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| 214D|| 22|| 3+3|| KD|| <span style="color: blue;">+10</span>|| 14|| 24|| 24|| 10/16|| F+L|| F1-8 F,<br>F9-end L/F9-28 L*||F1-8 F,F9-end L*||F1-8 crouched hurtbox. F9 airborne. F1-40 in counterhit-state (until landing). 16F landing recovery, of which F2-15 can be cancelled into followups. *=first/second hit, *2=both hits. | | 214D|| 22|| 3+3|| KD|| <span style="color: blue;">+10</span>|| 14|| 24|| 24|| 10/16|| F+L|| F1-8 F,<br>F9-end L/F9-28 L*||F1-8 F,F9-end L*||F1-8 crouched hurtbox. F9 airborne. F1-40 in counterhit-state (until landing). 16F landing recovery, of which F2-15 can be cancelled into followups. *=first/second hit, *2=both hits. | ||
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| 214K>6B(1)|| 9|| 2|| KD|| ?|| 8|| 2|| 2|| 0/12|| | | 214K>6B(1)|| 9|| 2|| KD|| ?|| 8|| 2|| 2|| 0/12|| /|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Physical hit of 6B. Usually only connects on back-turned enemies. Cannot juggle at all. | ||
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| 214B>6B(2)|| 18|| n|| KD|| <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Projectile hit of 6B. *=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>. | | 214B>6B(2)|| 18|| n|| KD|| <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Projectile hit of 6B. *=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>. |
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