Ash Crimson(KOFXI): Unterschied zwischen den Versionen
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| 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul. | | 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul. | ||
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| A,B,C,D || 1|| 8|| KD|| <span style="color: red;">-27</span>||F1 invul. Hits during super freeze. Charge time for specials set to 1F. Juggle time after all Specials & Command Normals set to Limited Juggle. Can do | | A,B,C,D || 1|| 8|| KD|| <span style="color: red;">-27</span>||F1 invul. Hits during super freeze. Charge time for specials set to 1F. Active for 300F. Juggle time after all Specials & Command Normals set to Limited Juggle. Can do one super for free while active. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks. | ||
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| >236236E || 12|| 2|| KD|| <span style="color: red;">-47</span>||Can crossup. Super Freeze on F10. F10-24 invul. | | >236236E || 12|| 2|| KD|| <span style="color: red;">-47</span>||Can crossup. Super Freeze on F10. F10-24 invul. Locks the opponent's special moves & command normals for XF. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free). | ||
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| 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || KD|| -25||F1-7 invul. | | 236236K || [[Bild:kofxi_ash_236236K_01.png|150px]][[Bild:kofxi_ash_236236K_02.png|150px]]<br>[[Bild:kofxi_ash_236236K_03.png|150px]][[Bild:kofxi_ash_236236K_04.png|150px]]<br>[[Bild:kofxi_ash_236236K_05.png|150px]][[Bild:kofxi_ash_236236K_06.png|150px]] ||4 || 2+1<br>1+1<br>1+1 || KD|| -25||F1-7 invul. | ||
|- | |- | ||
| A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| KD|| -27||Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. | | A,B,C,D || [[Bild:kofxi_ash_ABCD.png]] ||1 || 8|| KD|| -27||Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. Active for 300F. Charge time for specials reduced to 1F & can do a super for free while activation lasts. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks. | ||
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| A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| KD|| -47||Can hit Crossup. Locks the opponent's special moves. F1-9 in counter hit state. Freeze on F10. Invul F10-F24. | | A,B,C,D>236236E|| [[Bild:kofxi_ash_236236E.png]] ||12 || 2|| KD|| -47||Can hit Crossup. Locks the opponent's special moves & command normals. F1-9 in counter hit state. Freeze on F10. Invul F10-F24. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free). | ||
|} | |} | ||
== Combos == | == Combos == | ||
''Combos provided by AD_Ryan unless otherwise stated'' | |||
=== Basic Combos === | |||
'''Midscreen:'''<br> | |||
*2B>2A>[2],8B/D | |||
*2B>2A>236236K | |||
*41236C>j.E | |||
*41236C>[4],6A | |||
*41236C>super cancel 236236P (you can then run across the screen for more juggles & corner carry) | |||
'''Corner:''' | |||
*j.D>5C, [4],6A, link 236236K | |||
*41236C>4D>j.E | |||
*41236C>[2],8D | |||
===LDM Combos (Sans Culottes)=== | |||
'''Notes:'''<br> | |||
''LDM Starters: [j.D,\/,LDM] or [41236C, dash, LDM] or 236236K SC LDM''<br> | |||
''LDM Input:'' either A>B>C>D or hold A+B+C and press D (better and easier) | |||
''After activation you want to use 2-8K to juggle, which version (B or D) depends on the opponent's height at activation.''<br> | |||
''If you activate LDM while the opponent is grounded you always want to follow up with the B version, whereas if the opponent was in a juggle state during activation the D version can be more consistent.'' | |||
'''LDM Combos:'''<br> | |||
*Midscreen LDM activation, then 2-8B/D>4,6A, then... | |||
**236236E: costs another Bar, but seals the opponents special moves & command normals temporarily | |||
**236236A: does not combo but sets up pressure without having to spend additional meter | |||
*Corner LDM activation > 2-8B/D,\/,2-8B>4D>2-8B,\/,[2-8D>4D>2-8B,\/]x4, [2],8D, then... | |||
**End the combo here | |||
**QS to another character | |||
**another LDM activation > repeat loop | |||
===Other Combos=== | |||
*41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from [https://twitter.com/ontortita/status/1722641998144737496 Tortiita]. Needs a delay on either the 236236K or the 214C. | *41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from [https://twitter.com/ontortita/status/1722641998144737496 Tortiita]. Needs a delay on either the 236236K or the 214C. | ||
Aktuelle Version vom 10. März 2025, 22:45 Uhr
Ash Crimson アッシュ・クリムゾン | |
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Tiers & Ranking | |
Tier: | C+ to D |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | D |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Combos
Combos provided by AD_Ryan unless otherwise stated
Basic Combos
Midscreen:
- 2B>2A>[2],8B/D
- 2B>2A>236236K
- 41236C>j.E
- 41236C>[4],6A
- 41236C>super cancel 236236P (you can then run across the screen for more juggles & corner carry)
Corner:
- j.D>5C, [4],6A, link 236236K
- 41236C>4D>j.E
- 41236C>[2],8D
LDM Combos (Sans Culottes)
Notes:
LDM Starters: [j.D,\/,LDM] or [41236C, dash, LDM] or 236236K SC LDM
LDM Input: either A>B>C>D or hold A+B+C and press D (better and easier)
After activation you want to use 2-8K to juggle, which version (B or D) depends on the opponent's height at activation.
If you activate LDM while the opponent is grounded you always want to follow up with the B version, whereas if the opponent was in a juggle state during activation the D version can be more consistent.
LDM Combos:
- Midscreen LDM activation, then 2-8B/D>4,6A, then...
- 236236E: costs another Bar, but seals the opponents special moves & command normals temporarily
- 236236A: does not combo but sets up pressure without having to spend additional meter
- Corner LDM activation > 2-8B/D,\/,2-8B>4D>2-8B,\/,[2-8D>4D>2-8B,\/]x4, [2],8D, then...
- End the combo here
- QS to another character
- another LDM activation > repeat loop
Other Combos
- 41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from Tortiita. Needs a delay on either the 236236K or the 214C.
Special Attributes & Bugs
- 5D(f) is unblockable when done as a meaty attack.
- Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
- Ash's head has a separate hurtbox while crouched, see The King of Fighters XI: Crouched character hitbox sizes
- The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
- If Ash combos into his LDM and the opponent attempts to saving shift during the super freeze, the saving shift will be "eaten" and the opponent will simply lose their shift stock.
- If the opponent blocks Ash's 236236P super and Ash connects a 2A or 5A on block, the pushback is increased - it should be 59px, but is 124-127px (the pushblock for hard attacks is the same).
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