Shion(KOFXI): Unterschied zwischen den Versionen

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(Correct move identities per user: 2B chain follow-ups, 3D stance system, merge 214B/D backflip)
(Frame data update (automated))
 
(9 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 30: Zeile 30:
''Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.''<br>
''Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.''<br>
''Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with "(spear)".''<br>
''Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with "(spear)".''<br>
''Note: Shion loses the spear when hit in Spear Stance.''<br>
''Note: Shion enters a special "crouched" animation (visual only) after walking or attacking in Spear Stance. 44F duration, can be cancelled into anything, at any time.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
Zeile 37: Zeile 39:
| '''Throw''' || || || <span style="color: blue;">+66</span> || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).
| '''Throw''' || || || <span style="color: blue;">+66</span> || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode).
|-
|-
| 5A(c) || || || || ||6||7||6||8||7||8|| || || ||
| 5A(c) ||4 ||3 ||<span style="color: blue;">+6</span> ||<span style="color: blue;">+5</span> ||5||6||5||7||6||9|| || || ||
|-
|-
| 5A(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far A only).
| 5A(f) ||5 ||3 ||<span style="color: blue;">+6</span> ||<span style="color: blue;">+5</span> ||5||6||5||7||6||9|| || || ||
|-
|-
| 5B(c) || || || || ||6||7||6||8||7||8|| || || ||
| 5B(c) ||4 ||3 ||<span style="color: blue;">+6</span> ||<span style="color: blue;">+5</span> ||5||6||5||7||6||9|| || || ||
|-
|-
| 5B(f) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide (far B only).
| 5B(f) ||5 ||3 ||<span style="color: blue;">+6</span> ||<span style="color: blue;">+5</span> ||5||6||5||7||6||9|| || || ||
|-
|-
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.
| 5C(c) ||5 ||3 ||<span style="color: blue;">+1</span> ||<span style="color: blue;">+0</span> ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable.
|-
|-
| 5C(f) || || || || ||12||15||16||17||13||15|| || || ||
| 5C(f) ||7 ||3 ||<span style="color: red;">-3</span> ||<span style="color: red;">-4</span> ||12||15||16||17||13||15|| || || ||
|-
|-
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.
| 5D(c) ||7 ||3 ||<span style="color: blue;">+4</span> ||<span style="color: blue;">+3</span> ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable.
|-
|-
| 5D(f) || || || || ||14||17||15||16||12||14|| || || ||
| 5D(f) ||16/20/22 ||4/2/6 ||<span style="color: red;">-22</span>/<span style="color: red;">-18</span>/<span style="color: red;">-16</span> ||<span style="color: red;">-23</span>/<span style="color: red;">-19</span>/<span style="color: red;">-17</span> ||14||17||15||16||12||14|| || || ||Data split = 1st/2nd/3rd hitbox. Far-standing D also gives direct access to the 3D>4D/3D>6D follow-ups (流錘箭(上方)/(前方)) per the in-game movelist.
|-
|-
| 5E || || || || ||15||19||13||14||14||17|| || || ||LDM-cancelable per guide.
| 5E ||15 ||5 ||KD ||<span style="color: red;">-14</span> ||15||19||13||14||14||17|| || || ||
|-
|-
| GC || || || || ||5||5||0||0||0||0|| || || ||
| GC ||5 ||5 ||KD ||<span style="color: red;">-13</span> ||5||5||0||0||0||0|| || || ||F1-9 invul. 30F recovery.
|-
|-
| 2A || || || || ||6||7||6||8||7||8|| || || ||
| 2A ||5 ||3 ||<span style="color: blue;">+0</span> ||<span style="color: red;">-1</span> ||6||7||6||7||5||9|| || || ||Low profile F1-17.
|-
|-
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable.
| 2B ||5 ||3 ||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||5||6||4||6||4||9|| || || ||Low profile F1-19. No pushback. Special/Super/LDM-cancelable.
|-
|-
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable.
| 2C ||8 ||4 ||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||10||13||15||16||10||15|| || || ||Guard point F1-2 & F3-5. Special/Super/LDM-cancelable.
|-
|-
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3).
| 2D ||8/18/26 ||2/2/3 ||KD ||<span style="color: blue;">+13</span> ||13||14||15||16||12||15|| || || ||Low profile F1-31. First 2 hits do not cause pushback. 3-hit move per guide (Hit=3).
|-
|-
| small A || || || || ||6||7||5||6||6||9|| || || ||
| 2B>2B ||11 ||3 ||<span style="color: blue;">+3</span> ||<span style="color: blue;">+2</span> ||5||6||4||6||4||8|| || || ||Follow-up to 2B. F1-13 Counter-Hit-State. F1-28 low profile. Guide name: 前掃腿. Special/Super/LDM-cancelable.
|-
|-
| j.A || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.
| (2B>)2B>2D ||11 ||8 ||KD ||<span style="color: red;">-4</span> ||6||8||3||4||4||10|| || || ||Follow-up to 2B. F1-18 Counter-Hit-State. F1-34 low profile. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).
|-
|-
| small B || || || || ||6||7||5||6||6||9|| || || ||
| 3D ||18/23/28 ||5/5/11 ||KD ||? ||14||18||10||12||10||14|| || || ||Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f), which exits the stance.
|-
|-
| j.B || || || || ||7||9||6||7||7||9|| || || ||All up/fwd/back the same.
| 3D>E || ||8 || || || || || || || || || || || ||Cancels stance. 8 frame duration.
|-
|-
| small C || || || || ||13||16||14||15||8||15|| || || ||
| 3D>4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭(上方). Also directly accessible from 5D(f) per the in-game movelist.
|-
|-
| j.C || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.
| 3D>6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭(前方). Also directly accessible from 5D(f) per the in-game movelist.
|-
|-
| small D || || || || ||13||16||14||15||8||15|| || || ||
| small A ||6 ||n* ||/ ||/ ||6||7||5||6||6||9|| || || ||*=active until landing.
|-
|-
| j.D || || || || ||14||18||15||16||13||15|| || || ||All up/fwd/back the same.
| j.A ||6 ||n* ||/ ||/ ||7||9||6||7||7||9|| || || ||*=active until landing.
|-
|-
| small E || || || || ||14||18||12||13||13||15|| || || ||
| small B ||6 ||n* ||/ ||/ ||6||7||5||6||6||9|| || || ||*=active until landing.
|-
|-
| j.E || || || || ||14||18||12||13||13||15|| || || ||
| j.B ||13 ||3+3 ||/ ||/ ||7||9||6||7||7||9|| || || ||
|-
|-
| 2B>2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable.
| small C ||9 ||10 ||/ ||/ ||13||16||14||15||8||15|| || || ||
|-
|-
| 2B>2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).
| j.C ||9 ||10 ||/ ||/ ||14||18||15||16||13||15|| || || ||
|-
|-
| 3D || || || || || || || || || || || || || ||Enters a stance with 3 follow-ups: 4D, 6D, D. No direct hit itself, no Conqueror's Guide data row.
| small D ||9 ||10 ||/ ||/ ||13||16||14||15||8||15|| || || ||
|-
|-
| 3D>4D || || || || ||14||18||12||14||14||14|| || || ||Hits upward, stays in stance. Guide name: 流錘箭(上方).
| j.D ||9 ||10 ||/ ||/ ||14||18||15||16||13||15|| || || ||
|-
|-
| 3D>6D || || || || ||14||18||12||14||14||14|| || || ||Short range, stays in stance. Guide name: 流錘箭(前方).
| small E ||9 ||10 ||/ ||/ ||14||18||12||13||13||15|| || || ||
|-
|-
| 3D>D || || || || ||14||18||10||12||10||14|| || || ||Long range, exits stance. Guide name: 流錘箭.
| j.E ||9 ||10 ||/ ||/ ||14||18||12||13||13||15|| || || ||
|-
|-
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row.
Zeile 113: Zeile 115:
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み(強). Air command grab, switches to Spear Mode. Multi-hit (n).
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み(強). Air command grab, switches to Spear Mode. Multi-hit (n).
|-
|-
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破(弱). G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破(弱).
|-
|-
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破(強). G-Dmg reads as an anomalously huge 255 in the guide — likely denotes a guard crush, needs verification.
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破(強).
|-
|-
| 214P>follow-up || || || || ||10||13||6||8||8||2/4|| || || ||Guide name: →崩山脚, a listed follow-up directly below 双破's rows. Exact input/button unconfirmed, needs verification.
| 214P(2) || || || || ||10||13||6||8||8||2/4|| || || ||Automatic follow-up, launches. Guide name: →崩山脚.
|-
|-
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ.
Zeile 123: Zeile 125:
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode.
|-
|-
| 214B/D || || || || || || || || || || || || || ||Backflip, no attack. Same in Unarmed and Spear Mode. Guide name: 後方転身. No Conqueror's Guide data row exists for this move.
| 214B || / ||28|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror's Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.
|-
| 214D || / ||25|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror's Guide data row. F1-16 invul. F17-24 Counter-Hit-State. F25 recovery.
|-
|-
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror's Guide data row exists for this move.
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror's Guide data row exists for this move.
Zeile 139: Zeile 143:
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火(破片). Unblockable. Exact circumstance unconfirmed, needs verification.
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火(破片). Unblockable. Exact circumstance unconfirmed, needs verification.
|-
|-
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き(槍スタイル). LDM-cancelable.
| 5A(c) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||SC. F1-23 crouching hitbox (not in crouched state).
|-
|-
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い(槍スタイル).
| 5A(f) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c).
|-
|-
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far A also cancelable into Special/Super/LDM per guide.
| 5B(c) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c).
|-
|-
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.
| 5B(f) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c).
|-
|-
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||Far B also cancelable into Special/Super/LDM per guide.
| 5C(c) (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. F1-33 crouching hitbox (not in crouched state).
|-
|-
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||LDM-cancelable per guide.
| 5C(f) (spear) || 14 || 4 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||12||15||9||10||10||12|| || || ||F1-47 crouching hitbox (not in crouched state).
|-
|-
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.
| 5D(c) (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. Same as 5C(c).
|-
|-
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||
| 5D(f) (spear) || 14 || 4 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||12||15||9||10||10||12|| || || ||Same as 5C(f).
|-
|-
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.
| 5E (spear) || 16/20* || 4+4 || KD || <span style="color: red;">-12</span>** ||16||20||11||13||15||16|| || || ||*=hit behind/in front. **=front hit.
|-
|-
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||
| GC (spear) || 5/6* || 1+2 || KD || <span style="color: red;">-4</span>** ||8||8||0||0||0||0|| || || ||Invul F1-7. *=hit behind/in front. **=front hit.
|-
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| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||LDM-cancelable per guide.
| 6A (spear) || 16 || 8 || <span style="color: red;">-11</span> || <span style="color: red;">-12</span> ||10||13||10||12||8||8|| || || ||Guide name: 前突き(槍スタイル). SC. F1-23 in Counter-Hit-State. In addition to the spear, Shion's head has a hitbox.
|-
|-
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||
| 3D (spear) || 12 || 16 || KD || <span style="color: red;">-1</span> ||12||15||8||10||8||8|| || || ||Guide name: 足払い(槍スタイル). Low hit. F1-26 in Counter-Hit-State.
|-
|-
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||
| 2A (spear) || 6 || 4 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||6||7||6||8||7||8|| || || ||Low hit.
|-
|-
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||
| 2B (spear) || 6 || 4 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||6||7||6||8||7||8|| || || ||Same as 2A.
|-
|-
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.
| 2C (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. Same as 5C(c).
|-
|-
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||
| 2D (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Same as 5C(c).
|-
|-
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||
|-
|-
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.
| j.A (spear) || || || || ||19||20||10||20||20||30|| || || ||
|-
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| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||
| small B (spear) || || || || ||10||11||16||16||16||16|| || || ||
|-
|-
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.
| j.B (spear) || || || || ||10||11||16||16||16||16|| || || ||
|-
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| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||
| small C (spear) || || || || ||19||20||10||20||20||30|| || || ||
|-
|-
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||All up/fwd/back the same.
| j.C (spear) || || || || ||19||20||10||20||20||30|| || || ||
|-
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| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||
| small D (spear) || || || || ||10||11||16||16||16||16|| || || ||
|-
|-
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||All up/fwd/back the same.
| j.D (spear) || || || || ||10||11||16||16||16||16|| || || ||
|-
|-
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||
| small E (spear) || || || || ||19||20||10||20||20||30|| || || ||
Zeile 203: Zeile 207:
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り(槍スタイル). Special Cancel. Also usable as a follow-up during 叩き付け.
| 236D (spear) || || || || ||16||20||13||14||12||10/6|| || || ||Guide name: 縦斬り(槍スタイル). Special Cancel. Also usable as a follow-up during 叩き付け.
|-
|-
| 236PR (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射(槍スタイル). 7-hit arrow volley. Uses a dedicated 5th button ("PR" on the in-game movelist, exact wiki notation TBD), needs confirmation.
| 236T (spear) || || || || ||38||39||16||17||1xn||0/0|| || || ||Guide name: 援護 弓射(槍スタイル). 7-hit arrow volley. Uses the Taunt button (T).
|-
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| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.
| 214A (spear) || || || || ||36||41||26||27||24||10/12|| || || ||Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.
|-
|-
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.
|-
| 214B/D (spear) || / || 28 || / || / || || || || || || || || || ||Backflip, no attack, B and D identical. Guide name: 後方転身(槍スタイル). No Conqueror's Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.
|-
|-
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ(槍スタイル). Throws the spear away, switches back to Unarmed Mode.
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ(槍スタイル). Throws the spear away, switches back to Unarmed Mode.
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| 623PR (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍(槍スタイル). Unblockable. Switches back to Unarmed Mode. Uses the "PR" button, exact wiki notation TBD, needs confirmation.
| 623T (spear) || || || || ||50||58||0||0||0||0/0|| || || ||Guide name: 崩墜槍(槍スタイル). Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).
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| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍(槍スタイル). 8 hits per guide.
| 236236B (spear) || || || || ||49||51||0||0||0||0|| || || ||DM, guide name: 峨嵋穿槍(槍スタイル). 8 hits per guide.

Aktuelle Version vom 10. September 2026, 11:08 Uhr

Shion
紫苑
KOFXI shion full.png
Tiers & Ranking
Tier: BOSS
Ratio Cost: N/A
Properties
Damage Modifier: ???
Stun Modifier: ???
Crouch height (Tier): ???

Colors

KOFXI Shion S.png KOFXI Shion X.png KOFXI Shion T.png KOFXI Shion C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Shion R1S.png KOFXI Shion R1X.png KOFXI Shion R1T.png KOFXI Shion R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Shion L1S.png KOFXI Shion L1X.png KOFXI Shion L1T.png KOFXI Shion L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.
Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with "(spear)".
Note: Shion loses the spear when hit in Spear Stance.
Note: Shion enters a special "crouched" animation (visual only) after walking or attacking in Spear Stance. 44F duration, can be cancelled into anything, at any time.

Short List
Move S A Hit Grd Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw +66 / 18 18 0 0 0 0 Hard knockdown. Can only be performed without spear (Unarmed Mode).
5A(c) 4 3 +6 +5 5 6 5 7 6 9
5A(f) 5 3 +6 +5 5 6 5 7 6 9
5B(c) 4 3 +6 +5 5 6 5 7 6 9
5B(f) 5 3 +6 +5 5 6 5 7 6 9
5C(c) 5 3 +1 +0 12 15 15 16 12 15 Special/Super/LDM-cancelable.
5C(f) 7 3 -3 -4 12 15 16 17 13 15
5D(c) 7 3 +4 +3 12 15 14 15 11 12 Special/Super/LDM-cancelable.
5D(f) 16/20/22 4/2/6 -22/-18/-16 -23/-19/-17 14 17 15 16 12 14 Data split = 1st/2nd/3rd hitbox. Far-standing D also gives direct access to the 3D>4D/3D>6D follow-ups (流錘箭(上方)/(前方)) per the in-game movelist.
5E 15 5 KD -14 15 19 13 14 14 17
GC 5 5 KD -13 5 5 0 0 0 0 F1-9 invul. 30F recovery.
2A 5 3 +0 -1 6 7 6 7 5 9 Low profile F1-17.
2B 5 3 -1 -2 5 6 4 6 4 9 Low profile F1-19. No pushback. Special/Super/LDM-cancelable.
2C 8 4 -1 -2 10 13 15 16 10 15 Guard point F1-2 & F3-5. Special/Super/LDM-cancelable.
2D 8/18/26 2/2/3 KD +13 13 14 15 16 12 15 Low profile F1-31. First 2 hits do not cause pushback. 3-hit move per guide (Hit=3).
2B>2B 11 3 +3 +2 5 6 4 6 4 8 Follow-up to 2B. F1-13 Counter-Hit-State. F1-28 low profile. Guide name: 前掃腿. Special/Super/LDM-cancelable.
(2B>)2B>2D 11 8 KD -4 6 8 3 4 4 10 Follow-up to 2B. F1-18 Counter-Hit-State. F1-34 low profile. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist).
3D 18/23/28 5/5/11 KD ? 14 18 10 12 10 14 Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f), which exits the stance.
3D>E 8 Cancels stance. 8 frame duration.
3D>4D 14 18 12 14 14 14 Follow-up to 3D. Hits upward. Guide name: 流錘箭(上方). Also directly accessible from 5D(f) per the in-game movelist.
3D>6D 14 18 12 14 14 14 Follow-up to 3D. Short range. Guide name: 流錘箭(前方). Also directly accessible from 5D(f) per the in-game movelist.
small A 6 n* / / 6 7 5 6 6 9 *=active until landing.
j.A 6 n* / / 7 9 6 7 7 9 *=active until landing.
small B 6 n* / / 6 7 5 6 6 9 *=active until landing.
j.B 13 3+3 / / 7 9 6 7 7 9
small C 9 10 / / 13 16 14 15 8 15
j.C 9 10 / / 14 18 15 16 13 15
small D 9 10 / / 13 16 14 15 8 15
j.D 9 10 / / 14 18 15 16 13 15
small E 9 10 / / 14 18 12 13 13 15
j.E 9 10 / / 14 18 12 13 13 15
236A 16 18 10 12 12 6/12 Guide name: 没羽箭. Both A and C share this guide row.
236C 16 18 10 12 12 6/12 Guide name: 没羽箭. Both A and C share this guide row.
j.236A 16 18 10 12 12 6/12 Guide name: 空中没羽箭. Air version, both A and C share this guide row.
j.236C 16 18 10 12 12 6/12 Guide name: 空中没羽箭. Air version, both A and C share this guide row.
623A 16 16 10 12 0 0/21 Guide name: 百足大砲拳(弱). 7 hits per guide.
623C 16 16 10 12 0 0/21 Guide name: 百足大砲拳(強). 7 hits per guide.
[2],8B 4 5 4 6 4 10/2xn Guide name: 空中槍掴み(弱). Air command grab, switches to Spear Mode. Multi-hit (n).
[2],8D 4 5 4 6 4 10/2xn Guide name: 空中槍掴み(強). Air command grab, switches to Spear Mode. Multi-hit (n).
214A 10 13 6 8 255 10/6 Guide name: 双破(弱).
214C 8 10 6 8 255 10/6 Guide name: 双破(強).
214P(2) 10 13 6 8 8 2/4 Automatic follow-up, launches. Guide name: →崩山脚.
214E 16 20 15 18 14 6/8 Guide name: 南拳パンチ.
236E 10 13 6 8 10 10/6 Guide name: 槍掴み. Ground command grab, switches to Spear Mode.
214B / 28 / / Backflip, no attack. Guide name: 後方転身. No Conqueror's Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.
214D / 25 / / Backflip, no attack. Guide name: 後方転身. No Conqueror's Guide data row. F1-16 invul. F17-24 Counter-Hit-State. F25 recovery.
22E Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror's Guide data row exists for this move.
623B 16 20 14 16 13 10/6 Guide name: 流星脚(弱).
623D 16 20 14 16 13 10/6 Guide name: 流星脚(強).
236236A 36 37 0 0 20 0 Guide name: 双推旋. Dream Cancelable.
236236C 36 37 0 0 20 0 Guide name: 双推旋. Dream Cancelable.
236236E 50 58 0 0 0 0 LDM, guide name: 流星霹靂火. Unblockable.
236236E(2) 20 26 0 0 0 0 LDM secondary/splash hit, guide name: 流星霹靂火(破片). Unblockable. Exact circumstance unconfirmed, needs verification.
5A(c) (spear) 6 4 -4 -5 6 7 6 8 7 8 SC. F1-23 crouching hitbox (not in crouched state).
5A(f) (spear) 6 4 -4 -5 6 7 6 8 7 8 Same as 5A(c).
5B(c) (spear) 6 4 -4 -5 6 7 6 8 7 8 Same as 5A(c).
5B(f) (spear) 6 4 -4 -5 6 7 6 8 7 8 Same as 5A(c).
5C(c) (spear) 13 6 +1 +0 12 15 9 10 10 12 Special/Super/LDM-cancelable. F1-33 crouching hitbox (not in crouched state).
5C(f) (spear) 14 4 -12 -13 12 15 9 10 10 12 F1-47 crouching hitbox (not in crouched state).
5D(c) (spear) 13 6 +1 +0 12 15 9 10 10 12 Special/Super/LDM-cancelable. Same as 5C(c).
5D(f) (spear) 14 4 -12 -13 12 15 9 10 10 12 Same as 5C(f).
5E (spear) 16/20* 4+4 KD -12** 16 20 11 13 15 16 *=hit behind/in front. **=front hit.
GC (spear) 5/6* 1+2 KD -4** 8 8 0 0 0 0 Invul F1-7. *=hit behind/in front. **=front hit.
6A (spear) 16 8 -11 -12 10 13 10 12 8 8 Guide name: 前突き(槍スタイル). SC. F1-23 in Counter-Hit-State. In addition to the spear, Shion's head has a hitbox.
3D (spear) 12 16 KD -1 12 15 8 10 8 8 Guide name: 足払い(槍スタイル). Low hit. F1-26 in Counter-Hit-State.
2A (spear) 6 4 -3 -4 6 7 6 8 7 8 Low hit.
2B (spear) 6 4 -3 -4 6 7 6 8 7 8 Same as 2A.
2C (spear) 13 6 +1 +0 12 15 9 10 10 12 Special/Super/LDM-cancelable. Same as 5C(c).
2D (spear) 13 6 +1 +0 12 15 9 10 10 12 Same as 5C(c).
small A (spear) 19 20 10 20 20 30
j.A (spear) 19 20 10 20 20 30
small B (spear) 10 11 16 16 16 16
j.B (spear) 10 11 16 16 16 16
small C (spear) 19 20 10 20 20 30
j.C (spear) 19 20 10 20 20 30
small D (spear) 10 11 16 16 16 16
j.D (spear) 10 11 16 16 16 16
small E (spear) 19 20 10 20 20 30
j.E (spear) 19 20 10 20 20 30
236A (spear) 16 18 10 12 12 6/12 Guide name: 没羽箭(槍スタイル). Both A and C share this guide row.
236C (spear) 16 18 10 12 12 6/12 Guide name: 没羽箭(槍スタイル). Both A and C share this guide row.
j.236A (spear) 16 18 10 12 12 6/12 Guide name: 空中没羽箭(槍スタイル). Air version, both A and C share this guide row.
j.236C (spear) 16 18 10 12 12 6/12 Guide name: 空中没羽箭(槍スタイル). Air version, both A and C share this guide row.
236B (spear) 16 20 13 14 12 10/6 Guide name: 縦斬り(槍スタイル). Special Cancel. Also usable as a follow-up during 叩き付け.
236D (spear) 16 20 13 14 12 10/6 Guide name: 縦斬り(槍スタイル). Special Cancel. Also usable as a follow-up during 叩き付け.
236T (spear) 38 39 16 17 1xn 0/0 Guide name: 援護 弓射(槍スタイル). 7-hit arrow volley. Uses the Taunt button (T).
214A (spear) 36 41 26 27 24 10/12 Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.
214C (spear) 36 41 26 27 28 10/12 Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り.
214B/D (spear) / 28 / / Backflip, no attack, B and D identical. Guide name: 後方転身(槍スタイル). No Conqueror's Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery.
623E (spear) 15 19 0 0 0 0/0 Guide name: 槍投げ(槍スタイル). Throws the spear away, switches back to Unarmed Mode.
623T (spear) 50 58 0 0 0 0/0 Guide name: 崩墜槍(槍スタイル). Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T).
236236B (spear) 49 51 0 0 0 0 DM, guide name: 峨嵋穿槍(槍スタイル). 8 hits per guide.
236236D (spear) 49 51 0 0 0 0 DM, guide name: 峨嵋穿槍(槍スタイル). 8 hits per guide.

Special Attributes & Bugs

  • Sub-Boss, not available on arcade & banned on console.
  • Shion's Back Ukemi takes 21+1F instead of the regular 22+1F
  • Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see here). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.
  • Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. source: Sensei Enrique.

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