Silber(KOFXI): Unterschied zwischen den Versionen
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(21 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 49: | Zeile 49: | ||
|- | |- | ||
| 5E|| 15 || 5 || KD || -7 || | | 5E|| 15 || 5 || KD || -7 || | ||
|- | |||
| GC|| 9 || 5 || KD || -13 || | |||
|- | |- | ||
| 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce. | | 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce. | ||
Zeile 57: | Zeile 59: | ||
|- | |- | ||
| 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | | 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | ||
|- | |||
| Saving Shift|| ? || n* || / || / ||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters. | |||
|- | |- | ||
| 2A|| 7 || 4 || +2 || +1 || | | 2A|| 7 || 4 || +2 || +1 || | ||
|- | |- | ||
| 2B|| 8 || 5 || -2 || -3 ||F13-24 recovery. F17-22 completely invul + 2F regular recovery. | | 2B|| 8 || 5 || -2 || -3 ||F13-24 recovery. F17-22 completely invul + 2F regular recovery. Special Cancel. | ||
|- | |- | ||
| 2C|| 14 || 3+4 || KD || -14 ||Launches on hit. | | 2C|| 14 || 3+4 || KD || -14 ||Launches on hit. | ||
Zeile 74: | Zeile 78: | ||
| j.B|| 5 || 8 || /|| /|| | | j.B|| 5 || 8 || /|| /|| | ||
|- | |- | ||
| small C|| 11 || 6 || /|| /|| | | small C|| 11 || 6 || /|| /||Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | ||
|- | |- | ||
| j.C|| 11 || 6 || /|| /||Hard Knockdown | | j.C|| 11 || 6 || /|| /||Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks. | ||
|- | |- | ||
| small D|| 9 || 5 || /|| /|| | | small D|| 9 || 5 || /|| /|| | ||
Zeile 84: | Zeile 88: | ||
| small E|| 9 || 5 || /|| /|| | | small E|| 9 || 5 || /|| /|| | ||
|- | |- | ||
| j.E|| 11 || | | j.E|| 11 || 8 || /|| /|| | ||
|- | |- | ||
| [4],6B|| 12 || 18 || KD|| -20||Airborne F9- | | [4],6B|| 12 || 18 || KD|| -20||Airborne F9-31. Recovery F32-53 (24F). 60F charge time. | ||
|- | |- | ||
| [4],6D|| 18 || 18 || KD|| -23||Airborne F15-36. Recovery F37- | | [4],6D|| 18 || 18 || KD|| -23||Airborne F15-36. Recovery F37-62 (62F). 60F charge time. | ||
|- | |- | ||
| [2],8B|| 27 || 6 || KD|| -22||Overhead. Low profile F1-5. Airborne from F6. | | [2],8B|| 27 || 6 || KD|| -22||Overhead. Low profile F1-5. Airborne from F6. 40F charge time. | ||
|- | |- | ||
| [2],8D|| 27 || 6 || KD|| -22||Overhead. Moves forward slightly. Low profile F1-5. Airborne from F6. | | [2],8D|| 27 || 6 || KD|| -22||Overhead. Moves forward slightly. Low profile F1-5. Airborne from F6. 40F charge time. | ||
|- | |- | ||
| 214P|| 8 || 15 || KD|| /||Counter. Hurtbox moves behind collision from F5. | | 214P|| 8 || 15 || KD|| /||Counter. Hurtbox moves behind collision from F5. | ||
Zeile 100: | Zeile 104: | ||
| 2363214P|| 17 || 13 || KD|| -7||F1-6 invul. Airborne from F17. Enlarged collision box during startup. | | 2363214P|| 17 || 13 || KD|| -7||F1-6 invul. Airborne from F17. Enlarged collision box during startup. | ||
|- | |- | ||
| 236236B|| 24 || 6+4 || KD|| -9*||2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=Guard crush, but -9 anyway. | | 236236B|| 24 || 6+4 || KD|| -9*||2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=Guard crush, but -9 anyway. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| 236236D|| 28 || 6+6 || KD|| -7*||2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. | | 236236D|| 28 || 6+6 || KD|| -7*||2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| [4],646E|| 5 || 17 || KD|| -50||Only F1 invul. Airborne F2. | | [4],646E|| 5 || 17 || KD|| -50||Only F1 invul. Airborne F2. 40F charge time. | ||
|- | |- | ||
|} | |} | ||
Zeile 188: | Zeile 192: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''GC''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_silber_GC.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-13 | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 221: | Zeile 233: | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | | style="background-color:#F9F9F9;" |F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_silber_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 4F/5F recovery (hit/whiff), less than most other characters. | |||
|- | |- | ||
|} | |} | ||
Zeile 248: | Zeile 268: | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |Special Cancel. F13-24 recovery. F17-22 completely invul + 2F regular recovery. | | style="background-color:#F9F9F9;" |Special Cancel. F13-24 recovery. F17-22 completely invul + 2F regular recovery. Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C''' | | style="background-color:#F9F9F9;" |'''2C''' | ||
Zeile 437: | Zeile 457: | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style=" | ! style="background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6B''' | | style="background-color:#F9F9F9;" |'''[4],6B''' | ||
Zeile 450: | Zeile 470: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-20 | | style="background-color:#F9F9F9;" |-20 | ||
| style="background-color:#F9F9F9;" |Airborne F9- | | style="background-color:#F9F9F9;" |Airborne F9-31. Recovery F32-53 (24F). 60F charge time. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6D''' | | style="background-color:#F9F9F9;" |'''[4],6D''' | ||
Zeile 458: | Zeile 478: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-23 | | style="background-color:#F9F9F9;" |-23 | ||
| style="background-color:#F9F9F9;" |Airborne F15-36. | | style="background-color:#F9F9F9;" |Airborne F15-36. Recovery F37-62 (26F). 60F charge time. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[2],8B''' | | style="background-color:#F9F9F9;" |'''[2],8B''' | ||
Zeile 466: | Zeile 486: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-22 | | style="background-color:#F9F9F9;" |-22 | ||
| style="background-color:#F9F9F9;" |Overhead. Low profile F1-5. 39F recovery. Airborne from F6. *=old Japanese data says 29. | | style="background-color:#F9F9F9;" |Overhead. Low profile F1-5. 39F recovery. Airborne from F6. 640F charge time. *=old Japanese data says 29. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[2],8D''' | | style="background-color:#F9F9F9;" |'''[2],8D''' | ||
Zeile 474: | Zeile 494: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-22 | | style="background-color:#F9F9F9;" |-22 | ||
| style="background-color:#F9F9F9;" |Overhead. Moves forward slightly. Low profile F1-5. 39F recovery. Airborne from F6. *=old Japanese data says 29. | | style="background-color:#F9F9F9;" |Overhead. Moves forward slightly. Low profile F1-5. 39F recovery. Airborne from F6. 40F charge time. *=old Japanese data says 29. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P''' | | style="background-color:#F9F9F9;" |'''214P''' | ||
Zeile 506: | Zeile 526: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-9* | | style="background-color:#F9F9F9;" |-9* | ||
| style="background-color:#F9F9F9;" |2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=old Japanese data says 26. *2= Guard crush, but -9. | | style="background-color:#F9F9F9;" |2 Hits, while falling & on impact. First hit is overhead. F1-23 invul. *=old Japanese data says 26. *2= Guard crush, but -9. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236D''' | | style="background-color:#F9F9F9;" |'''236236D''' | ||
Zeile 514: | Zeile 534: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-7* | | style="background-color:#F9F9F9;" |-7* | ||
| style="background-color:#F9F9F9;" |2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=old Japanese data says 30. *2= Guard crush, but -7. | | style="background-color:#F9F9F9;" |2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=old Japanese data says 30. *2= Guard crush, but -7. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],646E''' | | style="background-color:#F9F9F9;" |'''[4],646E''' | ||
Zeile 522: | Zeile 542: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-50 | | style="background-color:#F9F9F9;" |-50 | ||
| style="background-color:#F9F9F9;" |Only F1 invul. Airborne F2. | | style="background-color:#F9F9F9;" |Only F1 invul. Airborne F2. 40F charge time. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''A+B+C+D''' | | style="background-color:#F9F9F9;" |'''A+B+C+D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_silber_ABCD_gif.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_silber_ABCD_gif.gif]] | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |55 | |||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Bug Super. Does nothing. Cannot move for 55F. | |||
| style="background-color:#F9F9F9;" |Bug Super. Does nothing. | |||
|- | |- | ||
|} | |} | ||
Zeile 539: | Zeile 559: | ||
*Silber's Back Ukemi takes 21+1F instead of the regular 22+1F | *Silber's Back Ukemi takes 21+1F instead of the regular 22+1F | ||
*Silber's Front Ukemi takes 26+1F instead of the regular 22+1F | *Silber's Front Ukemi takes 26+1F instead of the regular 22+1F | ||
*small and regular j.C has 16F hit stop instead of the usual 10F for jumping hard attacks. This makes hit confirms easier. | |||
*Silber's 2B is invul during its recovery. | *Silber's 2B is invul during its recovery. | ||
*Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished). | *Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished). | ||
Zeile 545: | Zeile 566: | ||
*Silber has a bug super, done by pressing A+B+C+D. The super does nothing and has no special properties, it just causes a super freeze that briefly doesn't allow Silber to act. | *Silber has a bug super, done by pressing A+B+C+D. The super does nothing and has no special properties, it just causes a super freeze that briefly doesn't allow Silber to act. | ||
*Silber's 6B and 6BB do not have counter hit state during the beginning of their startup. This is an exception to all other command normals in the game. | *Silber's 6B and 6BB do not have counter hit state during the beginning of their startup. This is an exception to all other command normals in the game. | ||
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F | |||
*236236K is tourney-banned on incoming (since it is an inescapable guard crush), but allowed as okizeme. | |||
*Silber's 2A,5B(f), 2C & 5C(f) play their attack sounds multiple times in rapid succession instead of once. Compare 2A to 5A to hear the difference. | |||
== Combos == | == Combos == | ||
*(smalljump C or D)>5A>5A>6A>Super | *(smalljump C or D)>5C>6B>6D: bread and butter combo with hard knockdown. | ||
*(smalljump C or D)>5A>5A>6A>Super/LDM: bread and butter combo with super stock. | |||
*6A>236236K: anti saving shift combo with big damage. | |||
*5C(f)>[4],646E: hit confirm from far C. Can also be used to punish blocked guard cancels. | |||
* | *air-to-air j.C > \/ > OTG 236236K: big damage, can be done as an unscale with perfect timing. Example from [https://youtu.be/3D0I4CX3vnc?t=1792 Source: Sawakoro] | ||
*2B>[4],6B: fringe combo from a low hit. | |||
== Okizeme == | == Okizeme == | ||
*[https://twitter.com/dagun7676/status/1357304802414268420 LDM crossup] | *[https://twitter.com/dagun7676/status/1357304802414268420 LDM crossup] | ||
== Matchups == | |||
===Vs Oswald=== | |||
Since Silber wakes up 4F faster on face-up knockdown, he can punish ACE on hit with LDM. | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Aktuelle Version vom 19. Dezember 2024, 18:31 Uhr
Silber ズィルバー | |
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Tiers & Ranking | |
Tier: | C to B |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 0.97 |
Stun Modifier: | 0.96 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has no collision on back ukemi (can run through)
- Silber's Back Ukemi takes 21+1F instead of the regular 22+1F
- Silber's Front Ukemi takes 26+1F instead of the regular 22+1F
- small and regular j.C has 16F hit stop instead of the usual 10F for jumping hard attacks. This makes hit confirms easier.
- Silber's 2B is invul during its recovery.
- Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished).
- Silber has NO invulnerability if doing a regular shift to him, while he is jumping in.
- Silber's throw can be saving shifted (character-specific, eg. works with Ash, not with Jazu). This can lead to bugs, eg. when both players trade and go K.O., they become invincible.
- Silber has a bug super, done by pressing A+B+C+D. The super does nothing and has no special properties, it just causes a super freeze that briefly doesn't allow Silber to act.
- Silber's 6B and 6BB do not have counter hit state during the beginning of their startup. This is an exception to all other command normals in the game.
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- 236236K is tourney-banned on incoming (since it is an inescapable guard crush), but allowed as okizeme.
- Silber's 2A,5B(f), 2C & 5C(f) play their attack sounds multiple times in rapid succession instead of once. Compare 2A to 5A to hear the difference.
Combos
- (smalljump C or D)>5C>6B>6D: bread and butter combo with hard knockdown.
- (smalljump C or D)>5A>5A>6A>Super/LDM: bread and butter combo with super stock.
- 6A>236236K: anti saving shift combo with big damage.
- 5C(f)>[4],646E: hit confirm from far C. Can also be used to punish blocked guard cancels.
- air-to-air j.C > \/ > OTG 236236K: big damage, can be done as an unscale with perfect timing. Example from Source: Sawakoro
- 2B>[4],6B: fringe combo from a low hit.
Okizeme
Matchups
Vs Oswald
Since Silber wakes up 4F faster on face-up knockdown, he can punish ACE on hit with LDM.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber