Momoko(KOFXI): Unterschied zwischen den Versionen
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| Zeile 150: | Zeile 150: | ||
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|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* || || || || || || || || || ||Chain Super starter. *=drastically more disadvantage on guard than on hit. | |236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* || || || || || || || || || ||Chain Super starter. *=drastically more disadvantage on guard than on hit. | ||
|- | |||
|① || || || || || 29|| 30|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ①=A>C>E>B>A>C>E | |||
|- | |||
|② || || || || || 25|| 26|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ②=A>C>E>B>A>C>D | |||
|- | |||
|③ || || || || || 30|| 31|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ③=A>C>E>B>D>C>E | |||
|- | |||
|④ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ④=A>C>E>D>A>B>D | |||
|- | |||
|⑤ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑤=A>C>E>D>A>C>E | |||
|- | |||
|⑥ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑥=A>C>E>C>D>B>D | |||
|- | |||
|⑦ || || || || || 23|| 24|| 0|| 0|| 0|| 0|| || || ||236236K follow-up (guide stops before the true ender). ⑦=A>C>D>D>D | |||
|- | |- | ||
|236236E|| 50 || ~4 || KD || / || 67|| 72|| 0|| 0|| 0|| 0|| || || ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | |236236E|| 50 || ~4 || KD || / || 67|| 72|| 0|| 0|| 0|| 0|| || || ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | ||
| Zeile 672: | Zeile 686: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:300px;background-color:#FFd800;" | Note | ! style="width:300px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| Zeile 682: | Zeile 694: | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. Counterhit-state F1-12 (3F longer than active time). | | style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. Counterhit-state F1-12 (3F longer than active time). | ||
|- | |- | ||
| Zeile 692: | Zeile 702: | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | | style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | ||
|- | |- | ||
| Zeile 702: | Zeile 710: | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | | style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | ||
|- | |- | ||
| Zeile 712: | Zeile 718: | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |Overhead. Does not cause pushback. Can be QSed. Counterhit-state F1-22. leg remains in ch-state F23-26. | | style="background-color:#F9F9F9;" |Overhead. Does not cause pushback. Can be QSed. Counterhit-state F1-22. leg remains in ch-state F23-26. | ||
|- | |- | ||
| Zeile 722: | Zeile 726: | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | | style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | ||
|- | |- | ||
| Zeile 732: | Zeile 734: | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |Can be QSed. | | style="background-color:#F9F9F9;" |Can be QSed. | ||
|- | |- | ||
| Zeile 742: | Zeile 742: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-9 | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |Ender. F6-35 airborne. 8F landing recovery. *=first/second hit. | | style="background-color:#F9F9F9;" |Ender. F6-35 airborne. 8F landing recovery. *=first/second hit. | ||
|- | |- | ||
| Zeile 752: | Zeile 750: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |Ender. Hits crossup. F11-64 low profile. F13-33 no collision. F65-69 regular recovery. | | style="background-color:#F9F9F9;" |Ender. Hits crossup. F11-64 low profile. F13-33 no collision. F65-69 regular recovery. | ||
|- | |- | ||
| Zeile 762: | Zeile 758: | ||
| style="background-color:#F9F9F9;" |-5/-19* | | style="background-color:#F9F9F9;" |-5/-19* | ||
| style="background-color:#F9F9F9;" |-10/-24* | | style="background-color:#F9F9F9;" |-10/-24* | ||
| style="background-color:#F9F9F9;" |Both hits hit low. Does not cause pushback. Can be QSed. *=data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects. | | style="background-color:#F9F9F9;" |Both hits hit low. Does not cause pushback. Can be QSed. *=data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects. | ||
|- | |- | ||
| Zeile 772: | Zeile 766: | ||
| style="background-color:#F9F9F9;" |-2/-2/-1* | | style="background-color:#F9F9F9;" |-2/-2/-1* | ||
| style="background-color:#F9F9F9;" |-3/-3/-2* | | style="background-color:#F9F9F9;" |-3/-3/-2* | ||
| style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order. | | style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order. | ||
|- | |- | ||
| Zeile 782: | Zeile 774: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |Ender. Can be QSed. 17F low profile recovery + 6F regular recovery. | |||
| style="background-color:#F9F9F9;" |Ender. Can be QSed. 17F low profile recovery + 6F regular recovery | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''>A>C>E>D''' | | style="background-color:#F9F9F9;" |'''>A>C>E>D''' | ||
| Zeile 792: | Zeile 782: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |First hit hits low. Does not combo from the previous hit. First hit has QS & can be cancelled into further chains. 3rd hit causes hard knockdown. F12-38, 42-53, 56-64 low profile. F65-74 regular recovery. *=first/second/third hit. | | style="background-color:#F9F9F9;" |First hit hits low. Does not combo from the previous hit. First hit has QS & can be cancelled into further chains. 3rd hit causes hard knockdown. F12-38, 42-53, 56-64 low profile. F65-74 regular recovery. *=first/second/third hit. | ||
|- | |- | ||
| Zeile 802: | Zeile 790: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-18 | | style="background-color:#F9F9F9;" |-18 | ||
| style="background-color:#F9F9F9;" |Ender. High launch + hard knockdown (no juggle). F17-27 airborne. F28-41 recovery (14F). | | style="background-color:#F9F9F9;" |Ender. High launch + hard knockdown (no juggle). F17-27 airborne. F28-41 recovery (14F). | ||
|- | |- | ||
| Zeile 812: | Zeile 798: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery. | | style="background-color:#F9F9F9;" |Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery. | ||
|- | |- | ||
| Zeile 822: | Zeile 806: | ||
| style="background-color:#F9F9F9;" |-3/-4/KD | | style="background-color:#F9F9F9;" |-3/-4/KD | ||
| style="background-color:#F9F9F9;" |-4/-5/-5 | | style="background-color:#F9F9F9;" |-4/-5/-5 | ||
| style="background-color:#F9F9F9;" |All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order. | |||
| style="background-color:#F9F9F9;" |All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''>A>C>D<br>>A>C>D>D<br>>A>C>D>D>D<br>>A>C>D>D>D>D''' | | style="background-color:#F9F9F9;" |'''>A>C>D<br>>A>C>D>D<br>>A>C>D>D>D<br>>A>C>D>D>D>D''' | ||
| Zeile 832: | Zeile 814: | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits | |||
| style="background-color:#F9F9F9;" |ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits | |||
|- | |- | ||
|} | |} | ||
Version vom 28. August 2026, 13:24 Uhr
| Momoko 桃子 | |
| |
| Tiers & Ranking | |
| Tier: | E- |
| Ratio Cost: | 1 Point |
| Properties | |
| Damage Modifier: | 1.05 |
| Stun Modifier: | 0.97 |
| Crouch height (Tier): | G |
Colors
|
|
|
|
| A | B | C | D |
|
|
|
|
| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
|
|
|
|
| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +28 | / | 16 | 16 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 5 | 3+3 | +5 | +4 | 6 | 7 | 6 | 6 | 6 | 12 | Cannot be cancelled into command normals. | |||
| 5A(f) | 6 | 2 | +6 | +5 | 6 | 7 | 8 | 9 | 7 | 8 | ||||
| 5B(c) | 7 | 2 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5B(f) | 7 | 3 | +5 | +4 | 7 | 8 | 9 | 10 | 7 | 6 | ||||
| 5C(c) | 7 | 3 | +2 | +1 | 12 | 15 | 14 | 15 | 11 | 12 | Chain combo starter. No Special Cancel, but has Super Cancel. | |||
| 5C(f) | 15 | 3+3 | +1 | +0 | 16 | 18 | 14 | 15 | 12 | 12 | Airborne F9-20. F21-47 standing recovery (& 2nd hit). | |||
| 5D(c) | 6 | 2 | +9 | +8 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5D(f) | 16 | 3 | -1 | -2 | 15 | 18 | 15 | 16 | 12 | 14 | Small hurtbox F7-25. F26-38 recovery. | |||
| 5E | 14 | 3 | KD | +2 | 15 | 18 | 12 | 13 | 13 | 16 | Invul on legs F5-22. F23-33 recovery. | |||
| GC | 6 | 6 | KD | -14 | 5 | 5 | 0 | 0 | 0 | 0 | F1-11 invul. | |||
| Saving | 0 | n* | KD | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 30 | / | / | / | / | / | / | / | / | F5-26 invul on feet. F27-30 recovery. 172px distance. | |||
| 2A | 6 | 3 | +3 | +2 | 5 | 6 | 6 | 7 | 5 | 6 | ||||
| 2B | 5 | 2 | +6 | +5 | 5 | 6 | 6 | 7 | 5 | 6 | ||||
| 2C | 7 | 3 | +9 | +8 | 12 | 15 | 14 | 15 | 11 | 12 | Chain Combo starter. No Special Cancel, but has Super Cancel. | |||
| 2D | 14 | 4 | KD | -9 | 14 | 17 | 15 | 16 | 12 | 14 | ||||
| 6A | 15 | 10 | KD | -14 | 12 | 15 | 11 | 13 | 10 | 10 | F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | |||
| 6B | 22 | 5 | -13 | -14 | 10 | 12 | 8 | 9 | 7 | 4 | Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | |||
| 3B | 17 | 2 | +4 | +3 | 10 | 12 | 8 | 9 | 7 | 4 | Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | |||
| 6D | 25 | 3+5 | +4 | +3 | 13 | 16 | 11 | 12 | 10 | 10 | Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | |||
| 6D>D | 19 | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | |||
| 3D | 26 | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | |||
| Double Jump | / | / | / | / | / | / | / | / | / | / | Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | |||
| small A | 5 | 12 | / | / | 6 | 7 | 7 | 8 | 6 | 8 | Same hitbox as j.A | |||
| j.A | 5 | 12 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Same hitbox as smalljump A | |||
| small B | 6 | 10 | / | / | 6 | 7 | 7 | 8 | 6 | 8 | Same hitbox as j.B | |||
| up B | 6 | 10 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Unique hitbox | |||
| j.B | 6 | 10 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Same hitbox as smalljump B | |||
| small C | 9 | 4 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.C | |||
| up C | 9 | 4 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Unique hitbox | |||
| j.C | 9 | 4 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Same hitbox as smalljump C | |||
| small D | 12 | 2 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.D | |||
| up D | 10 | 2 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Unique hitbox | |||
| j.D | 10 | 2 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Same hitbox as smalljump D | |||
| small E | 14 | 4 | / | / | 13 | 16 | 11 | 12 | 10 | 14 | Same hitbox as j.E | |||
| j.E | 14 | 4 | / | / | 14 | 17 | 12 | 13 | 11 | 14 | Same hitbox as smalljump E | |||
| j.2B | 7 | 4 | / | / | 10 | 12 | 8 | 9 | 7 | 4 | Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
| j.2D | 7 | 4 | / | / | 10 | 12 | 8 | 9 | 7 | 4 | Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
| Chain 6K | 11 | 4*2 | -2 | -3 | 6 | 7 | 4 | 5 | 8 | 4 | All hits can be chain cancelled. F1-6 low profile. | |||
| Chain 4P | 22/37* | 3+3 | +3 | +2 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | |||
| Chain 2K | 22/28* | 3+3 | -12 | -13 | 12 | 13 | 6 | 8 | 8 | 6 | Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | |||
| Chain 8K | 18/31* | 4+4 | -9 | -10 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | |||
| Chain 6P | 21/27* | 3+4 | -5 | -6 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | |||
| Chain 236P | 16 | 1+10 | KD | -15 | 8 | 10 | 7 | 8 | 6 | 6 | F17-38 airborne. F39-52 recovery (14F). | |||
| Chain 236B | 21 | 3+3+3 | KD | +2 | 16 | 18 | 12 | 13 | 10 | 4 | F13-37 airborne. F38-54 recovery (17F). | |||
| Chain 236D | 21/25* | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | |||
| Chain 214K | 5 | 3 | KD | / | 20 | 22 | 16 | 17 | 14 | 8 | Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | |||
| 623B | 10/23* | 4+4 | KD | -10 | 16 | 18 | 12 | 13 | 10 | 10/4 | Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | |||
| 623D | 18/31* | 4+4 | KD | -10 | 10 | 11 | 12 | 13 | 10 | 10/4 | Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | |||
| 236B | 17 | 3+3,3 | KD | +2 | 16 | 18 | 12 | 13 | 10 | 10/4 | Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
| 236D | 17 | 3+3,3 | +3 | +2 | 16 | 18 | 12 | 13 | 10 | 10/4 | Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
| 214B | 10* | 12 | -7 | -14* | 16 | 17 | 12 | 13 | 16 | 6/8 | F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | |||
| 214D | 10/34* | 12+6 | KD | -6 | 19 | 20 | 15 | 16 | 20 | 6/10 | 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable. | |||
| 236P | 9* | 10 | -2 | -17* | 21 | 23 | 16 | 17 | 13 | 10/10 | Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; entered here, later hits left blank. | |||
| >236P | 7 | 10 | -2 | -17* | Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |||||||||
| >236P>236P | 11 | 13 | KD | -26 | 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | |||||||||
| 236236P | 4 | 2 | KD | / | 20 | 20 | 0 | 0 | 0 | 0 | F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | |||
| 236236K | 2 | 18 | -7 | -22* | Chain Super starter. *=drastically more disadvantage on guard than on hit. | |||||||||
| ① | 29 | 30 | 0 | 0 | 0 | 0 | 236236K Ender. ①=A>C>E>B>A>C>E | |||||||
| ② | 25 | 26 | 0 | 0 | 0 | 0 | 236236K Ender. ②=A>C>E>B>A>C>D | |||||||
| ③ | 30 | 31 | 0 | 0 | 0 | 0 | 236236K Ender. ③=A>C>E>B>D>C>E | |||||||
| ④ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ④=A>C>E>D>A>B>D | |||||||
| ⑤ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ⑤=A>C>E>D>A>C>E | |||||||
| ⑥ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ⑥=A>C>E>C>D>B>D | |||||||
| ⑦ | 23 | 24 | 0 | 0 | 0 | 0 | 236236K follow-up (guide stops before the true ender). ⑦=A>C>D>D>D | |||||||
| 236236E | 50 | ~4 | KD | / | 67 | 72 | 0 | 0 | 0 | 0 | Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
|
6 | 3 | +3 | +2 | |
| 2B |
|
5 | 2 | +6 | +5 | |
| 2C |
|
7 | 3 | +9 | +8 | Chain Combo starter. No Special Cancel, but has Super Cancel. |
| 2D |
|
14 | 4 | KD | -9 |
Special attributes & Bugs
- Momoko's backdash recovery cannot be cancelled into 6B.
- 2D is unblockable as a meaty (bug, tourney-banned).
Trivia
Source: kofxi_bot on twitter'
- Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
- Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
Videos
akio playing momoko @ sawakoro festival 2019
Tacchi visiting port24
Tacchi visiting port24, 20221104
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- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
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- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
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