Maxima(KOFXI): Unterschied zwischen den Versionen
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(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 44: | Zeile 44: | ||
| 5C(f) || 17 || 6|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||F7-11 Guardpoint | | 5C(f) || 17 || 6|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||F7-11 Guardpoint | ||
|- | |- | ||
| 5D(c) || 5 || 5|| <span style="color: | | 5D(c) || 5 || 5|| <span style="color: red;">-2</span>|| <span style="color: red | ||
;">-3</span> || | |||
|- | |- | ||
| 5D(f) || 8 || 5|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> || | | 5D(f) || 8 || 5|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> || | ||
Zeile 144: | Zeile 145: | ||
| 63214D|| 25 ||3 || KD|| /||Throw. F8-44 invul on legs. Counterhit-state until F38. | | 63214D|| 25 ||3 || KD|| /||Throw. F8-44 invul on legs. Counterhit-state until F38. | ||
|- | |- | ||
| >6K|| 11 ||4+9 || KD|| <span style="color: red;">- | | >6K|| 11 ||4+9 || KD|| <span style="color: red;">-54/-</span>||Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5. | ||
|- | |- | ||
| 41236K|| 1 ||1 || KD|| /||Command Grab. No Counterhit-State. 47F total duration on whiff. | | 41236K|| 1 ||1 || KD|| /||Command Grab. No Counterhit-State. 47F total duration on whiff. | ||
Zeile 150: | Zeile 151: | ||
| 63214,63214P|| 1 ||1 || KD|| /||Command Grab. Hits on F1. F2 only invul. F3-29 Counter-Hit state on whiff. 44F total duration on whiff. | | 63214,63214P|| 1 ||1 || KD|| /||Command Grab. Hits on F1. F2 only invul. F3-29 Counter-Hit state on whiff. 44F total duration on whiff. | ||
|- | |- | ||
| 236236B|| 16 ||n || KD|| <span style="color: red;">-81</span>|| | | 236236B|| 16 ||n || KD|| <span style="color: red;">-81</span>||QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery. 2nd hit (hit on the way down) only allows JA followups. | ||
|- | |- | ||
| 236236D|| 26 ||n || KD|| <span style="color: red;">-90</span>||F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery. | | 236236D|| 26 ||n || KD|| <span style="color: red;">-90</span>||QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery. 2nd hit (hit on the way down) only allows JA followups. | ||
|- | |- | ||
| 632146E|| 2/22 ||3+n || KD||<span style="color: red;">-19</span>*||Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked. | | 632146E|| 2/22 ||3+n || KD||<span style="color: red;">-19</span>*||Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked. | ||
Zeile 412: | Zeile 413: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-81</span> | | style="background-color:#F9F9F9;" |<span style="color: red;">-81</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236D''' | | style="background-color:#F9F9F9;" |'''236236D''' | ||
Zeile 420: | Zeile 421: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-90</span> | | style="background-color:#F9F9F9;" |<span style="color: red;">-90</span> | ||
| style="background-color:#F9F9F9;" |F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery. | | style="background-color:#F9F9F9;" |QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146E''' | | style="background-color:#F9F9F9;" |'''632146E''' | ||
Zeile 440: | Zeile 441: | ||
*The 41236K command grab has no counterhit-state at all, which is unusual for special moves. | *The 41236K command grab has no counterhit-state at all, which is unusual for special moves. | ||
== Combos == | |||
=== Shift Combos === | |||
* Corner Juggle with any other character > QS Maxima, land, 3C, link 5D(c)>63214K>6K (juggle anywhere) | |||
==Matchups== | ==Matchups== | ||
Zeile 448: | Zeile 453: | ||
===Vs Duck King=== | ===Vs Duck King=== | ||
Bad matchup | Bad matchup | ||
===Vs Oswald=== | |||
Do not overabuse j.C, Oswald can easily low profile it with 2B and convert into a full punish. | |||
==Videos== | |||
[https://youtu.be/Tz64MLICFGI?t=680 Yanjirou playing Maxima 2024/07/14 @ port24] | |||
{{KOFXI_Navi}} |
Aktuelle Version vom 29. Januar 2025, 21:59 Uhr
Maxima マキシマ | |
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Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 5 Punkte |
Properties | |
Damage Modifier: | 0.95 |
Stun Modifier: | 0.97 |
Crouch height (Tier): | A |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Wakes up 5F slower on face down knockdown
- Has no collision on back ukemi (can run through)
- Maxima's Back Ukemi takes 18+1F instead of the regular 22+1F
- Maxima's Front Ukemi takes 26+1F instead of the regular 22+1F
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- The 41236K command grab has no counterhit-state at all, which is unusual for special moves.
Combos
Shift Combos
- Corner Juggle with any other character > QS Maxima, land, 3C, link 5D(c)>63214K>6K (juggle anywhere)
Matchups
Vs Eiji
Bad matchup for Maxima according to Kyuntakuya.
Vs Duck King
Bad matchup
Vs Oswald
Do not overabuse j.C, Oswald can easily low profile it with 2B and convert into a full punish.
Videos
Yanjirou playing Maxima 2024/07/14 @ port24
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber