Momoko(KOFXI): Unterschied zwischen den Versionen

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| portrait = [[Image:KOFXI momoko full.png]]
| portrait = [[Image:KOFXI momoko full.png]]
|tier_rank = E-
|tier_rank = E-
|ratio_rank = 1 Punkt
|ratio_rank = 1 Point
|health = 107
|health = 1.05
|stun_gauge = 104
|stun_gauge = 0.97
|crouch_tier = G
|crouch_tier = G
}}
}}
== Colors ==
{{KOF XI Colors
|square=[[Datei:KOFXI Momoko A.png]]
|cross=[[Datei:KOFXI Momoko B.png]]
|triangle=[[Datei:KOFXI Momoko C.png]]
|circle=[[Datei:KOFXI Momoko D.png]]
|R1+square=[[Datei:KOFXI Momoko EA.png]]
|R1+cross=[[Datei:KOFXI Momoko  EB.png]]
|R1+triangle=[[Datei:KOFXI Momoko EC.png]]
|R1+circle=[[Datei:KOFXI Momoko ED.png]]
|L1+square=[[Datei:KOFXI Momoko SA.png]]
|L1+cross=[[Datei:KOFXI Momoko SB.png]]
|L1+triangle=[[Datei:KOFXI Momoko SC.png]]
|L1+circle=[[Datei:KOFXI Momoko SD.png]]
}}
==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +28 </span> || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||Hard knockdown.
|-
| 5A(c) || 5 || 3+3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 6|| 7|| 6|| 6|| 6|| 12|| || || ||Cannot be cancelled into command normals.
|-
| 5A(f) || 6 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 6|| 7|| 8|| 9|| 7|| 8|| || || ||
|-
| 5B(c) || 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || ||
|-
| 5B(f) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 7|| 8|| 9|| 10|| 7|| 6|| || || ||
|-
| 5C(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Chain combo starter. No Special Cancel, but has Super Cancel.
|-
| 5C(f) || 15 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 16|| 18|| 14|| 15|| 12|| 12|| || || ||Airborne F9-20. F21-47 standing recovery (& 2nd hit).
|-
| 5D(c) || 6 || 2|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||
|-
| 5D(f) || 16 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> || 15|| 18|| 15|| 16|| 12|| 14|| || || ||Small hurtbox F7-25. F26-38 recovery.
|-
| 5E || 14 || 3|| KD|| <span style="color: blue;">+2</span> || 15|| 18|| 12|| 13|| 13|| 16|| || || ||Invul on legs F5-22. F23-33 recovery.
|-
| GC || 6 || 6|| KD|| <span style="color: red;">-14</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-11 invul.
|-
| Saving || 0 || n*|| KD|| / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| Backdash|| / || 30 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-26 invul on feet. F27-30 recovery. 172px distance.
|-
| 2A || 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || 5|| 6|| 6|| 7|| 5|| 6|| || || ||
|-
| 2B || 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 5|| 6|| 6|| 7|| 5|| 6|| || || ||
|-
| 2C || 7 || 3|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || Chain Combo starter. No Special Cancel, but has Super Cancel.
|-
| 2D || 14 || 4|| KD|| <span style="color: red;">-9</span> || 14|| 17|| 15|| 16|| 12|| 14|| || || ||
|-
| 6A || 15 || 10|| KD|| <span style="color: red;">-14</span> || 12|| 15|| 11|| 13|| 10|| 10|| || || ||F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
|-
| 6B || 22 || 5|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
|-
| 3B || 17 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
|-
| 6D || 25 || 3+5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
|-
| 6D>D || 19 || 4+4|| KD|| <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
|-
| 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
|-
| Double Jump || / || /|| /|| / || /|| /|| /|| /|| /|| /|| || || ||Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump.
|-
| small A|| 5 || 12 || / || / || 6|| 7|| 7|| 8|| 6|| 8|| || || ||Same hitbox as j.A
|-
| j.A|| 5 || 12 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Same hitbox as smalljump A
|-
| small B|| 6 || 10 || / || / || 6|| 7|| 7|| 8|| 6|| 8|| || || ||Same hitbox as j.B
|-
| up B|| 6 || 10 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Unique hitbox
|-
| j.B|| 6 || 10 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Same hitbox as smalljump B
|-
| small C|| 9 || 4 || / || / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.C
|-
| up C|| 9 || 4 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Unique hitbox
|-
| j.C|| 9 || 4 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Same hitbox as smalljump C
|-
| small D|| 12 || 2 || / || / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D
|-
| up D|| 10 || 2 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Unique hitbox
|-
| j.D|| 10 || 2 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Same hitbox as smalljump D
|-
| small E|| 14 || 4 || / || / || 13|| 16|| 11|| 12|| 10|| 14|| || || ||Same hitbox as j.E
|-
| j.E|| 14 || 4 || / || / || 14|| 17|| 12|| 13|| 11|| 14|| || || ||Same hitbox as smalljump E
|-
| j.2B|| 7 || 4 || / || / || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|-
| j.2D|| 7 || 4 || / || / || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|-
|Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> || 6|| 7|| 4|| 5|| 8|| 4|| || || ||All hits can be chain cancelled. F1-6 low profile.
|-
|Chain 4P|| 22/37* || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
|-
|Chain 2K|| 22/28* || 3+3 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> || 12|| 13|| 6|| 8|| 8|| 6|| || || ||Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
|-
|Chain 8K|| 18/31* || 4+4 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
|-
|Chain 6P|| 21/27* || 3+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
|-
|Chain 236P|| 16 || 1+10 || KD || <span style="color: red;">-15</span> || 8|| 10|| 7|| 8|| 6|| 6|| || || ||F17-38 airborne. F39-52 recovery (14F).
|-
|Chain 236B|| 21 || 3+3+3 || KD || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 4|| || || ||F13-37 airborne. F38-54 recovery (17F).
|-
|Chain 236D|| 21/25* || 4+4 || KD || <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
|-
|Chain 214K|| 5 || 3 || KD || / || 20|| 22|| 16|| 17|| 14|| 8|| || || ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
|-
|623B|| 10/23* || 4+4 || KD || <span style="color: red;">-10</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit.
|-
|623D|| 18/31* || 4+4 || KD || <span style="color: red;">-10</span> || 10|| 11|| 12|| 13|| 10|| 10/4|| || || ||Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery.
|-
|236B|| 17 || 3+3,3 || KD || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|-
|236D|| 17 || 3+3,3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|-
|214B|| 10* || 12 || <span style="color: red;">-7</span> || <span style="color: red;">-14</span>* || 16|| 17|| 12|| 13|| 16|| 6/8|| || || ||F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous.
|-
|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> || 19|| 20|| 15|| 16|| 20|| 6/10|| || || ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable.
|-
|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; same value repeated on all three rows.
|-
|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
|-
|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
|-
|236236P|| 4 || 2 || KD || / || 20|| 20|| 0|| 0|| 0|| 0|| || || ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|-
|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* || || || || || || || || || ||Chain Super starter. *=drastically more disadvantage on guard than on hit.
|-
|① || || || || || 29|| 30|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ①=A>C>E>B>A>C>E
|-
|② || || || || || 25|| 26|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ②=A>C>E>B>A>C>D
|-
|③ || || || || || 30|| 31|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ③=A>C>E>B>D>C>E
|-
|④ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ④=A>C>E>D>A>B>D
|-
|⑤ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑤=A>C>E>D>A>C>E
|-
|⑥ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑥=A>C>E>C>D>B>D
|-
|⑦ || || || || || 23|| 24|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑦=A>C>D>D>D>D
|-
|236236E|| 50 || ~4 || KD || / || 67|| 72|| 0|| 0|| 0|| 0|| || || ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery.
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5A(c)_1.png]][[bild:kofxi_momoko_5A(c)_2.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |Cannot be cancelled into command normals.
|-
| style="background-color:#F9F9F9;" |'''5A(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5A(f).png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5D(c).png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5B(f).png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5B(c).png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Chain combo starter. No Special Cancel, but has Super Cancel.
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5C(f)_1.png]][[bild:kofxi_momoko_5C(f)_2.png]][[bild:kofxi_momoko_5C(f)_3.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Airborne F9-20. F21-47 standing recovery (& 2nd hit).
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5C(c).png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |+9
| style="background-color:#F9F9F9;" |+8
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5D(f)_1.png]][[bild:kofxi_momoko_5D(f)_2.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Small hurtbox F7-25. F26-38 recovery.
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_5E.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Invul on legs F5-22. F23-33 recovery.
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_GC.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_2A.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_2B.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_2C.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+9
| style="background-color:#F9F9F9;" |+8
| style="background-color:#F9F9F9;" |Chain Combo starter. No Special Cancel, but has Super Cancel.
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_2D.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Command Normals
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6A.png]]
| style="background-color:#F9F9F9;" |15*
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6B.png]]
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
|-
| style="background-color:#F9F9F9;" |'''3B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3B.png]][[bild:kofxi_momoko_3B_gif.gif]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
|-
| style="background-color:#F9F9F9;" |'''6D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6D_1.png]][[bild:kofxi_momoko_6D_2.png]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
|-
| style="background-color:#F9F9F9;" |'''6D>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6DD_1.png]][[bild:kofxi_momoko_6DD_2.png]][[bild:kofxi_momoko_6DD_gif.gif]]
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
|-
| style="background-color:#F9F9F9;" |'''3D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3D_1.png]][[bild:kofxi_momoko_3D_2.png]]
| style="background-color:#F9F9F9;" |26
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Jumping Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''Double Jump'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_doublejump.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump.
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_A.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |Same hitbox as j.A
|-
| style="background-color:#F9F9F9;" |'''j.A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_A.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |Same hitbox as smalljump A
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_B.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Same hitbox as j.B
|-
| style="background-color:#F9F9F9;" |'''jump up B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_up_B.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Unique hitbox
|-
| style="background-color:#F9F9F9;" |'''j.B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_B.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Same hitbox as smalljump B
|-
| style="background-color:#F9F9F9;" |'''smalljump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same hitbox as j.C
|-
| style="background-color:#F9F9F9;" |'''jump up C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_up_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Unique hitbox
|-
| style="background-color:#F9F9F9;" |'''j.C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same hitbox as smalljump C
|-
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_D.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |Same hitbox as j.D
|-
| style="background-color:#F9F9F9;" |'''jump up D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_up_D.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |Unique hitbox
|-
| style="background-color:#F9F9F9;" |'''j.D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_D.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |Same hitbox as smalljump D
|-
| style="background-color:#F9F9F9;" |'''smalljump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_E.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same hitbox as j.E
|-
| style="background-color:#F9F9F9;" |'''j.E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_E.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E
|-
| style="background-color:#F9F9F9;" |'''j.2B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_2B.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|-
| style="background-color:#F9F9F9;" |'''j.2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_2D.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Chain Combos
! style="width:100px;background-color:#D9D9D9;" | Chain
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Followups
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''>6K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_6K_1.png]][[bild:kofxi_momoko_chain_6K_2.png]][[bild:kofxi_momoko_chain_6K_3.png]][[bild:kofxi_momoko_chain_6K_4.png]]
| style="background-color:#F9F9F9;" |4P,6P
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4*2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |All hits can be chain cancelled. F1-6 low profile.
|-
| style="background-color:#F9F9F9;" |'''>4P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_4P_1.png]][[bild:kofxi_momoko_chain_4P_2.png]]
| style="background-color:#F9F9F9;" |6K,2K
| style="background-color:#F9F9F9;" |22/37*
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>2K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_2K_1.png]][[bild:kofxi_momoko_chain_2K_2.png]]
| style="background-color:#F9F9F9;" |4P,8K
| style="background-color:#F9F9F9;" |22/28*
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>8K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_8K_1.png]][[bild:kofxi_momoko_chain_8K_2.png]]
| style="background-color:#F9F9F9;" |2K,6P
| style="background-color:#F9F9F9;" |18/31*
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>6P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_6P_1.png]][[bild:kofxi_momoko_chain_6P_2.png]]
| style="background-color:#F9F9F9;" |8K,6K
| style="background-color:#F9F9F9;" |21/27*
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
|-
| style="background-color:#F9F9F9;" |'''>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236P_1.png]][[bild:kofxi_momoko_chain_236P_2.png]]
| style="background-color:#F9F9F9;" |Ender
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |1+10
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |F17-38 airborne. F39-52 recovery (14F).
|-
| style="background-color:#F9F9F9;" |'''>236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236B_1.png]][[bild:kofxi_momoko_chain_236B_2.png]][[bild:kofxi_momoko_chain_236B_3.png]]
| style="background-color:#F9F9F9;" |Ender
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |3+3+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |F13-37 airborne. F38-54 recovery (17F).
|-
| style="background-color:#F9F9F9;" |'''>236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236D_1.png]][[bild:kofxi_momoko_chain_236D_2.png]]
| style="background-color:#F9F9F9;" |Ender
| style="background-color:#F9F9F9;" |21/25
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
|-
| style="background-color:#F9F9F9;" |'''>214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_214K.png]]
| style="background-color:#F9F9F9;" |Ender
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
|-
|}


{| class="wikitable sortable"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Move
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_623B_1.png]][[bild:kofxi_momoko_623B_2.png]][[bild:kofxi_momoko_623B_gif.gif]]
| style="background-color:#F9F9F9;" |10/23
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery.
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_623D_1.png]][[bild:kofxi_momoko_623D_2.png]][[bild:kofxi_momoko_623D_gif.gif]]
| style="background-color:#F9F9F9;" |18/31
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery.
|-
|-
! Move !! Startup!! Vorteil!! Anmerkung
| style="background-color:#F9F9F9;" |'''236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236B_1.png]][[bild:kofxi_momoko_236B_2.png]][[bild:kofxi_momoko_236B_3.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |3+3,3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|-
|-
| 5A(c) || 5 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236D_1.png]][[bild:kofxi_momoko_236D_2.png]][[bild:kofxi_momoko_236D_3.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |3+3,3
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|-
|-
| 5A(f)|| 6 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_214B.png]][[bild:kofxi_momoko_214B_gif.gif]]
| style="background-color:#F9F9F9;" |10*
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous.
|-
|-
| 5B(c)|| 7 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_214D_1.png]][[bild:kofxi_momoko_214D_2.png]][[bild:kofxi_momoko_214D_gif.gif]]
| style="background-color:#F9F9F9;" |10/34*
| style="background-color:#F9F9F9;" |12+6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery.
|-
|-
| 5B(f)|| 7 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236P.png]]
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-17*
| style="background-color:#F9F9F9;" |Can be followed up with 236P. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit.
|-
|-
| 5C(c)|| 7 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236PP.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-17*
| style="background-color:#F9F9F9;" |Can be followed up with 236P. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
|-
|-
| 5C(f)|| 15 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>236P>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236PPP.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
|-
|-
| 5D(c)|| 6 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236P.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|-
|-
| 5D(f)|| 16 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236K.png]]
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-22*
| style="background-color:#F9F9F9;" |Chain Super starter. *=drastically more disadvantage on guard than on hit.
|-
|-
| 5E|| 14 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236E.png]]
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |~4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery.
|-
|-
| 2A|| 6 || Beispiel || Beispiel
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 236236K Followups
! style="width:100px;background-color:#D9D9D9;" | Chain
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:300px;background-color:#FFd800;" | Note
|-
|-
| 2B|| 5 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KA.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. Counterhit-state F1-12 (3F longer than active time).
|-
|-
| 2C|| 7 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KAC.png]]
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed.
|-
|-
| 2D|| 14 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACE.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed.
|-
|-
| 6A|| 16 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEB_1.png]][[bild:kofxi_momoko_236236KACEB_2.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Overhead. Does not cause pushback. Can be QSed. Counterhit-state F1-22. leg remains in ch-state F23-26.
|-
|-
| 6B|| 22 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBA.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed.
|-
|-
| 3B|| 17 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBAC_1.png]][[bild:kofxi_momoko_236236KACEBAC_2.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Can be QSed.
|-
|-
| 6D|| 25 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C>E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBACE_1.png]][[bild:kofxi_momoko_236236KACEBACE_2.png]]
| style="background-color:#F9F9F9;" |3/9*
| style="background-color:#F9F9F9;" |3+6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Ender. F6-35 airborne. 8F landing recovery. *=first/second hit.
|-
|-
| 3D|| 26 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBACD.png]]
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Ender. Hits crossup. F11-64 low profile. F13-33 no collision. F65-69 regular recovery.
|-
|-
| 236A/C|| 10 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D<br>>A>C>E>D>A>B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBD_1.png]][[bild:kofxi_momoko_236236KACEBD_2.png]]
| style="background-color:#F9F9F9;" |24/22*
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-5/-19*
| style="background-color:#F9F9F9;" |-10/-24*
| style="background-color:#F9F9F9;" |Both hits hit low. Does not cause pushback. Can be QSed. *=data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects.
|-
|-
| 623B|| 10 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C<br>>A>C>E>D>A<br>>A>C>E>D>A>C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBDC_1.png|100px]][[bild:kofxi_momoko_236236KACEBDC_2.png|100px]][[bild:kofxi_momoko_236236KACEBDC_3.png|100px]][[bild:kofxi_momoko_236236KACEBDC_4.png|100px]]
| style="background-color:#F9F9F9;" |17/14/3*
| style="background-color:#F9F9F9;" |4*2
| style="background-color:#F9F9F9;" |-2/-2/-1*
| style="background-color:#F9F9F9;" |-3/-3/-2*
| style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order.
|-
|-
| 623D|| 18 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C>E<br>>A>C>E>D>A>C>E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBDCE_1.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_2.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_3.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_4.png|100px]]
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |4*2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Ender. Can be QSed. 17F low profile recovery + 6F regular recovery.
|-
|-
| 236B/D|| 17 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACED_1.png|100px]][[bild:kofxi_momoko_236236KACED_2.png|100px]][[bild:kofxi_momoko_236236KACED_3.png|100px]]
| style="background-color:#F9F9F9;" |24/39/54*
| style="background-color:#F9F9F9;" |3*3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |First hit hits low. Does not combo from the previous hit. First hit has QS & can be cancelled into further chains. 3rd hit causes hard knockdown. F12-38, 42-53, 56-64 low profile. F65-74 regular recovery. *=first/second/third hit.
|-
|-
| 214B/D|| 17 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>D>A>B>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEDABD.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |Ender. High launch + hard knockdown (no juggle). F17-27 airborne. F28-41 recovery (14F).
|-
|-
| 236236A/C|| 4 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEC.png]]
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery.
|-
|-
| 236236B/D || 2 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>E>C>D<br>>A>C>E>C>D>B<br>>A>C>E>C>D>B>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACECD_1.png|100px]][[bild:kofxi_momoko_236236KACECD_2.png|100px]][[bild:kofxi_momoko_236236KACECD_3.png|100px]]
| style="background-color:#F9F9F9;" |25/17/17*
| style="background-color:#F9F9F9;" |3*3
| style="background-color:#F9F9F9;" |-3/-4/KD
| style="background-color:#F9F9F9;" |-4/-5/-5
| style="background-color:#F9F9F9;" |All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order.
|-
|-
| 236236E || 50 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''>A>C>D<br>>A>C>D>D<br>>A>C>D>D>D<br>>A>C>D>D>D>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACD.png|100px]]
| style="background-color:#F9F9F9;" |16/17*
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits
|-
|-
| 623E || 7 || Beispiel || Beispiel
|}
|}


== Special attributes & Bugs ==
*Momoko's backdash recovery cannot be cancelled into 6B.
*2D is unblockable as a meaty (bug, tourney-banned).
===Trivia===
''Source: [https://twitter.com/kofxi_bot/status/1119638913008771072 kofxi_bot on twitter]'
*Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
*Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
== Videos ==
[https://youtu.be/oYxsc0FDLHA?t=3871 akio playing momoko] @ sawakoro festival 2019<br>
[https://www.youtube.com/watch?v=UOimQ2vnG8E Tacchi visiting port24]<br>
[https://www.youtube.com/watch?v=-Y4LXA3yqRQ Tacchi visiting port24, 20221104]
{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 28. August 2026, 13:43 Uhr

Momoko
桃子
KOFXI momoko full.png
Tiers & Ranking
Tier: E-
Ratio Cost: 1 Point
Properties
Damage Modifier: 1.05
Stun Modifier: 0.97
Crouch height (Tier): G

Colors

KOFXI Momoko A.png KOFXI Momoko B.png KOFXI Momoko C.png KOFXI Momoko D.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Momoko EA.png KOFXI Momoko EB.png KOFXI Momoko EC.png KOFXI Momoko ED.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Momoko SA.png KOFXI Momoko SB.png KOFXI Momoko SC.png KOFXI Momoko SD.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.

Short List
Move S A Hit Grd Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw 1 1 +28 / 16 16 0 0 0 0 Hard knockdown.
5A(c) 5 3+3 +5 +4 6 7 6 6 6 12 Cannot be cancelled into command normals.
5A(f) 6 2 +6 +5 6 7 8 9 7 8
5B(c) 7 2 +5 +4 4 5 6 7 5 6
5B(f) 7 3 +5 +4 7 8 9 10 7 6
5C(c) 7 3 +2 +1 12 15 14 15 11 12 Chain combo starter. No Special Cancel, but has Super Cancel.
5C(f) 15 3+3 +1 +0 16 18 14 15 12 12 Airborne F9-20. F21-47 standing recovery (& 2nd hit).
5D(c) 6 2 +9 +8 12 15 14 15 11 12
5D(f) 16 3 -1 -2 15 18 15 16 12 14 Small hurtbox F7-25. F26-38 recovery.
5E 14 3 KD +2 15 18 12 13 13 16 Invul on legs F5-22. F23-33 recovery.
GC 6 6 KD -14 5 5 0 0 0 0 F1-11 invul.
Saving 0 n* KD / 0 0 0 0 / 0 Active until landing. 9F/10F recovery (hit/whiff).
Backdash / 30 / / / / / / / / F5-26 invul on feet. F27-30 recovery. 172px distance.
2A 6 3 +3 +2 5 6 6 7 5 6
2B 5 2 +6 +5 5 6 6 7 5 6
2C 7 3 +9 +8 12 15 14 15 11 12 Chain Combo starter. No Special Cancel, but has Super Cancel.
2D 14 4 KD -9 14 17 15 16 12 14
6A 15 10 KD -14 12 15 11 13 10 10 F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
6B 22 5 -13 -14 10 12 8 9 7 4 Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
3B 17 2 +4 +3 10 12 8 9 7 4 Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
6D 25 3+5 +4 +3 13 16 11 12 10 10 Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
6D>D 19 4+4 KD -15 13 16 11 12 10 10 Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
3D 26 4+4 KD -15 13 16 11 12 10 10 Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
Double Jump / / / / / / / / / / Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump.
small A 5 12 / / 6 7 7 8 6 8 Same hitbox as j.A
j.A 5 12 / / 7 8 8 9 7 8 Same hitbox as smalljump A
small B 6 10 / / 6 7 7 8 6 8 Same hitbox as j.B
up B 6 10 / / 7 8 8 9 7 8 Unique hitbox
j.B 6 10 / / 7 8 8 9 7 8 Same hitbox as smalljump B
small C 9 4 / / 13 16 14 15 11 14 Same hitbox as j.C
up C 9 4 / / 14 17 15 16 12 14 Unique hitbox
j.C 9 4 / / 14 17 15 16 12 14 Same hitbox as smalljump C
small D 12 2 / / 13 16 14 15 11 14 Same hitbox as j.D
up D 10 2 / / 14 17 15 16 12 14 Unique hitbox
j.D 10 2 / / 14 17 15 16 12 14 Same hitbox as smalljump D
small E 14 4 / / 13 16 11 12 10 14 Same hitbox as j.E
j.E 14 4 / / 14 17 12 13 11 14 Same hitbox as smalljump E
j.2B 7 4 / / 10 12 8 9 7 4 Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
j.2D 7 4 / / 10 12 8 9 7 4 Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
Chain 6K 11 4*2 -2 -3 6 7 4 5 8 4 All hits can be chain cancelled. F1-6 low profile.
Chain 4P 22/37* 3+3 +3 +2 8 9 6 7 8 6 Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
Chain 2K 22/28* 3+3 -12 -13 12 13 6 8 8 6 Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
Chain 8K 18/31* 4+4 -9 -10 8 9 6 7 8 6 Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
Chain 6P 21/27* 3+4 -5 -6 8 9 6 7 8 6 Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
Chain 236P 16 1+10 KD -15 8 10 7 8 6 6 F17-38 airborne. F39-52 recovery (14F).
Chain 236B 21 3+3+3 KD +2 16 18 12 13 10 4 F13-37 airborne. F38-54 recovery (17F).
Chain 236D 21/25* 4+4 KD -15 13 16 11 12 10 10 Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
Chain 214K 5 3 KD / 20 22 16 17 14 8 Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
623B 10/23* 4+4 KD -10 16 18 12 13 10 10/4 Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit.
623D 18/31* 4+4 KD -10 10 11 12 13 10 10/4 Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery.
236B 17 3+3,3 KD +2 16 18 12 13 10 10/4 Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
236D 17 3+3,3 +3 +2 16 18 12 13 10 10/4 Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
214B 10* 12 -7 -14* 16 17 12 13 16 6/8 F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous.
214D 10/34* 12+6 KD -6 19 20 15 16 20 6/10 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable.
236P 9* 10 -2 -17* 21 23 16 17 13 10/10 Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; same value repeated on all three rows.
>236P 7 10 -2 -17* 21 23 16 17 13 10/10 Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
>236P>236P 11 13 KD -26 21 23 16 17 13 10/10 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
236236P 4 2 KD / 20 20 0 0 0 0 F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
236236K 2 18 -7 -22* Chain Super starter. *=drastically more disadvantage on guard than on hit.
① 29 30 0 0 0 0 236236K Ender. ①=A>C>E>B>A>C>E
② 25 26 0 0 0 0 236236K Ender. ②=A>C>E>B>A>C>D
③ 30 31 0 0 0 0 236236K Ender. ③=A>C>E>B>D>C>E
④ 17 18 0 0 0 0 236236K Ender. ④=A>C>E>D>A>B>D
⑤ 17 18 0 0 0 0 236236K Ender. ⑤=A>C>E>D>A>C>E
⑥ 17 18 0 0 0 0 236236K Ender. ⑥=A>C>E>C>D>B>D
⑦ 23 24 0 0 0 0 236236K Ender. ⑦=A>C>D>D>D>D
236236E 50 ~4 KD / 67 72 0 0 0 0 Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi momoko 5A(c) 1.pngKofxi momoko 5A(c) 2.png 5 3+3 +5 +4 Cannot be cancelled into command normals.
5A(f) Kofxi momoko 5A(f).png 6 2 +6 +5
5B(c) Kofxi momoko 5D(c).png 7 2 +5 +4
5B(f) Kofxi momoko 5B(f).png 7 3 +5 +4
5C(c) Kofxi momoko 5B(c).png 7 3 +2 +1 Chain combo starter. No Special Cancel, but has Super Cancel.
5C(f) Kofxi momoko 5C(f) 1.pngKofxi momoko 5C(f) 2.pngKofxi momoko 5C(f) 3.png 15 3+3 +1 +0 Airborne F9-20. F21-47 standing recovery (& 2nd hit).
5D(c) Kofxi momoko 5C(c).png 6 2 +9 +8
5D(f) Kofxi momoko 5D(f) 1.pngKofxi momoko 5D(f) 2.png 16 3 -1 -2 Small hurtbox F7-25. F26-38 recovery.
5E Kofxi momoko 5E.png 14 3 KD +2 Invul on legs F5-22. F23-33 recovery.
GC Kofxi momoko GC.png 6 6 KD -14
Saving Shift Kofxi momoko saving.png ? n* KD / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi momoko 2A.png 6 3 +3 +2
2B Kofxi momoko 2B.png 5 2 +6 +5
2C Kofxi momoko 2C.png 7 3 +9 +8 Chain Combo starter. No Special Cancel, but has Super Cancel.
2D Kofxi momoko 2D.png 14 4 KD -9
Command Normals
Attack Hitbox Startup Active Hit Guard Note
6A Kofxi momoko 6A.png 15* 10 KD -14 F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
6B Kofxi momoko 6B.png 22 5 -13 -14 Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
3B Kofxi momoko 3B.pngKofxi momoko 3B gif.gif 17 2 +4 +3 Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
6D Kofxi momoko 6D 1.pngKofxi momoko 6D 2.png 25 3+5 +4 +3 Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
6D>D Kofxi momoko 6DD 1.pngKofxi momoko 6DD 2.pngKofxi momoko 6DD gif.gif 19 4+4 KD -15 Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
3D Kofxi momoko 3D 1.pngKofxi momoko 3D 2.png 26 4+4 KD -15 Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
Jumping Attacks
Attack Hitbox Startup Active Note
Double Jump Kofxi momoko doublejump.png / / Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump.
smalljump A Kofxi momoko smalljump A.png 5 12 Same hitbox as j.A
j.A Kofxi momoko jump A.png 5 12 Same hitbox as smalljump A
smalljump B Kofxi momoko smalljump B.png 6 10 Same hitbox as j.B
jump up B Kofxi momoko jump up B.png 6 10 Unique hitbox
j.B Kofxi momoko jump B.png 6 10 Same hitbox as smalljump B
smalljump C Kofxi momoko smalljump C.png 9 4 Same hitbox as j.C
jump up C Kofxi momoko jump up C.png 9 4 Unique hitbox
j.C Kofxi momoko jump C.png 9 4 Same hitbox as smalljump C
smalljump D Kofxi momoko smalljump D.png 12 2 Same hitbox as j.D
jump up D Kofxi momoko jump up D.png 10 2 Unique hitbox
j.D Kofxi momoko jump D.png 10 2 Same hitbox as smalljump D
smalljump E Kofxi momoko smalljump E.png 14 4 Same hitbox as j.E
j.E Kofxi momoko jump E.png 14 4 Same hitbox as smalljump E
j.2B Kofxi momoko jump 2B.png 7 4 Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
j.2D Kofxi momoko jump 2D.png 7 4 Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
Chain Combos
Chain Hitbox Followups Startup Active Hit Guard Note
>6K Kofxi momoko chain 6K 1.pngKofxi momoko chain 6K 2.pngKofxi momoko chain 6K 3.pngKofxi momoko chain 6K 4.png 4P,6P 11 4*2 -2 -3 All hits can be chain cancelled. F1-6 low profile.
>4P Kofxi momoko chain 4P 1.pngKofxi momoko chain 4P 2.png 6K,2K 22/37* 3+3 +3 +2 Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
>2K Kofxi momoko chain 2K 1.pngKofxi momoko chain 2K 2.png 4P,8K 22/28* 3+3 -12 -13 Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
>8K Kofxi momoko chain 8K 1.pngKofxi momoko chain 8K 2.png 2K,6P 18/31* 4+4 -9 -10 Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
>6P Kofxi momoko chain 6P 1.pngKofxi momoko chain 6P 2.png 8K,6K 21/27* 3+4 -5 -6 Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
>236P Kofxi momoko chain 236P 1.pngKofxi momoko chain 236P 2.png Ender 16 1+10 KD -15 F17-38 airborne. F39-52 recovery (14F).
>236B Kofxi momoko chain 236B 1.pngKofxi momoko chain 236B 2.pngKofxi momoko chain 236B 3.png Ender 21 3+3+3 KD +2 F13-37 airborne. F38-54 recovery (17F).
>236D Kofxi momoko chain 236D 1.pngKofxi momoko chain 236D 2.png Ender 21/25 4+4 KD -15 Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
>214K Kofxi momoko chain 214K.png Ender 5 3 KD / Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
623B Kofxi momoko 623B 1.pngKofxi momoko 623B 2.pngKofxi momoko 623B gif.gif 10/23 4+4 KD -10 Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery.
623D Kofxi momoko 623D 1.pngKofxi momoko 623D 2.pngKofxi momoko 623D gif.gif 18/31 4+4 KD -10 Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery.
236B Kofxi momoko 236B 1.pngKofxi momoko 236B 2.pngKofxi momoko 236B 3.png 17 3+3,3 KD +2 Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
236D Kofxi momoko 236D 1.pngKofxi momoko 236D 2.pngKofxi momoko 236D 3.png 17 3+3,3 +3 +2 Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
214B Kofxi momoko 214B.pngKofxi momoko 214B gif.gif 10* 12 -7 -14* F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous.
214D Kofxi momoko 214D 1.pngKofxi momoko 214D 2.pngKofxi momoko 214D gif.gif 10/34* 12+6 KD -6 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery.
236P Kofxi momoko 236P.png 9* 10 -2 -17* Can be followed up with 236P. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit.
>236P Kofxi momoko 236PP.png 7 10 -2 -17* Can be followed up with 236P. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
>236P>236P Kofxi momoko 236PPP.png 11 13 KD -26 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
236236P Kofxi momoko 236236P.png 4 2 KD / F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
236236K Kofxi momoko 236236K.png 2 18 -7 -22* Chain Super starter. *=drastically more disadvantage on guard than on hit.
236236E Kofxi momoko 236236E.png 50 ~4 KD / Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery.
236236K Followups
Chain Hitbox Startup Active Hit Guard Note
>A Kofxi momoko 236236KA.png 7 3 -1 -2 Does not cause pushback. Can be QSed. Counterhit-state F1-12 (3F longer than active time).
>A>C Kofxi momoko 236236KAC.png 18 3 -1 -2 Does not cause pushback. Can be QSed.
>A>C>E Kofxi momoko 236236KACE.png 15 3 +0 -1 Does not cause pushback. Can be QSed.
>A>C>E>B Kofxi momoko 236236KACEB 1.pngKofxi momoko 236236KACEB 2.png 17 3 +1 -4 Overhead. Does not cause pushback. Can be QSed. Counterhit-state F1-22. leg remains in ch-state F23-26.
>A>C>E>B>A Kofxi momoko 236236KACEBA.png 16 3 -1 -2 Does not cause pushback. Can be QSed.
>A>C>E>B>A>C Kofxi momoko 236236KACEBAC 1.pngKofxi momoko 236236KACEBAC 2.png 16 3+3 -2 -3 Can be QSed.
>A>C>E>B>A>C>E Kofxi momoko 236236KACEBACE 1.pngKofxi momoko 236236KACEBACE 2.png 3/9* 3+6 KD -9 Ender. F6-35 airborne. 8F landing recovery. *=first/second hit.
>A>C>E>B>A>C>D Kofxi momoko 236236KACEBACD.png 45 6 KD -4 Ender. Hits crossup. F11-64 low profile. F13-33 no collision. F65-69 regular recovery.
>A>C>E>B>D
>A>C>E>D>A>B
Kofxi momoko 236236KACEBD 1.pngKofxi momoko 236236KACEBD 2.png 24/22* 3+3 -5/-19* -10/-24* Both hits hit low. Does not cause pushback. Can be QSed. *=data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects.
>A>C>E>B>D>C
>A>C>E>D>A
>A>C>E>D>A>C
Kofxi momoko 236236KACEBDC 1.pngKofxi momoko 236236KACEBDC 2.pngKofxi momoko 236236KACEBDC 3.pngKofxi momoko 236236KACEBDC 4.png 17/14/3* 4*2 -2/-2/-1* -3/-3/-2* Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order.
>A>C>E>B>D>C>E
>A>C>E>D>A>C>E
Kofxi momoko 236236KACEBDCE 1.pngKofxi momoko 236236KACEBDCE 2.pngKofxi momoko 236236KACEBDCE 3.pngKofxi momoko 236236KACEBDCE 4.png 3 4*2 KD -3 Ender. Can be QSed. 17F low profile recovery + 6F regular recovery.
>A>C>E>D Kofxi momoko 236236KACED 1.pngKofxi momoko 236236KACED 2.pngKofxi momoko 236236KACED 3.png 24/39/54* 3*3 KD +1 First hit hits low. Does not combo from the previous hit. First hit has QS & can be cancelled into further chains. 3rd hit causes hard knockdown. F12-38, 42-53, 56-64 low profile. F65-74 regular recovery. *=first/second/third hit.
>A>C>E>D>A>B>D Kofxi momoko 236236KACEDABD.png 17 11 KD -18 Ender. High launch + hard knockdown (no juggle). F17-27 airborne. F28-41 recovery (14F).
>A>C>E>C Kofxi momoko 236236KACEC.png 24 3 +5 +0 Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery.
>A>C>E>C>D
>A>C>E>C>D>B
>A>C>E>C>D>B>D
Kofxi momoko 236236KACECD 1.pngKofxi momoko 236236KACECD 2.pngKofxi momoko 236236KACECD 3.png 25/17/17* 3*3 -3/-4/KD -4/-5/-5 All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order.
>A>C>D
>A>C>D>D
>A>C>D>D>D
>A>C>D>D>D>D
Kofxi momoko 236236KACD.png 16/17* 3 -1 -2 ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits

Special attributes & Bugs

  • Momoko's backdash recovery cannot be cancelled into 6B.
  • 2D is unblockable as a meaty (bug, tourney-banned).

Trivia

Source: kofxi_bot on twitter'

  • Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
  • Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.

Videos

akio playing momoko @ sawakoro festival 2019
Tacchi visiting port24
Tacchi visiting port24, 20221104

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