KD -24* 20 26 16 18 14 3/14 F7-23 invul. Hits low. *=Point blank.
63214D 22 4+21 ? KD -13* 26 30 32 34 28 4/28 F9-20 invul. Overhead. Can OTG. *=Point blank.
623P 63 4 ? KD N/A 28 35 7 7 12 6/14 Unblockable.
623P(can) 8 4 ? KD -9 23 23 5 5 12 3/7 Not unblockable.
41236B 1 1 ? KD N/A 22 0 0 0 0 3/14 F1-13 CH-state. Command grab.
41236D 12 1 ? KD N/A 22 0 0 0 0 3/14 F1-11 Guard Point. Command grab.
2363214A 12 19 ? KD -19 37 40 0 0 0 0 F1-11 invul. F12-28 invul on feet.
2363214C 13 19 ? KD -30 37 40 0 0 0 0 F1-12 invul. F13-29 invul on feet.
2141236K 13 ? 15 KD -43 35 35 0 0 0 0 F1-6 invul. F7-24 lower body invul. F25-39 recovery.
236236E 55 4 ? KD N/A 65 120 0 0 0 0 F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
236236E(DC) 8 4 ? KD -16 45 46 0 0 0 0 Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ralf 5A(c).png 4 5 +4 +3
5A(f) Kofxi ralf 5A(f).png 4 5 +4 +3
5B(c) Kofxi ralf 5B(c) 1.pngKofxi ralf 5B(c) 2.png 4 1+4 +4 +3 Old japanese data erroneously lists 5F startup.
5B(f) Kofxi ralf 5B(f).png 7 6 +4 +3
5C(c) Kofxi ralf 5C(c).png 5 4 +0 -1
5C(f) Kofxi ralf 5C(f).png 10 5 -1 -2
5D(c) Kofxi ralf 5D(c).pngKofxi ralf 5D(c) gif.gif 9 4 +2 +1 Lower body invul F6-27
5D(f) Kofxi ralf 5D(f).png 13 7 +2 +1
5E Kofxi ralf 5E 1.pngKofxi ralf 5E 2.png 16 1+4 KD +1
GC Kofxi ralf GC.png 5 7 KD -16
Saving Shift Kofxi ralf saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi ralf 2A.png 5 2 +4 +3
2B Kofxi ralf 2B.png 5 4 +2 +1
2C Kofxi ralf 2C.png 8 5 +4 +3
2D Kofxi ralf 2D.png 8 4 KD +1
Jumping Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi ralf smalljump A.png 4 8 Same Hitbox as jump A
j.A Kofxi ralf j.A.png 4 12 Same Hitbox as Smalljump A
jump up A Kofxi ralf jump up A.png 7 7
smalljump B Kofxi ralf smalljump B.png 8 8 Same Hitbox as jump B
j.B Kofxi ralf j.B.png 8 3 Same Hitbox as Smalljump B
jump up B Kofxi ralf jump up B.png 6 8
smalljump C Kofxi ralf smalljump C.png 7 4 Same Hitbox as jump C
j.C Kofxi ralf j.C.png 10 6 Same Hitbox as Smalljump C
jump up C Kofxi ralf jump up C.png 3 7 extremely fast
smalljump D Kofxi ralf smalljump D.png 12 4 Same as jump D
j.D Kofxi ralf j.D.png 12 4 Same as Smalljump D
jump up D Kofxi ralf jump up D.png 10 10
smalljump E Kofxi ralf smalljump E.png 12 5 Same hitbox as j.E
j.E Kofxi ralf j.E.png 14 5 Same hibox as smalljump E
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
A Mash Kofxi ralf A mash.gif 11 2+4x3 KD -28 F1-5 upper body invul. Same hitboxes as mash C, but active longer.
C Mash Kofxi ralf C mash1.gif 10 1+4x2 KD -20 F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
[4],6A Kofxi ralf 46A.gif 7 4+5+3 KD -19 F1-16 invul on feet. 40F charge time.
[4],6C Kofxi ralf C mash.gif 9 4+5+3+9 KD -22 F1-19 invul on feet. 60F charge time.
[2],8A Kofxi ralf 28A.gif 9 4+4 KD -25 F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
[2],8C Kofxi ralf 28C.gif 11 15+9 KD -25 F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
j.236A Kofxi ralf j236A.gif 19 X+3 KD ? OTG. Overhead. Juggle anywhere. Steeper angle as j.236C. X = 0-5F (depending on height). Earliest possible timing = F8/5 of small/regular jump.
j.236C Kofxi ralf j236C.gif 22 X+3 KD ? OTG. Overhead. Juggle anywhere. Flatter angle as j.236A. X = 0-5F (depending on height). Earliest possible timing = F8/5 of small/regular jump.
63214B Kofxi ralf 63214B.gif 28 14 KD -24* F7-23 invul. Hits low. *=Point Blank
63214D Kofxi ralf 63214D.gif 22 4+21 KD -13* F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
623P Kofxi ralf 623P.png 63 4 KD N/A Unblockable.
623P(cancel) Kofxi ralf 623P(cancel).png 8 4 KD -9 Not unblockable, but faster. Same hitbox as 623P.
41236B Kofxi ralf 41236B.png 1 1 KD N/A F1-13 Counterhit-State.
41236D Kofxi ralf 41236D.gif 12 1 KD N/A F1-11 Guard Point.
2363214A Kofxi ralf 2363214A.gif 12 4+4+1+2+2+2+4 KD -19 F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
2363214C Kofxi ralf 2363214C.gif 13 4+4+1+2+2+2+4 KD -30 F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
2141236K Kofxi ralf 2141236K.gif 13 ? KD -43 F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
236236E Kofxi ralf 236236E hit.gif 55 4 KD N/A F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
236236E(DC) Kofxi ralf 236236E(DC).png 8 4 KD -16 Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)

Combos

  • 2C > hit confirm > 623P, OTG j.236P
  • 5C > 41236K or 623P, OTG j.236P
  • 5E (counter hit) > 623P, OTG j.236P
  • Meaty 5D(c), hit confirm 41236K
  • 2B, link 41236K
  • 2363214P>5E kara [2],8A (OTG descale): from Rock
  • Corner 63214D, 2C>[2],8P: example by Nori
  • Corner 63214D, link [4],6P > cancel 3rd hit on whiff into LDM: as seen by Nori

Shift Combos

  • Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) from kohatsu, ~48m

Okizeme

DOWN! Okizeme

  • 5B(f) crossup setup on incoming, 2P-Corner only, Source

Matchups

Vs Clark

Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."

Vs Kula

Hard matchup.

Cancel 623P is punishable on block by Kula's 623C, so make sure to always hit confirm it.
Using and hit confirming 2C appears to be key, just like using 5E & 5C(f) on max range.
For reference, a very long set of Nori vs Sea Color can be found here

Vs Gato

Hard matchup.

A high smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.

Vs Silber

As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at g-stage by Rock.

vs Kim

5C(c) beats kim upkick super, as done by shishio, needs confirmation whether this needs an input before the freeze or during.

Videos

Longer casual set between Nori & Yanjirou
Shishoh playing Ralf vs Kyuntakuya

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