Malin(KOFXI): Unterschied zwischen den Versionen
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Zeile 92: | Zeile 92: | ||
| j.E || 11 || 4|| /|| / ||Different than smalljump E | | j.E || 11 || 4|| /|| / ||Different than smalljump E | ||
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| 236A|| 11 || 14|| <span style="color: red;">-8</span>*|| <span style="color: red;">-9</span>* ||Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA | | 236A|| 11 || 14|| <span style="color: red;">-8</span>*|| <span style="color: red;">-9</span>* ||Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
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| 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* ||Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA | | 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* ||Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
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| 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> ||Airborne from F7. 17F landing recovery. | | 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> ||Airborne from F7. 17F landing recovery. | ||
Zeile 108: | Zeile 108: | ||
| 236D || 24 || 3|| KD|| <span style="color: blue;">+5</span> ||Negates projetiles from F22. Note: only works against Jazu's 623A (bug?) | | 236D || 24 || 3|| KD|| <span style="color: blue;">+5</span> ||Negates projetiles from F22. Note: only works against Jazu's 623A (bug?) | ||
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| j.X+AC || 22 || 16|| /|| / ||F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Juggle state on air hit (first and followup): F1-10 full, F11-30 limited, F31-landing JA | | j.X+AC || 22 || 16|| /|| / ||F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Juggle state on air hit (first and followup): F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
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| 236236K || 4 || 4|| KD|| <span style="color: red;">-11</span> ||Invulnerable F1-3. | | 236236K || 4 || 4|| KD|| <span style="color: red;">-11</span> ||Invulnerable F1-3. |
Version vom 29. Januar 2025, 13:30 Uhr
Malin まりん | |
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Tiers & Ranking | |
Tier: | B- |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.03 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
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E+A | E+B | E+C | E+D |
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L1 + ![]() |
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Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Malin can QS her LDM, but only if she dream-cancelled into it from 236236K.
- If Malin's LDM hits at the last possible moment as an OTG so that the Hammer does not count towards the combo counter, it is a combo anyway and damage scaling is reset.
Descale Bug Setups
- Corner Shen combo into 6B>6C QS Malin j.A whiff, land, 2A whiff, 236236E: found by Tortita
- Video with many Descale-Setups
- Kula & Malin, midscreen, from U-Rasia
- Kula & Malin, Corner, from U-Rasia
- Ralf & Malin, from g-stage arcade
- Terry & Malin, from Rock
- Kyo > Oswald > Malin, found by TORI
Combos
Basic Combos
- (j.C>)2B>2A > various followups: the starter of choice from a low hit. Note that 5B only combos from heavy attacks.
- 236A>3A+C: the only combo without meter from low hit, then 3A+C does not combo but makes the 236A safe. Note: there is a 1F-gap between 236A and 3A+C that allows reversals.
- 236A SC j.236236C: [1 Stock, 1 Skill Gauge] good damage but costs a skill gauge.
- 236236E: [2 Stocks] basic combo into LDM.
- (j.C>)5D>6B > various followups: 5D is used over 5C because it has more activation range.
- 236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun.
- 236C SC j.236263C: [1 Stock, 1 Skill Gauge] good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage.
- 236236E: [2 Stocks] basic combo into LDM.
- 236236K (trade) > various followups: 236236K allows for long juggles and a trade is favourable for Malin since it can lead to big damage.
- j.E: simple followup.
- 236236E: [2 Stocks] high damage followup (no combo scaling since it is only 2 hits)
- j.236236P, OTG 236236E: [3 Stocks] a potential descale setup depending on the timing. Costly but very high damage.
Misc Combos
- On air hit, 236P can be followed up with superjump j.C, see here
Team Combos
Kensou & Malin
- Command Grab, 2A > kara cancel 421B > QS Malin, \/, hold up & any button (1F jump) during landing recovery, \/, LDM: clip by SenseiEnrique
Videos
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber