Ramon(KOFXI): Unterschied zwischen den Versionen

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==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +35 </span> || / ||Hard knockdown. Turns the opponent around (can corner crossup after).
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +35 </span> || / ||16||16||0||0||0||0|| || || ||Hard knockdown. Turns the opponent around (can corner crossup after).
|-
|-
| 5A(c) || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
| 5A(c) || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||6||7||5||6|| || || ||
|-
|-
| 5A(f)|| 5 || 3|| <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||
| 5A(f)|| 5 || 3|| <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||4||5||6||7||5||6|| || || ||
|-
|-
| 5B(c)|| 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Low Hit
| 5B(c)|| 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||7||8||9||10||7||8|| || || ||Low Hit
|-
|-
| 5B(f)|| 5 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||
| 5B(f)|| 5 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>||8||10||9||10||7||8|| || || ||
|-
|-
| 5C(c)|| 6 || 3+3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
| 5C(c)|| 6 || 3+3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||9||12||14||15||11||12|| || || ||
|-
|-
| 5C(f)|| 8 || 3|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||
| 5C(f)|| 8 || 3|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||12||15||15||16||12||14|| || || ||
|-
|-
| 5D(c)|| 8 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
| 5D(c)|| 8 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||9||12||14||15||11||12|| || || ||
|-
|-
| 5D(f)|| 15 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
| 5D(f)|| 15 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||12||15||15||16||12||14|| || || ||
|-
|-
| 5E|| 17 || 4|| KD|| <span style="color: red;">-12</span>||Legs invul F7-28. Airborne F9-28.
| 5E|| 17 || 4|| KD|| <span style="color: red;">-12</span>||14||17||12||13||14||16|| || || ||Legs invul F7-28. Airborne F9-28.
|-
|-
| GC|| 6 || 6|| KD|| <span style="color: red;">-14</span>||Has no pushback on guard. F1-11 invul.
| GC|| 6 || 6|| KD|| <span style="color: red;">-14</span>||5||5||0||0||0||0|| || || ||Has no pushback on guard. F1-11 invul.
|-
|-
| 6A|| 21 || 5|| KD|| <span style="color: red;">-13</span>||Overhead
| 6A|| 21 || 5|| KD|| <span style="color: red;">-13</span>||8||10||8||8||8||14|| || || ||Overhead
|-
|-
| 6A(can)|| 19 || 5|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>||
| 6A(can)|| 19 || 5|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>||8||10||8||8||8||14|| || || ||
|-
|-
| Saving Shift|| 0 || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| 0 || n* || / || / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| Backdash|| / || 22 || / || / ||F5-18 invul on feet. F19-22 recovery. 178px distance.
| Backdash|| / || 22 || / || / || || || || || || || || || ||F5-18 invul on feet. F19-22 recovery. 178px distance.
|-
|-
| 2A|| 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
| 2A|| 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||4||5||6||7||5||6|| || || ||
|-
|-
| 2B|| 5 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
| 2B|| 5 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||6||7||8||9||7||8|| || || ||
|-
|-
| 2C|| 7 || 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||
| 2C|| 7 || 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||8||10||14||15||11||12|| || || ||
|-
|-
| 2D|| 13 ||5 || KD|| <span style="color: blue;">+2</span>||
| 2D|| 13 ||5 || KD|| <span style="color: blue;">+2</span>||10||12||14||15||11||12|| || || ||
|-
|-
| 3B|| 19 ||6 || <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||Invul on feet F12-27.
| 3B|| 19 ||6 || <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>||6||7||8||8||8||14|| || || ||Invul on feet F12-27.
|-
|-
| 3B|| 14 ||6 || <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Invul on feet F8-22.
| 3B(can)|| 14 ||6 || <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||6||7||8||8||8||14|| || || ||Invul on feet F8-22.
|-
|-
| small A|| 6 ||8 || || ||Same as j.A
| small A|| 6 ||8 || || ||6||7||8||9||6||8|| || || ||Same as j.A
|-
|-
| up A|| 7 ||10 || || ||Unique hitbox
| up A|| 7 ||10 || || ||7||8||9||10||7||8|| || || ||Unique hitbox
|-
|-
| j.A|| 6 ||8 || || ||Same as smalljump A
| j.A|| 6 ||8 || || ||7||8||9||10||7||8|| || || ||Same as smalljump A
|-
|-
| small B|| 7 ||10 || || ||Same as j.B
| small B|| 7 ||10 || || ||6||7||8||9||6||8|| || || ||Same as j.B
|-
|-
| up B|| 6 ||6 || || ||Unique hitbox
| up B|| 6 ||6 || || ||7||8||9||10||7||8|| || || ||Unique hitbox
|-
|-
| j.B|| 7 ||10 || || ||Same as smalljump B
| j.B|| 7 ||10 || || ||7||8||9||10||7||8|| || || ||Same as smalljump B
|-
|-
| small up C|| 8 ||8 || || ||Same hitbox as smalljump & j.C
| small up C|| 8 ||8 || || ||9||11||13||14||10||12|| || || ||Same hitbox as smalljump & j. fwd C
|-
|-
| small C|| 11 ||5 || || ||Same hitbox as small up & j.C
| small C|| 11 ||5 || || ||9||11||13||14||10||12|| || || ||Same hitbox as small up & j. fwd C
|-
|-
| up C|| 8 ||8 || || ||Unique hitbox
| up C|| 8 ||8 || || ||9||12||14||15||11||12|| || || ||Unique hitbox
|-
|-
| j.C|| 11 ||5 || || ||Same as smalljump C
| j. fwd C|| 11 ||5 || || ||9||12||14||15||11||12|| || || ||Same as smalljump C
|-
|-
| small D|| 8 ||5 || || ||All smalljump D the same
| j. back C|| 11 ||5 || || ||10||13||15||16||12||14|| || || ||
|-
|-
| up D|| 9 ||4 || || ||Unique hitbox
| small D|| 8 ||5 || || ||9||11||13||14||10||12|| || || ||All smalljump D the same
|-
|-
| j.D|| 9 ||5 || || ||Different hitbox than smalljump D
| up D|| 9 ||4 || || ||9||12||14||15||11||12|| || || ||Unique hitbox
|-
|-
| small E|| 12 ||3 || || ||Same as j.E
| j. fwd D|| 9 ||5 || || ||9||12||14||15||11||12|| || || ||Different hitbox than smalljump D
|-
|-
| j.E|| 12 ||3 || || ||Same as smalljump E
| j. back D|| 9 ||5 || || ||10||13||14||15||11||14|| || || ||
|-
|-
| Wall Jump|| 8 ||/ || || ||Done with 9 while touching the wall. Leaves wall on F8. Earliest possible timing = F8/5 of small/regular jump.
| small E|| 12 ||3 || || ||11||13||9||10||11||14|| || || ||Same as j.E
|-
|-
| 41236P|| 1 ||3 || KD|| /||F1-3 Counterhit-state. 41F recovery.
| j.E|| 12 ||3 || || ||12||15||10||11||12||14|| || || ||Same as smalljump E
|-
|-
| 41236E|| 9 ||2 || KD*|| /||F1-8 Counterhit-state. 40F recovery. *=triggers a pseudo-knockdown with short wakeup invulnerability.
| Wall Jump|| 8 ||/ || || || || || || || || || || || ||Done with 9 while touching the wall. Leaves wall on F8. Earliest possible timing = F8/5 of small/regular jump.
|-
|-
| 41236K|| 10 ||? || KD|| /||Throw. Triggers a run from farther away. Invul on legs for 9F before hit (triggers once close to opponent only).
| 41236P|| 1 ||3 || KD|| /||18||22||0||0||0||4/14|| || || ||F1-3 Counterhit-state. 41F recovery.
|-
|-
| >E|| / ||20 || /|| /||Followup (cancel). Feet invul F1-12. No counterhit-state. 20F total duration.
| 41236E|| 9 ||2 || KD*|| /||0||0||0||0||0||4/0|| || || ||F1-8 Counterhit-state. 40F recovery. *=triggers a pseudo-knockdown with short wakeup invulnerability.
|-
|-
| 623B|| 18 ||6 || KD|| <span style="color: red;">-15</span>||Invul on legs F1-30.
| 41236K|| 10 ||? || KD|| /||20||20||0||0||0||4/14|| || || ||Throw. Triggers a run from farther away. Invul on legs for 9F before hit (triggers once close to opponent only).
|-
|-
| 623D|| 25 ||8 || KD|| <span style="color: red;">-19</span>||Overhead. Invul on legs F1-40.
| >E|| / ||20 || /|| /||8||10||8||10||10||0/10|| || || ||Followup (cancel). Feet invul F1-12. No counterhit-state. 20F total duration.
|-
|-
| >623K|| 40 ||? || KD|| /||Followup to 623B/D.
| 623B|| 18 ||6 || KD|| <span style="color: red;">-15</span>||10||12||12||12||16||8/12|| || || ||Invul on legs F1-30.
|-
|-
| >>22P|| ? ||?+? || <span style="color: red;">-8</span>|| /||Followup to 6A and 623B/D. Super Cancel, but also cancels into eg. 214A.
| 623D|| 25 ||8 || KD|| <span style="color: red;">-19</span>||12||15||12||12||16||8/12|| || || ||Overhead. Invul on legs F1-40.
|-
|-
| 214A|| 18* ||10 || KD|| <span style="color: red;">-23</span>||Feet invul F2-8. Airborne F9-40. Button can be held to extend startup. *=Startup after button release is 17F.
| >623K|| 40 ||? || KD|| /||8||10||0||0||0||4/4|| || || ||Followup to 623B/D.
|-
|-
| 214C|| / ||8* || /|| /||F1-7 counterhit-state. *Button can be held to extend move.
| >>22P|| ? ||?+? || <span style="color: red;">-8</span>|| /||8||10||13||13||0||0/8|| || || ||Followup to 6A and 623B/D. Super Cancel, but also cancels into eg. 214A.
|-
|-
| 214K|| / ||/ || /|| /||6F Contact with wall. Counterhit-state ends as soon as Ramon touches the wall.
| 214A|| 18* ||10 || KD|| <span style="color: red;">-23</span>||10||12||12||12||14||4/20|| || || ||Feet invul F2-8. Airborne F9-40. Button can be held to extend startup. *=Startup after button release is 17F.
|-
|-
| >214P|| 21 ||9 || KD|| <span style="color: red;">-27</span>||Overhead.
| 214C|| / ||8* || /|| /||0||0||0||0||0||0/0|| || || ||F1-7 counterhit-state. *Button can be held to extend move.
|-
|-
| >236P|| 4 ||n* || KD|| /||Command Throw. Also hits jumping opponents. *=active until landing.
| 214K|| / ||/ || /|| /||0||0||0||0||0||0/0|| || || ||6F Contact with wall. Counterhit-state ends as soon as Ramon touches the wall.
|-
|-
| >236K|| 11 ||n* || KD|| ~<span style="color: red;">-11</span>*||*=active until landing. *2= ~ -11 on max range.
| >214P|| 21 ||9 || KD|| <span style="color: red;">-27</span>||15||18||14||16||16||4/10|| || || ||Overhead.
|-
|-
| >E|| 15 ||5 || <span style="color: red;">-2</span>|| /||Unblockable. Super Cancel. Not in CH-state. F1-14 low profile. F20-24 feet invul. 38F total duration.
| >236P|| 4 ||n* || KD|| /||18||18||0||0||0||10/6|| || || ||Command Throw. Also hits jumping opponents. *=active until landing.
|-
|-
| >2141236E|| 9 ||22 || KD|| <span style="color: red;">-16</span>*||Shorter Super Freeze (20F). invul F1-8. *=when blocked from fullscreen.
| >236K|| 11 ||n* || KD|| ~<span style="color: red;">-11</span>*||15||18||14||16||16||4/10|| || || ||*=active until landing. *2= ~ -11 on max range.
|-
|-
| 63214,63214P|| 1 ||3 || KD|| /||Invul F1-3. Becomes active on F28 (during freeze).
| >E|| 15 ||5 || <span style="color: red;">-2</span>|| /||8||10||8||10||10||0/10|| || || ||Unblockable. Super Cancel. Not in CH-state. F1-14 low profile. F20-24 feet invul. 38F total duration.
|-
|-
| 2141236B|| 8 ||16 || KD|| <span style="color: red;">-15</span>||Invul F1-3. Feet invul for F24-41F during recovery (if blocked or whiffed).
| >2141236E|| 9 ||22 || KD|| <span style="color: red;">-16</span>*||35||35||0||0||0||0|| || || ||Shorter Super Freeze (20F). invul F1-8. *=when blocked from fullscreen.
|-
|-
| 2141236D|| 10 ||20 || KD|| <span style="color: red;">-22</span>||Runs further than B-Version. Invul F1-2. Feet invul for F30-50 during recovery (if blocked or whiffed).
| 63214,63214P|| 1 ||3 || KD|| /||36||45||0||0||0||0|| || || ||Invul F1-3. Becomes active on F28 (during freeze).
|-
|-
| 63214,63214E|| 1 ||3 || KD|| /||Invul F1-3. Becomes active on F28 (during freeze).
| 2141236B|| 8 ||16 || KD|| <span style="color: red;">-15</span>||33||36||0||0||0||0|| || || ||Invul F1-3. Feet invul for F24-41F during recovery (if blocked or whiffed).
|-
|-
| >214E|| / ||1 || KD|| /||Followup 1. Costs no additional meter.
| 2141236D|| 10 ||20 || KD|| <span style="color: red;">-22</span>||33||36||0||0||0||0|| || || ||Runs further than B-Version. Invul F1-2. Feet invul for F30-50 during recovery (if blocked or whiffed).
|-
|-
| >>214E|| / ||1 || KD|| /||Followup 2. Costs no additional meter.
| 63214,63214E|| 1 ||3 || KD|| /||20/56*||20/56*||0||0||0||0|| || || ||Invul F1-3. Becomes active on F28 (during freeze). *=Normal / when cancelled into followups.
|-
|-
| >>>41236E|| / ||1 || KD|| /||Followup 3. Costs no additional meter.
| >214E|| / ||1 || KD|| /||16||16|| || || || || || || ||Followup 1. Costs no additional meter.
|-
| >>214E|| / ||1 || KD|| /||11||11|| || || || || || || ||Followup 2. Costs no additional meter.
|-
| >>>41236E|| / ||1 || KD|| /||18||18|| || || || || || || ||Followup 3. Costs no additional meter.
|-
|-
|}
|}

Aktuelle Version vom 5. August 2026, 10:41 Uhr

Ramon
ラモン
KOFXI ramon full.png
Tiers & Ranking
Tier: C- to E
Ratio Cost: 2 Points
Properties
Damage Modifier: 1.04
Stun Modifier: 0.99
Crouch height (Tier): C

Colors

KOFXI ramon S.png KOFXI ramon X.png KOFXI ramon T.png KOFXI ramon C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ramon R1S.png KOFXI ramon R1X.png KOFXI ramon R1T.png KOFXI ramon R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ramon L1S.png KOFXI ramon L1X.png KOFXI ramon L1T.png KOFXI ramon L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.

Short List
Move S A Hit Grd Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw 1 1 +35 / 16 16 0 0 0 0 Hard knockdown. Turns the opponent around (can corner crossup after).
5A(c) 5 3 +5 +4 4 5 6 7 5 6
5A(f) 5 3 +2 +1 4 5 6 7 5 6
5B(c) 5 3 +4 +3 7 8 9 10 7 8 Low Hit
5B(f) 5 5 +0 -1 8 10 9 10 7 8
5C(c) 6 3+3 -7 -8 9 12 14 15 11 12
5C(f) 8 3 -6 -7 12 15 15 16 12 14
5D(c) 8 6 +3 +2 9 12 14 15 11 12
5D(f) 15 4 +4 +3 12 15 15 16 12 14
5E 17 4 KD -12 14 17 12 13 14 16 Legs invul F7-28. Airborne F9-28.
GC 6 6 KD -14 5 5 0 0 0 0 Has no pushback on guard. F1-11 invul.
6A 21 5 KD -13 8 10 8 8 8 14 Overhead
6A(can) 19 5 -10 -11 8 10 8 8 8 14
Saving Shift 0 n* / / Active until landing. 9F/10F recovery (hit/whiff).
Backdash / 22 / / F5-18 invul on feet. F19-22 recovery. 178px distance.
2A 5 3 +5 +4 4 5 6 7 5 6
2B 5 3 +2 +1 6 7 8 9 7 8
2C 7 3 -3 -4 8 10 14 15 11 12
2D 13 5 KD +2 10 12 14 15 11 12
3B 19 6 -6 -7 6 7 8 8 8 14 Invul on feet F12-27.
3B(can) 14 6 -5 -6 6 7 8 8 8 14 Invul on feet F8-22.
small A 6 8 6 7 8 9 6 8 Same as j.A
up A 7 10 7 8 9 10 7 8 Unique hitbox
j.A 6 8 7 8 9 10 7 8 Same as smalljump A
small B 7 10 6 7 8 9 6 8 Same as j.B
up B 6 6 7 8 9 10 7 8 Unique hitbox
j.B 7 10 7 8 9 10 7 8 Same as smalljump B
small up C 8 8 9 11 13 14 10 12 Same hitbox as smalljump & j. fwd C
small C 11 5 9 11 13 14 10 12 Same hitbox as small up & j. fwd C
up C 8 8 9 12 14 15 11 12 Unique hitbox
j. fwd C 11 5 9 12 14 15 11 12 Same as smalljump C
j. back C 11 5 10 13 15 16 12 14
small D 8 5 9 11 13 14 10 12 All smalljump D the same
up D 9 4 9 12 14 15 11 12 Unique hitbox
j. fwd D 9 5 9 12 14 15 11 12 Different hitbox than smalljump D
j. back D 9 5 10 13 14 15 11 14
small E 12 3 11 13 9 10 11 14 Same as j.E
j.E 12 3 12 15 10 11 12 14 Same as smalljump E
Wall Jump 8 / Done with 9 while touching the wall. Leaves wall on F8. Earliest possible timing = F8/5 of small/regular jump.
41236P 1 3 KD / 18 22 0 0 0 4/14 F1-3 Counterhit-state. 41F recovery.
41236E 9 2 KD* / 0 0 0 0 0 4/0 F1-8 Counterhit-state. 40F recovery. *=triggers a pseudo-knockdown with short wakeup invulnerability.
41236K 10 ? KD / 20 20 0 0 0 4/14 Throw. Triggers a run from farther away. Invul on legs for 9F before hit (triggers once close to opponent only).
>E / 20 / / 8 10 8 10 10 0/10 Followup (cancel). Feet invul F1-12. No counterhit-state. 20F total duration.
623B 18 6 KD -15 10 12 12 12 16 8/12 Invul on legs F1-30.
623D 25 8 KD -19 12 15 12 12 16 8/12 Overhead. Invul on legs F1-40.
>623K 40 ? KD / 8 10 0 0 0 4/4 Followup to 623B/D.
>>22P ? ?+? -8 / 8 10 13 13 0 0/8 Followup to 6A and 623B/D. Super Cancel, but also cancels into eg. 214A.
214A 18* 10 KD -23 10 12 12 12 14 4/20 Feet invul F2-8. Airborne F9-40. Button can be held to extend startup. *=Startup after button release is 17F.
214C / 8* / / 0 0 0 0 0 0/0 F1-7 counterhit-state. *Button can be held to extend move.
214K / / / / 0 0 0 0 0 0/0 6F Contact with wall. Counterhit-state ends as soon as Ramon touches the wall.
>214P 21 9 KD -27 15 18 14 16 16 4/10 Overhead.
>236P 4 n* KD / 18 18 0 0 0 10/6 Command Throw. Also hits jumping opponents. *=active until landing.
>236K 11 n* KD ~-11* 15 18 14 16 16 4/10 *=active until landing. *2= ~ -11 on max range.
>E 15 5 -2 / 8 10 8 10 10 0/10 Unblockable. Super Cancel. Not in CH-state. F1-14 low profile. F20-24 feet invul. 38F total duration.
>2141236E 9 22 KD -16* 35 35 0 0 0 0 Shorter Super Freeze (20F). invul F1-8. *=when blocked from fullscreen.
63214,63214P 1 3 KD / 36 45 0 0 0 0 Invul F1-3. Becomes active on F28 (during freeze).
2141236B 8 16 KD -15 33 36 0 0 0 0 Invul F1-3. Feet invul for F24-41F during recovery (if blocked or whiffed).
2141236D 10 20 KD -22 33 36 0 0 0 0 Runs further than B-Version. Invul F1-2. Feet invul for F30-50 during recovery (if blocked or whiffed).
63214,63214E 1 3 KD / 20/56* 20/56* 0 0 0 0 Invul F1-3. Becomes active on F28 (during freeze). *=Normal / when cancelled into followups.
>214E / 1 KD / 16 16 Followup 1. Costs no additional meter.
>>214E / 1 KD / 11 11 Followup 2. Costs no additional meter.
>>>41236E / 1 KD / 18 18 Followup 3. Costs no additional meter.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ramon 5A(c).png 5 3 +5 +4
5A(f) Kofxi ramon 5A(f).png 5 3 +2 +1
5B(c) Kofxi ramon 5B(c).png 5 3 +4 +3 Low Hit
5B(f) Kofxi ramon 5B(f).png 5 5 +0 -1
5C(c) Kofxi ramon 5C(c) 1.pngKofxi ramon 5C(c) 2.png 6 3+3 -7 -8
5C(f) Kofxiramon 5C(f).png 8 3 -6 -7
5D(c) Kofxi ramon 5D(c).png 8 6 +3 +2
5D(f) Kofxi ramon 5D(f).png 15 4 +4 +3
5E Kofxi ramon 5E.png 17 4 KD -12 Airborne F9-28.
GC Kofxi ramon GC.png 6 6 KD -14 Has no pushback on guard.
6A Kofxiramon 6A.png 21 5 KD -13 Overhead
6A(cancel) Kofxi ramon 6A(cancel).png 19 5 -10 -11
Saving Shift Kofxi ramon saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi ramon 2A.png 5 3 +5 +4
2B Kofxi ramon 2B.png 5 3 +2 +1
2C Kofxi ramon 2C.png 7 3 -3 -4
2D Kofxi ramon 2D.png 13 5 KD +2
3B Kofxiramon 3B 1.pngKofxiramon 3B 2.png 19 6 -6 -7 Invul on feet F12-27.
3B(cancel) Kofxi ramon 3B(cancel).png 14 6 -5 -6
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi ramon smalljump A.png 6 8 Same as j.A
jump up A Kofxi ramon jump up A.png 7 10 Unique hitbox
jump A Kofxi ramon jump A.png 6 8 Same as smalljump A
smalljump B Kofxi ramon smalljump B.png 7 10 Same as j.B
jump up B Kofxi ramon jump up B.png 6 6 Unique hitbox
jump B Kofxi ramon jump B.png 7 10 Same as smalljump B
smalljump up C Kofxi ramon smalljump C.png 8 8 Same as hitbox as smalljump & jump C
smalljump C Kofxi ramon smalljump C.png 11 5 Same as hitbox as smalljump up & jump C
jump up C Kofxi ramon jump up C.png 8 8 Unique hitbox
jump C Kofxi ramon jump C.png 11 5 Same as smalljump C
smalljump D Kofxi ramon smalljump D.png 8 5 All smalljump D same hitbox
jump up D Kofxi ramon jump up D.png 9 4 Unique hitbox
jump D Kofxi ramon jump D.png 9 5 Different hitbox than smalljump D
smalljump E Kofxi ramon smalljump E.png 12 3 Same as j.E
jump E Kofxi ramon jump E.png 12 3 Same as smalljump E
Wall Jump Kofxi ramon wall jump.png 8 / Done with 9 while touching the wall. Leaves wall on F8. Earliest possible timing = F8/5 of small/regular jump.
Specials & Supers
Variante Hitbox Startup Active Hit Guard Note
41236P Kofxi ramon 41236P.png 1 3 KD / F1-3 Counterhit-state. 41F recovery.
41236E Kofxi ramon 41236E.png 9 2 KD* / F1-8 Counterhit-state. 40F recovery. *=triggers a pseudo-knockdown with short wakeup invulnerability.
41236K Kofxi ramon 41236K 1.pngKofxi ramon 41236K 2.pngKofxi ramon 41236K gif.gif 10 ? KD / Throw. Triggers a run from farther away. Invul on legs for 9F before hit (triggers once close to opponent only).
>E Kofxi ramon 41236K,E.png / 20 KD / Followup (cancel). Feet invul F1-12. No counterhit-state. 20F total duration.
623B Kofxi ramon 623B 1.pngKofxi ramon 623B 2.png 18 6 KD -15 Invul on legs F1-30.
623D Kofxi ramon 623D 1.pngKofxi ramon 623D 2.png 25 8 KD -19 Overhead. Invul on legs F1-40.
623K>623K Kofxi ramon 623K,623K.png 40 ? KD / Followup to 623B/D.
>>22P Kofxi ramon 22P 1.pngKofxi ramon 22P 2.png ? ?+? -8 / Followup to 6A & 623B/D. Super Cancel, but also cancels into eg. 214A.
214A Kofxi ramon 214A 1.pngKofxi ramon 214A 2.png 18* 10 KD -23 Feet invul F2-8. Airborne F9-40. Button can be held to extend startup. *=Startup after button release is 17F.
214C Kofxi ramon 214C.png / 8* / / F1-7 counterhit-state. *Button can be held to extend move.
214K Kofxi ramon 214K 1.pngKofxi ramon 214K 2.pngKofxi ramon 214K gif.gif / / / / Has followups. 6F Contact with wall. Counterhit-state ends as soon as Ramon touches the wall. Followups can only be triggered from a minimum wall height (214K point blank near the wall does not allow followups).
214K>214P Kofxi ramon 214K,214P.png 21 9 KD -27 Overhead.
214K>236P Kofxi ramon 214K,236P.png 4 n* KD / Command Throw. Also hits jumping opponents. *=active until landing.
214K>236K Kofxi ramon 214K,236K.png 11 n* KD ~-11* *=active until landing. *2= ~ -11 on max range.
214K>E Kofxi ramon 214K,E 1.pngKofxi ramon 214K,E 2.pngKofxi ramon 214K,E 3.png 15 5 -2 / Unblockable. Has Super Cancel. Not in counterhit-state. F1-14 low profile. F20-24 (after active time) feet invul. 38F total duration.
214K>2141236E Kofxi ramon 214K,2141236E.png 9 22 KD -16* Shorter Super Freeze (20F). invul F1-8. *=when blocked from fullscreen.
63214,63214P Kofxi ramon 6321463214P.png 1 3 KD / Invul F1-3. Becomes active on F28 (during freeze).
2141236B Kofxi ramon 2141236B 1.pngKofxi ramon 2141236B 2.pngKofxi ramon 2141236B gif.gif 8 16 KD -15 Runs shorter than D-version. Invul F1-3. Feet invul for F24-41F during recovery (if blocked or whiffed).
2141236D Kofxi ramon 2141236D 1.pngKofxi ramon 2141236D 2.pngKofxi ramon 2141236D gif.gif 10 20 KD -22 Runs farther than B-version. Invul F1-2. Feet invul for F30-50 during recovery (if blocked or whiffed).
63214,63214E Kofxi ramon 6321463214E.png 1 3 KD / Invul F1-3. Becomes active on F28 (during freeze).
>214E Kofxi ramon 6321463214E214E.png / 1 KD / Followup 1. Costs no additional meter.
>>214E Kofxi ramon 6321463214E214E214E.png / 1 KD / Followup 2. Costs no additional meter.
>>>41236E Kofxi ramon 6321463214E214E214E41236E.png / 1 KD / Followup 3. Costs no additional meter.

Frame Data for specific situations

Move Hit Guard
5C/2C/5D/6A(cancel)>214C +13 +12

Special Attributes & Bugs

  • Ramon's Guard Cancel has no pushback on block.

Videos

u-rasia playing ramon @ port24 (long file)

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