Silber(KOFXI): Unterschied zwischen den Versionen
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== Combos == | == Combos == | ||
*(smalljump C or D)> | *(smalljump C or D)>5C>6B>6D: bread and butter combo with hard knockdown. | ||
* | *(smalljump C or D)>5A>5A>6A>Super/LDM: bread and butter combo with super stock. | ||
*6A>236236K: anti saving shift combo with big damage. | |||
*5C(f)>[4],646E: hit confirm from far C. Can also be used to punish blocked guard cancels. | |||
*air-to-air j.C > \/ > OTG 236236K: big damage, can be done as an unscale with perfect timing. Example from [https://youtu.be/3D0I4CX3vnc?t=1792 Source: Sawakoro] | |||
*2B>[4],6B: fringe combo from a low hit. | |||
== Okizeme == | == Okizeme == |
Version vom 19. Dezember 2024, 11:30 Uhr
Silber ズィルバー | |
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Tiers & Ranking | |
Tier: | C to B |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 0.97 |
Stun Modifier: | 0.96 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has no collision on back ukemi (can run through)
- Silber's Back Ukemi takes 21+1F instead of the regular 22+1F
- Silber's Front Ukemi takes 26+1F instead of the regular 22+1F
- small and regular j.C has 16F hit stop instead of the usual 10F for jumping hard attacks. This makes hit confirms easier.
- Silber's 2B is invul during its recovery.
- Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished).
- Silber has NO invulnerability if doing a regular shift to him, while he is jumping in.
- Silber's throw can be saving shifted (character-specific, eg. works with Ash, not with Jazu). This can lead to bugs, eg. when both players trade and go K.O., they become invincible.
- Silber has a bug super, done by pressing A+B+C+D. The super does nothing and has no special properties, it just causes a super freeze that briefly doesn't allow Silber to act.
- Silber's 6B and 6BB do not have counter hit state during the beginning of their startup. This is an exception to all other command normals in the game.
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- 236236K is tourney-banned on incoming (since it is an inescapable guard crush), but allowed as okizeme.
- Silber's 2A,5B(f), 2C & 5C(f) play their attack sounds multiple times in rapid succession instead of once. Compare 2A to 5A to hear the difference.
Combos
- (smalljump C or D)>5C>6B>6D: bread and butter combo with hard knockdown.
- (smalljump C or D)>5A>5A>6A>Super/LDM: bread and butter combo with super stock.
- 6A>236236K: anti saving shift combo with big damage.
- 5C(f)>[4],646E: hit confirm from far C. Can also be used to punish blocked guard cancels.
- air-to-air j.C > \/ > OTG 236236K: big damage, can be done as an unscale with perfect timing. Example from Source: Sawakoro
- 2B>[4],6B: fringe combo from a low hit.
Okizeme
Matchups
Vs Oswald
Since Silber wakes up 4F faster on face-up knockdown, he can punish ACE on hit with LDM.
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