Iori Yagami(KOFXI): Unterschied zwischen den Versionen
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(30 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 30: | Zeile 30: | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! Stn!! G-Dmg!! Gauge!! Note | ||
|- | |- | ||
| 5A(c) || 6 || 4|| +4|| +3 || | | 5A(c) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4 || 6 || 5 || 6 || | ||
|- | |- | ||
| 5A(f)|| 8 || 3|| +8 || +7 || | | 5A(f)|| 8 || 3|| <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || 4 || 6 || 5 || 6 || | ||
|- | |- | ||
| 5B(c)|| 7 || 3|| +5|| +4 ||Low Hit | | 5B(c)|| 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 7 || 9 || 7 || 8 ||Low Hit | ||
|- | |- | ||
| 5B(f)|| 8 || 4|| +3|| +2|| | | 5B(f)|| 8 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 9 || 7 || 8 || | ||
|- | |- | ||
| 5C(c)|| 4 || 2+5|| +1|| +0|| | | 5C(c)|| 4 || 2+5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| 12 || 14 || 11 || 12 || | ||
|- | |- | ||
| 5C(f)|| 9 || 3|| -1|| -2|| | | 5C(f)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 13 || 15 || 12 || 14 ||Special Cancel | ||
|- | |- | ||
| 5D(c)|| 7 || 6|| +6|| +5|| | | 5D(c)|| 7 || 6|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 12 || 14 || 11 || 12 || | ||
|- | |- | ||
| 5D(f)|| 12 || 4+4|| -6|| -7|| | | 5D(f)|| 12 || 4+4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| 14 || 15 || 12 || 14 || | ||
|- | |- | ||
| 5E|| 13 || 5|| KD|| -8|| | | 5E|| 13 || 5|| KD|| <span style="color: red;">-8</span>|| 14 || 12 || 14 || 16 || | ||
|- | |- | ||
| | | GC|| 6 || 5|| KD|| <span style="color: red;">-14</span>|| 5 || 0 || 0 || 0 || | ||
|- | |- | ||
| | | 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6 || 4 || 4 || 4 ||Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!). | ||
|- | |- | ||
| | | >6A|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 5 || 5 || 4 ||SC | ||
|- | |- | ||
| | | 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 13 || 12 || 10 || 8 ||Overhead | ||
|- | |- | ||
| | | Saving Shift|| ? || n* || / || / || 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| | | 2A|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 4 || 6 || 5 || 6 || | ||
|- | |- | ||
| | | 2B|| 7 || 3+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 4 || 6 || 5 || 6 ||Links into 5C(c) as a crossup meaty, eg. when used as anti-air | ||
|- | |- | ||
| | | 2C|| 10 || 2+5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 12 || 14 || 11 || 12 || | ||
|- | |- | ||
| | | 2D|| 7 ||6 || KD|| <span style="color: red;">-16</span>|| 13 || 14 || 11 || 12 || | ||
|- | |- | ||
| small | | small A|| 5|| 9|| /|| /|| 6 || 8 || 6 || 8 || | ||
|- | |- | ||
| j. | | j.A|| 5|| 9|| /|| /|| 7 || 9 || 7 || 8 ||All j.A same hitbox | ||
|- | |- | ||
| small | | small B|| 6|| 7|| /|| /|| 6 || 8 || 6 || 8 || | ||
|- | |- | ||
| j. | | j.B || 6|| 7|| /|| /|| 7 || 9 || 7 || 8 ||All j.B same hitbox | ||
|- | |- | ||
| | | small C|| 10|| 3|| /|| /|| 11 || 13 || 10 || 12 ||Different Hitbox than j.C | ||
|- | |- | ||
| j. | | j.C || 10|| 3|| || || 12 || 14 || 11 || 12 ||Different Hitbox than small C | ||
|- | |- | ||
| | | j.back C || 10|| 3|| || || 13 || 15 || 12 || 14 ||Same hitbox as j.C | ||
|- | |- | ||
| | | small D || 7|| 3+2|| /|| /|| 11 || 13 || 10 || 12 ||Different hitboxes than j.D | ||
|- | |- | ||
| | | j.D || 7|| 3+2|| /|| /|| 12 || 14 || 11 || 12 ||Different hitboxes than small D | ||
|- | |- | ||
| | | j.back D || 7|| 3+2|| /|| /|| 13 || 14 || 11 || 12 ||Same hitbox as j.D | ||
|- | |- | ||
| | | j.E || 14|| 4|| /|| /|| 12 || 10 || 12 || 14 || | ||
|- | |- | ||
| | | j.4B || 5|| 3|| /|| /|| 10 || 6 || 6 || 10 || | ||
|- | |- | ||
| | | 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>|| 14 || 15 || 13 || 8/6 ||No invul at all | ||
|- | |- | ||
| | | 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>|| 3*6 || 3*5 || 3*5 || 10/3*2 ||F1-8 upper body invul | ||
|- | |- | ||
| | | 236A|| 11||n || <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>*|| 12 || 10 || 12 || 0/12 ||=Point blank. | ||
|- | |- | ||
| | | 236C|| 10||n || <span style="color: red;">-11</span>*|| <span style="color: red;">-12</span>*|| 12 || 10 || 12 || 0/12 ||=Point blank. | ||
|- | |- | ||
| | | 214A|| 8|| 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| 5 || 6 || 10 || 4/6 ||QS | ||
|- | |- | ||
| | | >214A|| 7|| 3|| KD|| <span style="color: red;">-10</span>|| 4 || 6 || 12 || 2/6 ||Launches. QS. | ||
|- | |- | ||
| | | >>214A|| 14|| 3|| KD|| <span style="color: red;">-12</span>|| 7 || 6 || 6 || 2/6 ||Overhead. Hard Knockdown. | ||
|- | |- | ||
| | | 214C|| 10|| 3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>|| 5 || 6 || 10 || 4/6 || | ||
|- | |- | ||
| >214C|| 10|| 3|| KD|| <span style="color: red;">-11</span>|| 4 || 6 || 12 || 2/6 ||Launches. | |||
|- | |||
| >>214C|| 17|| 7|| KD|| <span style="color: red;">-18</span>|| 7 || 6 || 6 || 2/6 ||Overhead. Hard Knockdown. | |||
|- | |||
| 632146P|| 8|| 4|| <span style="color: blue;">+10</span>|| /|| 0 || 0 || 0 || 4/0 ||Command Throw. | |||
|- | |||
| 63214K|| 1+13|| ?|| KD|| <span style="color: red;">-15</span>|| 20 || 8 || 10 || 8/14 ||F7-29 invul on legs. 13F startup once close, minium = 14F. | |||
|- | |||
| 2363214A|| 11|| 16|| KD|| <span style="color: red;">-23</span>|| 34 || 0 || 0 || 0 ||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time). | |||
|- | |||
| 2363214C|| 11|| 16|| KD|| <span style="color: red;">-23</span>|| 34 || 0 || 0 || 0 ||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time). | |||
|- | |||
| 236236P || 12 || 13 || KD|| <span style="color: red;">-28</span>|| 30 || 0 || 0 || 0 ||F1-5 invul. Small hurtbox starting 4F before active time, until recovery. | |||
|- | |||
| 2363214E || 21 || 3 || KD|| <span style="color: red;">-23</span>|| 59 || 0 || 0 || 0 ||Overhead (only on non-dreamcancel). No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze). | |||
|} | |} | ||
Zeile 131: | Zeile 146: | ||
|- | |- | ||
| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 5 || KD|| -8|| | | 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 5 || KD|| -8|| | ||
|- | |||
| GC|| [[bild:kofxi_iori_GC.png]] || 6 || 5 || KD|| -14|| | |||
|- | |- | ||
| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2 || +5|| +4||Cancel Version is the same. Cancels into 2363214C, 236236C & LDM (not into the A-Versions!). | | 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2 || +5|| +4||Cancel Version is the same. Cancels into 2363214C, 236236C & LDM (not into the A-Versions!). | ||
Zeile 137: | Zeile 154: | ||
|- | |- | ||
| 6B|| [[bild:kofxi_iori_6B_1.png|150px]][[bild:kofxi_iori_6B_2.png|150px]][[bild:kofxi_iori_6B_gif.gif]] || 20/24* || 2+2 || +0|| -1||*=if first hit misses (but second never hits). Cancel-Version is the same. | | 6B|| [[bild:kofxi_iori_6B_1.png|150px]][[bild:kofxi_iori_6B_2.png|150px]][[bild:kofxi_iori_6B_gif.gif]] || 20/24* || 2+2 || +0|| -1||*=if first hit misses (but second never hits). Cancel-Version is the same. | ||
|- | |||
| Saving Shift|| [[bild:kofxi_iori_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
|} | |} | ||
Zeile 144: | Zeile 163: | ||
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ||
|- | |- | ||
| 2A|| [[bild:kofxi_iori_2A.png]] || 5 || 4 || + | | 2A|| [[bild:kofxi_iori_2A.png]] || 5 || 4 || +3|| +2||Hartheon lists 2A as 7F, but 5F is correct. | ||
|- | |- | ||
| 2B|| [[bild:kofxi_iori_2B_1.png|150px]][[bild:kofxi_iori_2B_2.png|150px]] || 7 || 3+2 || + | | 2B|| [[bild:kofxi_iori_2B_1.png|150px]][[bild:kofxi_iori_2B_2.png|150px]] || 7 || 3+2 || +4|| +3|| | ||
|- | |- | ||
| 2C|| [[bild:kofxi_iori_2C_1.png|150px]][[bild:kofxi_iori_2C_2.png|150px]] || 10 || 2+5 || - | | 2C|| [[bild:kofxi_iori_2C_1.png|150px]][[bild:kofxi_iori_2C_2.png|150px]] || 10 || 2+5 || -1|| -2|| | ||
|- | |- | ||
| 2D|| [[bild:kofxi_iori_2D.png]] || 7 || 6 || KD|| - | | 2D|| [[bild:kofxi_iori_2D.png]] || 7 || 6 || KD|| -16||Invul on feet F7~21 | ||
|- | |- | ||
|} | |} | ||
Zeile 208: | Zeile 227: | ||
| 2363214C || [[bild:kofxi_iori_2363214C_1.png]][[bild:kofxi_iori_2363214C_2.png]][[bild:kofxi_iori_2363214C_gif.gif]] || 11 || 16 || KD|| -23||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time). | | 2363214C || [[bild:kofxi_iori_2363214C_1.png]][[bild:kofxi_iori_2363214C_2.png]][[bild:kofxi_iori_2363214C_gif.gif]] || 11 || 16 || KD|| -23||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time). | ||
|- | |- | ||
| 236236P || [[bild:kofxi_iori_236236P.png|150px]][[bild:kofxi_iori_236236P_gif.gif]] || 12 || 13 || KD|| -28||F1 | | 236236P || [[bild:kofxi_iori_236236P.png|150px]][[bild:kofxi_iori_236236P_gif.gif]] || 12 || 13 || KD|| -28||F1-5 invul. Small hurtbox starting 4F before active time, until recovery. | ||
|- | |- | ||
| 2363214E || [[bild:kofxi_iori_2363214E.png|200px]][[bild:kofxi_iori_2363214E_gif.gif]]|| 21 || 3 || KD|| -23||Overhead. No invulnerability. Freeze on F21. Hits during freeze, on F48 (can only be blocked before freeze). | | 2363214E || [[bild:kofxi_iori_2363214E.png|200px]][[bild:kofxi_iori_2363214E_gif.gif]]|| 21 || 3 || KD|| -23||Overhead. No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze). | ||
|} | |} | ||
==Special Attributes & Bugs== | ==Special Attributes & Bugs== | ||
*During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner. | *During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner. [https://twitter.com/dagun7676/status/1368583894451187717?s=20 example video using K'] | ||
*Iori's 6A cancels into C-Version Supers & LDM, but not into A-Version supers. This is likely a bug due to the presence of 6AA. | *Iori's 6A cancels into C-Version Supers & LDM, but not into A-Version supers. This is likely a bug due to the presence of 6AA. | ||
== Combos == | == Combos == | ||
*632146P > 5C(f) > 2363214A: | ===Basic Combos=== | ||
*[2B>2A] or [5D link 2A] or [5B link 5C(c)],214Px3 | |||
*632146P > 5C(f) > 214Cx3 or 2363214A: The super punishes saving shift attempts. [https://youtu.be/eGC0l4CemzU?t=701 Source: Miekazu.] | |||
===Misc Combos=== | |||
*j.D from max range, land, 214A: useful combo if you barely reach the opponent with your j.D. The distance is also quite high after the 214A, which means you will probably be safe on block. | |||
*Combo in 2363214P, shift on 7th hit: this particular hit of 2363214P has a lot of hit stun and even allows your 2nd character to land before attacking to continue the combo. example combo back to corner 2363214P, QS Kula, land, 5C(2)214B-6B,214D, mini-delay214B, 214B-6B, 623C | |||
== Matchups == | |||
===vs Oswald=== | |||
Slightly in favor of Iori. | |||
:Iori's 2D beats all of Oswald's jump-ins except crossup j.C, which makes approaching for Oswald very difficult. | |||
===vs Kula=== | |||
:Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK) | |||
:You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out | |||
===vs Ryo=== | |||
:Poking aggressively with 214A on block (1-3x) can be worth it since Ryo can only punish them with 5B(f). | |||
== Videos == | == Videos == | ||
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival | [https://www.youtube.com/watch?v=epNPEEPpTXs Long file feat. KKong, probably the best overall Iori], here's a particularly nice match showing rekka pressure: [https://youtu.be/epNPEEPpTXs?t=3757 link]<br> | ||
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Aktuelle Version vom 19. Juli 2023, 23:47 Uhr
Iori Yagami 八神 庵 | |
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Tiers & Ranking | |
Tier: | C to B- |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Dmg | Stn | G-Dmg | Gauge | Note |
---|---|---|---|---|---|---|---|---|---|
5A(c) | 6 | 4 | +4 | +3 | 4 | 6 | 5 | 6 | |
5A(f) | 8 | 3 | +8 | +7 | 4 | 6 | 5 | 6 | |
5B(c) | 7 | 3 | +5 | +4 | 7 | 9 | 7 | 8 | Low Hit |
5B(f) | 8 | 4 | +3 | +2 | 8 | 9 | 7 | 8 | |
5C(c) | 4 | 2+5 | +1 | +0 | 12 | 14 | 11 | 12 | |
5C(f) | 9 | 3 | -1 | -2 | 13 | 15 | 12 | 14 | Special Cancel |
5D(c) | 7 | 6 | +6 | +5 | 12 | 14 | 11 | 12 | |
5D(f) | 12 | 4+4 | -6 | -7 | 14 | 15 | 12 | 14 | |
5E | 13 | 5 | KD | -8 | 14 | 12 | 14 | 16 | |
GC | 6 | 5 | KD | -14 | 5 | 0 | 0 | 0 | |
6A | 7 | 2 | +5 | +4 | 6 | 4 | 4 | 4 | Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!). |
>6A | 11 | 6 | +3 | +2 | 8 | 5 | 5 | 4 | SC |
6B | 20 | 2+2 | +0 | -1 | 13 | 12 | 10 | 8 | Overhead |
Saving Shift | ? | n* | / | / | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 5 | 4 | +3 | +2 | 4 | 6 | 5 | 6 | |
2B | 7 | 3+2 | +4 | +3 | 4 | 6 | 5 | 6 | Links into 5C(c) as a crossup meaty, eg. when used as anti-air |
2C | 10 | 2+5 | -1 | -2 | 12 | 14 | 11 | 12 | |
2D | 7 | 6 | KD | -16 | 13 | 14 | 11 | 12 | |
small A | 5 | 9 | / | / | 6 | 8 | 6 | 8 | |
j.A | 5 | 9 | / | / | 7 | 9 | 7 | 8 | All j.A same hitbox |
small B | 6 | 7 | / | / | 6 | 8 | 6 | 8 | |
j.B | 6 | 7 | / | / | 7 | 9 | 7 | 8 | All j.B same hitbox |
small C | 10 | 3 | / | / | 11 | 13 | 10 | 12 | Different Hitbox than j.C |
j.C | 10 | 3 | 12 | 14 | 11 | 12 | Different Hitbox than small C | ||
j.back C | 10 | 3 | 13 | 15 | 12 | 14 | Same hitbox as j.C | ||
small D | 7 | 3+2 | / | / | 11 | 13 | 10 | 12 | Different hitboxes than j.D |
j.D | 7 | 3+2 | / | / | 12 | 14 | 11 | 12 | Different hitboxes than small D |
j.back D | 7 | 3+2 | / | / | 13 | 14 | 11 | 12 | Same hitbox as j.D |
j.E | 14 | 4 | / | / | 12 | 10 | 12 | 14 | |
j.4B | 5 | 3 | / | / | 10 | 6 | 6 | 10 | |
623A | 7 | 2+1+9 | KD | -20 | 14 | 15 | 13 | 8/6 | No invul at all |
623C | 7 | 2+2+14 | KD | -36 | 3*6 | 3*5 | 3*5 | 10/3*2 | F1-8 upper body invul |
236A | 11 | n | -7* | -8* | 12 | 10 | 12 | 0/12 | =Point blank. |
236C | 10 | n | -11* | -12* | 12 | 10 | 12 | 0/12 | =Point blank. |
214A | 8 | 3 | -7 | -8 | 5 | 6 | 10 | 4/6 | QS |
>214A | 7 | 3 | KD | -10 | 4 | 6 | 12 | 2/6 | Launches. QS. |
>>214A | 14 | 3 | KD | -12 | 7 | 6 | 6 | 2/6 | Overhead. Hard Knockdown. |
214C | 10 | 3 | -9 | -10 | 5 | 6 | 10 | 4/6 | |
>214C | 10 | 3 | KD | -11 | 4 | 6 | 12 | 2/6 | Launches. |
>>214C | 17 | 7 | KD | -18 | 7 | 6 | 6 | 2/6 | Overhead. Hard Knockdown. |
632146P | 8 | 4 | +10 | / | 0 | 0 | 0 | 4/0 | Command Throw. |
63214K | 1+13 | ? | KD | -15 | 20 | 8 | 10 | 8/14 | F7-29 invul on legs. 13F startup once close, minium = 14F. |
2363214A | 11 | 16 | KD | -23 | 34 | 0 | 0 | 0 | F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time). |
2363214C | 11 | 16 | KD | -23 | 34 | 0 | 0 | 0 | F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time). |
236236P | 12 | 13 | KD | -28 | 30 | 0 | 0 | 0 | F1-5 invul. Small hurtbox starting 4F before active time, until recovery. |
2363214E | 21 | 3 | KD | -23 | 59 | 0 | 0 | 0 | Overhead (only on non-dreamcancel). No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze). |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
5 | 4 | +3 | +2 | Hartheon lists 2A as 7F, but 5F is correct. |
2B | ![]() ![]() |
7 | 3+2 | +4 | +3 | |
2C | ![]() ![]() |
10 | 2+5 | -1 | -2 | |
2D | ![]() |
7 | 6 | KD | -16 | Invul on feet F7~21 |
Special Attributes & Bugs
- During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner. example video using K'
- Iori's 6A cancels into C-Version Supers & LDM, but not into A-Version supers. This is likely a bug due to the presence of 6AA.
Combos
Basic Combos
- [2B>2A] or [5D link 2A] or [5B link 5C(c)],214Px3
- 632146P > 5C(f) > 214Cx3 or 2363214A: The super punishes saving shift attempts. Source: Miekazu.
Misc Combos
- j.D from max range, land, 214A: useful combo if you barely reach the opponent with your j.D. The distance is also quite high after the 214A, which means you will probably be safe on block.
- Combo in 2363214P, shift on 7th hit: this particular hit of 2363214P has a lot of hit stun and even allows your 2nd character to land before attacking to continue the combo. example combo back to corner 2363214P, QS Kula, land, 5C(2)214B-6B,214D, mini-delay214B, 214B-6B, 623C
Matchups
vs Oswald
Slightly in favor of Iori.
- Iori's 2D beats all of Oswald's jump-ins except crossup j.C, which makes approaching for Oswald very difficult.
vs Kula
- Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK)
- You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out
vs Ryo
- Poking aggressively with 214A on block (1-3x) can be worth it since Ryo can only punish them with 5B(f).
Videos
Long file feat. KKong, probably the best overall Iori, here's a particularly nice match showing rekka pressure: link
Playlist with Okinawa Kaz @ playland Carnival
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber