Jyazu(KOFXI): Unterschied zwischen den Versionen
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Zeile 88: | Zeile 88: | ||
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | | 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | ||
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| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | | 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||
|- | |- | ||
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | | 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | ||
|- | |- | ||
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | | 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). |
Version vom 10. März 2024, 11:00 Uhr
Jazu 邪頭 | |
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Tiers & Ranking | |
Tier: | B+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.08 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!)
- Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles.
Combos
- Combo into 63214K, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo into 63214K, link 623B, link 2,8P: Source: Lunatic Ryoji
- Corner combo into 63214K, link 632146P, link 632146P, link 214P, Source: imokkuma
- Corner combo with Typhoon, machine gun & upkick by Ryoji
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber