Elisabeth(KOFXI): Unterschied zwischen den Versionen
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| back A ||5 || 3 || || ||5||6||8||11||8||8|| || || ||hitbox 72x40 | | back A ||5 || 3 || || ||5||6||8||11||8||8|| || || ||hitbox 72x40 | ||
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| up | | up A ||5 || 3 || || ||5||6||8||12||8||8|| || || ||hitbox 80x40 | ||
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| fwd A ||5 || 3 || || ||5||6||8||13||8||8|| || || ||hitbox 80x40 | |||
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| small back B ||9 || 3 || || ||6||7||8||11||8||8|| || || ||smaller hitbox than small up B | | small back B ||9 || 3 || || ||6||7||8||11||8||8|| || || ||smaller hitbox than small up B | ||
Aktuelle Version vom 5. August 2026, 11:53 Uhr
| Elisabeth Blanctorche エリザベート・ブラントルシュ | |
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| Tiers & Ranking | |
| Tier: | C+ to D |
| Ratio Cost: | 4 Points |
| Properties | |
| Damage Modifier: | 1.02 |
| Stun Modifier: | 0.98 |
| Crouch height (Tier): | F |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +14 * | / | 16 | 0 | 0 | 0 | 0 | 0 | *=with ukemi. | |||
| 5A(c) | 5 | 2 | +8 | +7 | 5 | 6 | 7 | 12 | 6 | 6 | ||||
| 5A(f) | 7 | 3 | +1 | +0 | 6 | 7 | 9 | 14 | 8 | 8 | ||||
| 5B(c) | 12 | 4 | +2 | +1 | 6 | 7 | 6 | 9 | 6 | 8 | Low Hit | |||
| 5B(f) | 12 | 4 | -3 | -4 | 7 | 8 | 7 | 12 | 8 | 8 | Low Hit | |||
| 5C(c) | 6 | 3+3 | -2 | -3 | 14 | 16 | 24 | 28 | 16 | 12 | 2 Hits, both can be cancelled | |||
| 5C(f) | 11 | 2 | -5 | -6 | 15 | 18 | 16 | 22 | 13 | 13 | ||||
| 5D(c) | 10 | 6 | -3 | -4 | 15 | 17 | 17 | 22 | 12 | 14 | ||||
| 5D(f) | 18 | 4 | -2 | -3 | 17 | 19 | 20 | 26 | 14 | 14 | Airborne F11-31. Standing recovery F32-41. | |||
| 5E | 28 | 4 | KD | -6 | 20 | 27 | 20 | 26 | 16 | 14 | ||||
| GC | 9 | 6 | KD | -14 | 5 | 5 | 0 | 0 | 0 | 0 | F1-14 invul. | |||
| 6A | 8 | 4 | +8 | +7 | 12 | 14 | 18 | 22 | 8 | 10 | ||||
| 6A(can) | 6 | 4 | +8 | +7 | 6 | 9 | 12 | 14 | 6 | 6 | Faster than regular version. Same hitbox as regular version. | |||
| 6B | 17 | 3 | -6 | -7 | 15 | 18 | 14 | 18 | 10 | 12 | Overhead. | |||
| 6B(can) | 11 | 3 | -4 | -5 | 7 | 10 | 8 | 11 | 8 | 8 | Can be cancelled into 6A. Faster & less unsafe than regular version. Same hitbox as regular version. | |||
| Saving Shift | 0 | n* | / | / | Active until landing. 5F/6F recovery (hit/whiff), less than most other characters. | |||||||||
| Backdash | / | 28 | / | / | F5-24 invul on feet. F25-28 recovery. 190px distance. | |||||||||
| 2A | 7 | 2 | +6 | +5 | 6 | 7 | 8 | 12 | 6 | 8 | ||||
| 2B | 6 | 2 | +0 | -1 | 7 | 8 | 8 | 12 | 6 | 8 | ||||
| 2C | 12 | 2+2 | -2 | -3 | 16 | 18 | 24 | 28 | 18 | 16 | 2 Hits, both have cancel. | |||
| 2D | 12 | 5 | KD | +1 | 14 | 16 | 15 | 20 | 12 | 28 | ||||
| small A | 5 | 3 | 5 | 6 | 8 | 11 | 8 | 8 | All versions the same | |||||
| back A | 5 | 3 | 5 | 6 | 8 | 11 | 8 | 8 | hitbox 72x40 | |||||
| up A | 5 | 3 | 5 | 6 | 8 | 12 | 8 | 8 | hitbox 80x40 | |||||
| fwd A | 5 | 3 | 5 | 6 | 8 | 13 | 8 | 8 | hitbox 80x40 | |||||
| small back B | 9 | 3 | 6 | 7 | 8 | 11 | 8 | 8 | smaller hitbox than small up B | |||||
| small up B | 7 | 3 | 6 | 7 | 8 | 11 | 8 | 8 | bigger hitbox than small back B | |||||
| small fwd B | 7 | 3 | 6 | 7 | 8 | 11 | 8 | 8 | Same hitbox size as small up B, but differently placed | |||||
| back B | 9 | 6 | 7 | 8 | 8 | 11 | 8 | 8 | hitbox 40x48 | |||||
| up&fwd B | 9 | 6 | 7 | 8 | 8 | 12 | 8 | 8 | hitbox 56x48 | |||||
| small back C | 11 | 3 | 12 | 14 | 15 | 20 | 14 | 14 | Same hitbox as small up C | |||||
| small up C | 9 | 2 | 12 | 14 | 15 | 20 | 14 | 14 | Same hitbox as small back C | |||||
| small fwd C | 9 | 3 | 12 | 14 | 15 | 20 | 14 | 14 | ||||||
| back C | 11 | 5 | 12 | 14 | 13 | 17 | 14 | 14 | Same hitbox as up j.C | |||||
| up C | 11 | 6 | 13 | 15 | 14 | 18 | 14 | 14 | Same hitbox as back j.C | |||||
| fwd C | 8 | 3 | 13 | 15 | 14 | 18 | 14 | 14 | ||||||
| small back D | 13 | 6 | 13 | 15 | 15 | 20 | 14 | 14 | Same hitbox as small fwd D | |||||
| small up D | 9 | 6 | 13 | 15 | 15 | 20 | 14 | 14 | Hitbox placed behind back & fwd D | |||||
| small fwd D | 13 | 3 | 13 | 15 | 15 | 20 | 14 | 14 | Same hitbox as small back D | |||||
| back D | 9 | 6 | 12 | 14 | 15 | 20 | 14 | 14 | hitbox 96x48 | |||||
| up D | 9 | 6 | 13 | 15 | 16 | 20 | 14 | 14 | hitbox 112x48 | |||||
| fwd D | 9 | 6 | 13 | 15 | 16 | 22 | 14 | 14 | hitbox 104x64 | |||||
| small E | 13 | 3 | 16 | 21 | 18 | 23 | 14 | 14 | hitbox 80x80 | |||||
| j.E | 15 | 4 | 16 | 21 | 18 | 23 | 14 | 14 | hitbox 96x96 | |||||
| 236A | 12 | 3*2 | KD | +4* | 13 | 15 | 12 | 14 | 12 | 1/12 | *=if all 3 hits connect. Negates projectiles from F10-18 (1F before and after active time). Last active frame is not in counterhit-state. | |||
| 236C | 16 | 4*2 | KD | +2* | 19 | 21 | 20 | 22 | 20 | 1/15 | *=if all 5 hits connect. Has 5 hits but 4 distinct hitboxes. Negates projectiles from F14-24 (2F before and 1F after active time). Last active frame is not in counterhit-state. | |||
| 623A | 12 | 4 | KD | -8 | 16 | 20 | 18 | 24 | 26 | 10/4 | F1-6 upper body invul. F7-11 upper feet invul. F12-15 upper body invul. F16-27 head invul (crouched hurtbox). F28-36 upper body invul. F37-F40 standing recovery. | |||
| 623C | 25 | 3 | KD | -7 | 18 | 23 | 19 | 25 | 28 | 13/6 | F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery. | |||
| 214B | 10 | 16 | +5/+23* | / | 0 | 0 | 0 | 0 | 0 | 0/14 | *=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | |||
| 214D | 11 | 20 | +5/+23* | / | 0 | 0 | 0 | 0 | 0 | 0/14 | *=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | |||
| 6321463214P | 1 | 1+6 | KD | / | 39 | 39 | 0 | 0 | 0 | 0 | F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. | |||
| 2363214A | 10 | 5* | KD | -3 | 36 | 40 | 0 | 0 | 0 | 0 | *=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | |||
| 2363214C | 9 | 5* | KD | -3 | 36 | 40 | 0 | 0 | 0 | 0 | *=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | |||
| 2363214P(can) | 4 | 3 | KD | -5 | 36 | 40 | 0 | 0 | 0 | 0 | Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS. | |||
| 236236E | 11 | 2+2+2+90 | KD | +0 | 58 | 62 | 0 | 0 | 0 | 0 | Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 5A(c) |
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5 | 2 | +8 | +7 | |
| 5A(f) |
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7 | 3 | +1 | +0 | |
| 5B(c) |
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12 | 4 | +2 | +1 | Low Hit |
| 5B(f) |
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12 | 4 | -3 | -4 | Low Hit |
| 5C(c) | ![]()
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6 | 3+3 | -2 | -3 | 2 Hits, both have cancel |
| 5C(f) |
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11 | 2 | -5 | -6 | |
| 5D(c) |
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10 | 6 | -3 | -4 | |
| 5D(f) | ![]()
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18 | 4 | -2 | -3 | Airborne F11-31. Standing recovery F32-41. |
| 5E |
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28 | 4 | KD | -6 | |
| GC |
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9 | 6 | KD | -14 | |
| 6A |
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8 | 4 | +8 | +7 | |
| 6A(cancel) |
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6 | 4 | +8 | +7 | Faster than the regular version. Same hitbox as regular version. |
| 6B |
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17 | 3 | -6 | -7 | Overhead. |
| 6B(cancel) |
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11 | 3 | -4 | -5 | Can be cancelled into 6A. Faster & less unsafe than the regular version. Same hitbox as regular version. |
| Saving Shift | Datei:Kofxi elisabeth saving.png | ? | n* | / | / | Active until landing. 5F/6F recovery (hit/whiff), less than most other characters. |
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Elisabeth's Front Ukemi takes 26+1F instead of the regular 22+1F
- Elisabeth has no invulnerability at the end of her back GC-Roll.
- Elisabeth has NO invulnerability if doing a regular shift to her, while she is jumping in.
- Has less landing recovery after Saving Shift: only 5F/6F (hit/whiff) instead of the usual 9F/10F
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber
































































































