Duo Lon(KOFXI): Unterschied zwischen den Versionen
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(Die Seite wurde neu angelegt: „=== Combos === '''Leader Super Setups''' *'''2A,236A,6B,214C -> activate, ...''' *'''j.D,\/,C -> activate, hyperhop j.B (leicht delayed, 3 hits), \/, [C,236…“) |
K (→Quick Guide) Markierung: Manuelle Zurücksetzung |
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| (74 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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=== | {{KOF XI Character | ||
| charname = Duolon | |||
| jcharname = デュオロン | |||
| portrait = [[Image:KOFXI duolon full.png]] | |||
|tier_rank = C- | |||
|ratio_rank = 2 Points | |||
|health = 1.04 | |||
|stun_gauge = 1.02 | |||
|crouch_tier = C | |||
}} | |||
== Quick Guide == | |||
:Duolon is a very fast, offense-based, highly technical & difficult to master character. | |||
:He excels at attacking quickly and in rapid succession, but deals low damage. | |||
:His combos allow many easy quick shift opportunities, but with relatively low stun & no juggle potentital. | |||
:He suffers from bad defensive options, with no reversals available to him at all. | |||
:He should either be played as a point (shift combo starter & battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted) | |||
''' | '''Neutral'''<br> | ||
:Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement & approaching easy. | |||
'''Offense'''<br> | |||
:j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options. | |||
:5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C | |||
:2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C. | |||
:Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up. | |||
:On 2A,2A... or j.X>5C Hit, try to confirm into the 236A rekka-series (which can be hard because Duolon's hits are so fast) | |||
:If you can land a very close hit, use 236A>delay 6B>214C, link 2A... for maximum damage & combo options. | |||
'''Defense'''<br> | |||
:Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught | |||
:If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox). | |||
== Colors == | |||
{{KOF XI Colors | |||
|square=[[Datei:KOFXI Duo Lon S.png]] | |||
|cross=[[Datei:KOFXI Duo Lon X.png]] | |||
|triangle=[[Datei:KOFXI Duo Lon T.png]] | |||
|circle=[[Datei:KOFXI Duo Lon C.png]] | |||
|R1+square=[[Datei:KOFXI Duo Lon R1S.png]] | |||
|R1+cross=[[Datei:KOFXI Duo Lon R1X.png]] | |||
|R1+triangle=[[Datei:KOFXI Duo Lon R1T.png]] | |||
|R1+circle=[[Datei:KOFXI Duo Lon R1C.png]] | |||
|L1+square=[[Datei:KOFXI Duo Lon L1S.png]] | |||
|L1+cross=[[Datei:KOFXI Duo Lon L1X.png]] | |||
|L1+triangle=[[Datei:KOFXI Duo Lon L1T.png]] | |||
|L1+circle=[[Datei:KOFXI Duo Lon L1C.png]] | |||
}} | |||
==Frame Data== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | |||
|- | |||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +44 </span> || / ||16||16||0||0||0||0|| || || ||Hard knockdown. | |||
|- | |||
| 5A(c) || 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || || | |||
|- | |||
| 5A(f)|| 5 || 3|| <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || || | |||
|- | |||
| 5B(c)|| 5 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||4||5||6||7||5||6|| || || || | |||
|- | |||
| 5B(f)|| 8 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||8||10||9||10||7||8|| || || || | |||
|- | |||
| 5C(c)|| 5 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||12||15||14||15||11||12|| || || || | |||
|- | |||
| 5C(f)|| 16 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||13||16||15||16||12||14|| || || || | |||
|- | |||
| 5D(c)|| 6 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||12||15||14||15||11||12|| || || || | |||
|- | |||
| 5D(f)|| 17 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||14||17||15||16||12||14|| || || || | |||
|- | |||
| 5E|| 9 || 4|| KD|| <span style="color: red;">-6</span>||14||17||12||13||14||16|| || || || | |||
|- | |||
| GC|| 7 || 7|| KD|| <span style="color: red;">-15</span>||5||5||0||0||0||0|| || || ||F1-13 invul. | |||
|- | |||
| 6A|| 26 || 4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||8||10||4||6||0||8|| || || ||Pulls in, Special Cancel | |||
|- | |||
| Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 186px distance. | |||
|- | |||
| 2A|| 4 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||4||5||6||7||5||6|| || || || | |||
|- | |||
| 2B|| 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||4||5||6||7||5||6|| || || || | |||
|- | |||
| 2C|| 11 || 2+2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||12||15||14||15||11||12|| || || || | |||
|- | |||
| 2D|| 11 ||3 || KD|| <span style="color: red;">-9</span>||13||16||14||15||11||12|| || || || | |||
|- | |||
| 3D|| 15 ||2 || <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||8||10||4||5||6||6|| || || || | |||
|- | |||
| 3D>5E|| 9 ||2 || KD|| <span style="color: red;">-12</span>||10||12||5||6||6||6|| || || ||Wall bounce on counter hit | |||
|- | |||
| small A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.A | |||
|- | |||
| small up A|| 5 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as jump up A | |||
|- | |||
| j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump A | |||
|- | |||
| up j.A|| 5 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up A | |||
|- | |||
| small B|| 6 ||6 || /|| /||6||7||8||9||6||8|| || || ||same as j.B | |||
|- | |||
| small up B|| 6 ||10 || /|| /||6||7||8||9||6||8|| || || ||same as jump up B | |||
|- | |||
| j.B|| 6 ||6 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump B | |||
|- | |||
| up j.B|| 6 ||10 || /|| /||7||9||9||10||7||8|| || || ||same as smalljump up B | |||
|- | |||
| small C|| 7 ||6 || /|| /||11||13||13||14||10||12|| || || ||all smalljump C the same | |||
|- | |||
| j. fwd C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || || | |||
|- | |||
| j. back C|| 7 ||6 || /|| /||13||16||15||16||12||14|| || || || | |||
|- | |||
| up j.C|| 7 ||6 || /|| /||12||15||14||15||11||12|| || || ||Unique animation | |||
|- | |||
| small D|| 11 ||4 || /|| /||11||13||13||14||10||12|| || || ||Smalljump forward & back the same | |||
|- | |||
| small up D|| 10 ||4 || /|| /||11||13||13||14||10||12|| || || ||Unique hitbox | |||
|- | |||
| j. fwd D|| 11 ||4 || /|| /||12||15||14||15||11||12|| || || || | |||
|- | |||
| j. back D|| 11 ||4 || /|| /||13||16||14||15||11||14|| || || || | |||
|- | |||
| up j.D|| 9 ||4 || /|| /||12||15||14||15||11||12|| || || ||Unique hitbox (better than smalljump up D) | |||
|- | |||
| small E|| 10 ||4 || /|| /||11||13||9||10||11||14|| || || ||Same as j.E | |||
|- | |||
| j.E|| 10 ||4 || /|| /||12||15||10||11||12||14|| || || ||Same as smalljump E | |||
|- | |||
| 623B|| 13 ||3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||6||7||10||12||12||0/12|| || || ||Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel. | |||
|- | |||
| 623D|| 13 ||3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||6||7||10||12||12||0/12|| || || ||Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel. | |||
|- | |||
| 632146P|| 15 ||2 || <span style="color: blue;">+11</span>|| /||0||0||0||0||0||4/0|| || || ||Command throw. In counterhit-state F1-16. Moves forward on F11 & F13+14. | |||
|- | |||
| 236P|| 9 ||4 || <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||6||8||2||4||4||4/4|| || || ||F1-13 in counterhit-state. A & C Version are identical, but only A-version can be cancelled into 6B. | |||
|- | |||
| 236Px2|| 7 ||3 || <span style="color: blue;">+3</span>|| <span style="color: red;">-12</span>||8||10||2||4||4||2/4|| || || ||F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again). | |||
|- | |||
| 236Px3|| 7 ||3 || <span style="color: red;">-8</span>|| <span style="color: red;">-20</span>||8||10||10||12||8||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 236K. | |||
|- | |||
| 236Px3>236K|| / ||23 || <span style="color: blue;">+9</span>|| <span style="color: red;">-3</span>||0||0||0||0||0||2/0|| || || ||Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery. | |||
|- | |||
| 236A>6B|| 7 ||3 || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||8||10||2||4||2||2/4|| || || ||F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel. | |||
|- | |||
| 236A>6B>214C|| 14 ||3 || <span style="color: blue;">+5</span>|| <span style="color: red;">-7</span>||12||15||14||16||12||2/6|| || || ||F1-16 counterhit-state. Super Cancel. | |||
|- | |||
| 236B|| / ||23 || /|| /||0||0||0||0||0||2/0|| || || ||F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A>6B. | |||
|- | |||
| 236B(cl)|| / ||21 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery. | |||
|- | |||
| 236D|| / ||30 || /|| /||0||0||0||0||0||2/0|| || || ||F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A>6B. | |||
|- | |||
| 236D(cl)|| / ||25 || /|| /||0||0||0||0||0||2/0|| || || ||Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery. | |||
|- | |||
| j.214B|| 15 ||3*2 || <span style="white-space: nowrap;"><span style="color: blue;">+1</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: blue;">+0</span>/<span style="color: blue;">+2</span>*</span>||18||19||15||16||15||0/15|| || || ||Steep angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | |||
|- | |||
| j.214D|| 15 ||3*2 || <span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-4</span>/<span style="color: blue;">+2</span>*</span>||18||19||15||16||15||0/15|| || || ||Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | |||
|- | |||
| 236236K|| 10 ||8*3 || <span style="white-space: nowrap;"><span style="color: red;">-34</span>/<span style="color: red;">-34</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-39</span>/<span style="color: red;">-33</span>*</span>||29||32||0||0||0||0|| || || ||Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu | |||
|- | |||
| 2141236A|| 11 ||? || KD|| <span style="color: blue;">+9</span>||20||25||0||0||0||0|| || || ||Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | |||
|- | |||
| 2141236C|| 11 ||? || KD|| <span style="color: blue;">+9</span>||22||27||0||0||0||0|| || || ||Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | |||
|- | |||
| 6321463214P|| 7 ||20*2 || KD|| <span style="color: red;">-6</span>||30||31||0||0||0||0|| || || ||4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114. | |||
|- | |||
| A,C,B,D|| 5 ||2+2+6 || KD|| <span style="color: red;">-18</span>||25||31||0||0||0||0|| || || ||No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon's attack, after 8F each. | |||
|- | |||
| A,C,B,D(can)|| / ||3 || /|| /||0||0||0||0||0||0|| || || ||Cancel Version (both regular & dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same). | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Standing Attacks | |||
! style="width:100px;background-color:#D9D9D9;" | Attack | |||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5A(c)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5A(c).png]] | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+4 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5A(f)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5A(f).png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+4 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5B(c)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5B(c).png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+3 | |||
| style="background-color:#F9F9F9;" |+2 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5B(f)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5B(f).png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5C(c)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5C(c).png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |+2 | |||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5C(f)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5C(f).png]] | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5D(c)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5D(c).png]] | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+6 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5D(f)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5D(f).png]] | |||
| style="background-color:#F9F9F9;" |17 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_5E.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-6 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''GC''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_GC.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |<span style="color: red;">-15</span> | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''6A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_6A.png]] | |||
| style="background-color:#F9F9F9;" |26 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |-6 | |||
| style="background-color:#F9F9F9;" |-7 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Crouching Attacks | |||
! style="width:100px;background-color:#D9D9D9;" | Attack | |||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''2A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_2A.png]] | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |+6 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''2B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_2B.png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+4 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''2C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_2C_1.png]][[bild:kofxi_duolon_2C_2.png]] | |||
| style="background-color:#F9F9F9;" |11 | |||
| style="background-color:#F9F9F9;" |2+2 | |||
| style="background-color:#F9F9F9;" |-5 | |||
| style="background-color:#F9F9F9;" |-6 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''2D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_2D.png]] | |||
| style="background-color:#F9F9F9;" |11 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-9 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''3D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_3D.png]] | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''3D>5E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_3D5E_1.png]][[bild:kofxi_duolon_3D5E_2.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |Wall bounce on counter hit | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Jump Attacks | |||
! Move !! Hitbox!! Startup!! Active!! Note | |||
|- | |||
| small A|| [[bild:kofxi_duolon_smalljump_A.png|150px]] || 5 || 6 ||same as j.A | |||
|- | |||
| small up A|| [[bild:kofxi_duolon_smalljump_up_A.png|150px]] || 5 || 6 ||same as jump up A | |||
|- | |||
| j.A|| [[bild:kofxi_duolon_jump_A.png|150px]] || 5 || 6 ||same as smalljump A | |||
|- | |||
| up j.A|| [[bild:kofxi_duolon_jump_up_A.png|150px]] || 5 || 6 ||same as smalljump up A | |||
|- | |||
| small B|| [[bild:kofxi_duolon_smalljump_B.png|150px]] || 6 || 6 ||same as j.B | |||
|- | |||
| small up B|| [[bild:kofxi_duolon_smalljump_up_B.png|150px]] || 6 || 10 ||same as jump up B | |||
|- | |||
| j.B|| [[bild:kofxi_duolon_jump_B.png|150px]] || 6 || 6 ||same as smalljump B | |||
|- | |||
| up j.B|| [[bild:kofxi_duolon_jump_up_B.png|150px]] || 6 || 10 ||same as smalljump up B | |||
|- | |||
| small C|| [[bild:kofxi_duolon_smalljump_C.png|150px]] || 7 || 6 ||all smalljump C the same | |||
|- | |||
| j.C|| [[bild:kofxi_duolon_jump_C.png|150px]] || 7 || 6 ||jump forward & back C the same | |||
|- | |||
| up j.C|| [[bild:kofxi_duolon_jump_up_C.png|150px]] || 7 || 6 ||Unique animation | |||
|- | |||
| small D|| [[bild:kofxi_duolon_smalljump_D.png|150px]] || 11 || 4 ||smalljump forward & back D the same | |||
|- | |||
| small up D|| [[bild:kofxi_duolon_smalljump_up_D.png|150px]] || 10 || 4 ||unique hitbox | |||
|- | |||
| j.D|| [[bild:kofxi_duolon_jump_D.png|150px]] || 11 || 4 ||jump forward & back D the same; hitbox is further out than smalljump D (better) | |||
|- | |||
| up j.D|| [[bild:kofxi_duolon_jump_up_D.png|150px]] || 9 || 4 ||unique hitbox | |||
|- | |||
| small E|| [[bild:kofxi_duolon_smalljump_E.png|150px]] || 10 || 4 ||Same as j.E | |||
|- | |||
| j.E|| [[bild:kofxi_duolon_jump_E.png|150px]] || 10 || 4 ||Same as smalljump E | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Specials & Supers | |||
! style="width:100px;background-color:#D9D9D9;" | Move | |||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''623B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_623B.png]] | |||
| style="background-color:#F9F9F9;" |13 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+4 | |||
| style="background-color:#F9F9F9;" |Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''623D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_623D.png]] | |||
| style="background-color:#F9F9F9;" |13 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+4 | |||
| style="background-color:#F9F9F9;" |Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''623146P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_623146P.png]] | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |+11 | |||
| style="background-color:#F9F9F9;" |N/A | |||
| style="background-color:#F9F9F9;" |Command throw. In counterhit-state F1-16. Moves forward on F11 & F13+14. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236P.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |-6 | |||
| style="background-color:#F9F9F9;" |-7 | |||
| style="background-color:#F9F9F9;" |F1-13 in counterhit-state. A & C Version are identical, but only A-version can be cancelled into 6B. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236Px2''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236Px2.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+3 | |||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again). | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236Px3''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236Px3.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |-8 | |||
| style="background-color:#F9F9F9;" |-20 | |||
| style="background-color:#F9F9F9;" |F1-9 in counterhit-state. Can be cancelled into 236K. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236Px3>236K''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236Px3,236K.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |23 | |||
| style="background-color:#F9F9F9;" |+9 | |||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236A>6B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236A6B.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | |||
| style="background-color:#F9F9F9;" |F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236A>6B>214C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236A6B214C.png]] | |||
| style="background-color:#F9F9F9;" |14 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |-7 | |||
| style="background-color:#F9F9F9;" |F1-16 counterhit-state. Super Cancel. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236B.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |23 | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A>6B. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236B(close)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236B_close.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |21 | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236D.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A>6B. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236D(close)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236D_close.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.214B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_jump_214B_1.png|150px]][[bild:kofxi_duolon_jump_214B_2.png|150px]][[bild:kofxi_duolon_jump_214B_3.png|150px]] | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |2+2+2 | |||
| style="background-color:#F9F9F9;" |+1/+3* | |||
| style="background-color:#F9F9F9;" |+0/+2* | |||
| style="background-color:#F9F9F9;" |Steep angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.214D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_jump_214D_1.png|150px]][[bild:kofxi_duolon_jump_214D_2.png|150px]][[bild:kofxi_duolon_jump_214D_3.png|150px]] | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |2+2+2 | |||
| style="background-color:#F9F9F9;" |-3/+3* | |||
| style="background-color:#F9F9F9;" |-4/+2* | |||
| style="background-color:#F9F9F9;" |Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). | |||
|- | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236236K''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_236236K.png]] | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |8*3 | |||
| style="background-color:#F9F9F9;" |-34/-34* | |||
| style="background-color:#F9F9F9;" |-39/-33* | |||
| style="background-color:#F9F9F9;" |Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu | |||
|- | |||
| style="background-color:#F9F9F9;" |'''2141236A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_2141236A.png]] | |||
| style="background-color:#F9F9F9;" |11 | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+9 | |||
| style="background-color:#F9F9F9;" |Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''2141236C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_2141236C.png]] | |||
| style="background-color:#F9F9F9;" |11 | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+9 | |||
| style="background-color:#F9F9F9;" |Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''6321463214P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_6321463214P_1.png]][[bild:kofxi_duolon_6321463214P_2.png]][[bild:kofxi_duolon_6321463214P_gif.gif]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |20*2 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-6 | |||
| style="background-color:#F9F9F9;" |4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''A,C,B,D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_ACBD_1.png]][[bild:kofxi_duolon_ACBD_2.png]][[bild:kofxi_duolon_ACBD_3.png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |2+2+6 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-18 | |||
| style="background-color:#F9F9F9;" |No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon's attack, after 8F each. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''A,C,B,D(cancel)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duolon_ACBD_cancel.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" | Cancel Version (both regular & dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same). | |||
|- | |||
|} | |||
==Special Attributes & Bugs== | |||
*Wakes up 2F slower on face down knockdown | |||
*Duo Lon's front roll goes further than normal (192px instead of 160px) | |||
*There is a bug that if Duolon kills the last character with his LDM shadows & light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally. | |||
== Combos == | |||
===Basic Combos=== | |||
*'''2A, Rekkas''' | |||
*'''close 2A,236A,6B,214C, link 2A...''' | |||
*'''Crossup j.C,\/,2A,5C, Rekkas''' | |||
*'''close 2A,236A,6B,214C Super Cancel into any super''' ''[1 Super, 1 Shift]'' | |||
*'''2A,2A,236A, 6B, 623B Super Cancel 2141236C:''' ''[1 Super, 1 Shift]'' | |||
*'''2B,2B,2A,2141236P, [2C]:''' ''[1 Super]'' 2C = corner only. | |||
*'''[2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P:''' ''[2 Supers]'' corner only, might have to dash between first 63214 & second. With Jump-In+Rekkas ~ 75% dmg. | |||
*'''623D Super Cancel 2141236C, link 623D''' [https://youtu.be/Weh7uE2ZW0E?t=511 Source: U-Rasia] | |||
*'''Corner Command Throw > 63214,63214P > OTG 623B | |||
*'''Full Screen 623D SC 2141236C, dash juggle 623B:' from [https://www.nicovideo.jp/watch/sm12183133 u-rasia @8:31] | |||
===LDM Combos=== | |||
*'''2A,236A,6B,214C -> activate, ...''' | *'''2A,236A,6B,214C -> activate, ...''' | ||
*'''j.D,\/,C -> activate, hyperhop j.B ( | *'''j.D,\/,C -> activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN''' | ||
*'''2B,2A,236A,6B -> activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN''' | |||
*'''Corner 236A>6B>214C, link 2A > activate 5A(f)... setup from [https://youtu.be/uN8DJpwgH2M?t=1161 k-tani]''' | |||
===Other Combos=== | |||
*Inescapable grab setup vs. Vanessa (untested), by BZR: [https://youtu.be/CD0LImRAgAI?t=19196 here] | |||
==Links & Videos== | |||
[https://youtu.be/CD0LImRAgAI?t=13951 BZR going crazy with point Duolon, 2025]<br> | |||
[https://www.youtube.com/watch?v=TjFi6OJifS4&feature=youtu.be Miekazu playing Duolon @port24] | |||
{{KOFXI_Navi}} | |||
Aktuelle Version vom 17. September 2026, 09:24 Uhr
| Duolon デュオロン | |
| |
| Tiers & Ranking | |
| Tier: | C- |
| Ratio Cost: | 2 Points |
| Properties | |
| Damage Modifier: | 1.04 |
| Stun Modifier: | 1.02 |
| Crouch height (Tier): | C |
Quick Guide
- Duolon is a very fast, offense-based, highly technical & difficult to master character.
- He excels at attacking quickly and in rapid succession, but deals low damage.
- His combos allow many easy quick shift opportunities, but with relatively low stun & no juggle potentital.
- He suffers from bad defensive options, with no reversals available to him at all.
- He should either be played as a point (shift combo starter & battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted)
Neutral
- Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement & approaching easy.
Offense
- j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options.
- 5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C
- 2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C.
- Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.
- On 2A,2A... or j.X>5C Hit, try to confirm into the 236A rekka-series (which can be hard because Duolon's hits are so fast)
- If you can land a very close hit, use 236A>delay 6B>214C, link 2A... for maximum damage & combo options.
Defense
- Duolon has no reversals and very bad anti-airs, with the exception of jump up C. It is advisable to use his movement options as best as possible to not get caught
- If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +44 | / | 16 | 16 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 4 | 2 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5A(f) | 5 | 3 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5B(c) | 5 | 3 | +3 | +2 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5B(f) | 8 | 3 | -1 | -2 | 8 | 10 | 9 | 10 | 7 | 8 | ||||
| 5C(c) | 5 | 2 | +2 | +1 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5C(f) | 16 | 4 | -3 | -4 | 13 | 16 | 15 | 16 | 12 | 14 | ||||
| 5D(c) | 6 | 3 | +6 | +5 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5D(f) | 17 | 4 | -3 | -4 | 14 | 17 | 15 | 16 | 12 | 14 | ||||
| 5E | 9 | 4 | KD | -6 | 14 | 17 | 12 | 13 | 14 | 16 | ||||
| GC | 7 | 7 | KD | -15 | 5 | 5 | 0 | 0 | 0 | 0 | F1-13 invul. | |||
| 6A | 26 | 4 | -6 | -7 | 8 | 10 | 4 | 6 | 0 | 8 | Pulls in, Special Cancel | |||
| Saving Shift | 0 | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). | |||||||||
| Backdash | / | 24 | / | / | F5-20 invul on feet. F21-24 recovery. 186px distance. | |||||||||
| 2A | 4 | 2 | +6 | +5 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 2B | 5 | 3 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 2C | 11 | 2+2 | -5 | -6 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 2D | 11 | 3 | KD | -9 | 13 | 16 | 14 | 15 | 11 | 12 | ||||
| 3D | 15 | 2 | +0 | -1 | 8 | 10 | 4 | 5 | 6 | 6 | ||||
| 3D>5E | 9 | 2 | KD | -12 | 10 | 12 | 5 | 6 | 6 | 6 | Wall bounce on counter hit | |||
| small A | 5 | 6 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | same as j.A | |||
| small up A | 5 | 6 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | same as jump up A | |||
| j.A | 5 | 6 | / | / | 7 | 9 | 9 | 10 | 7 | 8 | same as smalljump A | |||
| up j.A | 5 | 6 | / | / | 7 | 9 | 9 | 10 | 7 | 8 | same as smalljump up A | |||
| small B | 6 | 6 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | same as j.B | |||
| small up B | 6 | 10 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | same as jump up B | |||
| j.B | 6 | 6 | / | / | 7 | 9 | 9 | 10 | 7 | 8 | same as smalljump B | |||
| up j.B | 6 | 10 | / | / | 7 | 9 | 9 | 10 | 7 | 8 | same as smalljump up B | |||
| small C | 7 | 6 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | all smalljump C the same | |||
| j. fwd C | 7 | 6 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| j. back C | 7 | 6 | / | / | 13 | 16 | 15 | 16 | 12 | 14 | ||||
| up j.C | 7 | 6 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Unique animation | |||
| small D | 11 | 4 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | Smalljump forward & back the same | |||
| small up D | 10 | 4 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | Unique hitbox | |||
| j. fwd D | 11 | 4 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| j. back D | 11 | 4 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | ||||
| up j.D | 9 | 4 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Unique hitbox (better than smalljump up D) | |||
| small E | 10 | 4 | / | / | 11 | 13 | 9 | 10 | 11 | 14 | Same as j.E | |||
| j.E | 10 | 4 | / | / | 12 | 15 | 10 | 11 | 12 | 14 | Same as smalljump E | |||
| 623B | 13 | 3 | +5 | +4 | 6 | 7 | 10 | 12 | 12 | 0/12 | Shorter range than 623D. Can hit OTG. F1-22 counterhit-state. Super Cancel. | |||
| 623D | 13 | 3 | +5 | +4 | 6 | 7 | 10 | 12 | 12 | 0/12 | Longer range than 623D. Can hit OTG. F1-22 counterhit-state.Super Cancel. | |||
| 632146P | 15 | 2 | +11 | / | 0 | 0 | 0 | 0 | 0 | 4/0 | Command throw. In counterhit-state F1-16. Moves forward on F11 & F13+14. | |||
| 236P | 9 | 4 | -6 | -7 | 6 | 8 | 2 | 4 | 4 | 4/4 | F1-13 in counterhit-state. A & C Version are identical, but only A-version can be cancelled into 6B. | |||
| 236Px2 | 7 | 3 | +3 | -12 | 8 | 10 | 2 | 4 | 4 | 2/4 | F1-9 in counterhit-state. Forces standing (combos after make the opponent crouch again). | |||
| 236Px3 | 7 | 3 | -8 | -20 | 8 | 10 | 10 | 12 | 8 | 2/4 | F1-9 in counterhit-state. Can be cancelled into 236K. | |||
| 236Px3>236K | / | 23 | +9 | -3 | 0 | 0 | 0 | 0 | 0 | 2/0 | Same as 236B. F1-10 counterhit-state. 5-18 invul waist up. F19+20 crouching recovery. | |||
| 236A>6B | 7 | 3 | -3 | -4 | 8 | 10 | 2 | 4 | 2 | 2/4 | F1-9 in counterhit-state. Can be cancelled into 623K and 236K(close). Super Cancel. | |||
| 236A>6B>214C | 14 | 3 | +5 | -7 | 12 | 15 | 14 | 16 | 12 | 2/6 | F1-16 counterhit-state. Super Cancel. | |||
| 236B | / | 23 | / | / | 0 | 0 | 0 | 0 | 0 | 2/0 | F1-10 counterhit-state*. 5-18 invul waist up. F19+20 crouching recovery. *=1-9F counterhit-state if done after 236A>6B. | |||
| 236B(cl) | / | 21 | / | / | 0 | 0 | 0 | 0 | 0 | 2/0 | Passes through opponent. F1-6 counterhit-state. 5-15 invul waist up. F16+17 crouching recovery. | |||
| 236D | / | 30 | / | / | 0 | 0 | 0 | 0 | 0 | 2/0 | F1-17 counterhit-state*. 9-25 invul waist up. F26+27 crouching recovery. *=F1-14 counterhit-state if done after 236A>6B. | |||
| 236D(cl) | / | 25 | / | / | 0 | 0 | 0 | 0 | 0 | 2/0 | Passes through opponent. F1-10 counterhit-state. 9-19 invul waist up. F20-21 crouching recovery. | |||
| j.214B | 15 | 3*2 | +1/+3* | +0/+2* | 18 | 19 | 15 | 16 | 15 | 0/15 | Steep angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214D. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | |||
| j.214D | 15 | 3*2 | -3/+3* | -4/+2* | 18 | 19 | 15 | 16 | 15 | 0/15 | Flat angle. Hard knockdown on air hit. Same hitboxes & hit timing as j.214B. 17F landing recovery. *1=1 hit/3hits (vs standing Kyo). Earliest possible timing = F4/3 of small/regular jump. | |||
| 236236K | 10 | 8*3 | -34/-34* | -39/-33* | 29 | 32 | 0 | 0 | 0 | 0 | Invul F1+2. Can hit OTG. *=point blank against Kyo/Jazu | |||
| 2141236A | 11 | ? | KD | +9 | 20 | 25 | 0 | 0 | 0 | 0 | Travels slower than C-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | |||
| 2141236C | 11 | ? | KD | +9 | 22 | 27 | 0 | 0 | 0 | 0 | Travels faster than A-Version. No invulnerability. F1-11 counterhit-state. 32F total duration. Can juggle after in the corner. | |||
| 6321463214P | 7 | 20*2 | KD | -6 | 30 | 31 | 0 | 0 | 0 | 0 | 4F counterhit-state before Super Freeze. Freeze starts on F5. Invul on legs F5-114. | |||
| A,C,B,D | 5 | 2+2+6 | KD | -18 | 25 | 31 | 0 | 0 | 0 | 0 | No invulnerability. F1-17 in counterhit-state. 43F total duration. Activation super. 2 ghosts repeat Duolon's attack, after 8F each. | |||
| A,C,B,D(can) | / | 3 | / | / | 0 | 0 | 0 | 0 | 0 | 0 | Cancel Version (both regular & dream cancel). F1+2 invul. F3 = recovery (3F total duration). Has no hitbox (but the activation behaves the same). |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
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4 | 2 | +6 | +5 | |
| 2B |
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5 | 3 | +5 | +4 | |
| 2C | ![]()
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11 | 2+2 | -5 | -6 | |
| 2D |
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11 | 3 | KD | -9 | |
| 3D |
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15 | 2 | +0 | -1 | |
| 3D>5E | ![]()
|
9 | 2 | KD | -12 | Wall bounce on counter hit |
Special Attributes & Bugs
- Wakes up 2F slower on face down knockdown
- Duo Lon's front roll goes further than normal (192px instead of 160px)
- There is a bug that if Duolon kills the last character with his LDM shadows & light hits, the game registers the KO but the enemy character freezes in the guard animation - Duolon just stands there and nothing happens. After 2 minutes, a fallback triggers and the match ends normally.
Combos
Basic Combos
- 2A, Rekkas
- close 2A,236A,6B,214C, link 2A...
- Crossup j.C,\/,2A,5C, Rekkas
- close 2A,236A,6B,214C Super Cancel into any super [1 Super, 1 Shift]
- 2A,2A,236A, 6B, 623B Super Cancel 2141236C: [1 Super, 1 Shift]
- 2B,2B,2A,2141236P, [2C]: [1 Super] 2C = corner only.
- [2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P: [2 Supers] corner only, might have to dash between first 63214 & second. With Jump-In+Rekkas ~ 75% dmg.
- 623D Super Cancel 2141236C, link 623D Source: U-Rasia
- Corner Command Throw > 63214,63214P > OTG 623B
- Full Screen 623D SC 2141236C, dash juggle 623B:' from u-rasia @8:31
LDM Combos
- 2A,236A,6B,214C -> activate, ...
- j.D,\/,C -> activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN
- 2B,2A,236A,6B -> activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN
- Corner 236A>6B>214C, link 2A > activate 5A(f)... setup from k-tani
Other Combos
- Inescapable grab setup vs. Vanessa (untested), by BZR: here
Links & Videos
BZR going crazy with point Duolon, 2025
Miekazu playing Duolon @port24
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