Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen
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== Quick Guide (WIP)== | |||
:Yuri is an character with good normals and but overall low shift synergy. | |||
:She is best played in point or 2nd position, to either build meter or get some use out of her 2B>2A>3B>2363214K combo that leads to nothing without the super. | |||
'''Neutral'''<br> | |||
:On range, either use charge 236P or approach with her good air normals (j.D & j.E). | |||
:To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game. | |||
'''Offense'''<br> | |||
:2A gives good frame advantage and can be used for pressure | |||
:mix in smalljump D and smalljump (crossup) 4B to reset pressure | |||
:you can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236A. | |||
:make sure to use her 63214K command grab occasionally, it is relatively fast if you are close. | |||
'''Defense'''<br> | |||
2C has only 4F startup and is a good mash normal against smalljumps or just in general. | |||
:623A has invul during startup and is generally fine as a reversal. | |||
==Frame Data== | ==Frame Data== | ||
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Version vom 24. Juli 2023, 23:34 Uhr
Yuri Sakazaki ユリ・サカザキ | |
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Tiers & Ranking | |
Tier: | B to B+ |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.03 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
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E+A | E+B | E+C | E+D |
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L1 + ![]() |
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Start+A | Start+B | Start+C | Start+D |
Quick Guide (WIP)
- Yuri is an character with good normals and but overall low shift synergy.
- She is best played in point or 2nd position, to either build meter or get some use out of her 2B>2A>3B>2363214K combo that leads to nothing without the super.
Neutral
- On range, either use charge 236P or approach with her good air normals (j.D & j.E).
- To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game.
Offense
- 2A gives good frame advantage and can be used for pressure
- mix in smalljump D and smalljump (crossup) 4B to reset pressure
- you can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236A.
- make sure to use her 63214K command grab occasionally, it is relatively fast if you are close.
Defense
2C has only 4F startup and is a good mash normal against smalljumps or just in general.
- 623A has invul during startup and is generally fine as a reversal.
Frame Data
Special Attributes & Bugs
- Yuri has 3F more invulnerability on her front roll: 1-26 invul, 6F recovery.
- Yuri's back roll goes further than normal (187px instead of 160px)
- Bug: doing Yuri's 623C on the first frame of landing after a quick shift puts her below the ground. Performing any action that puts her above ground resets the bug. Source: Sensei Enrique
- Yuri's backdash is invul on the feet from F1.
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