Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen
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Zeile 29: | Zeile 29: | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Blk!! Note | ! Move !! S!! A!! Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! Note | ||
|- | |- | ||
| 5A(c) || 5 || 4|| +5|| +4|| | | 5A(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 5 || 8 || 6 || 8 || | ||
|- | |- | ||
| 5A(f)|| 7 || 4|| +0|| -1|| | | 5A(f)|| 7 || 4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 5 || 8 || 8 || 8 || | ||
|- | |- | ||
| 5B(c | | 5B(c)|| 7/15 || 3+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 3+3 || 7+7 || 3+3 || 8+8 || | ||
|- | |- | ||
| 5B( | | 5B(f)|| 8 || 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| 6 || 4 || 8 || 8 || | ||
|- | |- | ||
| | | 5C(c)|| 5/9 || 2+3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 8+8 || 7+7 || 6+6 || 6+6 || | ||
|- | |- | ||
| 5C( | | 5C(f)|| 10 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 13 || 15 || 12 || 14 || | ||
|- | |- | ||
| | | 5D(c)|| 11/19|| 5+3|| <span style="color: blue;">+8</span>|| <span style="color: blue;">+7</span>|| 9+9 || 12+12 || 12+12 || 14+14 || | ||
|- | |- | ||
| | | 5D(f)|| 9/23 || 3+3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 10+10 || 8+8 || 10+10 || 8+8 || | ||
|- | |- | ||
| | | 5E|| 17 || 4|| KD|| <span style="color: blue;">+0</span>|| 17 || 18 || 20 || 18 || | ||
|- | |- | ||
| | | GC|| 7 || 4|| KD|| <span style="color: red;">-12</span>|| 5 || 0 || 0 || 0 || | ||
|- | |- | ||
| | | 2A|| 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 5 || 7 || 6 || 8 || | ||
|- | |- | ||
| | | 2B|| 6 || 5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 5 || 7 || 6 || 8 || | ||
|- | |- | ||
| | | 2C|| 9 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 13 || 15 || 12 || 14 || | ||
|- | |- | ||
| | | 2D|| 9 || 7|| KD|| <span style="color: red;">-5</span>|| 12 || 13 || 14 || 14 || | ||
|- | |- | ||
| | | 6B || 18 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 14 || 16 || 8 || 14 ||Overhead | ||
|- | |- | ||
| | | 6B(can) || 22/26 || 3+3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 5+5 || 8+8 || 4+4 || 7+7 || | ||
|- | |- | ||
| | | 66A || 9 || 3|| KD|| <span style="color: red;">-13</span>|| 10 || 8 || 12 || 8 || | ||
|- | |- | ||
| | | >A || 9 || 5|| KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||*=against tall characters. Juggle anywhere. | ||
|- | |- | ||
| | | Saving Shift || ? || n*|| /|| /|| 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| | | small A|| 11 || 7 || || || 5 || 7 || 8 || 8 || | ||
|- | |- | ||
| | | j.b.A|| 10 || 7 || || || 4 || 8 || 8 || 8 || | ||
|- | |- | ||
| | | j.u.A|| 6 || 7 || || || 4 || 8 || 8 || 8 || | ||
|- | |- | ||
| | | j.f.A|| 8 || 7 || || || 4 || 8 || 8 || 8 || | ||
|- | |- | ||
| | | small B|| 4 || 8 || || || 6 || 7 || 8 || 8 || | ||
|- | |- | ||
| j. | | j.B|| 5 || 6 || || || 6 || 8 || 8 || 8 || | ||
|- | |- | ||
| | | small C|| 11 || 2+2 || || || 11 || 13 || 14 || 14 || | ||
|- | |- | ||
| | | j.b.C|| 10 || 2+3 || || || 12 || 14 || 14 || 14 || | ||
|- | |- | ||
| j. | | j.u.C|| 10 || 2+3 || || || 12 || 14 || 14 || 14 || | ||
|- | |- | ||
| | | j.f.C|| 12 || 2+3 || || || 12 || 14 || 14 || 14 || | ||
|- | |- | ||
| | | small D|| 10 || 2 || || || 12 || 13 || 14 || 14 || | ||
|- | |- | ||
| j. | | j.b.D|| 13 || 6 || || || 13 || 14 || 14 || 14 || | ||
|- | |- | ||
| j. | | j.u.D|| 11 || 7 || || || 13 || 14 || 14 || 14 || | ||
|- | |- | ||
| | | j.f.D|| 11 || 7 || || || 13 || 14 || 14 || 14 || | ||
|- | |- | ||
| | | small E|| 10 || 4 || || || 15 || 14 || 18 || 18 || | ||
|- | |- | ||
| j. | | j.E|| 10 || 6 || || || 16 || 20 || 18 || 18 || | ||
|- | |- | ||
| j. | | j.2B|| 13 || - || || || 13 || 14 || 16 || 6/12~13* || Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide. | ||
|- | |- | ||
| | | j.2D|| 14 || - || || || 13 || 14 || 16 || 6/12~13* ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide. | ||
|- | |- | ||
| | | 214P|| 11 || 3 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| 6 || 8 || 8 || 8/3 || | ||
|- | |- | ||
| | | 214P>214P|| 11 || 4 || <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 6 || 6 || 8 || 10/3 || | ||
|- | |- | ||
| | | 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| 10 || 8 || 12 || 0/8 ||Identical to 66A. | ||
|- | |- | ||
| 214P|| | | 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||Identical to 66AA. *=After 66A. *2=against tall characters. | ||
|- | |- | ||
| | | 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 14 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide | ||
|- | |- | ||
| | | 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 4+4 || 5+5 || 8/3+3 ||*=stand block. Can be crouched. | ||
|- | |- | ||
| | | 214P>9K|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| 7 || 7 || 10 || 8/3 || | ||
|- | |- | ||
| 214P> | | 214P>9K>2K|| 13 || 5 || KD|| <span style="color: red;">-17</span>|| 8 || 8 || 8 || 5/4 ||Overhead. Hard Knockdown. No meter gain on whiff, but counts as a special move (1 guard dmg). | ||
|- | |- | ||
| | | 214B|| 13*/17 || 1+2 || <span style="color: blue;">+1</span>|| 16 || 17 || 14 || 8/3 || <span style="color: blue;">+0</span>||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup. | ||
|- | |- | ||
| | | 214D|| 8*/17 || 3+3+4+3 || KD|| 7+7+4 || 3*6 || 3*12 || 10/3*2 || <span style="color: red;">-8</span>||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. | ||
|- | |- | ||
| | | [2],8B|| 7 || 2+2 || KD|| <span style="color: red;">-18</span>|| 14 || 18 || 17 || 11/4 ||F1-6 invul. 15F landing recovery. 40F charge time. | ||
|- | |- | ||
| [2], | | [2],8D|| 15 || 3+5+2 || KD|| <span style="color: red;">-26</span>|| 6+6+4 || 3*5 || 8+8* || 12/3*4 ||F1-10 invul. F11-14 upper body invul. 17F landing recovery. *Conqueror's Guide lists 24, but the third hit never connects on guard. 60F charge time. | ||
|- | |- | ||
| | | >2D|| 11 || 3+3 || KD|| <span style="color: red;">-41</span>*|| 10 || 5 || 18 || 8/4 ||Followup to [2],8D. Hard Knockdown. *=whiff after [2],8D on block. Juggle anywhere. | ||
|- | |- | ||
| [ | | [4],6B|| 16 || 5 || KD|| <span style="color: red;">-10</span>|| 11 || 13 || 16 || 13/4 ||Hits low. 40F charge time. | ||
|- | |- | ||
| [4], | | [4],6D|| 16 || 8 || KD|| <span style="color: red;">-15</span>|| 13 || 14 || 18 || 10/4* ||Hits low. 60F charge time. *Listed as 14/4 in Conqueror's Guide. | ||
|- | |- | ||
| [4], | | [4],6K>2B|| 19 || 3 || KD|| <span style="color: red;">-10</span>|| 10 || 12 || 14 || 9/3 ||No overhead. Juggle anywhere. Hard Knockdown. | ||
|- | |- | ||
| [4],6K> | | [4],6K>2D|| 23 || 5 || KD|| <span style="color: red;">-13</span>|| 10 || 14 || 22 || 9/3* ||Overhead. Juggle anywhere. Hard Knockdown. *Listed as 10/3 in Conqueror's Guide. | ||
|- | |- | ||
| | | 22B|| 8 || 4 ||<span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 12 || 20 || 18|| 14/4 ||F3-11 invul on the feet. Negates projectiles during active time. | ||
|- | |- | ||
| | | 22D || 22 || 6 || KD|| <span style="color: red;">-20</span>|| 14 || 20 || 20|| 15/4 ||Hard Knockdown. Hits OTG. F7-27 invul on the feet. Negates projectiles during active time. | ||
|- | |- | ||
| | | 21416B || 8 || 16 || KD|| <span style="color: red;">-5</span>|| 37 || 0 || 0 || 0 ||F1-7 invul. | ||
|- | |- | ||
| | | 21416D || 8 || 22 || KD|| <span style="color: red;">-9</span>|| 37 || 0 || 0 || 0 ||F1-7 invul. | ||
|- | |- | ||
| | | j.21416B || 5 || 42 || KD|| <span style="color: red;">-14</span>|| 37 || 0 || 0 || 0 ||F1-4 invul. | ||
|- | |- | ||
| j. | | j.21416D || 6 || 42 || KD|| <span style="color: red;">-17</span>|| 37 || 0 || 0 || 0 ||F1-5 invul. | ||
|- | |- | ||
| | | 236236B || 11 || 4 || KD|| <span style="color: red;">-8</span>|| 25 || 0 || 0 || 0 ||F1-7 invul. F8-10 upper body invul. | ||
|- | |- | ||
| | | 236236D || 20 || 5 || KD|| <span style="color: red;">-8</span>|| 26 || 0 || 0 || 0 ||F1-5 invul. F6-19 upper body invul. | ||
|- | |- | ||
| | | 21416E || 5 || 22 || KD|| <span style="color: red;">-10</span>|| 51 || 0 || 0 || 0 ||Juggle anywhere. F1-3 invul. | ||
|- | |- | ||
| 21416E || 5 || | | j.21416E || 5 || * || KD|| <span style="color: red;">-10</span>|| 51 || 0 || 0 || 0 ||F1-4 invul. *=active until landing. | ||
|} | |} | ||
Zeile 183: | Zeile 181: | ||
|- | |- | ||
| 5E||[[bild:kofxi_kim_5E.png]]|| 17 || 4 || KD || +0 || | | 5E||[[bild:kofxi_kim_5E.png]]|| 17 || 4 || KD || +0 || | ||
|- | |||
| GC||[[bild:kofxi_kim_GC.png]]|| 7 || 4 || KD || <span style="color: red;">-12</span> || | |||
|- | |- | ||
| 66A||[[bild:kofxi_kim_66A.png]]|| 9 || 3 || KD || -13 || | | 66A||[[bild:kofxi_kim_66A.png]]|| 9 || 3 || KD || -13 || | ||
Zeile 191: | Zeile 191: | ||
|- | |- | ||
| 6B(cancel)||[[bild:kofxi_kim_6B(cancel)_1.png]][[bild:kofxi_kim_6B(cancel)_2.png]]|| 22 || 3+3 || +3 || +2 || | | 6B(cancel)||[[bild:kofxi_kim_6B(cancel)_1.png]][[bild:kofxi_kim_6B(cancel)_2.png]]|| 22 || 3+3 || +3 || +2 || | ||
|- | |||
| Saving Shift ||[[bild:kofxi_kim_saving.png]]|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
|} | |} | ||
Zeile 204: | Zeile 206: | ||
| 2C||[[bild:kofxi_kim_2C.png]]|| 9 || 6 || +3 || +2 || | | 2C||[[bild:kofxi_kim_2C.png]]|| 9 || 6 || +3 || +2 || | ||
|- | |- | ||
| 2D||[[bild:kofxi_kim_2D.png]]|| 9 || 7 | | 2D||[[bild:kofxi_kim_2D.png]]|| 9 || 7 || KD || -5 || | ||
|- | |- | ||
|} | |} | ||
Zeile 265: | Zeile 267: | ||
|- | |- | ||
| 214P>214P||[[bild:kofxi_kim_214P214P.png]]|| 11 || 4 || -8|| -9|| | | 214P>214P||[[bild:kofxi_kim_214P214P.png]]|| 11 || 4 || -8|| -9|| | ||
|- | |||
| 214P>214P>66A||[[bild:kofxi_kim_214P214P66A.png]]|| 9 || 3 || KD|| -13||Same hitbox as 66A. | |||
|- | |||
| 214P>214P>66AA||[[bild:kofxi_kim_214P214P66AA.png]]|| 10* || 5 || KD|| -16*||Same hitbox as 66AA. *=After 66A. *2=against tall characters. | |||
|- | |- | ||
| 214A>214A>214A||[[bild:kofxi_kim_214P214P214A.png]]|| 21 || 4 || KD|| -9||Low Hit. | | 214A>214A>214A||[[bild:kofxi_kim_214P214P214A.png]]|| 21 || 4 || KD|| -9||Low Hit. | ||
Zeile 284: | Zeile 290: | ||
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. | | 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. | ||
|- | |- | ||
| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul. | | [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul. 15F landing recovery. 40F charge time. | ||
|- | |- | ||
| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11- | | [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-14 upper body invul. 17F landing recovery. 60F charge time. | ||
|- | |- | ||
| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. | | [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. Juggle anywhere. | ||
|- | |- | ||
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low | | [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low. 40F charge time. | ||
|- | |- | ||
| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || KD|| -15||Hits low | | [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || KD|| -15||Hits low. 60F charge time. | ||
|- | |- | ||
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead. | | [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead. Juggle anywhere. | ||
|- | |- | ||
| [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || KD|| -13||Overhead. | | [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || KD|| -13||Overhead. Juggle anywhere. | ||
|- | |- | ||
| 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || -8|| -9|| | | 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || -8|| -9||F3-11 invul on the feet. Negates projectiles during active time. | ||
|- | |- | ||
| 22D ||[[bild:kofxi_kim_22D_1.png]][[bild:kofxi_kim_22D_2.png]]|| 22 || 6 || KD|| -20||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time. | | 22D ||[[bild:kofxi_kim_22D_1.png]][[bild:kofxi_kim_22D_2.png]]|| 22 || 6 || KD|| -20||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time. | ||
Zeile 316: | Zeile 322: | ||
| 21416E ||[[bild:kofxi_kim_21416E_1.png]][[bild:kofxi_kim_21416E.png]]|| 5 || 22 || KD|| -10||Juggle anywhere. F1-3 invul. | | 21416E ||[[bild:kofxi_kim_21416E_1.png]][[bild:kofxi_kim_21416E.png]]|| 5 || 22 || KD|| -10||Juggle anywhere. F1-3 invul. | ||
|- | |- | ||
| j.21416E ||[[bild:kofxi_kim_jump_21416E_1.png]][[bild:kofxi_kim_jump_21416E_2.png]]|| 5 || * || KD|| -10|| | | j.21416E ||[[bild:kofxi_kim_jump_21416E_1.png]][[bild:kofxi_kim_jump_21416E_2.png]]|| 5 || * || KD|| -10||F1-4 invul. *=active until landing. | ||
|} | |} | ||
==Special Attributes & Bugs== | ==Special Attributes & Bugs== | ||
*Wakes up 4F faster on face up knockdown | |||
*Wakes up 8F slower on face down knockdown | |||
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | *Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | ||
*Kim has a shorter than normal | *Kim's Front Ukemi takes 26+1F instead of the regular 22+1F | ||
*Kim's back roll has a shorter than normal duration: 1-24 invul, 5F recovery. | |||
*Kim's back roll goes further than normal (206px instead of 160px) | |||
== Combos == | |||
=== Bread n Butter === | |||
*(2B>)2B>2A>214A>9K>2K: hard knockdown. use j.D as okizeme after (50/50 crossup). | |||
*(2B>)2B>2A>214A>214A, then... | |||
**66AA>j.21416K: bread n butter with meter. | |||
**QS: good quick shift setup. | |||
*236236K, (hyperjop j.C, land,) 66AA > j.21416K: example combo from 236236K. | |||
**QS: the 21416K-super can be QSed, which can lead to bigger combos. | |||
*Corner (2B>2A) or 5C/2C > 236236B, 2A whiff [2],8D-2D: combo into super, then into hard knockdown. | |||
===QS Combos=== | |||
*Corner QS Kim > j.C/D > land > (2A link) 5C(2)>[4],6D-2D link 22D OTG: very useful shift combo with very high stun. | |||
===LDM Combos=== | |||
* 2D > 21416E: sweep into juggle anywhere. | |||
*[2],8D link 21416E: link into LDM. Works both midscreen and corner. | |||
*Corner Guard Cancel E, link 21416E: only works when the opponent is cornered. Very unique combo, as nobody else can realistically combo from GCE. | |||
=== Other Combos === | |||
[https://twitter.com/ljh5599/status/1365961706782871556 Combo Clips] from PI | |||
== Okizeme == | == Okizeme == | ||
[https://youtu.be/XfZGjqynxIg?t=256 Ground crossup after DOWN, by U-Rasia] | [https://youtu.be/XfZGjqynxIg?t=256 Ground crossup after DOWN, by U-Rasia] | ||
== Matchups == | |||
===Vs Gato=== | |||
According to Kyuntakuya 8:2 for Gato, very difficult matchup. | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Aktuelle Version vom 6. August 2024, 00:45 Uhr
Kim Kaphwan キム・カッファン | |
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Tiers & Ranking | |
Tier: | A+ to B |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Wakes up 8F slower on face down knockdown
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Kim's Front Ukemi takes 26+1F instead of the regular 22+1F
- Kim's back roll has a shorter than normal duration: 1-24 invul, 5F recovery.
- Kim's back roll goes further than normal (206px instead of 160px)
Combos
Bread n Butter
- (2B>)2B>2A>214A>9K>2K: hard knockdown. use j.D as okizeme after (50/50 crossup).
- (2B>)2B>2A>214A>214A, then...
- 66AA>j.21416K: bread n butter with meter.
- QS: good quick shift setup.
- 236236K, (hyperjop j.C, land,) 66AA > j.21416K: example combo from 236236K.
- QS: the 21416K-super can be QSed, which can lead to bigger combos.
- Corner (2B>2A) or 5C/2C > 236236B, 2A whiff [2],8D-2D: combo into super, then into hard knockdown.
QS Combos
- Corner QS Kim > j.C/D > land > (2A link) 5C(2)>[4],6D-2D link 22D OTG: very useful shift combo with very high stun.
LDM Combos
- 2D > 21416E: sweep into juggle anywhere.
- [2],8D link 21416E: link into LDM. Works both midscreen and corner.
- Corner Guard Cancel E, link 21416E: only works when the opponent is cornered. Very unique combo, as nobody else can realistically combo from GCE.
Other Combos
Combo Clips from PI
Okizeme
Ground crossup after DOWN, by U-Rasia
Matchups
Vs Gato
According to Kyuntakuya 8:2 for Gato, very difficult matchup.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber