Momoko(KOFXI): Unterschied zwischen den Versionen
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| Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +28 </span> || / ||Hard knockdown. | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +28 </span> || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||Hard knockdown. | ||
|- | |- | ||
| 5A(c) || 5 || 3+3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Cannot be cancelled into command normals. | | 5A(c) || 5 || 3+3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 6|| 7|| 6|| 6|| 6|| 12|| || || ||Cannot be cancelled into command normals. | ||
|- | |- | ||
| 5A(f) || 6 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || | | 5A(f) || 6 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 6|| 7|| 8|| 9|| 7|| 8|| || || || | ||
|- | |- | ||
| 5B(c) || 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | | 5B(c) || 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| 5B(f) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | | 5B(f) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 7|| 8|| 9|| 10|| 7|| 6|| || || || | ||
|- | |- | ||
| 5C(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||Chain combo starter. No Special Cancel, but has Super Cancel. | | 5C(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Chain combo starter. No Special Cancel, but has Super Cancel. | ||
|- | |- | ||
| 5C(f) || 15 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Airborne F9-20. F21-47 standing recovery (& 2nd hit). | | 5C(f) || 15 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 16|| 18|| 14|| 15|| 12|| 12|| || || ||Airborne F9-20. F21-47 standing recovery (& 2nd hit). | ||
|- | |- | ||
| 5D(c) || 6 || 2|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || | | 5D(c) || 6 || 2|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || | ||
|- | |- | ||
| 5D(f) || 16 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||Small hurtbox F7-25. F26-38 recovery. | | 5D(f) || 16 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> || 15|| 18|| 15|| 16|| 12|| 14|| || || ||Small hurtbox F7-25. F26-38 recovery. | ||
|- | |- | ||
| 5E || 14 || 3|| KD|| <span style="color: blue;">+2</span> ||Invul on legs F5-22. F23-33 recovery. | | 5E || 14 || 3|| KD|| <span style="color: blue;">+2</span> || 15|| 18|| 12|| 13|| 13|| 16|| || || ||Invul on legs F5-22. F23-33 recovery. | ||
|- | |- | ||
| GC || 6 || 6|| KD|| <span style="color: red;">-14</span> ||F1-11 invul. | | GC || 6 || 6|| KD|| <span style="color: red;">-14</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-11 invul. | ||
|- | |- | ||
| Saving || 0 || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving || 0 || n*|| KD|| / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| Backdash|| / || 30 || / || / ||F5-26 invul on feet. F27-30 recovery. 172px distance. | | Backdash|| / || 30 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-26 invul on feet. F27-30 recovery. 172px distance. | ||
|- | |- | ||
| 2A || 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | | 2A || 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || 5|| 6|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| 2B || 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || | | 2B || 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 5|| 6|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| 2C || 7 || 3|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || Chain Combo starter. No Special Cancel, but has Super Cancel. | | 2C || 7 || 3|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || Chain Combo starter. No Special Cancel, but has Super Cancel. | ||
|- | |- | ||
| 2D || 14 || 4|| KD|| <span style="color: red;">-9</span> || | | 2D || 14 || 4|| KD|| <span style="color: red;">-9</span> || 14|| 17|| 15|| 16|| 12|| 14|| || || || | ||
|- | |- | ||
| 6A || 15 || 10|| KD|| <span style="color: red;">-14</span> ||F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | | 6A || 15 || 10|| KD|| <span style="color: red;">-14</span> || 12|| 15|| 11|| 13|| 10|| 10|| || || ||F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | ||
|- | |- | ||
| 6B || 22 || 5|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> ||Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | | 6B || 22 || 5|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | ||
|- | |- | ||
| 3B || 17 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | | 3B || 17 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | ||
|- | |- | ||
| 6D || 25 || 3+5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | | 6D || 25 || 3+5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | ||
|- | |- | ||
| 6D>D || 19 || 4+4|| KD|| <span style="color: red;">-15</span> ||Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | | 6D>D || 19 || 4+4|| KD|| <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | ||
|- | |- | ||
| 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | | 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | ||
|- | |- | ||
| Double Jump || / || /|| /|| / ||Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | | Double Jump || / || /|| /|| / || /|| /|| /|| /|| /|| /|| || || ||Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | ||
|- | |- | ||
| small A|| 5 || 12 || / || / ||Same hitbox as j.A | | small A|| 5 || 12 || / || / || 6|| 7|| 7|| 8|| 6|| 8|| || || ||Same hitbox as j.A | ||
|- | |- | ||
| j.A|| 5 || 12 || / || / ||Same hitbox as smalljump A | | j.A|| 5 || 12 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Same hitbox as smalljump A | ||
|- | |- | ||
| small B|| 6 || 10 || / || / ||Same hitbox as j.B | | small B|| 6 || 10 || / || / || 6|| 7|| 7|| 8|| 6|| 8|| || || ||Same hitbox as j.B | ||
|- | |- | ||
| up B|| 6 || 10 || / || / ||Unique hitbox | | up B|| 6 || 10 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Unique hitbox | ||
|- | |- | ||
| j.B|| 6 || 10 || / || / ||Same hitbox as smalljump B | | j.B|| 6 || 10 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Same hitbox as smalljump B | ||
|- | |- | ||
| small C|| 9 || 4 || / || / ||Same hitbox as j.C | | small C|| 9 || 4 || / || / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.C | ||
|- | |- | ||
| up C|| 9 || 4 || / || / ||Unique hitbox | | up C|| 9 || 4 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Unique hitbox | ||
|- | |- | ||
| j.C|| 9 || 4 || / || / ||Same hitbox as smalljump C | | j.C|| 9 || 4 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Same hitbox as smalljump C | ||
|- | |- | ||
| small D|| 12 || 2 || / || / ||Same hitbox as j.D | | small D|| 12 || 2 || / || / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D | ||
|- | |- | ||
| up D|| 10 || 2 || / || / ||Unique hitbox | | up D|| 10 || 2 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Unique hitbox | ||
|- | |- | ||
| j.D|| 10 || 2 || / || / ||Same hitbox as smalljump D | | j.D|| 10 || 2 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Same hitbox as smalljump D | ||
|- | |- | ||
| small E|| 14 || 4 || / || / ||Same hitbox as j.E | | small E|| 14 || 4 || / || / || 13|| 16|| 11|| 12|| 10|| 14|| || || ||Same hitbox as j.E | ||
|- | |- | ||
| j.E|| 14 || 4 || / || / ||Same hitbox as smalljump E | | j.E|| 14 || 4 || / || / || 14|| 17|| 12|| 13|| 11|| 14|| || || ||Same hitbox as smalljump E | ||
|- | |- | ||
| j.2B|| 7 || 4 || / || / ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | | j.2B|| 7 || 4 || / || / || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
| j.2D|| 7 || 4 || / || / ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | | j.2D|| 7 || 4 || / || / || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
|Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||All hits can be chain cancelled. F1-6 low profile. | |Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> || 6|| 7|| 4|| 5|| 8|| 4|| || || ||All hits can be chain cancelled. F1-6 low profile. | ||
|- | |- | ||
|Chain 4P|| 22/37* || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | |Chain 4P|| 22/37* || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | ||
|- | |- | ||
|Chain 2K|| 22/28* || 3+3 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | |Chain 2K|| 22/28* || 3+3 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> || 12|| 13|| 6|| 8|| 8|| 6|| || || ||Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | ||
|- | |- | ||
|Chain 8K|| 18/31* || 4+4 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | |Chain 8K|| 18/31* || 4+4 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | ||
|- | |- | ||
|Chain 6P|| 21/27* || 3+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | |Chain 6P|| 21/27* || 3+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | ||
|- | |- | ||
|Chain 236P|| 16 || 1+10 || KD || <span style="color: red;">-15</span> ||F17-38 airborne. F39-52 recovery (14F). | |Chain 236P|| 16 || 1+10 || KD || <span style="color: red;">-15</span> || 8|| 10|| 7|| 8|| 6|| 6|| || || ||F17-38 airborne. F39-52 recovery (14F). | ||
|- | |- | ||
|Chain 236B|| 21 || 3+3+3 || KD || <span style="color: blue;">+2</span> ||F13-37 airborne. F38-54 recovery (17F). | |Chain 236B|| 21 || 3+3+3 || KD || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 4|| || || ||F13-37 airborne. F38-54 recovery (17F). | ||
|- | |- | ||
|Chain 236D|| 21/25* || 4+4 || KD || <span style="color: red;">-15</span> ||Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | |Chain 236D|| 21/25* || 4+4 || KD || <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | ||
|- | |- | ||
|Chain 214K|| 5 || 3 || KD || / ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | |Chain 214K|| 5 || 3 || KD || / || 20|| 22|| 16|| 17|| 14|| 8|| || || ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | ||
|- | |- | ||
|623B|| 10/23* || 4+4 || KD || <span style="color: red;">-10</span> ||Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | |623B|| 10/23* || 4+4 || KD || <span style="color: red;">-10</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | ||
|- | |- | ||
|623D|| 18/31* || 4+4 || KD || <span style="color: red;">-10</span> ||Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | |623D|| 18/31* || 4+4 || KD || <span style="color: red;">-10</span> || 10|| 11|| 12|| 13|| 10|| 10/4|| || || ||Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | ||
|- | |- | ||
|236B|| 17 || 3+3,3 || KD || <span style="color: blue;">+2</span> ||Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |236B|| 17 || 3+3,3 || KD || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | ||
|- | |- | ||
|236D|| 17 || 3+3,3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |236D|| 17 || 3+3,3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | ||
|- | |- | ||
|214B|| 10* || 12 || <span style="color: red;">-7</span> || <span style="color: red;">-14</span>* ||F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | |214B|| 10* || 12 || <span style="color: red;">-7</span> || <span style="color: red;">-14</span>* || 16|| 17|| 12|| 13|| 16|| 6/8|| || || ||F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | ||
|- | |- | ||
|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. | |214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> || 19|| 20|| 15|| 16|| 20|| 6/10|| || || ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable. | ||
|- | |- | ||
|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. | |236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; entered here, later hits left blank. | ||
|- | |- | ||
|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || || || || || || || || || ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | ||
|- | |- | ||
|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | |>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> || || || || || || || || || ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | ||
|- | |- | ||
|236236P|| 4 || 2 || KD || / ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | |236236P|| 4 || 2 || KD || / || 20|| 20|| 0|| 0|| 0|| 0|| || || ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | ||
|- | |- | ||
|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* ||Chain Super starter. *=drastically more disadvantage on guard than on hit. | |236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* || || || || || || || || || ||Chain Super starter. *=drastically more disadvantage on guard than on hit. | ||
|- | |- | ||
|236236E|| 50 || ~4 || KD || / ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | |236236E|| 50 || ~4 || KD || / || 67|| 72|| 0|| 0|| 0|| 0|| || || ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | ||
|- | |- | ||
|} | |} | ||
Version vom 28. August 2026, 13:00 Uhr
| Momoko 桃子 | |
| |
| Tiers & Ranking | |
| Tier: | E- |
| Ratio Cost: | 1 Point |
| Properties | |
| Damage Modifier: | 1.05 |
| Stun Modifier: | 0.97 |
| Crouch height (Tier): | G |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +28 | / | 16 | 16 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 5 | 3+3 | +5 | +4 | 6 | 7 | 6 | 6 | 6 | 12 | Cannot be cancelled into command normals. | |||
| 5A(f) | 6 | 2 | +6 | +5 | 6 | 7 | 8 | 9 | 7 | 8 | ||||
| 5B(c) | 7 | 2 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5B(f) | 7 | 3 | +5 | +4 | 7 | 8 | 9 | 10 | 7 | 6 | ||||
| 5C(c) | 7 | 3 | +2 | +1 | 12 | 15 | 14 | 15 | 11 | 12 | Chain combo starter. No Special Cancel, but has Super Cancel. | |||
| 5C(f) | 15 | 3+3 | +1 | +0 | 16 | 18 | 14 | 15 | 12 | 12 | Airborne F9-20. F21-47 standing recovery (& 2nd hit). | |||
| 5D(c) | 6 | 2 | +9 | +8 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5D(f) | 16 | 3 | -1 | -2 | 15 | 18 | 15 | 16 | 12 | 14 | Small hurtbox F7-25. F26-38 recovery. | |||
| 5E | 14 | 3 | KD | +2 | 15 | 18 | 12 | 13 | 13 | 16 | Invul on legs F5-22. F23-33 recovery. | |||
| GC | 6 | 6 | KD | -14 | 5 | 5 | 0 | 0 | 0 | 0 | F1-11 invul. | |||
| Saving | 0 | n* | KD | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 30 | / | / | / | / | / | / | / | / | F5-26 invul on feet. F27-30 recovery. 172px distance. | |||
| 2A | 6 | 3 | +3 | +2 | 5 | 6 | 6 | 7 | 5 | 6 | ||||
| 2B | 5 | 2 | +6 | +5 | 5 | 6 | 6 | 7 | 5 | 6 | ||||
| 2C | 7 | 3 | +9 | +8 | 12 | 15 | 14 | 15 | 11 | 12 | Chain Combo starter. No Special Cancel, but has Super Cancel. | |||
| 2D | 14 | 4 | KD | -9 | 14 | 17 | 15 | 16 | 12 | 14 | ||||
| 6A | 15 | 10 | KD | -14 | 12 | 15 | 11 | 13 | 10 | 10 | F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | |||
| 6B | 22 | 5 | -13 | -14 | 10 | 12 | 8 | 9 | 7 | 4 | Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | |||
| 3B | 17 | 2 | +4 | +3 | 10 | 12 | 8 | 9 | 7 | 4 | Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | |||
| 6D | 25 | 3+5 | +4 | +3 | 13 | 16 | 11 | 12 | 10 | 10 | Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | |||
| 6D>D | 19 | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | |||
| 3D | 26 | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | |||
| Double Jump | / | / | / | / | / | / | / | / | / | / | Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | |||
| small A | 5 | 12 | / | / | 6 | 7 | 7 | 8 | 6 | 8 | Same hitbox as j.A | |||
| j.A | 5 | 12 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Same hitbox as smalljump A | |||
| small B | 6 | 10 | / | / | 6 | 7 | 7 | 8 | 6 | 8 | Same hitbox as j.B | |||
| up B | 6 | 10 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Unique hitbox | |||
| j.B | 6 | 10 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Same hitbox as smalljump B | |||
| small C | 9 | 4 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.C | |||
| up C | 9 | 4 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Unique hitbox | |||
| j.C | 9 | 4 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Same hitbox as smalljump C | |||
| small D | 12 | 2 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.D | |||
| up D | 10 | 2 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Unique hitbox | |||
| j.D | 10 | 2 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Same hitbox as smalljump D | |||
| small E | 14 | 4 | / | / | 13 | 16 | 11 | 12 | 10 | 14 | Same hitbox as j.E | |||
| j.E | 14 | 4 | / | / | 14 | 17 | 12 | 13 | 11 | 14 | Same hitbox as smalljump E | |||
| j.2B | 7 | 4 | / | / | 10 | 12 | 8 | 9 | 7 | 4 | Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
| j.2D | 7 | 4 | / | / | 10 | 12 | 8 | 9 | 7 | 4 | Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
| Chain 6K | 11 | 4*2 | -2 | -3 | 6 | 7 | 4 | 5 | 8 | 4 | All hits can be chain cancelled. F1-6 low profile. | |||
| Chain 4P | 22/37* | 3+3 | +3 | +2 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | |||
| Chain 2K | 22/28* | 3+3 | -12 | -13 | 12 | 13 | 6 | 8 | 8 | 6 | Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | |||
| Chain 8K | 18/31* | 4+4 | -9 | -10 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | |||
| Chain 6P | 21/27* | 3+4 | -5 | -6 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | |||
| Chain 236P | 16 | 1+10 | KD | -15 | 8 | 10 | 7 | 8 | 6 | 6 | F17-38 airborne. F39-52 recovery (14F). | |||
| Chain 236B | 21 | 3+3+3 | KD | +2 | 16 | 18 | 12 | 13 | 10 | 4 | F13-37 airborne. F38-54 recovery (17F). | |||
| Chain 236D | 21/25* | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | |||
| Chain 214K | 5 | 3 | KD | / | 20 | 22 | 16 | 17 | 14 | 8 | Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | |||
| 623B | 10/23* | 4+4 | KD | -10 | 16 | 18 | 12 | 13 | 10 | 10/4 | Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | |||
| 623D | 18/31* | 4+4 | KD | -10 | 10 | 11 | 12 | 13 | 10 | 10/4 | Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | |||
| 236B | 17 | 3+3,3 | KD | +2 | 16 | 18 | 12 | 13 | 10 | 10/4 | Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
| 236D | 17 | 3+3,3 | +3 | +2 | 16 | 18 | 12 | 13 | 10 | 10/4 | Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
| 214B | 10* | 12 | -7 | -14* | 16 | 17 | 12 | 13 | 16 | 6/8 | F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | |||
| 214D | 10/34* | 12+6 | KD | -6 | 19 | 20 | 15 | 16 | 20 | 6/10 | 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable. | |||
| 236P | 9* | 10 | -2 | -17* | 21 | 23 | 16 | 17 | 13 | 10/10 | Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; entered here, later hits left blank. | |||
| >236P | 7 | 10 | -2 | -17* | Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |||||||||
| >236P>236P | 11 | 13 | KD | -26 | 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | |||||||||
| 236236P | 4 | 2 | KD | / | 20 | 20 | 0 | 0 | 0 | 0 | F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | |||
| 236236K | 2 | 18 | -7 | -22* | Chain Super starter. *=drastically more disadvantage on guard than on hit. | |||||||||
| 236236E | 50 | ~4 | KD | / | 67 | 72 | 0 | 0 | 0 | 0 | Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
|
6 | 3 | +3 | +2 | |
| 2B |
|
5 | 2 | +6 | +5 | |
| 2C |
|
7 | 3 | +9 | +8 | Chain Combo starter. No Special Cancel, but has Super Cancel. |
| 2D |
|
14 | 4 | KD | -9 |
Special attributes & Bugs
- Momoko's backdash recovery cannot be cancelled into 6B.
- 2D is unblockable as a meaty (bug, tourney-banned).
Trivia
Source: kofxi_bot on twitter'
- Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
- Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
Videos
akio playing momoko @ sawakoro festival 2019
Tacchi visiting port24
Tacchi visiting port24, 20221104
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