Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen
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'''Defense'''<br> | '''Defense'''<br> | ||
2C has only 4F startup and is a good mash normal against smalljumps or just in general. | :2C has only 4F startup and is a good mash normal against smalljumps or just in general. | ||
:623A has invul during startup and is generally fine as a reversal. | :623A has invul during startup and is generally fine as a reversal. | ||
:5B(f) is a good poke that can be used to stop approaches, or end blockstrings with. | :5B(f) is a good poke that can be used to stop approaches, or end blockstrings with. |
Version vom 24. Juli 2023, 23:47 Uhr
Yuri Sakazaki ユリ・サカザキ | |
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Tiers & Ranking | |
Tier: | B to B+ |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.03 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
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R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
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Start+A | Start+B | Start+C | Start+D |
Quick Guide (WIP)
- Yuri is an character with good normals and but overall low shift synergy.
- She is best played in point or 2nd position, to either build meter or get some use out of her 2B>2A>3B>2363214K combo that leads to nothing without the super.
Neutral
- On range, either use charge 236P or approach with her good air normals (j.D & j.E).
- To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game.
- To gain distance, use backdash cancelled into j.4B.
Offense
- 2A gives good frame advantage and can be used for pressure
- Mix in smalljump D (slow but strong), smalljump C and smalljump (crossup) 4B to reset pressure.
- Whenever you use small / normal jump C or D, make sure to hold 1 to get an option select air throw.
- You can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236P.
- Make sure to use her 63214K command grab occasionally, it is relatively fast if you are close.
Defense
- 2C has only 4F startup and is a good mash normal against smalljumps or just in general.
- 623A has invul during startup and is generally fine as a reversal.
- 5B(f) is a good poke that can be used to stop approaches, or end blockstrings with.
Frame Data
Special Attributes & Bugs
- Yuri has 3F more invulnerability on her front roll: 1-26 invul, 6F recovery.
- Yuri's back roll goes further than normal (187px instead of 160px)
- Bug: doing Yuri's 623C on the first frame of landing after a quick shift puts her below the ground. Performing any action that puts her above ground resets the bug. Source: Sensei Enrique
- Yuri's backdash is invul on the feet from F1.
Combos
- 2B>2A>3B>2363214K: Bread n Butter Combo
- 2C>3D>623C>623C: Combo from a hard hit
- Corner Combo in 3D cancel 214C, then...
- delay 214A, link j.236C
- delay 623C(2 hits)>623C
- delay 236236K
Videos
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber