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'''Offense'''<br> | '''Offense'''<br> | ||
:Once in close range, use blockstrings such as 2B>2D, 2B>2C, 2B>2A/5A, then cancel into 41236B>66B or 236A or simply nothing to keep them guessing. | :Once in close range, use blockstrings such as 2B>2D, 2B>2C, 2B>2A/5A, then cancel into 41236B>66B or 236A or simply nothing to keep them guessing. | ||
:5A(c) is very fast, with only 4F startup, and cannot be crouched. It is both for combos and pressure. | |||
:Mix in smalljump C to reset your pressure. | :Mix in smalljump C to reset your pressure. | ||
:Smalljump B can cross up against crouching opponents, which can be used after a dash or a small walk forward during blockstrings or after a knockdown. | :Smalljump B can cross up against crouching opponents, which can be used after a dash or a small walk forward during blockstrings or after a knockdown. |
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