Shen Woo(KOFXI): Unterschied zwischen den Versionen

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Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| 5A(c) || 5 || 2 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +7 </span> || / ||16||16||0||0||0||0|| || || ||Hard knockdown.
|-
|-
| 5A(f)|| 6 || 3 || <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
| 5A(c) || 5 || 2 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||5||6||7||8||6||6|| || || ||
|-
|-
| 5B(c)|| 5 || 4 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
| 5A(f)|| 6 || 3 || <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||5||6||7||8||6||6|| || || ||
|-
|-
| 5B(f)|| 7 || 3 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
| 5B(c)|| 5 || 4 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||5||6||7||8||6||6|| || || ||
|-
|-
| 5C(c)|| 5 || 2 || <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>||
| 5B(f)|| 7 || 3 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||8||10||11||12||7||8|| || || ||
|-
|-
| 5C(f)|| 13 || 5 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||F3-9 Guard Point
| 5C(c)|| 5 || 2 || <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>||13||17||17||18||12||12|| || || ||
|-
|-
| 5D(c)|| 7 || 3 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
| 5C(f)|| 13 || 5 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||16||20||20||21||14||14|| || || ||F3-9 Guard Point
|-
|-
| 5D(f)|| 15 || 5 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||
| 5D(c)|| 7 || 3 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||13||17||17||18||12||12|| || || ||
|-
|-
| 5E|| 14 || 4 || KD|| <span style="color: red;">-4</span>||
| 5D(f)|| 15 || 5 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||15||18||18||19||13||14|| || || ||
|-
|-
| GC|| 7 || 7 || KD|| <span style="color: red;">-16</span>||
| 5E|| 14 || 4 || KD|| <span style="color: red;">-4</span>||15||18||16||17||15||16|| || || ||
|-
|-
| 6B|| 14 || 3 || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||cancel & kara-cancel in 6C
| GC|| 7 || 7 || KD|| <span style="color: red;">-16</span>||5||5||0||0||0||0|| || || ||F1-13 invul.
|-
|-
| 6B(can)|| 14 || 3 || <span style="color: red;">-2</span>|| <span style="color: red;">-1</span>||Special Cancel. Cancel & kara-cancel in 6C. Same hitbox as regular 6B.
| 6B|| 14 || 3 || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||8||10||6||7||15||6|| || || ||cancel & kara-cancel in 6C
|-
|-
| 6B>6C|| 13 || 1|| KD|| <span style="color: red;">-9</span>||Hard Knockdown
| 6B(can)|| 14 || 3 || <span style="color: red;">-2</span>|| <span style="color: red;">-1</span>||8||10||5||6||6||6|| || || ||Special Cancel. Cancel & kara-cancel in 6C. Same hitbox as regular 6B.
|-
|-
| 6B(can)>6C|| 13 || 1 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||No Knockdown. No cancel except QS.
| 6B>6C|| 13 || 1|| KD|| <span style="color: red;">-9</span>||10||12||14||17||20||6|| || || ||Hard Knockdown
|-
|-
| Saving Shift|| ? || n* || /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| 6B(can)>6C|| 13 || 1 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||8||10||10||12||10||6|| || || ||No Knockdown. No cancel except QS.
|-
|-
| 2A|| 4 || 4 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
| Saving Shift|| 0 || n* || /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2B|| 5 || 2 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
| Backdash|| / || 21 || / || / || || || || || || || || || ||F5-17 invul on feet. F18-21 recovery. 176px distance.
|-
|-
| 2C|| 9 || 3+4 || <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
| 2A|| 4 || 4 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||5||6||7||8||6||6|| || || ||
|-
|-
| 2D|| 12 || 4 || KD|| <span style="color: blue;">+0</span>||
| 2B|| 5 || 2 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||5||6||7||8||6||6|| || || ||
|-
|-
| Small A|| 4 || 10 || || ||
| 2C|| 9 || 3+4 || <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||13||17||17||18||12||12|| || || ||
|-
|-
| jump up A|| 5 || 10 || || ||
| 2D|| 12 || 4 || KD|| <span style="color: blue;">+0</span>||13||17||17||18||11||12|| || || ||
|-
|-
| j.A|| 4 || 10 || || ||
| Small A|| 4 || 10 || || ||7||8||11||12||7||8|| || || ||
|-
|-
| Smalljump B|| 5 || 3 || || ||
| jump up A|| 5 || 10 || || ||8||10||11||12||7||8|| || || ||
|-
|-
| jump up B|| 5 || 8 || || ||
| j.A|| 4 || 10 || || ||8||10||11||12||7||8|| || || ||
|-
|-
| j.B|| 5 || 3 || || ||
| Smalljump B|| 5 || 3 || || ||7||8||11||12||7||8|| || || ||
|-
|-
| Smalljump C|| 6 || 4 || || ||
| jump up B|| 5 || 8 || || ||8||10||11||12||7||8|| || || ||
|-
|-
| jump up C|| 6 || 4 || || ||
| j.B|| 5 || 3 || || ||8||10||11||12||7||8|| || || ||
|-
|-
| j.C|| 6 || 4 || || ||
| Smalljump C|| 6 || 4 || || ||13||17||16||17||11||12|| || || ||
|-
|-
| Smalljump up D|| 9 || 5 || || ||Same hitbox as smalljump forward D.
| jump up C|| 6 || 4 || || ||14||17||17||18||12||12|| || || ||
|-
|-
| Smalljump fwd D|| 9 || 5 || || ||Same hitbox as smalljump up D.
| j.C|| 6 || 4 || || ||14||17||17||18||12||12|| || || ||
|-
|-
| Smalljump back D|| 9 || 5 || || ||Unique hitbox.
| Smalljump up D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Same hitbox as smalljump forward D.
|-
|-
| jump up D|| 11 || 11 || || ||
| Smalljump fwd D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Same hitbox as smalljump up D.
|-
|-
| j.D|| 9 || 5 || || ||
| Smalljump back D|| 9 || 5 || || ||13||17||16||17||11||12|| || || ||Unique hitbox.
|-
|-
| smalljump E|| 10 || 2+2|| || ||1 Hit, 2 hitboxes. Same as j.E.
| jump up D|| 11 || 11 || || ||14||17||18||19||13||14|| || || ||
|-
|-
| j.E|| 10 || 2+2|| || ||1 Hit, 2 hitboxes. Same as smalljump E.
| j.D|| 9 || 5 || || ||14||17||18||19||13||14|| || || ||
|-
|-
| 236A|| 15 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||Super Cancel.
| smalljump E|| 10 || 2+2|| || ||12||15||12||13||12||14|| || || ||1 Hit, 2 hitboxes. Same as j.E.
|-
|-
| 236A(max)|| 72 || 5|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.
| j.E|| 10 || 2+2|| || ||13||17||13||14||13||14|| || || ||1 Hit, 2 hitboxes. Same as smalljump E.
|-
|-
| 236C|| 20 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-3</span>||Super Cancel.
| 236A|| 15 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||14||17||16||19||13||10/4|| || || ||Super Cancel.
|-
|-
| 236C(max)|| 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.
| 236A(lvl2)|| ? || ?|| ?|| ?||18||22||18||22||15||10/6|| || || ||Intermediate charge level.
|-
|-
| 236[P]>B/D|| / || 6/12*|| /|| /||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.
| 236A(lvl3)|| 72 || 5|| KD|| /||20||25||20||24||16||10/10|| || || ||Max charge. Unblockable. Launches. Same hitbox as regular version.
|-
|-
| 214A|| 18 || 3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Overhead.
| 236C|| 20 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-3</span>||16||20||16||19||13||10/4|| || || ||Super Cancel.
|-
|-
| 214A>236A|| 9 || 4|| KD|| <span style="color: red;">-14</span>||Rekka followup.
| 236C(lvl2)|| ? || ?|| ?|| ?||20||25||18||22||15||10/6|| || || ||Intermediate charge level.
|-
|-
| 214C|| 5|| 4+3|| /|| /||Absorbs Projectiles. Super Cancel. The reflected projectile has a hitbox.
| 236C(lvl3)|| 77 || 6|| KD|| /||22||27||20||24||16||10/10|| || || ||Max charge. Unblockable. Launches. Same hitbox as regular version.
|-
|-
| 236E|| - || 28|| /|| /||F1-8 invul. F9-28 Counter Hit State.
| 236[P]>B/D|| / || 6/12*|| /|| /|| || || || || || || || || ||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.
|-
|-
| 236E>P|| 22 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||F1-8 invul. F9-27 Counter Hit State.
| 214A|| 18 || 3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||10||12||8/7*||10/9*||8||4/4|| || || ||Overhead. *=standalone / when cancelled from a normal attack
|-
|-
| 214E|| - || 30|| /|| /||No invul. F1-30 counter hit state.
| 214A>236A|| 9 || 4|| KD|| <span style="color: red;">-14</span>||12||15||10||13||8||6/4|| || || ||Rekka followup.
|-
|-
| 214E>P|| 24 || 3+3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||
| 214C|| 5|| 4+3|| /|| /||12||15||10||13||8||6/4|| || || ||Absorbs Projectiles. Special & Super Cancel. The reflected projectile has a hitbox.
|-
|-
| 632146A|| 5 || 2|| <span style="color: blue;">+5</span>|| /||Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version.
| 236E|| - || 28|| /|| /||0||0||0||0||0||0|| || || ||F1-8 invul. F9-28 Counter Hit State.
|-
|-
| 632146C || 9 || 3|| <span style="color: blue;">+5</span>|| /||Command Grab. Super Cancel. Same hitbox as A-Version.
| 236E>P|| 22 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||14||17||15||17||16||3/12|| || || ||F1-8 invul. F9-27 Counter Hit State.
|-
|-
| 236236A || 8 || 7|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-14 below head invul. Can be QSed from F10 (3rd active frame).
| 214E|| - || 30|| /|| /||0||0||0||0||0||0|| || || ||No invul. F1-30 counter hit state.
|-
|-
| 236236C || 8 || 1+6|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-9 invul above legs.
| 214E>P|| 24 || 3+3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||14||17||15||17||16||3/12|| || || ||
|-
|-
| 236236K || 4 || 3|| KD|| <span style="color: red;">-10</span>||F1 invul. F2+3 Upper body invul. F4 Head invul.
| 632146A|| 5 || 2|| <span style="color: blue;">+5</span>|| /||10+10||12+12||0||0||0||8/8|| || || ||Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).
|-
|-
| C,A,B,C || 43 || 8 || KD|| <span style="color: red;">-5</span>||Damage buff. F1-50 invul. Freeze happens on F42.
| 632146C || 9 || 3|| <span style="color: blue;">+5</span>|| /||10+10||12+12||0||0||0||8/8|| || || ||Command Grab. Super Cancel. Same hitbox as A-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).
|-
|-
| C,A,B,C(dc) || / || 13 || /|| /||Damage buff. Cancel version has no hit. Total duration 13F.
| 236236A || 8 || 7|| KD|| <span style="color: red;">-15</span>||34||42||0||0||0||0|| || || ||F1-2 invul. F3-14 below head invul. Can be QSed from F10 (3rd active frame). Hard Knockdown.
|-
| 236236C || 8 || 1+6|| KD|| <span style="color: red;">-15</span>||34||42||0||0||0||0|| || || ||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.
|-
| 236236K || 4 || 3|| KD|| <span style="color: red;">-10</span>||38||41||0||0||0||0|| || || ||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.
|-
| C,A,B,C || 43 || 8 || KD|| <span style="color: red;">-5</span>||60||88||0||0||0||0|| || || ||Damage buff. F1-50 invul. Freeze happens on F42.
|-
| C,A,B,C(dc) || / || 13 || /|| /|| || || || || || || || || ||Damage buff. Cancel version has no hit. Total duration 13F.
|-
|-
|}
|}
Zeile 248: Zeile 257:
| 214A>236A||[[Bild:kofxi_shen_214A,236A.png]] || 9 || 4|| KD|| -14||Rekka followup.
| 214A>236A||[[Bild:kofxi_shen_214A,236A.png]] || 9 || 4|| KD|| -14||Rekka followup.
|-
|-
| 214C||[[Bild:kofxi_shen_214C_1.png|125px]][[Bild:kofxi_shen_214C_2.png|125px]][[Bild:kofxi_shen_214C_3.png|125px]][[Bild:kofxi_shen_214C.gif]] || 5|| 4+3|| /|| /||Absorbs Projectiles. Super Cancel. The reflected projectile has a hitbox.
| 214C||[[Bild:kofxi_shen_214C_1.png|125px]][[Bild:kofxi_shen_214C_2.png|125px]][[Bild:kofxi_shen_214C_3.png|125px]][[Bild:kofxi_shen_214C.gif]] || 5|| 4+3|| /|| /||Absorbs Projectiles. Special & Super Cancel. The reflected projectile has a hitbox.
|-
|-
| 236E||[[Bild:kofxi_shen_236E_1.png]][[Bild:kofxi_shen_236E.gif]] || - || 28|| /|| /||F1-8 invul. F9-28 Counter Hit State.
| 236E||[[Bild:kofxi_shen_236E_1.png]][[Bild:kofxi_shen_236E.gif]] || - || 28|| /|| /||F1-8 invul. F9-28 Counter Hit State.
Zeile 262: Zeile 271:
| 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version.
| 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version.
|-
|-
| 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul.
| 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul. Hard Knockdown.
|-
|-
| 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 1+6|| KD|| -15||F1-2 invul. F3-9 invul above legs.
| 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 1+6|| KD|| -15||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.
|-
|-
| 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul.
| 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.
|-
|-
| C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42.
| C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42.
Zeile 302: Zeile 311:
*Shen's diagonal j.B & small jump up B cannot be saving shifted (Thanks, kofxi_bot!)
*Shen's diagonal j.B & small jump up B cannot be saving shifted (Thanks, kofxi_bot!)
*Shen's jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here].
*Shen's jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here].
{{KOFXI_Navi}}


== Videos ==
== Videos ==
[https://youtu.be/1fOa0cdH_BM?t=15074 BZR playing Leader Shen, several matches]
[https://youtu.be/QbKzVuxqLsc?t=3921 U-rasia playing Shen, long set from 2025]<br>
[https://youtu.be/1fOa0cdH_BM?t=15074 BZR playing Leader Shen, several matches, from 2023]
 
{{KOFXI_Navi}}

Aktuelle Version vom 28. September 2026, 21:27 Uhr

Shen Woo
シェン・ウー
KOFXI shen full.png
Tiers & Ranking
Tier: ~C+
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): E

Colors

KOFXI shen S.png KOFXI shen X.png KOFXI shen T.png KOFXI shen C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI shen R1S.png KOFXI shen R1X.png KOFXI shen R1T.png KOFXI shen R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI shen L1S.png KOFXI shen L1X.png KOFXI shen L1T.png KOFXI shen L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.

Short List
Move S A Hit Grd Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw 1 1 +7 / 16 16 0 0 0 0 Hard knockdown.
5A(c) 5 2 +5 +4 5 6 7 8 6 6
5A(f) 6 3 +4 +3 5 6 7 8 6 6
5B(c) 5 4 +2 +1 5 6 7 8 6 6
5B(f) 7 3 +1 +0 8 10 11 12 7 8
5C(c) 5 2 -9 -10 13 17 17 18 12 12
5C(f) 13 5 -4 -5 16 20 20 21 14 14 F3-9 Guard Point
5D(c) 7 3 +2 +1 13 17 17 18 12 12
5D(f) 15 5 -4 -5 15 18 18 19 13 14
5E 14 4 KD -4 15 18 16 17 15 16
GC 7 7 KD -16 5 5 0 0 0 0 F1-13 invul.
6B 14 3 -3 -4 8 10 6 7 15 6 cancel & kara-cancel in 6C
6B(can) 14 3 -2 -1 8 10 5 6 6 6 Special Cancel. Cancel & kara-cancel in 6C. Same hitbox as regular 6B.
6B>6C 13 1 KD -9 10 12 14 17 20 6 Hard Knockdown
6B(can)>6C 13 1 +2 +1 8 10 10 12 10 6 No Knockdown. No cancel except QS.
Saving Shift 0 n* / / Active until landing. 9F/10F recovery (hit/whiff).
Backdash / 21 / / F5-17 invul on feet. F18-21 recovery. 176px distance.
2A 4 4 +5 +4 5 6 7 8 6 6
2B 5 2 +5 +4 5 6 7 8 6 6
2C 9 3+4 -7 -8 13 17 17 18 12 12
2D 12 4 KD +0 13 17 17 18 11 12
Small A 4 10 7 8 11 12 7 8
jump up A 5 10 8 10 11 12 7 8
j.A 4 10 8 10 11 12 7 8
Smalljump B 5 3 7 8 11 12 7 8
jump up B 5 8 8 10 11 12 7 8
j.B 5 3 8 10 11 12 7 8
Smalljump C 6 4 13 17 16 17 11 12
jump up C 6 4 14 17 17 18 12 12
j.C 6 4 14 17 17 18 12 12
Smalljump up D 9 5 13 17 16 17 11 12 Same hitbox as smalljump forward D.
Smalljump fwd D 9 5 13 17 16 17 11 12 Same hitbox as smalljump up D.
Smalljump back D 9 5 13 17 16 17 11 12 Unique hitbox.
jump up D 11 11 14 17 18 19 13 14
j.D 9 5 14 17 18 19 13 14
smalljump E 10 2+2 12 15 12 13 12 14 1 Hit, 2 hitboxes. Same as j.E.
j.E 10 2+2 13 17 13 14 13 14 1 Hit, 2 hitboxes. Same as smalljump E.
236A 15 5 +0 -1 14 17 16 19 13 10/4 Super Cancel.
236A(lvl2) ? ? ? ? 18 22 18 22 15 10/6 Intermediate charge level.
236A(lvl3) 72 5 KD / 20 25 20 24 16 10/10 Max charge. Unblockable. Launches. Same hitbox as regular version.
236C 20 6 +0 -3 16 20 16 19 13 10/4 Super Cancel.
236C(lvl2) ? ? ? ? 20 25 18 22 15 10/6 Intermediate charge level.
236C(lvl3) 77 6 KD / 22 27 20 24 16 10/10 Max charge. Unblockable. Launches. Same hitbox as regular version.
236[P]>B/D / 6/12* / / Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.
214A 18 3 -5 -6 10 12 8/7* 10/9* 8 4/4 Overhead. *=standalone / when cancelled from a normal attack
214A>236A 9 4 KD -14 12 15 10 13 8 6/4 Rekka followup.
214C 5 4+3 / / 12 15 10 13 8 6/4 Absorbs Projectiles. Special & Super Cancel. The reflected projectile has a hitbox.
236E - 28 / / 0 0 0 0 0 0 F1-8 invul. F9-28 Counter Hit State.
236E>P 22 3+3 +1 +0 14 17 15 17 16 3/12 F1-8 invul. F9-27 Counter Hit State.
214E - 30 / / 0 0 0 0 0 0 No invul. F1-30 counter hit state.
214E>P 24 3+3 -1 -2 14 17 15 17 16 3/12
632146A 5 2 +5 / 10+10 12+12 0 0 0 8/8 Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).
632146C 9 3 +5 / 10+10 12+12 0 0 0 8/8 Command Grab. Super Cancel. Same hitbox as A-Version. 2 hits (grab + followup strike, 2nd hit only if the grab connects).
236236A 8 7 KD -15 34 42 0 0 0 0 F1-2 invul. F3-14 below head invul. Can be QSed from F10 (3rd active frame). Hard Knockdown.
236236C 8 1+6 KD -15 34 42 0 0 0 0 F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.
236236K 4 3 KD -10 38 41 0 0 0 0 F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.
C,A,B,C 43 8 KD -5 60 88 0 0 0 0 Damage buff. F1-50 invul. Freeze happens on F42.
C,A,B,C(dc) / 13 / / Damage buff. Cancel version has no hit. Total duration 13F.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi shen 5A(c).png 5 2 +5 +4
5A(f) Kofxi shen 5A(f).png 6 3 +4 +3
5B(c) Kofxi shen 5B(c).png 5 4 +2 +1
5B(f) Kofxi shen 5B(f).png 7 3 +1 +0
5C(c) Kofxi shen 5C(c).png 5 2 -9 -10
5C(f) Kofxi shen 5C(f) guardpoint.png Kofxi shen 5C(f).png 13 5 -4 -5 F3-9 Guard Point
5D(c) Kofxi shen 5D(c).png 7 3 +2 +1
5D(f) Kofxi shen 5D(f) 1.pngKofxi shen 5D(f) 2.png 15 1+4* -4 -5 *=1 hit, 2 hitboxes.
5E Kofxi shen 5E.png 14 4 KD -4
GC Kofxi shen GC.png 7 7 KD -16
6B Kofxi shen 6B.png 14 3 -3 -4 cancel & kara-cancel in 6C
6B(cancel) Kofxi shen 6B.png 14 3 -2 -1 Special Cancel. Cancel & kara-cancel in 6C. Same hitbox as regular 6B.
6B>6C Kofxi shen 6B6C 1.png 13 1 KD -9 Hard Knockdown
6B(cancel)>6C Kofxi shen 6B(cancel)6C 1.png 13 1 +2 +1 No Knockdown. No cancel except QS.
Saving Shift Datei:Kofxi shen saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi shen 2A.png 4 4 +5 +4
2B Kofxi shen 2B.png 5 2 +5 +4
2C Kofxi shen 2C 1.pngKofxi shen 2C 2.png 9 3+4 -7 -8
2D Kofxi shen 2D.png 12 4 KD +0
Jump Attacks
Move Hitbox Startup Active Note
Smalljump A Kofxi shen smalljump A.png 4 10
jump up A Kofxi shen jump up A.png 5 10
j.A Kofxi shen j.A.png 4 10
Smalljump B Kofxi shen smalljump B.png 5 3
jump up B Kofxi shen jump up B.png 5 8
j.B Kofxi shen j.B.png 5 3
Smalljump C Kofxi shen smalljump C.png 6 4
jump up C Kofxi shen jump up C.png 6 4
j.C Kofxi shen j.C.png 6 4
Smalljump up D Kofxi shen smalljump up&forward D.png 9 5 Same hitbox as smalljump forward D.
Smalljump fwd D Kofxi shen smalljump up&forward D.png 9 5 Same hitbox as smalljump up D.
Smalljump back D Kofxi shen smalljump back D.png 9 5 Unique hitbox.
jump up D Kofxi shen jump up D.png 11 11
j.D Kofxi shen j.D.png 9 5
smalljump E Kofxi shen smalljump E 1.pngKofxi shen smalljump E 2.png 10 2+2 1 Hit, 2 hitboxes. Same as j.E.
j.E Kofxi shen j.E 1.pngKofxi shen j.E 2.png 10 2+2 1 Hit, 2 hitboxes. Same as smalljump E.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi shen 236A.png 15 5 +0 -1 Super Cancel.
236A(max) Kofxi shen 236A.png 72 5 KD / Max charge. Unblockable. Launches. Same hitbox as regular version.
236C Kofxi shen 236C.png 20 6 +0 -3 Super Cancel.
236C(max) Kofxi shen 236C.png 77 6 KD / Max charge. Unblockable. Launches. Same hitbox as regular version.
236[P]-B/D Kofxi shen 236P cancel gif.gif / 6/12* KD / Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.
214A Kofxi shen 214A.png 18 3 -5 -6 Overhead.
214A>236A Kofxi shen 214A,236A.png 9 4 KD -14 Rekka followup.
214C Kofxi shen 214C 1.pngKofxi shen 214C 2.pngKofxi shen 214C 3.pngKofxi shen 214C.gif 5 4+3 / / Absorbs Projectiles. Special & Super Cancel. The reflected projectile has a hitbox.
236E Kofxi shen 236E 1.pngKofxi shen 236E.gif - 28 / / F1-8 invul. F9-28 Counter Hit State.
236E>P Kofxi shen 236EP 1.pngKofxi shen 236EP 2.pngKofxi shen 236EP.gif 22 3+3 +1 +0 F1-8 invul. F9-27 Counter Hit State.
214E Kofxi shen 214E.pngKofxi shen 214E.gif - 30 / / No invul. F1-30 counter hit state.
214E>P Kofxi shen 214EP 1.pngKofxi shen 214EP 2.pngKofxi shen 214EP.gif 24 3+3 -1 -2
632146A Kofxi shen 632146A.png 5 2 +5 / Command Grab. Super Cancel. F1-2 invul. F3 below head invul. Same hitbox as C-Version.
632146C Kofxi shen 632146C.png 9 3 +5 / Command Grab. Super Cancel. Same hitbox as A-Version.
236236A Kofxi shen 236236A.png 8 7 KD -15 F1-2 invul. F3-14 below head invul. Hard Knockdown.
236236C Kofxi shen 236236C 1.pngKofxi shen 236236C 2.png 8 1+6 KD -15 F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.
236236K Kofxi shen 236236K 1.pngKofxi shen 236236K 2.png 4 3 KD -10 F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.
C,A,B,C Kofxi shen CABC.pngKofxi shen CABC.gif 43 8 KD -5 Damage buff. F1-50 invul. Freeze happens on F42.
C,A,B,C(dc) Kofxi shen CABC cancel.png Kofxi shen CABC cancel gif.gif / 13 / / 1F invul. Damage buff. Cancel version has no hit. Total duration 13F.

236P Cancel Frame Data

String Hit Guard Note
Light attack>236[P]-B/D +1 +0
Hard attack>236[P]-B/D +9 +8
5E>236[P]-D KD +8

Special Attributes & Bugs

  • Shen's 2D is unblockable when done meaty. Bug, tourney banned.
  • Shen's diagonal j.B & small jump up B cannot be saving shifted (Thanks, kofxi_bot!)
  • Shen's jump up places him slightly behind his actual landing position after landing recovery, see here.

Videos

U-rasia playing Shen, long set from 2025
BZR playing Leader Shen, several matches, from 2023

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