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*Kula has no recovery when landing from a DOWN! and can act immediately. | *Kula has no recovery when landing from a DOWN! and can act immediately. | ||
* Kula 214P > QS Kensou > LDM will cause a bug that interrupts the hard knockdown and resets the opponent into standing position, see [https://twitter.com/SenseiEnrique98/status/1420096911420309509 here] | * Kula 214P > QS Kensou > LDM will cause a bug that interrupts the hard knockdown and resets the opponent into standing position, see [https://twitter.com/SenseiEnrique98/status/1420096911420309509 here] | ||
*214C has 2 points more damage and 1 point more guard damage than 214A, but otherwise both versions are identical, making 214C strictly better. | |||
*Kula's arms have a hurtbox during her jump startup, for 2F (small jump) & 3F (normal jump). | *Kula's arms have a hurtbox during her jump startup, for 2F (small jump) & 3F (normal jump). | ||
[[bild:kofxi_kula_arms.gif]] | [[bild:kofxi_kula_arms.gif]] |
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