Duck King(KOFXI): Unterschied zwischen den Versionen
(Frame data update (automated)) |
|||
| (75 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 16: | Zeile 16: | ||
'''Neutral'''<br> | '''Neutral'''<br> | ||
:On range, try to approach with smalljump or normal jump D, or use | :On range, try to approach with smalljump or normal jump D, or use Duck Feint (dashing 3C), which is completely invulnerable, except to throws. | ||
:j.B is fast and has a strong air-to-air hitbox, making it a useful tool to approach against opponents who you expect to jump or smalljump at you. | |||
:To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air. | :To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air. | ||
| Zeile 23: | Zeile 24: | ||
:The 2A>5B chain gives ~+0 on guard, but since Duck's 2A is so fast, the chain can be repeated right after again. | :The 2A>5B chain gives ~+0 on guard, but since Duck's 2A is so fast, the chain can be repeated right after again. | ||
:3B can be used at the very end of blockstrings, once Duck has pushed himself away enough for the opponent to act again. Even then 3B is unsafe, so use it sparingly. | :3B can be used at the very end of blockstrings, once Duck has pushed himself away enough for the opponent to act again. Even then 3B is unsafe, so use it sparingly. | ||
:The bnb combo of choice from 2A is 2A>5B>6C> then 214B or Beat Rush (632146P). | :instant (small-)j.A can be used to stop opponents from jumping out as you end a blockstring, since it is nicely angled downwards and very fast. | ||
:The bnb combo of choice from 2A is 2A>5B>6C> then 214B or Beat Rush (632146P) or Quick Shift. | |||
:On 2P-side only, make sure to use 236C on block, it gives at least +1 and guarantees an uninterrupted 2A, unless the opponent reversals. | :On 2P-side only, make sure to use 236C on block, it gives at least +1 and guarantees an uninterrupted 2A, unless the opponent reversals. | ||
:Duck's Break Spiral command throw has a difficult input (12369,2+K), but is useful in opening up the opponent. Use it from an empty small jump, or with a delay after blocked 2A>5B chain, or after short sliding (eg 2A>3C,grab) | :Duck's Break Spiral command throw has a difficult input (12369,2+K), but is useful in opening up the opponent. Use it from an empty small jump, or with a delay after blocked 2A>5B chain, or after short sliding (eg 2A>3C,grab) | ||
| Zeile 33: | Zeile 35: | ||
:3B can be used as anti air as it low profiles. | :3B can be used as anti air as it low profiles. | ||
:Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided. | :Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided. | ||
:If all else fails, remember, P-chan is there to cheer you on[[P-Chan(KOFXI)|.]] | |||
== Colors == | == Colors == | ||
{{KOF XI Colors | {{KOF XI Colors | ||
|square=[[Datei:KOFXI duck S. | |square=[[Datei:KOFXI duck S.png]] | ||
|cross=[[Datei:KOFXI duck X. | |cross=[[Datei:KOFXI duck X.png]] | ||
|triangle=[[Datei:KOFXI duck T. | |triangle=[[Datei:KOFXI duck T.png]] | ||
|circle=[[Datei:KOFXI duck C. | |circle=[[Datei:KOFXI duck C.png]] | ||
|R1+square=[[Datei:KOFXI duck R1S. | |R1+square=[[Datei:KOFXI duck R1S.png]] | ||
|R1+cross=[[Datei:KOFXI duck R1X. | |R1+cross=[[Datei:KOFXI duck R1X.png]] | ||
|R1+triangle=[[Datei:KOFXI duck R1T. | |R1+triangle=[[Datei:KOFXI duck R1T.png]] | ||
|R1+circle=[[Datei:KOFXI duck R1C. | |R1+circle=[[Datei:KOFXI duck R1C.png]] | ||
|L1+square=[[Datei:KOFXI duck L1S. | |L1+square=[[Datei:KOFXI duck L1S.png]] | ||
|L1+cross=[[Datei:KOFXI duck L1X. | |L1+cross=[[Datei:KOFXI duck L1X.png]] | ||
|L1+triangle=[[Datei:KOFXI duck L1T. | |L1+triangle=[[Datei:KOFXI duck L1T.png]] | ||
|L1+circle=[[Datei:KOFXI duck L1C. | |L1+circle=[[Datei:KOFXI duck L1C.png]] | ||
}} | }} | ||
==Frame Data== | ==Frame Data== | ||
''Note: | ''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | |||
|- | |||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +43 </span> || / ||16||0||0||0||0||0|| || || ||Hard knockdown. | |||
|- | |||
| 5A(c) || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || || | |||
|- | |||
| 5A(f) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || || | |||
|- | |||
| 5B(c) || 5 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||4||5||6||7||5||6|| || || ||Low Hit | |||
|- | |||
| 5B(f) || 7 || 28|| <span style="white-space: nowrap;"><span style="color: red;">-23</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-24</span>/<span style="color: blue;">+0</span>*</span> ||7||8||9||10||7||8|| || || ||Can be cancelled into j.22 or j.214P. *=close/max range. | |||
|- | |||
| 5C(c) || 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||12||15||14||15||11||12|| || || || | |||
|- | |||
| 5C(f) || 14 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||13||16||15||16||12||14|| || || ||Whiffs against crouching opponents. | |||
|- | |||
| 5D(c) || 6 || 3+2|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||12||14||14||16||10||12|| || || ||Both hits have cancel. | |||
|- | |||
| 5D(f) || 12 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||14||17||15||16||12||14|| || || ||F3-8 Invul on feet. | |||
|- | |||
| 5E || 17 || 5|| KD|| <span style="color: blue;">+0</span> ||14||17||12||13||14||16|| || || || | |||
|- | |||
| GC || 7 || 3|| KD|| <span style="color: red;">-13</span> ||5||5||0||0||0||0|| || || ||F1-9 invul. | |||
|- | |||
| 6A || 23 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||12||15||8||10||13||14|| || || ||Overhead, Kara-Cancel into Super works | |||
|- | |||
| Saving Shift || 0 || n*|| /|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| Backdash|| / || 22 || / || / || || || || || || || || || ||F5-18 invul on feet. F19-22 recovery. 160px distance. | |||
|- | |||
| 2A || 4 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||4||5||6||7||5||6|| || || || | |||
|- | |||
| 2B || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || || | |||
|- | |||
| 2C || 9 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||12||15||14||15||11||12|| || || || | |||
|- | |||
| 2D || 8/17* || 3+3|| KD|| <span style="color: red;">-1</span> ||14||16||14||16||10||12|| || || ||First hit has cancel. *=2nd hit | |||
|- | |||
| 3B || 7 || 15|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-11</span>/<span style="color: blue;">+1</span>*</span> ||12||15||8||10||13||14|| || || ||*close/max range | |||
|- | |||
| OTG 2C || 5 || 30||<span style="color: blue;">+</span>*|| <span style="color: blue;">+</span>* ||8||10||6||8||0||8|| || || ||OTG hit. Can also hit normally if delayed. *=enough advantage to link an attack if done meaty. | |||
|- | |||
|dash 3C || / || 27|| /|| / ||0||0||0||0||0||0|| || || ||Fully invulnerable, but can be thrown. | |||
|- | |||
| 5B(chain) || 5 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||7||8||9||10||7||8|| || || || | |||
|- | |||
| 2B(chain) || 5 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||4||5||6||7||5||6|| || || || | |||
|- | |||
| 5C(chain) || 9 || 3|| KD|| <span style="color: blue;">+0</span> ||13||16||15||16||12||14|| || || ||Launch (no juggle possible) | |||
|- | |||
| 6C(chain) || 10 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-9</span> ||12||15||14||15||11||12|| || || || | |||
|- | |||
| 3D(chain) || 7 || 4|| KD|| <span style="color: red;">-12</span> ||14||17||15||16||12||14|| || || ||Launch (juggle possible) | |||
|- | |||
| 2D(chain) || 8 || 3|| KD|| <span style="color: red;">-17</span> ||7||8||7||8||5||6|| || || || | |||
|- | |||
| 2A>3C || / || 17|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||0||0||0||0||0||0|| || || ||F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | |||
|- | |||
| 2D(1)>3C || / || 27|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> ||0||0||0||0||0||0|| || || ||27F invul (not against throws). Identical to dashing 3C. | |||
|- | |||
| j.A || 5 || 8|| /|| / ||7||8||9||10||7||8|| || || ||Special Cancel. | |||
|- | |||
| small A || 5 || 8|| /|| / ||6||7||8||9||6||8|| || || || | |||
|- | |||
| j.B || 7 || 8|| /|| / ||7||8||9||10||7||8|| || || || | |||
|- | |||
| small B || 7 || 8|| /|| / ||6||7||8||9||6||8|| || || || | |||
|- | |||
| small C || 8 || 5|| /|| / ||11||13||13||14||10||12|| || || ||Special cancel. Same hitbox as jump back C. | |||
|- | |||
| back C || 11 || 5|| /|| / ||13||16||15||16||12||14|| || || ||No special cancel. Same hitbox as smalljump C. | |||
|- | |||
| up C || 11 || 5|| /|| / ||12||15||14||15||11||12|| || || ||Special cancel. Unique animation. | |||
|- | |||
| fwd C || 11 || 5|| /|| / ||12||15||14||15||11||12|| || || ||Special cancel. | |||
|- | |||
| small D || 7 || 6|| /|| / ||11||13||13||14||10||12|| || || ||Same hitbox as jump back D. | |||
|- | |||
| back D || 7 || 6|| /|| / ||13||16||14||15||11||14|| || || ||Same hitbox as smalljump D. | |||
|- | |||
| up D || 8 || 5|| /|| / ||12||15||14||15||11||12|| || || ||Unique animation. | |||
|- | |||
| fwd D || 7 || 6|| /|| / ||12||15||14||15||11||12|| || || || | |||
|- | |||
| j.E || 13 || 5|| /|| / ||12||15||10||11||12||14|| || || || | |||
|- | |||
| small E || 13 || 5|| /|| / ||11||13||9||10||11||14|| || || || | |||
|- | |||
| j.22 || 7* || 14*|| /|| / ||0||0||0||0||0||0|| || || ||F1-18 counterhit-state. *Duck stops mid-air F7-F19. Earliest possible timing = F8 of jump. | |||
|- | |||
| j.22>6 || 19* || /|| /|| / ||0||0||0||0||0||0|| || || ||Changes fall direction. *=forward momentum starts on F19 during j.22. | |||
|- | |||
| Air Throw || 1 || 1|| KD|| / ||10||10||0||0||0||0|| || || ||Done with C/D + any direction except 8. Earliest possible timing = F8 of jump. | |||
|- | |||
| 236A || 12 || 14|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||12||15||10||12||12||10/6|| || || || | |||
|- | |||
| 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="white-space: nowrap;"><span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*</span>||14||16||16||18||16||10/8|| || || ||*2=2P Duck has more guard advantage than 1P Duck with this attack | |||
|- | |||
| 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>||7||8||4||6||6||4/2|| || || || | |||
|- | |||
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*</span>||12||13||12||13||16||8/8|| || || ||Narrow angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump. | |||
|- | |||
| j.214C || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*</span>||14||15||15||16||20||8/10|| || || ||Flat angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump. | |||
|- | |||
| 214B || 9 || 13|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-13</span>/<span style="color: red;">-3</span>*</span>||12||15||12||12||13||6/10|| || || ||Can be cancelled into j.22. *=Close/max range. | |||
|- | |||
| 214D || 9 || 3+20|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-12</span>/<span style="color: blue;">+6</span>*</span>||17||18||14||15||15||6/14|| || || ||First hit hits low. Can be cancelled into j.22. *=Close/max range. | |||
|- | |||
| 623B || 11 || 2+2|| KD|| <span style="color: red;">-28</span>||18||20||10||11||2||6/12|| || || ||F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents. | |||
|- | |||
| 623D || 9 || 23|| KD|| <span style="color: red;">-</span>||21||23||14||15||14||6/4|| || || ||First hit hits low. F1-15 Low profile. | |||
|- | |||
| 632146P || 5 || 24|| <span style="color: red;">-24</span>|| <span style="color: red;">-25</span>||36||39||0||0||0||0|| || || ||"Deadly Rave" starter (Chain combo). | |||
|- | |||
| 4123692K || 1 || 2|| KD|| /||40||40||0||0||0||0|| || || ||Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff. | |||
|- | |||
| 22C+D+E || 2 || 3*4|| KD|| <span style="color: red;">-</span>||5||5||0||0||0||0|| || || ||Install Super. F1-6 invul. | |||
|- | |||
| dd236236P || 6 || 32|| <span style="color: red;">-44</span>|| <span style="color: red;">-53</span>||32||37||0||0||0||0|| || || ||Duck Dance Followup. Airborne from F2. | |||
|- | |||
| dd j.214214P || 6 || n*|| <span style="color: red;">-51</span>|| <span style="color: red;">-52</span>||34||36||0||0||0||0|| || || ||Duck Dance Followup. Can crossup. *=active until landing. Earliest possible timing = F3 of jump. | |||
|- | |||
| dd214214K || 4 || 25|| KD|| <span style="color: red;">-</span>||39||41||0||0||0||0|| || || ||Duck Dance Followup. First hit hits low. Juggle anywhere. | |||
|- | |||
| dd236236K || 5 || 34|| KD|| <span style="color: red;">-</span>||35||37||0||0||0||0|| || || ||Duck Dance Followup. First hit hits low. | |||
|- | |||
| j.63214,63214E || 1 || 3|| KD|| /||59||59||0||0||0||0|| || || ||Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. Earliest possible timing = F2 of jump. | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks | ||
| Zeile 60: | Zeile 196: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
| Zeile 67: | Zeile 202: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 76: | Zeile 210: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 85: | Zeile 218: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low Hit | ||
| style="background-color:#F9F9F9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(f)''' | | style="background-color:#F9F9F9;" |'''5B(f)''' | ||
| Zeile 94: | Zeile 226: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |28 | | style="background-color:#F9F9F9;" |28 | ||
| style="background-color:#F9F9F9;" |-23/+3 | |||
| style="background-color:#F9F9F9;" |-23/+ | | style="background-color:#F9F9F9;" |-24/+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Cancels into j.22 or j.214P, even on whiff. Frame Data close/far. The +3/+0 difference comes from the size difference of the regular & block hurtbox. | ||
| style="background-color:#F9F9F9;" |Frame Data close/far | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(c)''' | | style="background-color:#F9F9F9;" |'''5C(c)''' | ||
| Zeile 103: | Zeile 234: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 112: | Zeile 242: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |can be crouched | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(c)''' | | style="background-color:#F9F9F9;" |'''5D(c)''' | ||
| Zeile 121: | Zeile 250: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |2+3 | | style="background-color:#F9F9F9;" |2+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |2 Hits, both have special cancel. | | style="background-color:#F9F9F9;" |2 Hits, both have special cancel. | ||
|- | |- | ||
| Zeile 130: | Zeile 258: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Anti-Air. F3-8 Invul on feet. | |||
| style="background-color:#F9F9F9;" |Anti-Air. Invul on | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E''' | | style="background-color:#F9F9F9;" |'''5E''' | ||
| Zeile 139: | Zeile 266: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |'''GC''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_GC.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span> | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 147: | Zeile 281: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_6A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_6A.png]] | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |"Mad Spin Hammer". Overhead, Kara-Cancel into Super works | ||
| style="background-color:#F9F9F9;" | | |- | ||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
|} | |} | ||
| Zeile 163: | Zeile 304: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
| Zeile 170: | Zeile 310: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 179: | Zeile 318: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |Low hit. Less damage & stun than 2A | | style="background-color:#F9F9F9;" |Low hit. Less damage & stun than 2A | ||
|- | |- | ||
| Zeile 188: | Zeile 326: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 197: | Zeile 334: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Low hit. Special Cancel. | | style="background-color:#F9F9F9;" |Low hit. Special Cancel. | ||
|- | |- | ||
| Zeile 206: | Zeile 342: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low hit. Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3B''' | | style="background-color:#F9F9F9;" |'''3B''' | ||
| Zeile 215: | Zeile 350: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-11/+ | | style="background-color:#F9F9F9;" |-11/+1* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |"Needle Low". Low Hit. Knockdown. Low Profile. Frame Data close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''OTG 2C''' | | style="background-color:#F9F9F9;" |'''OTG 2C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_OTG_2C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_OTG_2C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |30 | | style="background-color:#F9F9F9;" |30 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+* | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |"Shocking Ball". Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=enough advantage to link an attack if done meaty. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''dashing 3C''' | | style="background-color:#F9F9F9;" |'''dashing 3C''' | ||
| Zeile 235: | Zeile 368: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |"Duck Feint". 27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | ||
|- | |- | ||
|} | |} | ||
| Zeile 248: | Zeile 380: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(chain)''' | | style="background-color:#F9F9F9;" |'''5B(chain)''' | ||
| Zeile 255: | Zeile 386: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Good for Pressure | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B(chain)''' | | style="background-color:#F9F9F9;" |'''2B(chain)''' | ||
| Zeile 264: | Zeile 394: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low Hit | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(chain)''' | | style="background-color:#F9F9F9;" |'''5C(chain)''' | ||
| Zeile 273: | Zeile 402: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Launch (no Juggle). | | style="background-color:#F9F9F9;" |Launch (no Juggle). | ||
|- | |- | ||
| Zeile 282: | Zeile 410: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |Special Cancel. Unusual discrepancy between hit/guard data. | |||
| style="background-color:#F9F9F9;" |Special Cancel. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3D(chain)''' | | style="background-color:#F9F9F9;" |'''3D(chain)''' | ||
| Zeile 291: | Zeile 418: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-12 | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |Launch (juggle). | | style="background-color:#F9F9F9;" |Launch (juggle). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>3C''' | | style="background-color:#F9F9F9;" |'''2A>3C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_2A3C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_2A3C.png]][[bild:kofxi_duck_2A3C_gif.gif]] | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | |||
| style="background-color:#F9F9F9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | | style="background-color:#F9F9F9;" |'''2D(1)>3C''' | ||
| Zeile 309: | Zeile 434: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |27 | | style="background-color:#F9F9F9;" |27 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | | style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | ||
|- | |- | ||
| Zeile 317: | Zeile 441: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Jump | |+ Jump Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | Attack | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
| Zeile 323: | Zeile 447: | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.A''' | | style="background-color:#F9F9F9;" |'''j.A''' | ||
| Zeile 329: | Zeile 453: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |All small jump & j.A the same. Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.B''' | | style="background-color:#F9F9F9;" |'''j.B''' | ||
| Zeile 336: | Zeile 460: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |All small jump & j.B the same. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump C''' | | style="background-color:#F9F9F9;" |'''smalljump C''' | ||
| Zeile 350: | Zeile 474: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump C | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump C | ||
|- | |- | ||
| Zeile 357: | Zeile 481: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |S(air) | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 371: | Zeile 495: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Great Jump-In. Same Hitbox as jump back D. | | style="background-color:#F9F9F9;" |Great Jump-In. Same Hitbox as jump back D. | ||
|- | |- | ||
| Zeile 378: | Zeile 502: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump D. | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump D. | ||
|- | |- | ||
| Zeile 384: | Zeile 508: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_up_D.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_up_D.png]] | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 392: | Zeile 516: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Great Jump-In. | | style="background-color:#F9F9F9;" |Great Jump-In. | ||
|- | |- | ||
| Zeile 399: | Zeile 523: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Knockdown | | style="background-color:#F9F9F9;" |All small jump E & j.E the same. Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.22''' | | style="background-color:#F9F9F9;" |'''j.22''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.22.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.22.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |7* | ||
| style="background-color:#F9F9F9;" |14* | | style="background-color:#F9F9F9;" |14* | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" |* | | style="background-color:#F9F9F9;" |"Duck Feint". F1-18 counterhit-state. *Duck stops mid-air F7-F19. Earliest possible timing = F8 of jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.22>6''' | | style="background-color:#F9F9F9;" |'''j.22>6''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.226.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.226.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |19* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" |changes fall direction. | | style="background-color:#F9F9F9;" |changes fall direction. *=forward momentum starts on F19 during j.22. | ||
|- | |- | ||
|} | |} | ||
| Zeile 427: | Zeile 551: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Air Throw''' | | style="background-color:#F9F9F9;" |'''Air Throw''' | ||
| Zeile 434: | Zeile 558: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Hitbox = 48x64 Pixel. | | style="background-color:#F9F9F9;" |Hitbox = 48x64 Pixel. Done with C/D + any direction except 8. Earliest possible timing = F8 of jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (L)''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (L)''' | ||
| Zeile 443: | Zeile 567: | ||
| style="background-color:#F9F9F9;" |12* | | style="background-color:#F9F9F9;" |12* | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |-6 | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*1= active on 12F, but usually hits a few frames later since Duck remains static for a moment. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C.png]] | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
| Zeile 462: | Zeile 577: | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |-7/+1* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*= active on 12F, but usually hits a few frames later since Duck remains static for a moment. *2=2P Duck has more guard advantage than 1P Duck with this attack, bug. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]] | ||
| style="background-color:#F9F9F9;" |'''236C> | | style="background-color:#F9F9F9;" |'''236C>C''' | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-23 | ||
| style="background-color:#F9F9F9;" |Hard Knockdown. | | style="background-color:#F9F9F9;" |Hard Knockdown. | ||
|- | |- | ||
| Zeile 479: | Zeile 594: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |* | | style="background-color:#F9F9F9;" |* | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |~+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |~-3/~+5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Narrow angle. *=active until landing. *2=2P Duck has more guard advantage than 1P Duck with this attack, bug. *2+3=if 4 hits hit perfectly. Earliest possible timing = F2 of jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)''' | | style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)''' | ||
| Zeile 488: | Zeile 603: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |* | | style="background-color:#F9F9F9;" |* | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |~-3/~+5* | ||
| style="background-color:#F9F9F9;" |Flat angle. *=active until landing. | | style="background-color:#F9F9F9;" |Flat angle. *=active until landing. *2=2P Duck (has more guard advantage than 1P Duck with this attack, bug). *2+3=if 4 hits hit perfectly. Earliest possible timing = F2 of jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Dive(L)''' | | style="background-color:#F9F9F9;" |'''Dancing Dive(L)''' | ||
| Zeile 498: | Zeile 613: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-13*/-3* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*= close/far. Can be cancelled into j.22. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Dive(H)''' | | style="background-color:#F9F9F9;" |'''Dancing Dive(H)''' | ||
| Zeile 507: | Zeile 622: | ||
| style="background-color:#F9F9F9;" |3+20 | | style="background-color:#F9F9F9;" |3+20 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-12*/~+6* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |First hit hits low. *= close/max range + crouch guard. Can be cancelled into j.22. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Storm(L)''' | | style="background-color:#F9F9F9;" |'''Break Storm(L)''' | ||
| Zeile 516: | Zeile 631: | ||
| style="background-color:#F9F9F9;" |2+2 | | style="background-color:#F9F9F9;" |2+2 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-28 | ||
| style="background-color:#F9F9F9;" |Hard | | style="background-color:#F9F9F9;" |F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Storm(H)''' | | style="background-color:#F9F9F9;" |'''Break Storm(H)''' | ||
| Zeile 526: | Zeile 641: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |Low Profile during Startup. Dream Cancel. | | style="background-color:#F9F9F9;" |Low Profile during Startup. First Hit hits low. Super / Dream Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Beat Rush''' | | style="background-color:#F9F9F9;" |'''Beat Rush''' | ||
| Zeile 533: | Zeile 648: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |24 | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" |-24 | | style="background-color:#F9F9F9;" |-24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-25 | ||
| style="background-color:#F9F9F9;" |Deadly Rave Starter. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Spiral''' | | style="background-color:#F9F9F9;" |'''Break Spiral''' | ||
| Zeile 544: | Zeile 659: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |F1-3 invul. | | style="background-color:#F9F9F9;" |Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff. Strict input, but can be put in as 1236(9/8/7),2. Unsafe on Hit in the corner vs front Ukemi > 1F Grab. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Duck Dance''' | | style="background-color:#F9F9F9;" |'''Duck Dance''' | ||
| Zeile 555: | Zeile 670: | ||
| style="background-color:#F9F9F9;" |F1-6 invul. Activation. | | style="background-color:#F9F9F9;" |F1-6 invul. Activation. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Rolling | | style="background-color:#F9F9F9;" |'''Rolling Punisher''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236236P.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236236P.png]] | ||
| style="background-color:#F9F9F9;" |'''dd.236236P''' | | style="background-color:#F9F9F9;" |'''dd.236236P''' | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |32 | | style="background-color:#F9F9F9;" |32 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-44 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-53 | ||
| style="background-color:#F9F9F9;" |Duck Dance Followup. | | style="background-color:#F9F9F9;" |Duck Dance Followup. Airborne from F2. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''Diving Punisher''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_214214P.png]] | |||
| style="background-color:#F9F9F9;" |'''dd.j.214214P''' | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |* | |||
| style="background-color:#F9F9F9;" |-51 | |||
| style="background-color:#F9F9F9;" |-52 | |||
| style="background-color:#F9F9F9;" |Duck Dance Followup. Can crossup. *=active until landing. Earliest possible timing = F4 of jump. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Caliber''' | | style="background-color:#F9F9F9;" |'''Dancing Caliber''' | ||
| Zeile 571: | Zeile 695: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Duck Dance Followup. First hit hits low. Juggle anywhere. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Hurricane''' | | style="background-color:#F9F9F9;" |'''Break Hurricane''' | ||
| Zeile 578: | Zeile 702: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4+10+4<br>2+2+2+10 | | style="background-color:#F9F9F9;" |4+10+4<br>2+2+2+10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |Duck Dance Followup. | | style="background-color:#F9F9F9;" |Duck Dance Followup. First hit hits low. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''High Bound Spiral''' | | style="background-color:#F9F9F9;" |'''High Bound Spiral''' | ||
| Zeile 589: | Zeile 713: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. | | style="background-color:#F9F9F9;" |Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. Earliest possible timing = F2 of jump. | ||
|- | |- | ||
|} | |} | ||
'''Blockstring & Chain Combo Frame Data'''<br> | |||
'''Chain | |||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
| Zeile 602: | Zeile 724: | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>214D''' | | style="background-color:#F9F9F9;" |'''2D(1)>214D''' | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |-9/+1,+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Frame Data for Block = | | style="background-color:#F9F9F9;" |Frame Data for Block = close/far, stand/crouch opponent | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B''' | | style="background-color:#F9F9F9;" |'''2A>5B''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=5B(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B>5C''' | | style="background-color:#F9F9F9;" |'''2A>5B>5C''' | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Launch (no Knockdown, no followup possible) | | style="background-color:#F9F9F9;" |Launch (no Knockdown, no followup possible). *=5C(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B>6C''' | | style="background-color:#F9F9F9;" |'''2A>5B>6C''' | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. *=6C(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>2B''' | | style="background-color:#F9F9F9;" |'''2B>2B''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=2B(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>2B>3D''' | | style="background-color:#F9F9F9;" |'''2B>2B>3D''' | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-12 | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. *=3D(chain) startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>3C''' | | style="background-color:#F9F9F9;" |'''2A>3C''' | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | |||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | | style="background-color:#F9F9F9;" |'''2D(1)>3C''' | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |-13 | |||
| style="background-color:#F9F9F9;" |-14 | |||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | ||
| | |- | ||
|} | |} | ||
'''Frame Data for specific situations'''<br> | '''Frame Data for specific situations'''<br> | ||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
| Zeile 674: | Zeile 794: | ||
| style="background-color:#F9F9F9;" |'''632146A/C''' | | style="background-color:#F9F9F9;" |'''632146A/C''' | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |-24 | | style="background-color:#F9F9F9;" |-24 | ||
| style="background-color:#F9F9F9;" |-25 | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-10 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| Zeile 731: | Zeile 851: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |||
|} | |} | ||
==Special Attributes & Bugs == | |||
*Duck has no throw invulnerability during his GC-Rolls (front & back). | |||
*2P Duck has different frame data on 236C & j.214P: +1F advantage on guard after 236C and +5F advantage on guard after j.214P. | |||
*Duck's throw has unique window to break (14F, which is between the 11/12F and 16F tiers, see [https://wiki.hardedge.org/wiki/The_King_of_Fighters_XI:_Advanced_System_Mechanics#Advanced_Throw_Rules here]) | |||
*Duck has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F. | |||
*Duck's air throw hitbox only appears of the opponent is airborne. This doesn't have any gameplay implications, but works differently than for other characters that have an air throw. | |||
*Duck's backdash recovery cannot be cancelled into 6A. | |||
== Combos == | == Combos == | ||
===Basic Combos === | |||
*(j.D,) 2A,2A-5B-6C, then: | *(j.D,) 2A,2A-5B-6C, then: | ||
**214B | **214B | ||
**Shift | **Quick Shift | ||
**632146P | **632146P | ||
*Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner. | *Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner. | ||
**Shift | **Quick Shift on first Hit: the very high launch allows easy followups. | ||
*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty | *Corner or midscreen back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty, after which a 2A can be linked. If the opponent was back-turned, it crosses up. Midscreen, a back walk is required before the 2C. | ||
=== Shift Combos === | |||
'''Universal''' | '''Universal''' | ||
*Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa. | *(j.D>)2A>2A>5B>6C>QS: universal QS setup. | ||
*Vs Vanessa only: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa. | |||
'''Oswald''' | '''Oswald''' | ||
| Zeile 755: | Zeile 883: | ||
'''K''' | '''K''' | ||
Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | *Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | ||
*Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM | |||
*K' corner smalljump early j.C,\/,623A QS Duck, \/,duck dance, 214214K>DC LDM, see [https://youtu.be/JbB_S4fNbbY?t=5978 here],from BZR. | |||
'''Vanessa''' | |||
*Corner 2A>5B>3D QS Vanessa j.D > LDM: untested, should work. | |||
=== Other Combos === | |||
*Meaty 5C(c) combos into 2A on back hit, [https://youtu.be/5VddaATerYY?t=1242 see here] | |||
==Strategy & Okizeme== | |||
*Hard knockdown (eg. back-turned combo into 623B or air throw), then... | |||
**walk back, delay OTG 2C (hits as they stand up, crossup) > combo into 2A.. | |||
** walk forward, roll (50/50 left right okizeme)+ | |||
*Corner back-turned combo into 623B (hard knockdown), then... | |||
**max delay OTG 2C (hits as they stand up, crossup) > combo into 2A.. | |||
**superjump j.D: 50/50 left/right okizeme | |||
*Midscreen combo into 214B, backdash, OTG 2C (hits crossup): only works if your opponent does not use ukemi (eg. because they are afraid of a run-through), source: [https://youtu.be/BKBnEIT-K4w?t=1013 k-tani] | |||
*Corner DOWN! > late superjump up > j.214P: hits crossup on incoming & can be followed up with 2A. The mixup to this is a falling j.D, but this is not a true 50/50 and neutral j.D's hitbox is not great. | |||
*Standing Break Spiral: input as 4123632,8,2B. Source: BZR. | |||
==Matchups== | ==Matchups== | ||
| Zeile 763: | Zeile 910: | ||
<nowiki>*</nowiki>1: Source: Sawakoro, Serio & Nori, c~ 5:15<br> | <nowiki>*</nowiki>1: Source: Sawakoro, Serio & Nori, c~ 5:15<br> | ||
<nowiki>*</nowiki>2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins. | <nowiki>*</nowiki>2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins. | ||
=== Vs Kula === | === Vs Kula === | ||
According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."<br> | According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."<br> | ||
| Zeile 771: | Zeile 919: | ||
:Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction. | :Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction. | ||
:Timing smalljump attacks at the apex of the jump will make them go over 236236A. | :Timing smalljump attacks at the apex of the jump will make them go over 236236A. | ||
: | :Duck Feint (dashing 3C) can also be used to bait 236236A. | ||
'''Incoming''' | '''Incoming''' | ||
| Zeile 777: | Zeile 925: | ||
=== Vs Ralf === | === Vs Ralf === | ||
:Punishing Ralf's Upper: 3B or walk forward > 5A(f)>Beat Rush. After 3B you can eg. Quick Shift to K' > j.214B/D etc ([https://www.youtube.com/watch?v=rJOdVi8fmZg BZR uses this]) | :Punishing Ralf's Upper: 3B or walk forward > 5A(f)>632146P (Beat Rush). To get the walk forward A, use 6,A+D (that way 6A doesn't come out). After 3B you can eg. Quick Shift to K' > j.214B/D etc ([https://www.youtube.com/watch?v=rJOdVi8fmZg BZR uses this]) | ||
===Vs Maxima=== | |||
Good matchup for Duck. Maxima has massive problems escaping from Duck's 2A pressure. | |||
== Links & Videos == | == Links & Videos == | ||
[http://seesaawiki.jp/w/givingleaf1/d/%a5%c0%a5%c3%a5%af%a1%a6%a5%ad%a5%f3%a5%b0 Japanese Duck King Wiki]<br> | [http://seesaawiki.jp/w/givingleaf1/d/%a5%c0%a5%c3%a5%af%a1%a6%a5%ad%a5%f3%a5%b0 Japanese Duck King Wiki]<br> | ||
[https://youtu.be/idkQKnCUDM4?t=1203 | [https://youtu.be/idkQKnCUDM4?t=1203 Beautiful example of a crossup OTG 2C setup] | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} | ||
Aktuelle Version vom 2. August 2026, 16:24 Uhr
| Duck King ダック・キング | |
| |
| Tiers & Ranking | |
| Tier: | A+ |
| Ratio Cost: | 5 Points |
| Properties | |
| Damage Modifier: | 1.04 |
| Stun Modifier: | 1.03 |
| Crouch height (Tier): | E |
Quick Guide
- Duck King is a strong, rushdown-based character with strong pressure.
- His defensive options and attack range are limited.
- He has good synergy for stun combos due to his chain combos, but is generally bad for juggle combos.
Neutral
- On range, try to approach with smalljump or normal jump D, or use Duck Feint (dashing 3C), which is completely invulnerable, except to throws.
- j.B is fast and has a strong air-to-air hitbox, making it a useful tool to approach against opponents who you expect to jump or smalljump at you.
- To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air.
Offense
- Once close, attack with a mix of j.D, 2A, the 2A>5B string and the occasional 2B>2A (since you need to throw low hits in). 2A gives massive frame advantage and enables further pressure.
- The 2A>5B chain gives ~+0 on guard, but since Duck's 2A is so fast, the chain can be repeated right after again.
- 3B can be used at the very end of blockstrings, once Duck has pushed himself away enough for the opponent to act again. Even then 3B is unsafe, so use it sparingly.
- instant (small-)j.A can be used to stop opponents from jumping out as you end a blockstring, since it is nicely angled downwards and very fast.
- The bnb combo of choice from 2A is 2A>5B>6C> then 214B or Beat Rush (632146P) or Quick Shift.
- On 2P-side only, make sure to use 236C on block, it gives at least +1 and guarantees an uninterrupted 2A, unless the opponent reversals.
- Duck's Break Spiral command throw has a difficult input (12369,2+K), but is useful in opening up the opponent. Use it from an empty small jump, or with a delay after blocked 2A>5B chain, or after short sliding (eg 2A>3C,grab)
Defense
- Use 2A & 5A mash to break free of pressure.
- 5A and sometimes even 5C(c) can be used against small jumps.
- 5D(f) is a passable anti-air against obvious jump-in attempts.
- 3B can be used as anti air as it low profiles.
- Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided.
- If all else fails, remember, P-chan is there to cheer you on.
Colors
|
|
|
|
| A | B | C | D |
|
|
|
|
| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
|
|
|
|
| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +43 | / | 16 | 0 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 5 | 3 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5A(f) | 5 | 2 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5B(c) | 5 | 3 | +1 | +0 | 4 | 5 | 6 | 7 | 5 | 6 | Low Hit | |||
| 5B(f) | 7 | 28 | -23/+3* | -24/+0* | 7 | 8 | 9 | 10 | 7 | 8 | Can be cancelled into j.22 or j.214P. *=close/max range. | |||
| 5C(c) | 6 | 3 | +4 | +3 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5C(f) | 14 | 5 | +0 | -1 | 13 | 16 | 15 | 16 | 12 | 14 | Whiffs against crouching opponents. | |||
| 5D(c) | 6 | 3+2 | -2 | -3 | 12 | 14 | 14 | 16 | 10 | 12 | Both hits have cancel. | |||
| 5D(f) | 12 | 4 | -1 | -2 | 14 | 17 | 15 | 16 | 12 | 14 | F3-8 Invul on feet. | |||
| 5E | 17 | 5 | KD | +0 | 14 | 17 | 12 | 13 | 14 | 16 | ||||
| GC | 7 | 3 | KD | -13 | 5 | 5 | 0 | 0 | 0 | 0 | F1-9 invul. | |||
| 6A | 23 | 2 | +1 | +0 | 12 | 15 | 8 | 10 | 13 | 14 | Overhead, Kara-Cancel into Super works | |||
| Saving Shift | 0 | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). | |||||||||
| Backdash | / | 22 | / | / | F5-18 invul on feet. F19-22 recovery. 160px distance. | |||||||||
| 2A | 4 | 3 | +6 | +5 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 2B | 5 | 3 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 2C | 9 | 2 | +3 | +2 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 2D | 8/17* | 3+3 | KD | -1 | 14 | 16 | 14 | 16 | 10 | 12 | First hit has cancel. *=2nd hit | |||
| 3B | 7 | 15 | KD | -11/+1* | 12 | 15 | 8 | 10 | 13 | 14 | *close/max range | |||
| OTG 2C | 5 | 30 | +* | +* | 8 | 10 | 6 | 8 | 0 | 8 | OTG hit. Can also hit normally if delayed. *=enough advantage to link an attack if done meaty. | |||
| dash 3C | / | 27 | / | / | 0 | 0 | 0 | 0 | 0 | 0 | Fully invulnerable, but can be thrown. | |||
| 5B(chain) | 5 | 4 | +1 | +0 | 7 | 8 | 9 | 10 | 7 | 8 | ||||
| 2B(chain) | 5 | 4 | -3 | -4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5C(chain) | 9 | 3 | KD | +0 | 13 | 16 | 15 | 16 | 12 | 14 | Launch (no juggle possible) | |||
| 6C(chain) | 10 | 5 | +0 | -9 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 3D(chain) | 7 | 4 | KD | -12 | 14 | 17 | 15 | 16 | 12 | 14 | Launch (juggle possible) | |||
| 2D(chain) | 8 | 3 | KD | -17 | 7 | 8 | 7 | 8 | 5 | 6 | ||||
| 2A>3C | / | 17 | -3 | -4 | 0 | 0 | 0 | 0 | 0 | 0 | F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | |||
| 2D(1)>3C | / | 27 | -13 | -14 | 0 | 0 | 0 | 0 | 0 | 0 | 27F invul (not against throws). Identical to dashing 3C. | |||
| j.A | 5 | 8 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | Special Cancel. | |||
| small A | 5 | 8 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | ||||
| j.B | 7 | 8 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | ||||
| small B | 7 | 8 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | ||||
| small C | 8 | 5 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | Special cancel. Same hitbox as jump back C. | |||
| back C | 11 | 5 | / | / | 13 | 16 | 15 | 16 | 12 | 14 | No special cancel. Same hitbox as smalljump C. | |||
| up C | 11 | 5 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Special cancel. Unique animation. | |||
| fwd C | 11 | 5 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Special cancel. | |||
| small D | 7 | 6 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | Same hitbox as jump back D. | |||
| back D | 7 | 6 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as smalljump D. | |||
| up D | 8 | 5 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Unique animation. | |||
| fwd D | 7 | 6 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| j.E | 13 | 5 | / | / | 12 | 15 | 10 | 11 | 12 | 14 | ||||
| small E | 13 | 5 | / | / | 11 | 13 | 9 | 10 | 11 | 14 | ||||
| j.22 | 7* | 14* | / | / | 0 | 0 | 0 | 0 | 0 | 0 | F1-18 counterhit-state. *Duck stops mid-air F7-F19. Earliest possible timing = F8 of jump. | |||
| j.22>6 | 19* | / | / | / | 0 | 0 | 0 | 0 | 0 | 0 | Changes fall direction. *=forward momentum starts on F19 during j.22. | |||
| Air Throw | 1 | 1 | KD | / | 10 | 10 | 0 | 0 | 0 | 0 | Done with C/D + any direction except 8. Earliest possible timing = F8 of jump. | |||
| 236A | 12 | 14 | -5 | -6 | 12 | 15 | 10 | 12 | 12 | 10/6 | ||||
| 236C | 14 | 23 | +2 | -7/+1* | 14 | 16 | 16 | 18 | 16 | 10/8 | *2=2P Duck has more guard advantage than 1P Duck with this attack | |||
| 236C>C | 2 | ? | KD | -23 | 7 | 8 | 4 | 6 | 6 | 4/2 | ||||
| j.214A | 13 | n | ~+6 | ~-3/+5* | 12 | 13 | 12 | 13 | 16 | 8/8 | Narrow angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump. | |||
| j.214C | 13 | n | ~+6 | ~-3/+5* | 14 | 15 | 15 | 16 | 20 | 8/10 | Flat angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump. | |||
| 214B | 9 | 13 | KD | -13/-3* | 12 | 15 | 12 | 12 | 13 | 6/10 | Can be cancelled into j.22. *=Close/max range. | |||
| 214D | 9 | 3+20 | KD | -12/+6* | 17 | 18 | 14 | 15 | 15 | 6/14 | First hit hits low. Can be cancelled into j.22. *=Close/max range. | |||
| 623B | 11 | 2+2 | KD | -28 | 18 | 20 | 10 | 11 | 2 | 6/12 | F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents. | |||
| 623D | 9 | 23 | KD | - | 21 | 23 | 14 | 15 | 14 | 6/4 | First hit hits low. F1-15 Low profile. | |||
| 632146P | 5 | 24 | -24 | -25 | 36 | 39 | 0 | 0 | 0 | 0 | "Deadly Rave" starter (Chain combo). | |||
| 4123692K | 1 | 2 | KD | / | 40 | 40 | 0 | 0 | 0 | 0 | Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff. | |||
| 22C+D+E | 2 | 3*4 | KD | - | 5 | 5 | 0 | 0 | 0 | 0 | Install Super. F1-6 invul. | |||
| dd236236P | 6 | 32 | -44 | -53 | 32 | 37 | 0 | 0 | 0 | 0 | Duck Dance Followup. Airborne from F2. | |||
| dd j.214214P | 6 | n* | -51 | -52 | 34 | 36 | 0 | 0 | 0 | 0 | Duck Dance Followup. Can crossup. *=active until landing. Earliest possible timing = F3 of jump. | |||
| dd214214K | 4 | 25 | KD | - | 39 | 41 | 0 | 0 | 0 | 0 | Duck Dance Followup. First hit hits low. Juggle anywhere. | |||
| dd236236K | 5 | 34 | KD | - | 35 | 37 | 0 | 0 | 0 | 0 | Duck Dance Followup. First hit hits low. | |||
| j.63214,63214E | 1 | 3 | KD | / | 59 | 59 | 0 | 0 | 0 | 0 | Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. Earliest possible timing = F2 of jump. |
Blockstring & Chain Combo Frame Data
| Move | Startup | Hit | Guard | Cancel | Note |
|---|---|---|---|---|---|
| 2D(1)>214D | 8 | KD | -9/+1,+3 | S | Frame Data for Block = close/far, stand/crouch opponent |
| 2A>5B | 5* | +1 | +0 | - | *=5B(chain) startup |
| 2A>5B>5C | 9* | KD | +0 | Launch (no Knockdown, no followup possible). *=5C(chain) startup | |
| 2A>5B>6C | 10* | +0 | -9 | S | Special Cancel. *=6C(chain) startup |
| 2B>2B | 5* | -3 | -4 | - | *=2B(chain) startup |
| 2B>2B>3D | 7* | KD | -12 | S | Special Cancel. *=3D(chain) startup. |
| 2A>3C | / | -3 | -4 | / | F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. |
| 2D(1)>3C | / | -13 | -14 | / | 27F invul (not against throws). Identical to dashing 3C. |
Frame Data for specific situations
| Move | Startup | Hit | Guard | Note |
|---|---|---|---|---|
| 632146A/C | 5 | -24 | -25 | |
| 632146A/C>A | N/A | -1 | -10 | - |
| 632146A/C>A>A | N/A | -2 | -11 | - |
| 632146A/C>A>A>B | N/A | -4 | -13 | - |
| 632146A/C>A>A>B>A | N/A | -3 | -12 | - |
| 632146A/C>A>A>B>A>C | N/A | -3 | -12 | - |
| 632146A/C>A>A>B>A>C>C | N/A | -3 | -12 | - |
| 632146A/C>A>A>B>A>C>C>D | N/A | -3 | -12 | - |
| 632146A/C>A>A>B>A>C>C>D>C | N/A | -3 | -12 | - |
| 632146A/C>A>A>B>A>C>C>D>C>623E | N/A | KD | minus | - |
Special Attributes & Bugs
- Duck has no throw invulnerability during his GC-Rolls (front & back).
- 2P Duck has different frame data on 236C & j.214P: +1F advantage on guard after 236C and +5F advantage on guard after j.214P.
- Duck's throw has unique window to break (14F, which is between the 11/12F and 16F tiers, see here)
- Duck has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see here). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.
- Duck's air throw hitbox only appears of the opponent is airborne. This doesn't have any gameplay implications, but works differently than for other characters that have an air throw.
- Duck's backdash recovery cannot be cancelled into 6A.
Combos
Basic Combos
- (j.D,) 2A,2A-5B-6C, then:
- 214B
- Quick Shift
- 632146P
- Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner.
- Quick Shift on first Hit: the very high launch allows easy followups.
- Corner or midscreen back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty, after which a 2A can be linked. If the opponent was back-turned, it crosses up. Midscreen, a back walk is required before the 2C.
Shift Combos
Universal
- (j.D>)2A>2A>5B>6C>QS: universal QS setup.
- Vs Vanessa only: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa.
Oswald
- Duck Crossup j.D,2A,2A,2A,5A,5B,6C, QS Oswald j.D,\/,5D(c),3A,214C(2 hits),236C,214B. Stuns all characters in Kyo tier and below.
K
- Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always.
- Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM
- K' corner smalljump early j.C,\/,623A QS Duck, \/,duck dance, 214214K>DC LDM, see here,from BZR.
Vanessa
- Corner 2A>5B>3D QS Vanessa j.D > LDM: untested, should work.
Other Combos
- Meaty 5C(c) combos into 2A on back hit, see here
Strategy & Okizeme
- Hard knockdown (eg. back-turned combo into 623B or air throw), then...
- walk back, delay OTG 2C (hits as they stand up, crossup) > combo into 2A..
- walk forward, roll (50/50 left right okizeme)+
- Corner back-turned combo into 623B (hard knockdown), then...
- max delay OTG 2C (hits as they stand up, crossup) > combo into 2A..
- superjump j.D: 50/50 left/right okizeme
- Midscreen combo into 214B, backdash, OTG 2C (hits crossup): only works if your opponent does not use ukemi (eg. because they are afraid of a run-through), source: k-tani
- Corner DOWN! > late superjump up > j.214P: hits crossup on incoming & can be followed up with 2A. The mixup to this is a falling j.D, but this is not a true 50/50 and neutral j.D's hitbox is not great.
- Standing Break Spiral: input as 4123632,8,2B. Source: BZR.
Matchups
- Advantage: Maxima
- Even: Kula (according to Kyuntakuya)
- Disadvantage: Kim*1, Kula*1, K'*1, Griffon*2, Yuri*2, Clark*2, Ryo*2
*1: Source: Sawakoro, Serio & Nori, c~ 5:15
*2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins.
Vs Kula
According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."
Based on Kyuntakuya & tests done just for us by Sawakoro & Rock there is evidence however that the matchup might very well be somewhat even. Particularly Duck's 2A is very useful to pressure Kula.
Vs Gato
Okizeme
- Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction.
- Timing smalljump attacks at the apex of the jump will make them go over 236236A.
- Duck Feint (dashing 3C) can also be used to bait 236236A.
Incoming
- Corner Superjump up, j.214C is a crossup. Duck's j.214C trades with Gato's 236236B in this situation, to the advantage of Duck.
Vs Ralf
- Punishing Ralf's Upper: 3B or walk forward > 5A(f)>632146P (Beat Rush). To get the walk forward A, use 6,A+D (that way 6A doesn't come out). After 3B you can eg. Quick Shift to K' > j.214B/D etc (BZR uses this)
Vs Maxima
Good matchup for Duck. Maxima has massive problems escaping from Duck's 2A pressure.
Links & Videos
Japanese Duck King Wiki
Beautiful example of a crossup OTG 2C setup
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber
































































