Hotaru(KOFXI): Unterschied zwischen den Versionen

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|L1+circle=[[Datei:KOFXI hotaru L1C.jpg]]
|L1+circle=[[Datei:KOFXI hotaru L1C.jpg]]
}}
}}
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) ||4||4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
|-
| 5A(f) ||5||4|| <span style="color: red;">-1</span>|| <span style="color: blue;">-2</span> ||
|-
| 5B(c)||5||4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
|-
| 5B(f)||7||4||<span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||SC. Not a low hit.
|-
| 5C(c)||6||8||<span style="color: blue;">+1</span> ||<span style="color: blue;">+0</span> ||
|-
| 5C(f)||16||3||<span style="color: blue;">+10</span> ||<span style="color: blue;">+9</span> ||
|-
| 5D(c)||6||2+3||<span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||
|-
| 5D(f)||13 ||3||<span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||
|-
| 5E||12||8||KD||<span style="color: red;">-7</span> ||SC. Kara-cancel from 2nd active frame (F13). Leg has no hurtbox.
|-
| 6B||20||4||KD||<span style="color: blue;">+6</span>||Shifts to Juurokushu Stance. F10-19 Guard point. F1-27 counter hit state.
|-
| GC||x ||x||KD ||<span style="color: red;">-x</span> ||x
|-
| Saving Shift||? || n*||/ ||/||
|-
| 2A||x || x||<span style="color: blue;">+x</span> || <span style="color: blue;">+x</span> ||
|-
| 2B||x || x||<span style="color: blue;">+x</span> || <span style="color: blue;">+x</span> ||
|-
| 2C||x || x||<span style="color: blue;">+x</span> || <span style="color: blue;">+x</span> ||
|-
| 2D||x || x||<span style="color: blue;">+x</span> || <span style="color: blue;">+x</span> ||
|-
| j.A|| ? || ? ||? ||? ||Can crossup.
|-
| j.B|| ? || ? ||? ||? ||
|-
| j.C|| ? || ? ||? ||? ||
|-
| j.D|| ? || ? ||? ||? ||Can crossup.
|-
| j.E|| ? || ? ||? ||? ||Leg has no hurtbox.
|-
|26A||x||x||<span style="color: red;">-x</span>* ||<span style="color: red;">-x</span>* ||*=point blank.
|-
|}
==Bugs & Special Abilities==
==Bugs & Special Abilities==
*Hotaru's 2A cannot be used to punish rolls (it whiffs)
*Hotaru's 2A cannot be used to punish rolls (it whiffs)

Version vom 3. Januar 2026, 15:08 Uhr

Hotaru Futaba
双葉 ほたる
KOFXI hotaru full.png
Tiers & Ranking
Tier: ???
Ratio Cost: N/A
Properties
Damage Modifier: ???
Stun Modifier: ???
Crouch height (Tier): ???

Colors

KOFXI hotaru S.jpg KOFXI hotaru X.jpg KOFXI hotaru T.jpg KOFXI hotaru C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI hotaru R1S.jpg KOFXI hotaru R1X.jpg KOFXI hotaru R1T.jpg KOFXI hotaru R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI hotaru L1S.jpg KOFXI hotaru L1X.jpg KOFXI hotaru L1T.jpg KOFXI hotaru L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 4 4 +1 +0
5A(f) 5 4 -1 -2
5B(c) 5 4 +1 +0
5B(f) 7 4 -1 -2 SC. Not a low hit.
5C(c) 6 8 +1 +0
5C(f) 16 3 +10 +9
5D(c) 6 2+3 -1 -2
5D(f) 13 3 +0 -1
5E 12 8 KD -7 SC. Kara-cancel from 2nd active frame (F13). Leg has no hurtbox.
6B 20 4 KD +6 Shifts to Juurokushu Stance. F10-19 Guard point. F1-27 counter hit state.
GC x x KD -x x
Saving Shift ? n* / /
2A x x +x +x
2B x x +x +x
2C x x +x +x
2D x x +x +x
j.A ? ? ? ? Can crossup.
j.B ? ? ? ?
j.C ? ? ? ?
j.D ? ? ? ? Can crossup.
j.E ? ? ? ? Leg has no hurtbox.
26A x x -x* -x* *=point blank.

Bugs & Special Abilities

  • Hotaru's 2A cannot be used to punish rolls (it whiffs)
  • Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
  • Hotaru's front roll goes further than normal (219px instead of 160px)
  • Has 1F less invul than normal on the back roll: invul F1-25, 6F recovery.
  • Like all other console exclusive characters, Hotaru's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.

Videos

Navigation


Bugs & Special Attributes