Silber(KOFXI): Unterschied zwischen den Versionen
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| Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| | | '''Throw''' || 1 || 1 || <span style="color: blue;">+40</span> || / ||16||0||0||0||0||0|| || || ||Hard knockdown. | ||
|- | |- | ||
| 5A( | | 5A(c) ||4 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||7||9||9||12||8||8|| || || || | ||
|- | |- | ||
| | | 5A(f)|| 8 || 4 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||11||13||10||13||10||8|| || || || | ||
|- | |- | ||
| 5B( | | 5B(c)|| 4 || 4 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||8||10||10||13||8||8|| || || || | ||
|- | |- | ||
| | | 5B(f)|| 8 || 4 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||12||15||12||15||8||8|| || || || | ||
|- | |- | ||
| 5C( | | 5C(c)|| 7 || 6 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||15||18||17||22||14||14|| || || || | ||
|- | |- | ||
| | | 5C(f)|| 12 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||18||23||20||26||16||14|| || || || | ||
|- | |- | ||
| 5D( | | 5D(c)|| 8 || 2+5 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||16||18||18||20||18||16|| || || ||Guide gives a combined total for both hits. Only the 1st hit is cancelable. | ||
|- | |- | ||
| | | 5D(f)|| 14 || 5 || <span style="color: red;">-10</span> || <span style="color: red;">-11</span> ||18||22||22||28||16||14|| || || || | ||
|- | |- | ||
| | | 5E|| 15 || 5 || KD || <span style="color: red;">-7</span> ||18||25||20||24||18||14|| || || || | ||
|- | |- | ||
| | | GC|| 9 || 5 || KD || <span style="color: red;">-13</span> ||5||5||0||0||0||0|| || || ||F1-13 invul. | ||
|- | |- | ||
| 6A | | 6A|| 16 || 5 || KD || <span style="color: red;">-14</span> ||20||22||22||28||22||14|| || || ||Head invul F11-35. Wall Bounce. | ||
|- | |- | ||
| | | 6A(can)|| 12 || 4 || <span style="color: red;">-11</span> || <span style="color: red;">-12</span> ||8||15||12||14||12||8|| || || ||Head invul F7-29. | ||
|- | |- | ||
| | | 6B|| 13 || 3 || <span style="color: red;">-10</span> || <span style="color: red;">-11</span> ||11||14||13||16||14||14|| || || ||F1-6 not in CH-state. Airborne F7-30. CH-state F7-15. | ||
|- | |- | ||
| | | 6BB|| 12 || 4 || KD || <span style="color: red;">-5</span> ||8||11||11||14||12||10|| || || ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | ||
|- | |- | ||
| | | Saving Shift|| 0 || n* || / || / || || || || || || || || || ||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters. | ||
|- | |- | ||
| | | Backdash|| / || 25 || / || / || || || || || || || || || ||F5-21 invul on feet. F22-25 recovery. 176px distance. | ||
|- | |- | ||
| | | 2A|| 7 || 4 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||10||13||9||11||8||8|| || || || | ||
|- | |- | ||
| | | 2B|| 8 || 5 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||9||11||10||13||8||8|| || || ||F13-24 recovery. F17-22 completely invul + 2F regular recovery. Special Cancel. | ||
|- | |- | ||
| | | 2C|| 14 || 3+4 || KD || <span style="color: red;">-14</span> ||16||19||19||23||12||14|| || || ||Launches on hit. | ||
|- | |- | ||
| | | 2D|| 9 || 4 || KD || <span style="color: red;">-12</span> ||16||18||18||23||14||14|| || || || | ||
|- | |- | ||
| small | | small A|| 5 || 6 || /|| /||7||9||9||11||8||8|| || || || | ||
|- | |- | ||
| j. | | j. up A|| 5 || 6 || /|| /||7||9||9||11||10||8|| || || || | ||
|- | |- | ||
| | | j. fwd A|| 5 || 6 || /|| /||7||9||9||12||10||8|| || || || | ||
|- | |- | ||
| j. | | j. back A|| 5 || 6 || /|| /||7||9||8||10||10||8|| || || || | ||
|- | |- | ||
| small | | small B|| 5 || 8 || /|| /||8||10||9||12||8||8|| || || || | ||
|- | |- | ||
| j. | | j. up&fwd B|| 5 || 8 || /|| /||8||11||10||13||8||8|| || || || | ||
|- | |- | ||
| | | j. back B|| 5 || 8 || /|| /||8||11||9||12||8||8|| || || || | ||
|- | |- | ||
| | | small C|| 11 || 6 || /|| /||14||16||16||20||16||14|| || || ||Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | ||
|- | |- | ||
| | | j. up C|| 11 || 6 || /|| /||15||17||17||22||16||14|| || || ||Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | ||
|- | |- | ||
| | | j. fwd C|| 11 || 6 || /|| /||15||17||18||22||16||14|| || || ||Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | ||
|- | |- | ||
| | | j. back C|| 11 || 6 || /|| /||15||17||16||20||16||14|| || || ||Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | ||
|- | |- | ||
| | | small D|| 9 || 5 || /|| /||14||16||17||21||16||14|| || || || | ||
|- | |- | ||
| | | j. up D|| 10 || 5 || /|| /||17||20||25||24||16||14|| || || || | ||
|- | |- | ||
| | | j. fwd D|| 10 || 5 || /|| /||17||19||20||25||16||14|| || || || | ||
|- | |- | ||
| | | j. back D|| 10 || 5 || /|| /||17||19||18||23||16||14|| || || || | ||
|- | |- | ||
| | | small E|| 9 || 5 || /|| /||14||18||16||20||18||14|| || || || | ||
|- | |- | ||
| | | j.E|| 11 || 8 || /|| /||16||22||18||23||18||14|| || || || | ||
|- | |- | ||
| [4],646E|| 5 || 17 || KD|| -50||Only F1 invul. Airborne F2. 40F charge time. | | [4],6B|| 12 || 18 || KD|| <span style="color: red;">-20</span>||18||23||20||26||20||12/16|| || || ||Airborne F9-31. Recovery F32-53 (24F). 60F charge time. | ||
|- | |||
| [4],6D|| 18 || 18 || KD|| <span style="color: red;">-23</span>||20||25||20||26||20||12/16|| || || ||Airborne F15-36. Recovery F37-62 (62F). 60F charge time. | |||
|- | |||
| [2],8B|| 27 || 6 || KD|| <span style="color: red;">-22</span>||22||26||24||32||18||12/16|| || || ||Overhead. Low profile F1-5. Airborne from F6. 40F charge time. | |||
|- | |||
| [2],8D|| 27 || 6 || KD|| <span style="color: red;">-22</span>||23||27||24||32||18||12/16|| || || ||Overhead. Moves forward slightly. Low profile F1-5. Airborne from F6. 40F charge time. | |||
|- | |||
| 214P|| 8 || 15 || KD|| /||12||15||10||14||6||0/8|| || || ||Counter. Hurtbox moves behind collision from F5. | |||
|- | |||
| 632146P|| 2 || 15 || KD|| /||43||43||0||0||0||0|| || || ||Counter Super. F1 invul. Hurtbox moves behind collision from F2. | |||
|- | |||
| 2363214P|| 17 || 13 || KD|| <span style="color: red;">-7</span>||40||40||0||0||0||0|| || || ||F1-6 invul. Airborne from F17. Enlarged collision box during startup. Only hits 2-4 are cancelable. | |||
|- | |||
| 236236B|| 24 || 6+4 || KD|| <span style="color: red;">-9</span>*||35||45||0||0||164||0|| || || ||2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=Guard crush, but -9 anyway. Tourney-banned on incoming, allowed as okizeme. 2nd (ground-quake) hit damage: 28 (34 on Counter Hit). | |||
|- | |||
| 236236D|| 28 || 6+6 || KD|| <span style="color: red;">-7</span>*||36||44||0||0||164||0|| || || ||2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. Tourney-banned on incoming, allowed as okizeme. 2nd (ground-quake) hit damage: 28 (34 on Counter Hit). | |||
|- | |||
| [4],646E|| 5 || 17 || KD|| <span style="color: red;">-50</span>||62||62||0||0||0||0|| || || ||Only F1 invul. Airborne F2. 40F charge time. | |||
|- | |- | ||
|} | |} | ||
| Zeile 587: | Zeile 606: | ||
== Matchups == | == Matchups == | ||
===Vs Malin=== | |||
:Malin's 236K can be punished in block with [4],646E, see [https://youtu.be/WcY8UT4ZIEc?t=21899 here] | |||
===Vs Oswald=== | ===Vs Oswald=== | ||
Since Silber wakes up 4F faster on face-up knockdown, he can punish ACE on hit with LDM. | Since Silber wakes up 4F faster on face-up knockdown, he can punish ACE on hit with LDM. | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} | ||
Aktuelle Version vom 1. September 2026, 10:14 Uhr
| Silber ズィルバー | |
| |
| Tiers & Ranking | |
| Tier: | C to B |
| Ratio Cost: | 3 Points |
| Properties | |
| Damage Modifier: | 0.97 |
| Stun Modifier: | 0.96 |
| Crouch height (Tier): | C |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +40 | / | 16 | 0 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 4 | 4 | +3 | +2 | 7 | 9 | 9 | 12 | 8 | 8 | ||||
| 5A(f) | 8 | 4 | +0 | -1 | 11 | 13 | 10 | 13 | 10 | 8 | ||||
| 5B(c) | 4 | 4 | -1 | -2 | 8 | 10 | 10 | 13 | 8 | 8 | ||||
| 5B(f) | 8 | 4 | -6 | -7 | 12 | 15 | 12 | 15 | 8 | 8 | ||||
| 5C(c) | 7 | 6 | +5 | +4 | 15 | 18 | 17 | 22 | 14 | 14 | ||||
| 5C(f) | 12 | 4 | -4 | -5 | 18 | 23 | 20 | 26 | 16 | 14 | ||||
| 5D(c) | 8 | 2+5 | -2 | -3 | 16 | 18 | 18 | 20 | 18 | 16 | Guide gives a combined total for both hits. Only the 1st hit is cancelable. | |||
| 5D(f) | 14 | 5 | -10 | -11 | 18 | 22 | 22 | 28 | 16 | 14 | ||||
| 5E | 15 | 5 | KD | -7 | 18 | 25 | 20 | 24 | 18 | 14 | ||||
| GC | 9 | 5 | KD | -13 | 5 | 5 | 0 | 0 | 0 | 0 | F1-13 invul. | |||
| 6A | 16 | 5 | KD | -14 | 20 | 22 | 22 | 28 | 22 | 14 | Head invul F11-35. Wall Bounce. | |||
| 6A(can) | 12 | 4 | -11 | -12 | 8 | 15 | 12 | 14 | 12 | 8 | Head invul F7-29. | |||
| 6B | 13 | 3 | -10 | -11 | 11 | 14 | 13 | 16 | 14 | 14 | F1-6 not in CH-state. Airborne F7-30. CH-state F7-15. | |||
| 6BB | 12 | 4 | KD | -5 | 8 | 11 | 11 | 14 | 12 | 10 | F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | |||
| Saving Shift | 0 | n* | / | / | Active until landing. 4F/5F recovery (hit/whiff), less than most other characters. | |||||||||
| Backdash | / | 25 | / | / | F5-21 invul on feet. F22-25 recovery. 176px distance. | |||||||||
| 2A | 7 | 4 | +2 | +1 | 10 | 13 | 9 | 11 | 8 | 8 | ||||
| 2B | 8 | 5 | -2 | -3 | 9 | 11 | 10 | 13 | 8 | 8 | F13-24 recovery. F17-22 completely invul + 2F regular recovery. Special Cancel. | |||
| 2C | 14 | 3+4 | KD | -14 | 16 | 19 | 19 | 23 | 12 | 14 | Launches on hit. | |||
| 2D | 9 | 4 | KD | -12 | 16 | 18 | 18 | 23 | 14 | 14 | ||||
| small A | 5 | 6 | / | / | 7 | 9 | 9 | 11 | 8 | 8 | ||||
| j. up A | 5 | 6 | / | / | 7 | 9 | 9 | 11 | 10 | 8 | ||||
| j. fwd A | 5 | 6 | / | / | 7 | 9 | 9 | 12 | 10 | 8 | ||||
| j. back A | 5 | 6 | / | / | 7 | 9 | 8 | 10 | 10 | 8 | ||||
| small B | 5 | 8 | / | / | 8 | 10 | 9 | 12 | 8 | 8 | ||||
| j. up&fwd B | 5 | 8 | / | / | 8 | 11 | 10 | 13 | 8 | 8 | ||||
| j. back B | 5 | 8 | / | / | 8 | 11 | 9 | 12 | 8 | 8 | ||||
| small C | 11 | 6 | / | / | 14 | 16 | 16 | 20 | 16 | 14 | Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | |||
| j. up C | 11 | 6 | / | / | 15 | 17 | 17 | 22 | 16 | 14 | Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | |||
| j. fwd C | 11 | 6 | / | / | 15 | 17 | 18 | 22 | 16 | 14 | Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | |||
| j. back C | 11 | 6 | / | / | 15 | 17 | 16 | 20 | 16 | 14 | Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | |||
| small D | 9 | 5 | / | / | 14 | 16 | 17 | 21 | 16 | 14 | ||||
| j. up D | 10 | 5 | / | / | 17 | 20 | 25 | 24 | 16 | 14 | ||||
| j. fwd D | 10 | 5 | / | / | 17 | 19 | 20 | 25 | 16 | 14 | ||||
| j. back D | 10 | 5 | / | / | 17 | 19 | 18 | 23 | 16 | 14 | ||||
| small E | 9 | 5 | / | / | 14 | 18 | 16 | 20 | 18 | 14 | ||||
| j.E | 11 | 8 | / | / | 16 | 22 | 18 | 23 | 18 | 14 | ||||
| [4],6B | 12 | 18 | KD | -20 | 18 | 23 | 20 | 26 | 20 | 12/16 | Airborne F9-31. Recovery F32-53 (24F). 60F charge time. | |||
| [4],6D | 18 | 18 | KD | -23 | 20 | 25 | 20 | 26 | 20 | 12/16 | Airborne F15-36. Recovery F37-62 (62F). 60F charge time. | |||
| [2],8B | 27 | 6 | KD | -22 | 22 | 26 | 24 | 32 | 18 | 12/16 | Overhead. Low profile F1-5. Airborne from F6. 40F charge time. | |||
| [2],8D | 27 | 6 | KD | -22 | 23 | 27 | 24 | 32 | 18 | 12/16 | Overhead. Moves forward slightly. Low profile F1-5. Airborne from F6. 40F charge time. | |||
| 214P | 8 | 15 | KD | / | 12 | 15 | 10 | 14 | 6 | 0/8 | Counter. Hurtbox moves behind collision from F5. | |||
| 632146P | 2 | 15 | KD | / | 43 | 43 | 0 | 0 | 0 | 0 | Counter Super. F1 invul. Hurtbox moves behind collision from F2. | |||
| 2363214P | 17 | 13 | KD | -7 | 40 | 40 | 0 | 0 | 0 | 0 | F1-6 invul. Airborne from F17. Enlarged collision box during startup. Only hits 2-4 are cancelable. | |||
| 236236B | 24 | 6+4 | KD | -9* | 35 | 45 | 0 | 0 | 164 | 0 | 2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=Guard crush, but -9 anyway. Tourney-banned on incoming, allowed as okizeme. 2nd (ground-quake) hit damage: 28 (34 on Counter Hit). | |||
| 236236D | 28 | 6+6 | KD | -7* | 36 | 44 | 0 | 0 | 164 | 0 | 2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. Tourney-banned on incoming, allowed as okizeme. 2nd (ground-quake) hit damage: 28 (34 on Counter Hit). | |||
| [4],646E | 5 | 17 | KD | -50 | 62 | 62 | 0 | 0 | 0 | 0 | Only F1 invul. Airborne F2. 40F charge time. |
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has no collision on back ukemi (can run through)
- Silber's Back Ukemi takes 21+1F instead of the regular 22+1F
- Silber's Front Ukemi takes 26+1F instead of the regular 22+1F
- small and regular j.C has 16F hit stop instead of the usual 10F for jumping hard attacks. This makes hit confirms easier.
- Silber's 2B is invul during its recovery.
- Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished).
- Silber has NO invulnerability if doing a regular shift to him, while he is jumping in.
- Silber's throw can be saving shifted (character-specific, eg. works with Ash, not with Jazu). This can lead to bugs, eg. when both players trade and go K.O., they become invincible.
- Silber has a bug super, done by pressing A+B+C+D. The super does nothing and has no special properties, it just causes a super freeze that briefly doesn't allow Silber to act.
- Silber's 6B and 6BB do not have counter hit state during the beginning of their startup. This is an exception to all other command normals in the game.
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- 236236K is tourney-banned on incoming (since it is an inescapable guard crush), but allowed as okizeme.
- Silber's 2A,5B(f), 2C & 5C(f) play their attack sounds multiple times in rapid succession instead of once. Compare 2A to 5A to hear the difference.
Combos
- (smalljump C or D)>5C>6B>6D: bread and butter combo with hard knockdown.
- (smalljump C or D)>5A>5A>6A>Super/LDM: bread and butter combo with super stock.
- 6A>236236K: anti saving shift combo with big damage.
- 5C(f)>[4],646E: hit confirm from far C. Can also be used to punish blocked guard cancels.
- air-to-air j.C > \/ > OTG 236236K: big damage, can be done as an unscale with perfect timing. Example from Source: Sawakoro
- 2B>[4],6B: fringe combo from a low hit.
Okizeme
Matchups
Vs Malin
- Malin's 236K can be punished in block with [4],646E, see here
Vs Oswald
Since Silber wakes up 4F faster on face-up knockdown, he can punish ACE on hit with LDM.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber














































































