Duck King(KOFXI): Unterschied zwischen den Versionen
K (→Quick Guide) |
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(55 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 5: | Zeile 5: | ||
|tier_rank = A+ | |tier_rank = A+ | ||
|ratio_rank = 5 Points | |ratio_rank = 5 Points | ||
|health = | |health = 1.04 | ||
|stun_gauge = | |stun_gauge = 1.03 | ||
|crouch_tier = E | |crouch_tier = E | ||
}} | }} | ||
Zeile 16: | Zeile 16: | ||
'''Neutral'''<br> | '''Neutral'''<br> | ||
:On range, try to approach with smalljump or normal jump D, or use | :On range, try to approach with smalljump or normal jump D, or use Duck Feint (dashing 3C), which is completely invulnerable, except to throws. | ||
:j.B is fast and has a strong air-to-air hitbox, making it a useful tool to approach against opponents who you expect to jump or smalljump at you. | |||
:To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air. | :To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air. | ||
'''Offense'''<br> | '''Offense'''<br> | ||
:Once close, attack with a mix of j.D, 2A, the 2A>5B string and the occasional 2B>2A (since you need to throw low hits in). 2A gives massive frame advantage and enables further pressure. 2A>5B gives ~+0, but since Duck's 2A is so fast, the chain can be repeated right after again. | :Once close, attack with a mix of j.D, 2A, the 2A>5B string and the occasional 2B>2A (since you need to throw low hits in). 2A gives massive frame advantage and enables further pressure. | ||
:The 2A>5B chain gives ~+0 on guard, but since Duck's 2A is so fast, the chain can be repeated right after again. | |||
:3B can be used at the very end of blockstrings, once Duck has pushed himself away enough for the opponent to act again. Even then 3B is unsafe, so use it sparingly. | :3B can be used at the very end of blockstrings, once Duck has pushed himself away enough for the opponent to act again. Even then 3B is unsafe, so use it sparingly. | ||
:The bnb combo of choice from 2A is 2A>5B>6C> then 214B or Beat Rush (632146P). | :instant (small-)j.A can be used to stop opponents from jumping out as you end a blockstring, since it is nicely angled downwards and very fast. | ||
: | :The bnb combo of choice from 2A is 2A>5B>6C> then 214B or Beat Rush (632146P) or Quick Shift. | ||
:On 2P-side only, make sure to use 236C on block, it gives at least +1 and guarantees an uninterrupted 2A, unless the opponent reversals. | |||
:Duck's Break Spiral command throw has a difficult input (12369,2+K), but is useful in opening up the opponent. Use it from an empty small jump, or with a delay after blocked 2A>5B chain, or after short sliding (eg 2A>3C,grab) | :Duck's Break Spiral command throw has a difficult input (12369,2+K), but is useful in opening up the opponent. Use it from an empty small jump, or with a delay after blocked 2A>5B chain, or after short sliding (eg 2A>3C,grab) | ||
Zeile 32: | Zeile 35: | ||
:3B can be used as anti air as it low profiles. | :3B can be used as anti air as it low profiles. | ||
:Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided. | :Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided. | ||
:If all else fails, remember, P-chan is there to cheer you on[[P-Chan(KOFXI)|.]] | |||
== Colors == | == Colors == | ||
{| | {{KOF XI Colors | ||
|[[Datei:KOFXI duck | |square=[[Datei:KOFXI duck S.png]] | ||
|[[Datei:KOFXI duck | |cross=[[Datei:KOFXI duck X.png]] | ||
|[[Datei:KOFXI duck | |triangle=[[Datei:KOFXI duck T.png]] | ||
|[[Datei:KOFXI duck | |circle=[[Datei:KOFXI duck C.png]] | ||
|R1+square=[[Datei:KOFXI duck R1S.png]] | |||
|R1+cross=[[Datei:KOFXI duck R1X.png]] | |||
|R1+triangle=[[Datei:KOFXI duck R1T.png]] | |||
|R1+circle=[[Datei:KOFXI duck R1C.png]] | |||
|L1+square=[[Datei:KOFXI duck L1S.png]] | |||
|L1+cross=[[Datei:KOFXI duck L1X.png]] | |||
|L1+triangle=[[Datei:KOFXI duck L1T.png]] | |||
|L1+circle=[[Datei:KOFXI duck L1C.png]] | |||
}} | |||
==Frame Data== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 5A(f) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 5B(c) || 5 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Low Hit | |||
|- | |||
| 5B(f) || 7 || 28|| <span style="color: red;">-23</span>/<span style="color: blue;">+3</span>*|| <span style="color: red;">-24</span>/<span style="color: blue;">+0</span>* ||Can be cancelled into j.22 or j.214P. *=close/max range. | |||
|- | |||
| 5C(c) || 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | |||
|- | |||
| 5C(f) || 14 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Whiffs against crouching opponents. | |||
|- | |||
| 5D(c) || 6 || 3+2|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||Both hits have cancel. | |||
|- | |||
| 5D(f) || 12 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||F3-8 Invul on feet. | |||
|- | |||
| 5E || 17 || 5|| KD|| <span style="color: blue;">+0</span> || | |||
|- | |||
| GC || 7 || 3|| KD|| <span style="color: red;">-13</span> || | |||
|- | |||
| 6A || 23 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Overhead, Kara-Cancel into Super works | |||
|- | |||
| Saving Shift || ? || n*|| /|| / ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| 2A || 4 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || | |||
|- | |||
| 2B || 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | |||
|- | |||
| 2C || 9 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | |||
|- | |||
| 2D || 8 || 3+3|| KD|| <span style="color: red;">-1</span> ||First hit has cancel | |||
|- | |||
| 3B || 7 || 15|| KD|| <span style="color: red;">-11</span>/<span style="color: blue;">+1</span>* ||*close/max range | |||
|- | |||
| OTG 2C || 5 || 30||<span style="color: blue;">+</span>*|| <span style="color: blue;">+</span>* ||OTG hit. Can also hit normally if delayed. *=enough advantage to link an attack if done meaty. | |||
|- | |||
|dash 3C || / || 27|| /|| / ||Fully invulnerable, but can be thrown. | |||
|- | |||
| 5B(chain) || 5 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | |||
|- | |||
| 2B(chain) || 5 || 4|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> || | |||
|- | |||
| 5C(chain) || 9 || 3|| KD|| <span style="color: blue;">+0</span> ||Launch (no juggle possible) | |||
|- | |||
| 6C(chain) || 10 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-9</span> || | |||
|- | |||
| 3D(chain) || 7 || 4|| KD|| <span style="color: red;">-12</span> ||Launch (juggle possible) | |||
|- | |||
| 2A>3C || / || 17|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | |||
|- | |||
| 2D(1)>3C || / || 27|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> ||27F invul (not against throws). Identical to dashing 3C. | |||
|- | |||
| j.A || 5 || 8|| /|| / ||All small jump & j.A the same. Special Cancel. | |||
|- | |||
| j.B || 7 || 8|| /|| / ||All small jump & j.B the same. | |||
|- | |||
| small C || 8 || 5|| /|| / ||Special cancel. Same hitbox as jump back C. | |||
|- | |||
| back C || 11 || 5|| /|| / ||No special cancel. Same hitbox as smalljump C. | |||
|- | |||
| up C || 11 || 5|| /|| / ||Special cancel. Unique animation. | |||
|- | |||
| fwd C || 11 || 5|| /|| / ||Special cancel. | |||
|- | |||
| small D || 7 || 6|| /|| / ||Same hitbox as jump back D. | |||
|- | |||
| back D || 7 || 6|| /|| / ||Same hitbox as smalljump D. | |||
|- | |||
| up D || 8 || 5|| /|| / ||Unique animation. | |||
|- | |||
| fwd D || 7 || 6|| /|| / || | |||
|- | |||
| j.E || 13 || 5|| /|| / ||All small jump E & j.E the same. | |||
|- | |||
| j.22 || 7* || 14*|| /|| / ||F1-18 counterhit-state. *Duck stops mid-air F7-F19. | |||
|- | |||
| j.22>6 || 19* || /|| /|| / ||Changes fall direction. *=forward momentum starts on F19 during j.22. | |||
|- | |||
| Air Throw || 1 || 1|| KD|| / ||Hitbox = 48x64 Pixel. Can be done with j.C or j.D. | |||
|- | |||
| 236A || 12 || 14|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| | |||
|- | |||
| 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*||*2=2P Duck has more guard advantage than 1P Duck with this attack | |||
|- | |||
| 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>|| | |||
|- | |||
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck | |||
|- | |||
| j.214C || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Flat angle. *2P Duck has more guard advantage than 1P Duck | |||
|- | |||
| 214B || 9 || 13|| KD|| <span style="color: red;">-13</span>/<span style="color: red;">-3</span>*||Can be cancelled into j.22. *=Close/max range. | |||
|- | |||
| 214D || 9 || 3+20|| KD|| <span style="color: red;">-12</span>/<span style="color: blue;">+6</span>*||First hit hits low. Can be cancelled into j.22. *=Close/max range. | |||
|- | |||
| 623B || 11 || 2+2|| KD|| <span style="color: red;">-28</span>||F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents. | |||
|- | |||
| 623D || 9 || 23|| KD|| <span style="color: red;">-</span>||First hit hits low. F1-15 Low profile. | |||
|- | |||
| 632146P || 5 || 24|| <span style="color: red;">-24</span>|| <span style="color: red;">-25</span>||No invul. "Deadly Rave" starter (Chain combo). | |||
|- | |||
| 4123692K || 1 || 2|| KD|| /||Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff. | |||
|- | |||
| 22C+D+E || 2 || 3*4|| KD|| <span style="color: red;">-</span>||Install Super. F1-6 invul. | |||
|- | |- | ||
| | | dd236236P || 6 || 32|| <span style="color: red;">-44</span>|| <span style="color: red;">-53</span>||Duck Dance Followup. No invul. Airborne from F2. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | dd j.214214P || 6 || n*|| <span style="color: red;">-51</span>|| <span style="color: red;">-52</span>||Duck Dance Followup. No invul. *=active until landing. Can crossup. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | dd214214K || 4 || 25|| KD|| <span style="color: red;">-</span>||Duck Dance Followup. No invul. First hit hits low. Juggle anywhere. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | dd236236K || 5 || 34|| KD|| <span style="color: red;">-</span>||Duck Dance Followup. No invul. First hit hits low. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | j.63214,63214E || 1 || 3|| KD|| /||Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. | ||
| | |||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks | ||
Zeile 93: | Zeile 182: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
Zeile 101: | Zeile 190: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 109: | Zeile 198: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 117: | Zeile 206: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low Hit | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(f)''' | | style="background-color:#F9F9F9;" |'''5B(f)''' | ||
Zeile 125: | Zeile 214: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |28 | | style="background-color:#F9F9F9;" |28 | ||
| style="background-color:#F9F9F9;" |-23/+ | | style="background-color:#F9F9F9;" |-23/+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-24/+0 | ||
| style="background-color:#F9F9F9;" |Frame Data close/far | | style="background-color:#F9F9F9;" |Cancels into j.22 or j.214P, even on whiff. Frame Data close/far. The +3/+0 difference comes from the size difference of the regular & block hurtbox. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(c)''' | | style="background-color:#F9F9F9;" |'''5C(c)''' | ||
Zeile 133: | Zeile 222: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+4 | |||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 141: | Zeile 230: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |can be crouched | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(c)''' | | style="background-color:#F9F9F9;" |'''5D(c)''' | ||
Zeile 149: | Zeile 238: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |2+3 | | style="background-color:#F9F9F9;" |2+3 | ||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |2 Hits, both have special cancel. | | style="background-color:#F9F9F9;" |2 Hits, both have special cancel. | ||
|- | |- | ||
Zeile 157: | Zeile 246: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Anti-Air. F3-8 Invul on feet. | |||
| style="background-color:#F9F9F9;" |Anti-Air. Invul on | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E''' | | style="background-color:#F9F9F9;" |'''5E''' | ||
Zeile 165: | Zeile 254: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |||
| style="background-color:#F9F9F9;" |'''GC''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_GC.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span> | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 172: | Zeile 269: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_6A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_6A.png]] | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |"Mad Spin Hammer". Overhead, Kara-Cancel into Super works | ||
| style="background-color:#F9F9F9;" | | |- | ||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
|} | |} | ||
Zeile 185: | Zeile 290: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
Zeile 193: | Zeile 298: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+6 | |||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 201: | Zeile 306: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |Low hit. Less damage & stun than 2A | | style="background-color:#F9F9F9;" |Low hit. Less damage & stun than 2A | ||
|- | |- | ||
Zeile 209: | Zeile 314: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |+3 | |||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 217: | Zeile 322: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Low hit. Special Cancel. | | style="background-color:#F9F9F9;" |Low hit. Special Cancel. | ||
|- | |- | ||
Zeile 225: | Zeile 330: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low hit. Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3B''' | | style="background-color:#F9F9F9;" |'''3B''' | ||
Zeile 233: | Zeile 338: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-11/+1* | ||
| style="background-color:#F9F9F9;" |Low Hit. Knockdown. Low Profile. Frame Data close/far. | | style="background-color:#F9F9F9;" |"Needle Low". Low Hit. Knockdown. Low Profile. Frame Data close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''OTG 2C''' | | style="background-color:#F9F9F9;" |'''OTG 2C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_OTG_2C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_OTG_2C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |30 | | style="background-color:#F9F9F9;" |30 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+* | ||
| style="background-color:#F9F9F9;" |Can only be used while opponent is in OTG state. Can crossup. | | style="background-color:#F9F9F9;" |"Shocking Ball". Can only be used while opponent is in OTG state. Can OTG, but can also hit normally as a meaty. Can crossup. *=enough advantage to link an attack if done meaty. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''dashing 3C''' | | style="background-color:#F9F9F9;" |'''dashing 3C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_663C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_663C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |27 | | style="background-color:#F9F9F9;" |27 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | | style="background-color:#F9F9F9;" |"Duck Feint". 27F Hit Invul (not throw). Also exists as a Chain Combo (with no invul & shorter dash). | ||
|- | |- | ||
|} | |} | ||
Zeile 261: | Zeile 366: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(chain)''' | | style="background-color:#F9F9F9;" |'''5B(chain)''' | ||
Zeile 269: | Zeile 374: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Good for Pressure | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B(chain)''' | | style="background-color:#F9F9F9;" |'''2B(chain)''' | ||
Zeile 277: | Zeile 382: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Low Hit | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(chain)''' | | style="background-color:#F9F9F9;" |'''5C(chain)''' | ||
Zeile 285: | Zeile 390: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Launch (no Juggle). | | style="background-color:#F9F9F9;" |Launch (no Juggle). | ||
|- | |- | ||
Zeile 293: | Zeile 398: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. Unusual discrepancy between hit/guard data. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3D(chain)''' | | style="background-color:#F9F9F9;" |'''3D(chain)''' | ||
Zeile 301: | Zeile 406: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-12 | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |Launch (juggle). | | style="background-color:#F9F9F9;" |Launch (juggle). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>3C''' | | style="background-color:#F9F9F9;" |'''2A>3C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_2A3C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_2A3C.png]][[bild:kofxi_duck_2A3C_gif.gif]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | | style="background-color:#F9F9F9;" |'''2D(1)>3C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_663C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_663C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |27 | | style="background-color:#F9F9F9;" |27 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | | style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | ||
|- | |- | ||
Zeile 324: | Zeile 429: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Jump | |+ Jump Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | Attack | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
Zeile 330: | Zeile 435: | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.A''' | | style="background-color:#F9F9F9;" |'''j.A''' | ||
Zeile 336: | Zeile 441: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |All small jump & j.A the same. Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.B''' | | style="background-color:#F9F9F9;" |'''j.B''' | ||
Zeile 343: | Zeile 448: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |All small jump & j.B the same. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump C''' | | style="background-color:#F9F9F9;" |'''smalljump C''' | ||
Zeile 357: | Zeile 462: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump C | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump C | ||
|- | |- | ||
Zeile 364: | Zeile 469: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |S(air) | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 378: | Zeile 483: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Great Jump-In. Same Hitbox as jump back D. | | style="background-color:#F9F9F9;" |Great Jump-In. Same Hitbox as jump back D. | ||
|- | |- | ||
Zeile 385: | Zeile 490: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump D. | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump D. | ||
|- | |- | ||
Zeile 391: | Zeile 496: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_up_D.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_up_D.png]] | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 399: | Zeile 504: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Great Jump-In. | | style="background-color:#F9F9F9;" |Great Jump-In. | ||
|- | |- | ||
Zeile 406: | Zeile 511: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Knockdown | | style="background-color:#F9F9F9;" |All small jump E & j.E the same. Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.22''' | | style="background-color:#F9F9F9;" |'''j.22''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.22.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.22.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |7* | ||
| style="background-color:#F9F9F9;" |14* | | style="background-color:#F9F9F9;" |14* | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" |* | | style="background-color:#F9F9F9;" |"Duck Feint". F1-18 counterhit-state. *Duck stops mid-air F7-F19. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.22>6''' | | style="background-color:#F9F9F9;" |'''j.22>6''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.226.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_j.226.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |19* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |N&S | | style="background-color:#F9F9F9;" |N&S | ||
| style="background-color:#F9F9F9;" |changes fall direction. | | style="background-color:#F9F9F9;" |changes fall direction. *=forward momentum starts on F19 during j.22. | ||
|- | |- | ||
|} | |} | ||
Zeile 432: | Zeile 537: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="background-color:#FFd800;" | Note | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Air Throw''' | | style="background-color:#F9F9F9;" |'''Air Throw''' | ||
Zeile 441: | Zeile 546: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Hitbox = 48x64 Pixel. | | style="background-color:#F9F9F9;" |Hitbox = 48x64 Pixel. | ||
|- | |- | ||
Zeile 451: | Zeile 556: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |-6 | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*1= active on 12F, but usually hits a few frames later since Duck remains static for a moment. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C.png]] | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
| style="background-color:#F9F9F9;" |14* | | style="background-color:#F9F9F9;" |14* | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7/+1* | ||
| style="background-color:#F9F9F9;" |*= active on 12F, but usually hits a few frames later since Duck remains static for a moment. *2=2P Duck has more guard advantage than 1P Duck with this attack, bug. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | | style="background-color:#F9F9F9;" |'''Head Spin Attack (H) Followup''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236C3C.png]] | ||
| style="background-color:#F9F9F9;" |'''236C> | | style="background-color:#F9F9F9;" |'''236C>C''' | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-23 | |||
| style="background-color:#F9F9F9;" |Hard Knockdown. | | style="background-color:#F9F9F9;" |Hard Knockdown. | ||
|- | |- | ||
Zeile 486: | Zeile 582: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |* | | style="background-color:#F9F9F9;" |* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |~+6 | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |~-3/~+5* | ||
| style="background-color:#F9F9F9;" |narrow angle. *=active until landing. | | style="background-color:#F9F9F9;" |narrow angle. *=active until landing. *2=2P Duck has more guard advantage than 1P Duck with this attack, bug. *2+3=if 4 hits hit perfectly. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)''' | | style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)''' | ||
Zeile 495: | Zeile 591: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |* | | style="background-color:#F9F9F9;" |* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |~-3/~+5* | ||
| style="background-color:#F9F9F9;" |Flat angle. *=active until landing. | | style="background-color:#F9F9F9;" |Flat angle. *=active until landing. *2=2P Duck (has more guard advantage than 1P Duck with this attack, bug). *2+3=if 4 hits hit perfectly. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Dive(L)''' | | style="background-color:#F9F9F9;" |'''Dancing Dive(L)''' | ||
Zeile 504: | Zeile 600: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13*/-3* | ||
| style="background-color:#F9F9F9;" |*= close/far. Can be cancelled into j.22. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Dive(H)''' | | style="background-color:#F9F9F9;" |'''Dancing Dive(H)''' | ||
Zeile 513: | Zeile 609: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |3+20 | | style="background-color:#F9F9F9;" |3+20 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-12*/~+6* | ||
| style="background-color:#F9F9F9;" |First hit hits low. *= close/max range + crouch guard. Can be cancelled into j.22. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Storm(L)''' | | style="background-color:#F9F9F9;" |'''Break Storm(L)''' | ||
Zeile 522: | Zeile 618: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |2+2 | | style="background-color:#F9F9F9;" |2+2 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Hard | | style="background-color:#F9F9F9;" |-28 | ||
| style="background-color:#F9F9F9;" |F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Storm(H)''' | | style="background-color:#F9F9F9;" |'''Break Storm(H)''' | ||
Zeile 531: | Zeile 627: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |4+3+2<br>+2+2+10 | | style="background-color:#F9F9F9;" |4+3+2<br>+2+2+10 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |Low Profile during Startup. First Hit hits low. Super / Dream Cancel. | |||
| style="background-color:#F9F9F9;" |Low Profile during Startup. Dream Cancel. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Beat Rush''' | | style="background-color:#F9F9F9;" |'''Beat Rush''' | ||
Zeile 541: | Zeile 637: | ||
| style="background-color:#F9F9F9;" |24 | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" |-24 | | style="background-color:#F9F9F9;" |-24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-25 | ||
| style="background-color:#F9F9F9;" |No invul. Deadly Rave Starter. | | style="background-color:#F9F9F9;" |No invul. Deadly Rave Starter. | ||
|- | |- | ||
Zeile 549: | Zeile 645: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff. Strict input, but can be put in as 1236(9/8/7),2. Unsafe on Hit in the corner vs front Ukemi > 1F Grab. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Duck Dance''' | | style="background-color:#F9F9F9;" |'''Duck Dance''' | ||
Zeile 558: | Zeile 654: | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |4+4+4 | | style="background-color:#F9F9F9;" |4+4+4 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |F1-6 invul. Activation. | | style="background-color:#F9F9F9;" |F1-6 invul. Activation. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Rolling | | style="background-color:#F9F9F9;" |'''Rolling Punisher''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236236P.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_duck_236236P.png]] | ||
| style="background-color:#F9F9F9;" |'''dd.236236P''' | | style="background-color:#F9F9F9;" |'''dd.236236P''' | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |32 | | style="background-color:#F9F9F9;" |32 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-44 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-53 | ||
| style="background-color:#F9F9F9;" |Duck Dance Followup. | | style="background-color:#F9F9F9;" |Duck Dance Followup. F1 invul. Airborne from F2. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''Diving Punisher''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_duck_jump_214214P.png]] | |||
| style="background-color:#F9F9F9;" |'''dd.j.214214P''' | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |* | |||
| style="background-color:#F9F9F9;" |-51 | |||
| style="background-color:#F9F9F9;" |-52 | |||
| style="background-color:#F9F9F9;" |Duck Dance Followup. F1 invul. *=active until landing. Can crossup. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Dancing Caliber''' | | style="background-color:#F9F9F9;" |'''Dancing Caliber''' | ||
Zeile 576: | Zeile 681: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |4+2+2<br>2+2+2+11 | | style="background-color:#F9F9F9;" |4+2+2<br>2+2+2+11 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Duck Dance Followup. First hit hits low. Juggle anywhere. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Break Hurricane''' | | style="background-color:#F9F9F9;" |'''Break Hurricane''' | ||
Zeile 585: | Zeile 690: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4+10+4<br>2+2+2+10 | | style="background-color:#F9F9F9;" |4+10+4<br>2+2+2+10 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |Duck Dance Followup. First hit hits low. | |||
| style="background-color:#F9F9F9;" |Duck Dance Followup. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''High Bound Spiral''' | | style="background-color:#F9F9F9;" |'''High Bound Spiral''' | ||
Zeile 594: | Zeile 699: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. | | style="background-color:#F9F9F9;" |Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. | ||
|- | |- | ||
|} | |} | ||
'''Blockstring & Chain Combo Frame Data'''<br> | |||
'''Chain | |||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>214D''' | | style="background-color:#F9F9F9;" |'''2D(1)>214D''' | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-9/+1,+3 | ||
| style="background-color:#F9F9F9;" |Frame Data for Block = | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Frame Data for Block = close/far, stand/crouch opponent | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B''' | | style="background-color:#F9F9F9;" |'''2A>5B''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=5B(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B>5C''' | | style="background-color:#F9F9F9;" |'''2A>5B>5C''' | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9* | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+0 | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Launch (no Knockdown, no followup possible) | | style="background-color:#F9F9F9;" |Launch (no Knockdown, no followup possible). *=5C(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>5B>6C''' | | style="background-color:#F9F9F9;" |'''2A>5B>6C''' | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10* | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |-9 | |||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. *=6C(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>2B''' | | style="background-color:#F9F9F9;" |'''2B>2B''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=2B(chain) startup | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>2B>3D''' | | style="background-color:#F9F9F9;" |'''2B>2B>3D''' | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7* | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-12 | | style="background-color:#F9F9F9;" |-12 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |Special Cancel. | | style="background-color:#F9F9F9;" |Special Cancel. *=3D(chain) startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A>3C''' | | style="background-color:#F9F9F9;" |'''2A>3C''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(1)>3C''' | | style="background-color:#F9F9F9;" |'''2D(1)>3C''' | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |27F invul (not against throws). Identical to dashing 3C. | |||
|- | |||
|} | |} | ||
'''Frame Data for specific situations'''<br> | '''Frame Data for specific situations'''<br> | ||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
Zeile 672: | Zeile 783: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |-24 | | style="background-color:#F9F9F9;" |-24 | ||
| style="background-color:#F9F9F9;" |-25 | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |-10 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-11 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |-13 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>C''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D>C''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D>C>623E''' | | style="background-color:#F9F9F9;" |'''632146A/C>A>A>B>A>C>C>D>C>623E''' | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
|- | |||
|} | |} | ||
==Special Attributes & Bugs == | |||
*Duck has no throw invulnerability during his GC-Rolls (front & back). | |||
*2P Duck has different frame data on 236C & j.214P: +1F advantage on guard after 236C and +5F advantage on guard after j.214P. | |||
*Duck's throw has unique window to break (14F, which is between the 11/12F and 16F tiers, see [https://wiki.hardedge.org/wiki/The_King_of_Fighters_XI:_Advanced_System_Mechanics#Advanced_Throw_Rules here]) | |||
*Duck has 10F landing recovery from Quick Shifts, instead of the usual 4F. Cancelling into attacks or special moves cuts recovery to 9F. Whiffing an air attack cuts recovery to 1F. | |||
== Combos == | == Combos == | ||
===Basic Combos === | |||
*(j.D,) 2A,2A-5B-6C, then: | *(j.D,) 2A,2A-5B-6C, then: | ||
**214B | **214B | ||
**Shift | **Quick Shift | ||
**632146P | **632146P | ||
*Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner. | *Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner. | ||
**Shift | **Quick Shift on first Hit: the very high launch allows easy followups. | ||
*Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty, after which a 2A can be linked. If the opponent was back-turned, it crosses up. | |||
=== Shift Combos === | |||
'''Universal''' | '''Universal''' | ||
*Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa. | *Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa. | ||
Zeile 742: | Zeile 868: | ||
'''K''' | '''K''' | ||
Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | *Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always. | ||
*Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM | |||
*K' corner smalljump early j.C,\/,623A QS Duck, \/,duck dance, 214214K>DC LDM, see [https://youtu.be/JbB_S4fNbbY?t=5978 here],from BZR. | |||
=== Other Combos === | |||
*Meaty 5C(c) combos into 2A on back hit, [https://youtu.be/5VddaATerYY?t=1242 see here] | |||
==Strategy & Okizeme== | |||
*Standing Break Spiral: input as 4123632,8,2B. Source: BZR. | |||
==Matchups== | ==Matchups== | ||
Zeile 750: | Zeile 884: | ||
<nowiki>*</nowiki>1: Source: Sawakoro, Serio & Nori, c~ 5:15<br> | <nowiki>*</nowiki>1: Source: Sawakoro, Serio & Nori, c~ 5:15<br> | ||
<nowiki>*</nowiki>2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins. | <nowiki>*</nowiki>2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins. | ||
=== Vs Kula === | === Vs Kula === | ||
According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."<br> | According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."<br> | ||
Zeile 758: | Zeile 893: | ||
:Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction. | :Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction. | ||
:Timing smalljump attacks at the apex of the jump will make them go over 236236A. | :Timing smalljump attacks at the apex of the jump will make them go over 236236A. | ||
: | :Duck Feint (dashing 3C) can also be used to bait 236236A. | ||
'''Incoming''' | '''Incoming''' | ||
Zeile 764: | Zeile 899: | ||
=== Vs Ralf === | === Vs Ralf === | ||
:Punishing Ralf's Upper: 3B or walk forward > 5A(f)>Beat Rush. After 3B you can eg. Quick Shift to K' > j.214B/D etc ([https://www.youtube.com/watch?v=rJOdVi8fmZg BZR uses this]) | :Punishing Ralf's Upper: 3B or walk forward > 5A(f)>Beat Rush. To get the walk forward A, use 6,A+D (that way 6A doesn't come out). After 3B you can eg. Quick Shift to K' > j.214B/D etc ([https://www.youtube.com/watch?v=rJOdVi8fmZg BZR uses this]) | ||
===Vs Maxima=== | |||
Good matchup for Duck. Maxima has massive problems escaping from Duck's 2A pressure. | |||
== Links & Videos == | == Links & Videos == |
Aktuelle Version vom 30. Januar 2024, 23:54 Uhr
Duck King ダック・キング | |
Tiers & Ranking | |
Tier: | A+ |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 1.04 |
Stun Modifier: | 1.03 |
Crouch height (Tier): | E |
Quick Guide
- Duck King is a strong, rushdown-based character with strong pressure.
- His defensive options and attack range are limited.
- He has good synergy for stun combos due to his chain combos, but is generally bad for juggle combos.
Neutral
- On range, try to approach with smalljump or normal jump D, or use Duck Feint (dashing 3C), which is completely invulnerable, except to throws.
- j.B is fast and has a strong air-to-air hitbox, making it a useful tool to approach against opponents who you expect to jump or smalljump at you.
- To avoid becoming predictable, use j.22 (the air stop) from time to time. This is also useful to bait opponents into jumping or attempting to anti-air.
Offense
- Once close, attack with a mix of j.D, 2A, the 2A>5B string and the occasional 2B>2A (since you need to throw low hits in). 2A gives massive frame advantage and enables further pressure.
- The 2A>5B chain gives ~+0 on guard, but since Duck's 2A is so fast, the chain can be repeated right after again.
- 3B can be used at the very end of blockstrings, once Duck has pushed himself away enough for the opponent to act again. Even then 3B is unsafe, so use it sparingly.
- instant (small-)j.A can be used to stop opponents from jumping out as you end a blockstring, since it is nicely angled downwards and very fast.
- The bnb combo of choice from 2A is 2A>5B>6C> then 214B or Beat Rush (632146P) or Quick Shift.
- On 2P-side only, make sure to use 236C on block, it gives at least +1 and guarantees an uninterrupted 2A, unless the opponent reversals.
- Duck's Break Spiral command throw has a difficult input (12369,2+K), but is useful in opening up the opponent. Use it from an empty small jump, or with a delay after blocked 2A>5B chain, or after short sliding (eg 2A>3C,grab)
Defense
- Use 2A & 5A mash to break free of pressure.
- 5A and sometimes even 5C(c) can be used against small jumps.
- 5D(f) is a passable anti-air against obvious jump-in attempts.
- 3B can be used as anti air as it low profiles.
- Duck can use both Duck Dance and Break Spiral as reversals. Duck Dance will almost always not hit fully, which leads to receiving a full punish, and should therefore be avoided.
- If all else fails, remember, P-chan is there to cheer you on.
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 5 | 3 | +5 | +4 | |
5A(f) | 5 | 2 | +5 | +4 | |
5B(c) | 5 | 3 | +1 | +0 | Low Hit |
5B(f) | 7 | 28 | -23/+3* | -24/+0* | Can be cancelled into j.22 or j.214P. *=close/max range. |
5C(c) | 6 | 3 | +4 | +3 | |
5C(f) | 14 | 5 | +0 | -1 | Whiffs against crouching opponents. |
5D(c) | 6 | 3+2 | -2 | -3 | Both hits have cancel. |
5D(f) | 12 | 4 | -1 | -2 | F3-8 Invul on feet. |
5E | 17 | 5 | KD | +0 | |
GC | 7 | 3 | KD | -13 | |
6A | 23 | 2 | +1 | +0 | Overhead, Kara-Cancel into Super works |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 4 | 3 | +6 | +5 | |
2B | 5 | 3 | +5 | +4 | |
2C | 9 | 2 | +3 | +2 | |
2D | 8 | 3+3 | KD | -1 | First hit has cancel |
3B | 7 | 15 | KD | -11/+1* | *close/max range |
OTG 2C | 5 | 30 | +* | +* | OTG hit. Can also hit normally if delayed. *=enough advantage to link an attack if done meaty. |
dash 3C | / | 27 | / | / | Fully invulnerable, but can be thrown. |
5B(chain) | 5 | 4 | +1 | +0 | |
2B(chain) | 5 | 4 | -3 | -4 | |
5C(chain) | 9 | 3 | KD | +0 | Launch (no juggle possible) |
6C(chain) | 10 | 5 | +0 | -9 | |
3D(chain) | 7 | 4 | KD | -12 | Launch (juggle possible) |
2A>3C | / | 17 | -3 | -4 | F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. |
2D(1)>3C | / | 27 | -13 | -14 | 27F invul (not against throws). Identical to dashing 3C. |
j.A | 5 | 8 | / | / | All small jump & j.A the same. Special Cancel. |
j.B | 7 | 8 | / | / | All small jump & j.B the same. |
small C | 8 | 5 | / | / | Special cancel. Same hitbox as jump back C. |
back C | 11 | 5 | / | / | No special cancel. Same hitbox as smalljump C. |
up C | 11 | 5 | / | / | Special cancel. Unique animation. |
fwd C | 11 | 5 | / | / | Special cancel. |
small D | 7 | 6 | / | / | Same hitbox as jump back D. |
back D | 7 | 6 | / | / | Same hitbox as smalljump D. |
up D | 8 | 5 | / | / | Unique animation. |
fwd D | 7 | 6 | / | / | |
j.E | 13 | 5 | / | / | All small jump E & j.E the same. |
j.22 | 7* | 14* | / | / | F1-18 counterhit-state. *Duck stops mid-air F7-F19. |
j.22>6 | 19* | / | / | / | Changes fall direction. *=forward momentum starts on F19 during j.22. |
Air Throw | 1 | 1 | KD | / | Hitbox = 48x64 Pixel. Can be done with j.C or j.D. |
236A | 12 | 14 | -5 | -6 | |
236C | 14 | 23 | +2 | -7/+1* | *2=2P Duck has more guard advantage than 1P Duck with this attack |
236C>C | 2 | ? | KD | -23 | |
j.214A | 13 | n | ~+6 | ~-3/+5* | Narrow angle. *2P Duck has more guard advantage than 1P Duck |
j.214C | 13 | n | ~+6 | ~-3/+5* | Flat angle. *2P Duck has more guard advantage than 1P Duck |
214B | 9 | 13 | KD | -13/-3* | Can be cancelled into j.22. *=Close/max range. |
214D | 9 | 3+20 | KD | -12/+6* | First hit hits low. Can be cancelled into j.22. *=Close/max range. |
623B | 11 | 2+2 | KD | -28 | F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents. |
623D | 9 | 23 | KD | - | First hit hits low. F1-15 Low profile. |
632146P | 5 | 24 | -24 | -25 | No invul. "Deadly Rave" starter (Chain combo). |
4123692K | 1 | 2 | KD | / | Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff. |
22C+D+E | 2 | 3*4 | KD | - | Install Super. F1-6 invul. |
dd236236P | 6 | 32 | -44 | -53 | Duck Dance Followup. No invul. Airborne from F2. |
dd j.214214P | 6 | n* | -51 | -52 | Duck Dance Followup. No invul. *=active until landing. Can crossup. |
dd214214K | 4 | 25 | KD | - | Duck Dance Followup. No invul. First hit hits low. Juggle anywhere. |
dd236236K | 5 | 34 | KD | - | Duck Dance Followup. No invul. First hit hits low. |
j.63214,63214E | 1 | 3 | KD | / | Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery. |
Blockstring & Chain Combo Frame Data
Move | Startup | Hit | Guard | Cancel | Note |
---|---|---|---|---|---|
2D(1)>214D | 8 | KD | -9/+1,+3 | S | Frame Data for Block = close/far, stand/crouch opponent |
2A>5B | 5* | +1 | +0 | - | *=5B(chain) startup |
2A>5B>5C | 9* | KD | +0 | Launch (no Knockdown, no followup possible). *=5C(chain) startup | |
2A>5B>6C | 10* | +0 | -9 | S | Special Cancel. *=6C(chain) startup |
2B>2B | 5* | -3 | -4 | - | *=2B(chain) startup |
2B>2B>3D | 7* | KD | -12 | S | Special Cancel. *=3D(chain) startup. |
2A>3C | / | -3 | -4 | / | F1-12 Counterhit-state & low profile. F13+14 crouching recovery. F15-17 regular recovery. |
2D(1)>3C | / | -13 | -14 | / | 27F invul (not against throws). Identical to dashing 3C. |
Frame Data for specific situations
Move | Startup | Hit | Guard | Note |
---|---|---|---|---|
632146A/C | 5 | -24 | -25 | |
632146A/C>A | N/A | -1 | -10 | - |
632146A/C>A>A | N/A | -2 | -11 | - |
632146A/C>A>A>B | N/A | -4 | -13 | - |
632146A/C>A>A>B>A | N/A | -3 | -12 | - |
632146A/C>A>A>B>A>C | N/A | -3 | -12 | - |
632146A/C>A>A>B>A>C>C | N/A | -3 | -12 | - |
632146A/C>A>A>B>A>C>C>D | N/A | -3 | -12 | - |
632146A/C>A>A>B>A>C>C>D>C | N/A | -3 | -12 | - |
632146A/C>A>A>B>A>C>C>D>C>623E | N/A | KD | minus | - |
Special Attributes & Bugs
- Duck has no throw invulnerability during his GC-Rolls (front & back).
- 2P Duck has different frame data on 236C & j.214P: +1F advantage on guard after 236C and +5F advantage on guard after j.214P.
- Duck's throw has unique window to break (14F, which is between the 11/12F and 16F tiers, see here)
- Duck has 10F landing recovery from Quick Shifts, instead of the usual 4F. Cancelling into attacks or special moves cuts recovery to 9F. Whiffing an air attack cuts recovery to 1F.
Combos
Basic Combos
- (j.D,) 2A,2A-5B-6C, then:
- 214B
- Quick Shift
- 632146P
- Corner (j.D,)2A-5B-3D,22CDE, link 214214K: 2 Stocks, only in corner.
- Quick Shift on first Hit: the very high launch allows easy followups.
- Corner or back-turned Combo into 2A,5B,6C,623B, OTG 3C. If 3C is used as late as possible, it hits as a meaty, after which a 2A can be linked. If the opponent was back-turned, it crosses up.
Shift Combos
Universal
- Vs Vanessa: Slide Knockdown with any character (eg. Terry 41236B,66B,66B)> QS Duck > OTG 412369,2+K while Vanessa wakes up: OTG-Bug Combo only vs Vanessa.
Oswald
- Duck Crossup j.D,2A,2A,2A,5A,5B,6C, QS Oswald j.D,\/,5D(c),3A,214C(2 hits),236C,214B. Stuns all characters in Kyo tier and below.
K
- Duck 3B > QS K' > while falling j.214B/D combos. If close to corner, LDM can be linked afterwards, as always.
- Duck j.D,2A,623D(1) QS K', falling j.D, \/, long delay LDM
- K' corner smalljump early j.C,\/,623A QS Duck, \/,duck dance, 214214K>DC LDM, see here,from BZR.
Other Combos
- Meaty 5C(c) combos into 2A on back hit, see here
Strategy & Okizeme
- Standing Break Spiral: input as 4123632,8,2B. Source: BZR.
Matchups
- Advantage: Maxima
- Even: Kula (according to Kyuntakuya)
- Disadvantage: Kim*1, Kula*1, K'*1, Griffon*2, Yuri*2, Clark*2, Ryo*2
*1: Source: Sawakoro, Serio & Nori, c~ 5:15
*2: Source: kofxi_bot, these characters can keep Duck from jumping, or beat his jump ins.
Vs Kula
According to Serio & Nori the Kula vs. Duck matchup is roughly a 7.5 to 2.5 in favor of Kula. A quote on this delivered through Rock: "Kula just waits and uses 2B & 2D while buffering 623C, which she uses on reaction, if Duck jumps. Due to the 2B & 2D, Duck cannot approach from the ground, which makes the matchup very hard."
Based on Kyuntakuya & tests done just for us by Sawakoro & Rock there is evidence however that the matchup might very well be somewhat even. Particularly Duck's 2A is very useful to pressure Kula.
Vs Gato
Okizeme
- Punish 236236A during super freeze with Break Spiral (which isn't easy). This is best done by holding [1] already as Gato wakes up, the inputing 23692K on reaction.
- Timing smalljump attacks at the apex of the jump will make them go over 236236A.
- Duck Feint (dashing 3C) can also be used to bait 236236A.
Incoming
- Corner Superjump up, j.214C is a crossup. Duck's j.214C trades with Gato's 236236B in this situation, to the advantage of Duck.
Vs Ralf
- Punishing Ralf's Upper: 3B or walk forward > 5A(f)>Beat Rush. To get the walk forward A, use 6,A+D (that way 6A doesn't come out). After 3B you can eg. Quick Shift to K' > j.214B/D etc (BZR uses this)
Vs Maxima
Good matchup for Duck. Maxima has massive problems escaping from Duck's 2A pressure.
Links & Videos
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber