Hotaru(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Keine Bearbeitungszusammenfassung |
|||
| Zeile 25: | Zeile 25: | ||
|L1+circle=[[Datei:KOFXI hotaru L1C.jpg]] | |L1+circle=[[Datei:KOFXI hotaru L1C.jpg]] | ||
}} | }} | ||
==Frame Data== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) ||4||4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | |||
|- | |||
| 5A(f) ||5||4|| <span style="color: red;">-1</span>|| <span style="color: blue;">-2</span> || | |||
|- | |||
| 5B(c)||5||4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || | |||
|- | |||
| 5B(f)||7||4||<span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||SC. Not a low hit. | |||
|- | |||
| 5C(c)||6||8||<span style="color: blue;">+1</span> ||<span style="color: blue;">+0</span> || | |||
|- | |||
| 5C(f)||16||3||<span style="color: blue;">+10</span> ||<span style="color: blue;">+9</span> || | |||
|- | |||
| 5D(c)||6||2+3||<span style="color: red;">-1</span> || <span style="color: red;">-2</span> || | |||
|- | |||
| 5D(f)||13 ||3||<span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | |||
|- | |||
| 5E||12||8||KD||<span style="color: red;">-7</span> ||SC. Kara-cancel from 2nd active frame (F13). Leg has no hurtbox. | |||
|- | |||
| 6B||20||4||KD||<span style="color: blue;">+6</span>||Shifts to Juurokushu Stance. F10-19 Guard point. F1-27 counter hit state. | |||
|- | |||
| GC||x ||x||KD ||<span style="color: red;">-x</span> ||x | |||
|- | |||
| Saving Shift||? || n*||/ ||/|| | |||
|- | |||
| 2A||x || x||<span style="color: blue;">+x</span> || <span style="color: blue;">+x</span> || | |||
|- | |||
| 2B||x || x||<span style="color: blue;">+x</span> || <span style="color: blue;">+x</span> || | |||
|- | |||
| 2C||x || x||<span style="color: blue;">+x</span> || <span style="color: blue;">+x</span> || | |||
|- | |||
| 2D||x || x||<span style="color: blue;">+x</span> || <span style="color: blue;">+x</span> || | |||
|- | |||
| j.A|| ? || ? ||? ||? ||Can crossup. | |||
|- | |||
| j.B|| ? || ? ||? ||? || | |||
|- | |||
| j.C|| ? || ? ||? ||? || | |||
|- | |||
| j.D|| ? || ? ||? ||? ||Can crossup. | |||
|- | |||
| j.E|| ? || ? ||? ||? ||Leg has no hurtbox. | |||
|- | |||
|26A||x||x||<span style="color: red;">-x</span>* ||<span style="color: red;">-x</span>* ||*=point blank. | |||
|- | |||
|} | |||
==Bugs & Special Abilities== | ==Bugs & Special Abilities== | ||
*Hotaru's 2A cannot be used to punish rolls (it whiffs) | *Hotaru's 2A cannot be used to punish rolls (it whiffs) | ||
Version vom 3. Januar 2026, 15:08 Uhr
| Hotaru Futaba 双葉 ほたる | |
| |
| Tiers & Ranking | |
| Tier: | ??? |
| Ratio Cost: | N/A |
| Properties | |
| Damage Modifier: | ??? |
| Stun Modifier: | ??? |
| Crouch height (Tier): | ??? |
Colors
|
|
|
|
| A | B | C | D |
|
|
|
|
| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
|
|
|
|
| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
| Move | S | A | Hit | Grd | Note |
|---|---|---|---|---|---|
| 5A(c) | 4 | 4 | +1 | +0 | |
| 5A(f) | 5 | 4 | -1 | -2 | |
| 5B(c) | 5 | 4 | +1 | +0 | |
| 5B(f) | 7 | 4 | -1 | -2 | SC. Not a low hit. |
| 5C(c) | 6 | 8 | +1 | +0 | |
| 5C(f) | 16 | 3 | +10 | +9 | |
| 5D(c) | 6 | 2+3 | -1 | -2 | |
| 5D(f) | 13 | 3 | +0 | -1 | |
| 5E | 12 | 8 | KD | -7 | SC. Kara-cancel from 2nd active frame (F13). Leg has no hurtbox. |
| 6B | 20 | 4 | KD | +6 | Shifts to Juurokushu Stance. F10-19 Guard point. F1-27 counter hit state. |
| GC | x | x | KD | -x | x |
| Saving Shift | ? | n* | / | / | |
| 2A | x | x | +x | +x | |
| 2B | x | x | +x | +x | |
| 2C | x | x | +x | +x | |
| 2D | x | x | +x | +x | |
| j.A | ? | ? | ? | ? | Can crossup. |
| j.B | ? | ? | ? | ? | |
| j.C | ? | ? | ? | ? | |
| j.D | ? | ? | ? | ? | Can crossup. |
| j.E | ? | ? | ? | ? | Leg has no hurtbox. |
| 26A | x | x | -x* | -x* | *=point blank. |
Bugs & Special Abilities
- Hotaru's 2A cannot be used to punish rolls (it whiffs)
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Hotaru's front roll goes further than normal (219px instead of 160px)
- Has 1F less invul than normal on the back roll: invul F1-25, 6F recovery.
- Like all other console exclusive characters, Hotaru's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
Videos
- a video showing j.B hitting twice from Rock
- a video showing hotaru's ridiculous meter build from Rock
- high stun combo with hotaru & adel from Rock
- high stun combo with hotaru & kim from Rock
- high stun combo with hotaru & k from Rock
- Combo-Clips from 2006
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber
- Arcade Bosses: Shion | Magaki
- Console Only: EX Kyo | Hotaru | Mai | Robert | Tung
- Console Only Bosses: Mr. Big | Geese












