Malin(KOFXI): Unterschied zwischen den Versionen
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| 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* ||SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | | 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* ||SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
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| 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> ||Airborne from F7. 17F landing recovery. | | 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> ||Airborne from F7. 17F landing recovery. Juggle state: JA only. CH juggle state: F1-10 full, F11-30 limited, F31-landing JA. | ||
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| 623C || 9 || 1+16|| KD|| <span style="color: red;">-34</span> ||SC. Airborne from F9. 19F landing recovery. | | 623C || 9 || 1+16|| KD|| <span style="color: red;">-34</span> ||SC. Airborne from F9. 19F landing recovery. Juggle state: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
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| 214A || 50 || 74||<span style="color: blue;">+18</span> || <span style="color: blue;">+17</span> ||negates projectiles from F44. Travels shorter than 214C. | | 214A || 50 || 74||<span style="color: blue;">+18</span> || <span style="color: blue;">+17</span> ||negates projectiles from F44. Travels shorter than 214C. |
Version vom 29. Januar 2025, 15:02 Uhr
Malin まりん | |
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Tiers & Ranking | |
Tier: | B- |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.03 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
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E+A | E+B | E+C | E+D |
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L1 + ![]() |
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Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Malin can QS her LDM, but only if she dream-cancelled into it from 236236K.
- If Malin's LDM hits at the last possible moment as an OTG so that the Hammer does not count towards the combo counter, it is a combo anyway and damage scaling is reset (see combo section).
Combos
Basic Combos
- (j.C>)2B>2A > various followups: the starter of choice from a low hit. Note that 5B only combos from heavy attacks.
- 236A> (delay) 3AC: the only combo without meter from low hit, then 3AC does not combo but makes the 236A safe. 3AC needs to be delayed if not in corner to connect. Note: at best (=in the corner) there is a 1F-gap between 236A and 3AC and Malin is at +5 advantage if the 3AC is blocked.
- 236A SC j.236236C: [1 Stock, 1 Skill Gauge] good damage but costs a skill gauge.
- 236236E: [2 Stocks] basic combo into LDM.
- (j.C>)5D>6B > various followups: 5D is used over 5C because it has more activation range.
- 236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun.
- 236C SC j.236263C: [1 Stock, 1 Skill Gauge] good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage.
- 236236E: [2 Stocks] basic combo into LDM.
- 236236K (trade) > various followups: 236236K allows for long juggles and a trade is favourable for Malin since it can lead to big damage.
- j.E: simple followup.
- 236236E: [2 Stocks] high damage followup (no combo scaling since it is only 2 hits)
- j.236236P, OTG 236236E: [3 Stocks] a potential descale setup depending on the timing. Costly but very high damage.
Misc Combos
- On air hit, both 236P and j.X+AC can be followed up with various attacks such as superjump j.C, see here
Team Combos
Kensou & Malin
- Command Grab, 2A > kara cancel 421B > QS Malin, \/, hold up & any button (1F jump) during landing recovery, \/, 236236E descale: clip by SenseiEnrique
Kula & Malin
- Anywhere, Kula combo into 214B-6D,214P QS Malin,\/, hyperhop,\/,236236E descale: needs perfect timing, from U-Rasia
- Corner Kula 236A,214B-6B,214P QS Malin j.E whiff,\/,2B whiff 5A(c) whiff 236236E descale: from U-Rasia
Kyo & Malin
- Corner combo into 236D-D (no delay), 236A>3214B QS other char*,\/,QS Malin,\/, 236236E descale: found by TORI. needs a 36F shift startup character, see here.
Ralf & Malin
- Ralf combo in 623P QS Malin,\/,2C whiff, 236A whiff, 236263E descale: from g-stage arcade
Shen & Malin
- Shen corner combo into 6B>6C QS Malin j.A whiff, land, 2A whiff, 236236E descale: found by Tortita
Terry & Malin
- Terry combo into 41236B>66B>66B QS Malin,\/,5D(f) whiff, 236263E descale: setup by Rock
Vanessa & Malin
- Vanessa 41236P, QS last hit j.X,\/, immediate hyper hop,\/, 236236E descale: very tight setup that works anywhere.
Okizeme, Mixups etc.
DOWN! Okizeme
- Corner 236B kill, 214A, superjump left/right mixup: from Toshiyan
- Midscreen 236236B kill (first hit), run up 214C > hyperhop or superjump: meaty projectile on incoming, see Toshiyan.
Blockstrings
- 2B,2A>236A>j.3AC: +5 on guard. 1F gap in the corner. Only connects midscreen if j.3AC is delayed heavily, creating a big gap.
- 2B,2A>236A>j.1AC: leaves Malin at -17 but has OK pushback. More dangerous in the corner, where 3AC should be used.
- Max range 2361: at best +4/+5 on guard/hit.
- Max range 236C: at best +7/+8 on guard/hit.
Videos
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber