Magaki(KOFXI): Unterschied zwischen den Versionen

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|L1+circle=[[Datei:KOFXI magaki L1C.png]]
|L1+circle=[[Datei:KOFXI magaki L1C.png]]
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==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
''Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
| '''Throw''' || || || <span style="color: blue;">+40</span> || / ||24||0||0||0||0||0|| || || ||Knockdown type/turns-around unclear.
|-
| 5A(c) ||5 || 2 || <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> ||9||11||6||8||8||6|| || || ||SC & Chain.
|-
| 5A(f)|| 14 || 5 || <span style="color: blue;">+9</span> || <span style="color: red;">-14</span> ||13||16||8||10||8||6|| || || ||SC.
|-
| 5B(c)|| 11/21* || 2+4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||12||14||12||12||16||12|| || || ||Low hit (both hits). *=1st/2nd hit. Chain.
|-
| 5B(f)|| 9 || 3 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||10||10||8||8||8||6|| || || ||
|-
| 5C(c)|| 5/8* || 1+2 || <span style="color: red;">-10</span>/<span style="color: blue;">-7</span>* || <span style="color: red;">-3</span>/<span style="color: blue;">+1</span>* ||38||42||28||34||28||28|| || || ||*=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable.
|-
| 5C(f)|| 11/13/15 || 2+2+4 || <span style="color: red;">-4</span>/<span style="color: red;">-2</span>/<span style="color: blue;">+0</span> || <span style="color: red;">-5</span>/<span style="color: red;">-3</span>/<span style="color: red;">-1</span> ||22||25||14||20||14||14|| || || ||One hit, but 3 hitboxes. 1st & 2nd hitbox Special Cancel. Special/Super-cancelable.
|-
| 5D(c)|| 12 || 5 || KD || <span style="color: blue;">+3</span> ||16||18||14||20||14||15|| || || ||Low hit. SC.
|-
| 5D(f)|| 20 || 5 || KD || <span style="color: red;">-3</span> ||22||24||18||26||18||20|| || || ||Same animation as 5D(c). Low hit.
|-
| 5E|| 13 || 4 || || ||22||26||22||30||20||20|| || || ||No Special Cancel. Hit/Grd not recorded.
|-
| GC|| 10 || 6 || KD || <span style="color: red;">-10</span> ||5||5||0||0||0||0|| || || ||Deals 3 damage in-game (Conqueror's Guide says 5).
|-
| 6A|| 18 || 5 || || ||22||26||22||32||16||16|| || || ||Overhead. Not in Counter-Hit-State. Hit/Grd not recorded.
|-
| 6A(can)|| 18* || 5* || || ||16||18||15||22||16||14|| || || ||Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification.
|-
| 2A|| 5 || 2 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||9||11||6||8||8||6|| || || ||Same animation as 5A(c). SC & Chain (faster than 5A(c)).
|-
| 2B|| 7 || 4 || || <span style="color: red;">-10</span> ||10||10||8||8||8||6|| || || ||Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed.
|-
| 2C|| 11/13/15 || 2/2+4 || <span style="color: red;">-10</span>/<span style="color: blue;">-8</span>* || <span style="color: red;">-11</span>/<span style="color: red;">-9</span>* ||22||25||14||20||14||14|| || || ||Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable.
|-
| 2D|| 12 || 5 || KD || <span style="color: blue;">+3</span> ||16||18||14||20||14||15|| || || ||Same animation as 5D(c).
|-
| small up A|| 8 || 3 || / || / ||8||8||6||9||8||6|| || || ||
|-
| small back & fwd A|| 9 || 2 || / || / ||8||8||6||9||8||6|| || || ||
|-
| j. up A|| 9 || 3 || / || / ||8||8||6||9||8||6|| || || ||
|-
| j. back & fwd A|| 7 || 2 || / || / ||8||8||6||9||8||6|| || || ||
|-
| small B|| 7 || 6 || / || / ||8||10||8||12||8||6|| || || ||
|-
| j.B|| 7 || 9 || / || / ||8||10||8||8||8||6|| || || ||All up/fwd/back the same.
|-
| small up C|| 6 || 5 || / || / ||16||18||14||19||14||14|| || || ||
|-
| small fwd C|| 7 || 3 || / || / ||16||18||14||19||14||14|| || || ||
|-
| small back C|| 8 || 3 || / || / ||16||18||14||19||14||14|| || || ||
|-
| j. up C|| 6 || 2+5 || / || / ||16||18||14||20||14||14|| || || ||
|-
| j. fwd C|| 8 || 2+3 || / || / ||16||18||14||18||14||14|| || || ||
|-
| j. back C|| 10 || 3 || / || / ||16||18||14||18||14||14|| || || ||
|-
| small D|| 6 || 4 || / || / ||16||18||14||20||14||14|| || || ||
|-
| j.D|| 6 || 4 || / || / ||14||16||14||18||15||15|| || || ||All up/fwd/back the same.
|-
| small E|| 11 || 4 || / || / ||18||20||22||28||20||20|| || || ||
|-
| j.E|| 11 || 4 || / || / ||20||23||22||30||20||20|| || || ||
|-
| 641236A|| 36 || n || KD || <span style="color: blue;">+9</span>* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank.
|-
| 641236B|| 41 || 28 || KD || <span style="color: blue;">+33</span>* ||22||26||28||38||16||10/18|| || || ||Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo.
|-
| 641236C|| 36 || X || KD || <span style="color: blue;">+26</span>* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon).
|-
| 623A|| 10/12* || 20,2,20,5x2 || KD || <span style="color: blue;">+1</span> ||26||28||75||79||112||2/35|| || || ||F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki's body. *=1st/2nd hit (1st hit above, 2nd in front of him).
|-
| 623C|| 13 || 10x2 || <span style="color: blue;">+7</span>/KD* || <span style="color: blue;">+1</span> ||28||30||70||74||112||2/28|| || || ||F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki's body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification.
|-
| 236A|| 19 || n || <span style="color: blue;">+0</span>* || <span style="color: red;">-2</span>* ||20||26||14||20||16||4/16|| || || ||F1-21 Counter-Hit-State, F22-41 recovery. *=point blank.
|-
| 236C|| 19 || n || <span style="color: red;">-1</span>* || <span style="color: red;">-3</span>* ||21||26||14||20||16||4/15|| || || ||F1-21 Counter-Hit-State, F22-42 recovery. *=point blank.
|-
| 236B|| 38 || 3 || KD || / ||26||26||0||0||0||6/16|| || || ||Command grab. F1-50 Counter-Hit-State. F51-71 recovery.
|-
| 236D|| 38 || 3 || KD || / ||26||26||0||0||0||6/14|| || || ||Command grab. F1-50 Counter-Hit-State. F51-73 recovery.
|-
| 63214A|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery. A=total duration.
|-
| 63214B|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.
|-
| 63214C|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.
|-
| 63214D|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A.
|-
| j.63214B|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. F1-6 Counter-Hit-State, F7-33 invul, F7-30 no collision, F7-34 invul. F35-38 Counter-Hit-State. F39 recovery. A=total duration.
|-
| j.63214D|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. Same as j.63214B.
|-
| 22B/D|| || 37 || / || / ||0||0||0||0||0||0|| || || ||Turns invisible. No Super Freeze. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock. A=total duration.
|-
| 2363214E|| 2 || n || KD || <span style="color: red;">-32</span> ||45||47||0||0||76||0|| || || ||Can hit OTG. F1-? invul. 20F recovery.
|-
|}
==Special Attributes & Bugs==
==Special Attributes & Bugs==
Last Boss, not available on arcade & banned on console.
*Last Boss, not available on arcade & banned on console.
*Has no collision on back ukemi (can run through)
*Magaki's Front Ukemi takes 26+1F instead of the regular 22+1F
*Using a normal shift will first trigger an attack, then the actual shift.
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 10. September 2026, 10:29 Uhr

Magaki
禍忌
KOFXI magaki full.png
Tiers & Ranking
Tier: BOSS
Ratio Cost: N/A
Properties
Damage Modifier: ???
Stun Modifier: ???
Crouch height (Tier): ???

Colors

KOFXI magaki S.png KOFXI magaki X.png KOFXI magaki T.png KOFXI magaki C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI magaki R1S.png KOFXI magaki R1X.png KOFXI magaki R1T.png KOFXI magaki R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI magaki L1S.png KOFXI magaki L1X.png KOFXI magaki L1T.png KOFXI magaki L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.

Short List
Move S A Hit Grd Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw +40 / 24 0 0 0 0 0 Knockdown type/turns-around unclear.
5A(c) 5 2 +7 +6 9 11 6 8 8 6 SC & Chain.
5A(f) 14 5 +9 -14 13 16 8 10 8 6 SC.
5B(c) 11/21* 2+4 +5 +4 12 14 12 12 16 12 Low hit (both hits). *=1st/2nd hit. Chain.
5B(f) 9 3 +0 -1 10 10 8 8 8 6
5C(c) 5/8* 1+2 -10/-7* -3/+1* 38 42 28 34 28 28 *=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable.
5C(f) 11/13/15 2+2+4 -4/-2/+0 -5/-3/-1 22 25 14 20 14 14 One hit, but 3 hitboxes. 1st & 2nd hitbox Special Cancel. Special/Super-cancelable.
5D(c) 12 5 KD +3 16 18 14 20 14 15 Low hit. SC.
5D(f) 20 5 KD -3 22 24 18 26 18 20 Same animation as 5D(c). Low hit.
5E 13 4 22 26 22 30 20 20 No Special Cancel. Hit/Grd not recorded.
GC 10 6 KD -10 5 5 0 0 0 0 Deals 3 damage in-game (Conqueror's Guide says 5).
6A 18 5 22 26 22 32 16 16 Overhead. Not in Counter-Hit-State. Hit/Grd not recorded.
6A(can) 18* 5* 16 18 15 22 16 14 Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification.
2A 5 2 +8 +7 9 11 6 8 8 6 Same animation as 5A(c). SC & Chain (faster than 5A(c)).
2B 7 4 -10 10 10 8 8 8 6 Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed.
2C 11/13/15 2/2+4 -10/-8* -11/-9* 22 25 14 20 14 14 Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable.
2D 12 5 KD +3 16 18 14 20 14 15 Same animation as 5D(c).
small up A 8 3 / / 8 8 6 9 8 6
small back & fwd A 9 2 / / 8 8 6 9 8 6
j. up A 9 3 / / 8 8 6 9 8 6
j. back & fwd A 7 2 / / 8 8 6 9 8 6
small B 7 6 / / 8 10 8 12 8 6
j.B 7 9 / / 8 10 8 8 8 6 All up/fwd/back the same.
small up C 6 5 / / 16 18 14 19 14 14
small fwd C 7 3 / / 16 18 14 19 14 14
small back C 8 3 / / 16 18 14 19 14 14
j. up C 6 2+5 / / 16 18 14 20 14 14
j. fwd C 8 2+3 / / 16 18 14 18 14 14
j. back C 10 3 / / 16 18 14 18 14 14
small D 6 4 / / 16 18 14 20 14 14
j.D 6 4 / / 14 16 14 18 15 15 All up/fwd/back the same.
small E 11 4 / / 18 20 22 28 20 20
j.E 11 4 / / 20 23 22 30 20 20
641236A 36 n KD +9* 27 35 13 23 20 10/18 Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank.
641236B 41 28 KD +33* 22 26 28 38 16 10/18 Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo.
641236C 36 X KD +26* 27 35 13 23 20 10/18 Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon).
623A 10/12* 20,2,20,5x2 KD +1 26 28 75 79 112 2/35 F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki's body. *=1st/2nd hit (1st hit above, 2nd in front of him).
623C 13 10x2 +7/KD* +1 28 30 70 74 112 2/28 F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki's body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification.
236A 19 n +0* -2* 20 26 14 20 16 4/16 F1-21 Counter-Hit-State, F22-41 recovery. *=point blank.
236C 19 n -1* -3* 21 26 14 20 16 4/15 F1-21 Counter-Hit-State, F22-42 recovery. *=point blank.
236B 38 3 KD / 26 26 0 0 0 6/16 Command grab. F1-50 Counter-Hit-State. F51-71 recovery.
236D 38 3 KD / 26 26 0 0 0 6/14 Command grab. F1-50 Counter-Hit-State. F51-73 recovery.
63214A 48 / / 0 0 0 0 0 0/0 Teleport. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery. A=total duration.
63214B 48 / / 0 0 0 0 0 0/0 Teleport. Same frame windows as 63214A.
63214C 48 / / 0 0 0 0 0 0/0 Teleport. Same frame windows as 63214A.
63214D 48 / / 0 0 0 0 0 0/0 Teleport. Same frame windows as 63214A.
j.63214B 39 / / 0 0 0 0 0 0/0 Air version. F1-6 Counter-Hit-State, F7-33 invul, F7-30 no collision, F7-34 invul. F35-38 Counter-Hit-State. F39 recovery. A=total duration.
j.63214D 39 / / 0 0 0 0 0 0/0 Air version. Same as j.63214B.
22B/D 37 / / 0 0 0 0 0 0 Turns invisible. No Super Freeze. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock. A=total duration.
2363214E 2 n KD -32 45 47 0 0 76 0 Can hit OTG. F1-? invul. 20F recovery.

Special Attributes & Bugs

  • Last Boss, not available on arcade & banned on console.
  • Has no collision on back ukemi (can run through)
  • Magaki's Front Ukemi takes 26+1F instead of the regular 22+1F
  • Using a normal shift will first trigger an attack, then the actual shift.
  • Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F

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