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| 214P(proj.)|| X|| X|| X|| <span style="color: red;">-X</span>|| 12|| 0|| 0|| 0/8|| x|| x|| x||Projectile that only spawns when an enemy projectile is reflected with 214P. | | 214P(proj.)|| X|| X|| X|| <span style="color: red;">-X</span>|| 12|| 0|| 0|| 0/8|| x|| x|| x||Projectile that only spawns when an enemy projectile is reflected with 214P. | ||
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| j.236B|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| || || || || F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||"Diamond Shoot". 45° Angle down. 10F landing recovery in CH-state. *=point blank & from lowest possible height | | j.236B|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| 12|| 6|| 10|| 0/10|| F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||"Diamond Shoot". 45° Angle down. 10F landing recovery in CH-state. *=point blank & from lowest possible height | ||
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| j.236D|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| || || || || F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||Diamond Shoot". Angled forwards. 10F landing recovery in CH-state. Allows juggles after. *=point blank & from lowest possible height | | j.236D|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| 12|| 6|| 10|| 0/10|| F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||Diamond Shoot". Angled forwards. 10F landing recovery in CH-state. Allows juggles after. *=point blank & from lowest possible height | ||
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| 236236A|| 8|| 6+8|| KD|| <span style="color: red;">-12</span>|| || || || || F+L|| JA|| F1-8 F,<br>F9-28 L||F2-26 counterhit-state. F27-50 recovery. Negates projectiles F8-26 (19F). | | 236236A|| 8|| 6+8|| KD|| <span style="color: red;">-12</span>|| 35|| 0|| 0|| 0|| F+L|| JA|| F1-8 F,<br>F9-28 L||F2-26 counterhit-state. F27-50 recovery. Negates projectiles F8-26 (19F). | ||
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| 236236C|| 22|| 14|| KD|| <span style="color: red;">-12</span>|| || || || || F+L|| JA|| F1-8 F,<br>F9-28 L||F1-11 invul. F12-35 counterhit-state. F36-48 recovery. Negates projectiles F22-40 (19F). | | 236236C|| 22|| 14|| KD|| <span style="color: red;">-12</span>|| 35|| 0|| 0|| 0|| F+L|| JA|| F1-8 F,<br>F9-28 L||F1-11 invul. F12-35 counterhit-state. F36-48 recovery. Negates projectiles F22-40 (19F). | ||
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| 236236E|| 7|| 38|| KD|| <span style="color: red;">-29</span>*|| || || || || F+L|| F1-8 F/JA*,<br>F9-end L/JA*|| F1-8 F/JA*,<br>F9-end L/JA*||F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. Costs 2 Super Stocks. *1= 1st+2nd/3rd pillars. *2=Point Blank in the corner, usually is advantageous. | | 236236E|| 7|| 38|| KD|| <span style="color: red;">-29</span>*|| 48|| 0|| 0|| 0|| F+L|| F1-8 F/JA*,<br>F9-end L/JA*|| F1-8 F/JA*,<br>F9-end L/JA*||F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. Costs 2 Super Stocks. *1= 1st+2nd/3rd pillars. *2=Point Blank in the corner, usually is advantageous. | ||
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| 214214E|| 13|| n|| KD|| <span style="color: red;">-36</span>|| || || || || JA|| JA|| JA||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 guard-only recovery. | | 214214E|| 13|| n|| KD|| <span style="color: red;">-36</span>|| 60|| 0|| 0|| 0|| JA|| JA|| JA||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 guard-only recovery. | ||
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