Magaki(KOFXI): Unterschied zwischen den Versionen
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|L1+circle=[[Datei:KOFXI magaki L1C.png]] | |L1+circle=[[Datei:KOFXI magaki L1C.png]] | ||
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==Frame Data== | |||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
''Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | |||
|- | |||
| '''Throw''' || || || <span style="color: blue;">+40</span> || / ||24||0||0||0||0||0|| || || ||Knockdown type/turns-around unclear. | |||
|- | |||
| 5A(c) ||5 || 2 || <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> ||9||11||6||8||8||6|| || || ||SC & Chain. | |||
|- | |||
| 5A(f)|| 14 || 5 || <span style="color: blue;">+9</span> || <span style="color: red;">-14</span> ||13||16||8||10||8||6|| || || ||SC. | |||
|- | |||
| 5B(c)|| 11/21* || 2+4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||12||14||12||12||16||12|| || || ||Low hit (both hits). *=1st/2nd hit. Chain. | |||
|- | |||
| 5B(f)|| 9 || 3 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||10||10||8||8||8||6|| || || || | |||
|- | |||
| 5C(c)|| 5/8* || 1+2 || <span style="color: red;">-10</span>/<span style="color: blue;">-7</span>* || <span style="color: red;">-3</span>/<span style="color: blue;">+1</span>* ||38||42||28||34||28||28|| || || ||*=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable. | |||
|- | |||
| 5C(f)|| 11/13/15 || 2+2+4 || <span style="color: red;">-4</span>/<span style="color: red;">-2</span>/<span style="color: blue;">+0</span> || <span style="color: red;">-5</span>/<span style="color: red;">-3</span>/<span style="color: red;">-1</span> ||22||25||14||20||14||14|| || || ||One hit, but 3 hitboxes. 1st & 2nd hitbox Special Cancel. Special/Super-cancelable. | |||
|- | |||
| 5D(c)|| 12 || 5 || KD || <span style="color: blue;">+3</span> ||16||18||14||20||14||15|| || || ||Low hit. SC. | |||
|- | |||
| 5D(f)|| 20 || 5 || KD || <span style="color: red;">-3</span> ||22||24||18||26||18||20|| || || ||Same animation as 5D(c). Low hit. | |||
|- | |||
| 5E|| 13 || 4 || || ||22||26||22||30||20||20|| || || ||No Special Cancel. Hit/Grd not recorded. | |||
|- | |||
| GC|| 10 || 6 || KD || <span style="color: red;">-10</span> ||5||5||0||0||0||0|| || || ||Deals 3 damage in-game (Conqueror's Guide says 5). | |||
|- | |||
| 6A|| 18 || 5 || || ||22||26||22||32||16||16|| || || ||Overhead. Not in Counter-Hit-State. Hit/Grd not recorded. | |||
|- | |||
| 6A(can)|| 18* || 5* || || ||16||18||15||22||16||14|| || || ||Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification. | |||
|- | |||
| 2A|| 5 || 2 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||9||11||6||8||8||6|| || || ||Same animation as 5A(c). SC & Chain (faster than 5A(c)). | |||
|- | |||
| 2B|| 7 || 4 || || <span style="color: red;">-10</span> ||10||10||8||8||8||6|| || || ||Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed. | |||
|- | |||
| 2C|| 11/13/15 || 2/2+4 || <span style="color: red;">-10</span>/<span style="color: blue;">-8</span>* || <span style="color: red;">-11</span>/<span style="color: red;">-9</span>* ||22||25||14||20||14||14|| || || ||Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable. | |||
|- | |||
| 2D|| 12 || 5 || KD || <span style="color: blue;">+3</span> ||16||18||14||20||14||15|| || || ||Same animation as 5D(c). | |||
|- | |||
| small up A|| 8 || 3 || / || / ||8||8||6||9||8||6|| || || || | |||
|- | |||
| small back & fwd A|| 9 || 2 || / || / ||8||8||6||9||8||6|| || || || | |||
|- | |||
| j. up A|| 9 || 3 || / || / ||8||8||6||9||8||6|| || || || | |||
|- | |||
| j. back & fwd A|| 7 || 2 || / || / ||8||8||6||9||8||6|| || || || | |||
|- | |||
| small B|| 7 || 6 || / || / ||8||10||8||12||8||6|| || || || | |||
|- | |||
| j.B|| 7 || 9 || / || / ||8||10||8||8||8||6|| || || ||All up/fwd/back the same. | |||
|- | |||
| small up C|| 6 || 5 || / || / ||16||18||14||19||14||14|| || || || | |||
|- | |||
| small fwd C|| 7 || 3 || / || / ||16||18||14||19||14||14|| || || || | |||
|- | |||
| small back C|| 8 || 3 || / || / ||16||18||14||19||14||14|| || || || | |||
|- | |||
| j. up C|| 6 || 2+5 || / || / ||16||18||14||20||14||14|| || || || | |||
|- | |||
| j. fwd C|| 8 || 2+3 || / || / ||16||18||14||18||14||14|| || || || | |||
|- | |||
| j. back C|| 10 || 3 || / || / ||16||18||14||18||14||14|| || || || | |||
|- | |||
| small D|| 6 || 4 || / || / ||16||18||14||20||14||14|| || || || | |||
|- | |||
| j.D|| 6 || 4 || / || / ||14||16||14||18||15||15|| || || ||All up/fwd/back the same. | |||
|- | |||
| small E|| 11 || 4 || / || / ||18||20||22||28||20||20|| || || || | |||
|- | |||
| j.E|| 11 || 4 || / || / ||20||23||22||30||20||20|| || || || | |||
|- | |||
| 641236A|| 36 || n || KD || <span style="color: blue;">+9</span>* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank. | |||
|- | |||
| 641236B|| 41 || 28 || KD || <span style="color: blue;">+33</span>* ||22||26||28||38||16||10/18|| || || ||Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo. | |||
|- | |||
| 641236C|| 36 || X || KD || <span style="color: blue;">+26</span>* ||27||35||13||23||20||10/18|| || || ||Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon). | |||
|- | |||
| 623A|| 10/12* || 20,2,20,5x2 || KD || <span style="color: blue;">+1</span> ||26||28||75||79||112||2/35|| || || ||F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki's body. *=1st/2nd hit (1st hit above, 2nd in front of him). | |||
|- | |||
| 623C|| 13 || 10x2 || <span style="color: blue;">+7</span>/KD* || <span style="color: blue;">+1</span> ||28||30||70||74||112||2/28|| || || ||F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki's body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification. | |||
|- | |||
| 236A|| 19 || n || <span style="color: blue;">+0</span>* || <span style="color: red;">-2</span>* ||20||26||14||20||16||4/16|| || || ||F1-21 Counter-Hit-State, F22-41 recovery. *=point blank. | |||
|- | |||
| 236C|| 19 || n || <span style="color: red;">-1</span>* || <span style="color: red;">-3</span>* ||21||26||14||20||16||4/15|| || || ||F1-21 Counter-Hit-State, F22-42 recovery. *=point blank. | |||
|- | |||
| 236B|| 38 || 3 || KD || / ||26||26||0||0||0||6/16|| || || ||Command grab. F1-50 Counter-Hit-State. F51-71 recovery. | |||
|- | |||
| 236D|| 38 || 3 || KD || / ||26||26||0||0||0||6/14|| || || ||Command grab. F1-50 Counter-Hit-State. F51-73 recovery. | |||
|- | |||
| 63214A|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery. A=total duration. | |||
|- | |||
| 63214B|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A. | |||
|- | |||
| 63214C|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A. | |||
|- | |||
| 63214D|| || 48 || / || / ||0||0||0||0||0||0/0|| || || ||Teleport. Same frame windows as 63214A. | |||
|- | |||
| j.63214B|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. F1-6 Counter-Hit-State, F7-33 invul, F7-30 no collision, F7-34 invul. F35-38 Counter-Hit-State. F39 recovery. A=total duration. | |||
|- | |||
| j.63214D|| || 39 || / || / ||0||0||0||0||0||0/0|| || || ||Air version. Same as j.63214B. | |||
|- | |||
| 22B/D|| || 37 || / || / ||0||0||0||0||0||0|| || || ||Turns invisible. No Super Freeze. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock. A=total duration. | |||
|- | |||
| 2363214E|| 2 || n || KD || <span style="color: red;">-32</span> ||45||47||0||0||76||0|| || || ||Can hit OTG. F1-? invul. 20F recovery. | |||
|- | |||
|} | |||
==Special Attributes & Bugs== | ==Special Attributes & Bugs== | ||
*Last Boss, not available on arcade & banned on console. | *Last Boss, not available on arcade & banned on console. | ||
*Has no collision on back ukemi (can run through) | *Has no collision on back ukemi (can run through) | ||
*Magaki's Front Ukemi takes 26+1F instead of the regular 22+1F | |||
*Using a normal shift will first trigger an attack, then the actual shift. | *Using a normal shift will first trigger an attack, then the actual shift. | ||
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} | ||
Aktuelle Version vom 10. September 2026, 10:29 Uhr
| Magaki 禍忌 | |
| |
| Tiers & Ranking | |
| Tier: | BOSS |
| Ratio Cost: | N/A |
| Properties | |
| Damage Modifier: | ??? |
| Stun Modifier: | ??? |
| Crouch height (Tier): | ??? |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
Note: S/A/Hit/Grd frame data is preliminary and taken from an in-progress emulator analysis; several moves still have gaps.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | +40 | / | 24 | 0 | 0 | 0 | 0 | 0 | Knockdown type/turns-around unclear. | |||||
| 5A(c) | 5 | 2 | +7 | +6 | 9 | 11 | 6 | 8 | 8 | 6 | SC & Chain. | |||
| 5A(f) | 14 | 5 | +9 | -14 | 13 | 16 | 8 | 10 | 8 | 6 | SC. | |||
| 5B(c) | 11/21* | 2+4 | +5 | +4 | 12 | 14 | 12 | 12 | 16 | 12 | Low hit (both hits). *=1st/2nd hit. Chain. | |||
| 5B(f) | 9 | 3 | +0 | -1 | 10 | 10 | 8 | 8 | 8 | 6 | ||||
| 5C(c) | 5/8* | 1+2 | -10/-7* | -3/+1* | 38 | 42 | 28 | 34 | 28 | 28 | *=1st/2nd hit. 2 hits total. Special/Super/LDM-cancelable. | |||
| 5C(f) | 11/13/15 | 2+2+4 | -4/-2/+0 | -5/-3/-1 | 22 | 25 | 14 | 20 | 14 | 14 | One hit, but 3 hitboxes. 1st & 2nd hitbox Special Cancel. Special/Super-cancelable. | |||
| 5D(c) | 12 | 5 | KD | +3 | 16 | 18 | 14 | 20 | 14 | 15 | Low hit. SC. | |||
| 5D(f) | 20 | 5 | KD | -3 | 22 | 24 | 18 | 26 | 18 | 20 | Same animation as 5D(c). Low hit. | |||
| 5E | 13 | 4 | 22 | 26 | 22 | 30 | 20 | 20 | No Special Cancel. Hit/Grd not recorded. | |||||
| GC | 10 | 6 | KD | -10 | 5 | 5 | 0 | 0 | 0 | 0 | Deals 3 damage in-game (Conqueror's Guide says 5). | |||
| 6A | 18 | 5 | 22 | 26 | 22 | 32 | 16 | 16 | Overhead. Not in Counter-Hit-State. Hit/Grd not recorded. | |||||
| 6A(can) | 18* | 5* | 16 | 18 | 15 | 22 | 16 | 14 | Cancel version (canceled into from a normal). *=S/A assumed same as standalone 6A, needs verification. | |||||
| 2A | 5 | 2 | +8 | +7 | 9 | 11 | 6 | 8 | 8 | 6 | Same animation as 5A(c). SC & Chain (faster than 5A(c)). | |||
| 2B | 7 | 4 | -10 | 10 | 10 | 8 | 8 | 8 | 6 | Same animation as 5B(f). Not a low hit. Chains into 2B/2A. Only one frame-advantage value was recorded (placed in Grd); Hit unconfirmed. | ||||
| 2C | 11/13/15 | 2/2+4 | -10/-8* | -11/-9* | 22 | 25 | 14 | 20 | 14 | 14 | Same animation as 5C(f). 2 hits (1st / 2nd+3rd hitbox). 2nd hitbox SC. *=hit 1+2/3rd hitbox. Special/Super-cancelable. | |||
| 2D | 12 | 5 | KD | +3 | 16 | 18 | 14 | 20 | 14 | 15 | Same animation as 5D(c). | |||
| small up A | 8 | 3 | / | / | 8 | 8 | 6 | 9 | 8 | 6 | ||||
| small back & fwd A | 9 | 2 | / | / | 8 | 8 | 6 | 9 | 8 | 6 | ||||
| j. up A | 9 | 3 | / | / | 8 | 8 | 6 | 9 | 8 | 6 | ||||
| j. back & fwd A | 7 | 2 | / | / | 8 | 8 | 6 | 9 | 8 | 6 | ||||
| small B | 7 | 6 | / | / | 8 | 10 | 8 | 12 | 8 | 6 | ||||
| j.B | 7 | 9 | / | / | 8 | 10 | 8 | 8 | 8 | 6 | All up/fwd/back the same. | |||
| small up C | 6 | 5 | / | / | 16 | 18 | 14 | 19 | 14 | 14 | ||||
| small fwd C | 7 | 3 | / | / | 16 | 18 | 14 | 19 | 14 | 14 | ||||
| small back C | 8 | 3 | / | / | 16 | 18 | 14 | 19 | 14 | 14 | ||||
| j. up C | 6 | 2+5 | / | / | 16 | 18 | 14 | 20 | 14 | 14 | ||||
| j. fwd C | 8 | 2+3 | / | / | 16 | 18 | 14 | 18 | 14 | 14 | ||||
| j. back C | 10 | 3 | / | / | 16 | 18 | 14 | 18 | 14 | 14 | ||||
| small D | 6 | 4 | / | / | 16 | 18 | 14 | 20 | 14 | 14 | ||||
| j.D | 6 | 4 | / | / | 14 | 16 | 14 | 18 | 15 | 15 | All up/fwd/back the same. | |||
| small E | 11 | 4 | / | / | 18 | 20 | 22 | 28 | 20 | 20 | ||||
| j.E | 11 | 4 | / | / | 20 | 23 | 22 | 30 | 20 | 20 | ||||
| 641236A | 36 | n | KD | +9* | 27 | 35 | 13 | 23 | 20 | 10/18 | Several hits (can hit again if blocked). Projectile clash box appears on F20. F1-27 Counter-Hit-State, F28-61 recovery. *=point blank. | |||
| 641236B | 41 | 28 | KD | +33* | 22 | 26 | 28 | 38 | 16 | 10/18 | Disappears when blocked. Projectile clash box F17-89. F1-23 Counter-Hit-State, F24-49 recovery. *=against standing Kyo. | |||
| 641236C | 36 | X | KD | +26* | 27 | 35 | 13 | 23 | 20 | 10/18 | Several hits (can hit again if blocked). Projectile clash box appears on F20. *=point blank, when blocking the first 3 hits consecutively (e.g. Griffon). | |||
| 623A | 10/12* | 20,2,20,5x2 | KD | +1 | 26 | 28 | 75 | 79 | 112 | 2/35 | F1-13 invul. F14-16 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F10, on Magaki's body. *=1st/2nd hit (1st hit above, 2nd in front of him). | |||
| 623C | 13 | 10x2 | +7/KD* | +1 | 28 | 30 | 70 | 74 | 112 | 2/28 | F1-12 invul, F13-24 Counter-Hit-State, F17-36 recovery. First projectile clash box appears on F11, on Magaki's body. *=7 hits / when last hit connects. Raw notes had an unusual column order here, needs re-verification. | |||
| 236A | 19 | n | +0* | -2* | 20 | 26 | 14 | 20 | 16 | 4/16 | F1-21 Counter-Hit-State, F22-41 recovery. *=point blank. | |||
| 236C | 19 | n | -1* | -3* | 21 | 26 | 14 | 20 | 16 | 4/15 | F1-21 Counter-Hit-State, F22-42 recovery. *=point blank. | |||
| 236B | 38 | 3 | KD | / | 26 | 26 | 0 | 0 | 0 | 6/16 | Command grab. F1-50 Counter-Hit-State. F51-71 recovery. | |||
| 236D | 38 | 3 | KD | / | 26 | 26 | 0 | 0 | 0 | 6/14 | Command grab. F1-50 Counter-Hit-State. F51-73 recovery. | |||
| 63214A | 48 | / | / | 0 | 0 | 0 | 0 | 0 | 0/0 | Teleport. F1-6 Counter-Hit-State. F7-39 no collision. F7-43 invul. F44-47 Counter-Hit-State. F48 recovery. A=total duration. | ||||
| 63214B | 48 | / | / | 0 | 0 | 0 | 0 | 0 | 0/0 | Teleport. Same frame windows as 63214A. | ||||
| 63214C | 48 | / | / | 0 | 0 | 0 | 0 | 0 | 0/0 | Teleport. Same frame windows as 63214A. | ||||
| 63214D | 48 | / | / | 0 | 0 | 0 | 0 | 0 | 0/0 | Teleport. Same frame windows as 63214A. | ||||
| j.63214B | 39 | / | / | 0 | 0 | 0 | 0 | 0 | 0/0 | Air version. F1-6 Counter-Hit-State, F7-33 invul, F7-30 no collision, F7-34 invul. F35-38 Counter-Hit-State. F39 recovery. A=total duration. | ||||
| j.63214D | 39 | / | / | 0 | 0 | 0 | 0 | 0 | 0/0 | Air version. Same as j.63214B. | ||||
| 22B/D | 37 | / | / | 0 | 0 | 0 | 0 | 0 | 0 | Turns invisible. No Super Freeze. F1-36 invul. F21-36 no collision. F37 recovery. Costs 1 Super Stock. A=total duration. | ||||
| 2363214E | 2 | n | KD | -32 | 45 | 47 | 0 | 0 | 76 | 0 | Can hit OTG. F1-? invul. 20F recovery. |
Special Attributes & Bugs
- Last Boss, not available on arcade & banned on console.
- Has no collision on back ukemi (can run through)
- Magaki's Front Ukemi takes 26+1F instead of the regular 22+1F
- Using a normal shift will first trigger an attack, then the actual shift.
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber












