Ash Crimson(KOFXI): Unterschied zwischen den Versionen
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**236236A: does not combo but sets up pressure without having to spend additional meter | **236236A: does not combo but sets up pressure without having to spend additional meter | ||
*Corner | *Corner 2-8B,\/,2-8B>4D>2-8B,\/,[2-8D>4D>2-8B,\/]x4, [2],8D, then... | ||
**End the combo here | **End the combo here | ||
**QS to another character | **QS to another character |
Version vom 6. März 2025, 11:02 Uhr
Ash Crimson アッシュ・クリムゾン | |
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Tiers & Ranking | |
Tier: | C+ to D |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | D |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Combos
Combos provided by AD_Ryan unless otherwise stated
Basic Combos
Midscreen:
- 2B>2A>[2],8B/D
- 2B>2A>236236K
- 41236A>j.E
- 41236A>[4],6A
- 41236A>super cancel 236236P (you can then run across the screen for more juggles & corner carry)
Corner:
- j.D>5C, [4],6A, link 236236K
- 41236A>4D>j.E
- 41236A>[2],8D
LDM Combos (Sans Culottes)
Notes:
LDM Starters: [j.D,\/,LDM] or [41236A, dash, LDM] or 236236K SC LDM
LDM Input: either A>B>C>D or hold A+B+C and press D (better and easier)
After activation you want to use a Flash kick to juggle, which version (B or D) depends on the opponents height at activation.
If you activate LDM while the opponent is grounded you always want to follow up with the B version, whereas if the opponent was in a juggle state during activation the D version can be more consistent.
LDM Combos:
- Midscreen activate, then 2-8B>4,6A, then...
- 236236E: costs another Bar, but seals the opponents special moves & command normals temporarily
- 236236A: does not combo but sets up pressure without having to spend additional meter
- Corner 2-8B,\/,2-8B>4D>2-8B,\/,[2-8D>4D>2-8B,\/]x4, [2],8D, then...
- End the combo here
- QS to another character
- another LDM activation > repeat loop
Other Combos
- 41236A, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from Tortiita. Needs a delay on either the 236236K or the 214C.
Special Attributes & Bugs
- 5D(f) is unblockable when done as a meaty attack.
- Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
- Ash's head has a separate hurtbox while crouched, see The King of Fighters XI: Crouched character hitbox sizes
- The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
- If Ash combos into his LDM and the opponent attempts to saving shift during the super freeze, the saving shift will be "eaten" and the opponent will simply lose their shift stock.
- If the opponent blocks Ash's 236236P super and Ash connects a 2A or 5A on block, the pushback is increased - it should be 59px, but is 124-127px (the pushblock for hard attacks is the same).
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